1. Book of Hours
  2. News

Book of Hours News

2028.8.b.3 release to beta branch: 'BEHOLD THE BUTTON'

- Added a Completed Recipe button + count
- Added a fourth zoom level
- Added a config slider for zoom speed with scroll wheel / keys
- When you change zoom level, mouse moves towards cursor - WIP, currently optional in settings
- When using BACKSPACE to cycle to a recent workstation, zoom is not horribly close on external workstations
- Another optimisation pass - memory requirements and frame rate should be better on lower end machines
- Daybreak and nightfall sounds are now (again) different!
- Boathouse and Crane now allow you to release beasts, and no longer have currently-extraneous ability slot (run an item through to refresh and update in existing saves)
- Save and Quit disabled as well as Load and Save in ToW
- Fixed bug where you sometimes had to ESC not [x] out of windows (when you dropped a card on a stack instead of in a tray)
- 'NOPE' marker when you can't put something in a slot (and hotfixed them getting sticky when you dropped a card on a stack)
- Some card autosorting options
- A genealogical chart is no longer fixed in place
- Lengthened some workstation timer displays
- Snow displays on top of beehive in winter
- SFX play on workstation close as well
- Optimisation pass on textures! which means the game can just about run on 2GB VRAM now, but we're still working on it.
- Kanishk's book has a more suitable cover
- Windlit Gallery shrouded image updated
- Clearer hint about brewing tea
- 'NO RAIN BEHIND STAR'
- Marked fixed wall art so it didn't confuse people
- Disallowing invalid save characters again
- Cats may now be placed in niches in the Grand Ascent (also any other tame beasts, though some may look odd)
- Enabled mouseover highlight for accessible card text
- Ending text is visible again!
- Lower pump room now clickable rather than entirely hidden behind pump
- Sea now lines up better with rocks
- Soft Amber Pumpkin is no longer an infinite source of honey
- All rest beds now have a certain hidden interaction that was limited to one particular rest bed
- Thing slots in Windlit gallery now appear no longer appear in front of... other things they're not in front of
- Fixed optimisation bug: rooms offscreen when unlocked are now visible without a reload
- Fixed optimisation bug: very large rooms no longer flicker in and out on close zoom
- Hopefully fixed optimisation bug: objects should no longer glitch in/out on close zoom
- Hopefully fixed optimisation bug: scrolls and books should no longer show black instead of transparency

New patch on the beta branch!

To switch to the beta branch (usually fairly stable, occasionally contains dragons):

right-click on game in library->properties->betas->dropdown 'beta'

- When you change zoom level, mouse moves towards cursor
- Added a fourth zoom level
- Added a config slider for zoom speed with scroll wheel / keys
- When using BACKSPACE to cycle to a recent workstation, zoom is not horribly close on external workstations
- Another optimisation pass - memory requirements and frame rate should be better on lower end machines
- Daybreak and nightfall sounds are now (again) different!
- Boathouse and Crane now allow you to release beasts, and no longer have currently-extraneous ability slot (run an item through to refresh and update in existing saves)
- Save and Quit disabled as well as Load and Save in ToW
- Fixed bug where you sometimes had to ESC not [x] out of windows (when you dropped a card on a stack instead of in a tray)
- 'NOPE' marker when you can't put something in a slot (and hotfixed them getting sticky when you dropped a card on a stack)
- Some card autosorting options
- A genealogical chart is no longer fixed in place
- Lengthened some workstation timer displays
- Snow displays on top of beehive in winter
- SFX play on workstation close as well
- Optimisation pass on textures! which means the game can just about run on 2GB VRAM now, but we're still working on it.
- Kanishk's book has a more suitable cover
- Windlit Gallery shrouded image updated
- Clearer hint about brewing tea
- 'NO RAIN BEHIND STAR'
- Marked fixed wall art so it didn't confuse people
- Disallowing invalid save characters again
- Cats may now be placed in niches in the Grand Ascent (also any other tame beasts, though some may look odd)

2023.8.c.3

- Added a setting for camera pan speed with keys
- Unlock button when opening rooms now responds to hotkey (S by default)
- Some tweaking and tuning on item slots that should make them accept items more easily
- The Postmistress isn't quite as generous when paying for Spintria
- Some items in the Duelling Hall are now Wooden, not Wood (there is a difference!)
- The Librarian's Glasses now count as glass (so you can, ultimately, grind them into ink if you like)
- Time now passes in portage/belongings slots (this means certain surprise treasures found in the House will resolve into their final form)
- Niche in the Ivory Vault no longer displays a box when the box is removed
- Beehive now accessible in all seasons.
- Added an extra interaction for a visitor.
- Added a missing recipe for Porphyrine.
- Fixed an inconsistency in card arrival position in trays, my bad
- Higher-level Elements of the Soul, when fatigued, now show what their Powers will be when they recover. (Intentionally, this doesn't show up for the lowest-level Elements, because it's visual clutter at game start - I'll fix the inconsistency later)

2023.8.b.9

- Font size slider in settings (works, but is first pass and labelled 'experimental')
- Aspect mouseover now works as everyone expected it to ('pulse cards with this aspect') instead of the previous logiconfusing approach ('pulse cards with this aspect at this level')
- Sound effects for pause/unpause
- Village houses update after Unsociable Hours end, without you needing to put a card in them.
- Tantras are now correctly categorised as scrolls.
- Nocturnary now accepts Devices (in existing saves, you might need to run a recipe through it before you see the slot change.)
- Added absent requirements to Solar and Nocturnal workbenches.
- Fixed a weird early softlock where you could send the Fisherman back to the village by mistake.
- Fixed annoying habit of windows of opening mostly-offscreen on load
- Baronial and Curia era uncatalogued books swapped to correct colours. Sorry for any alarm this may cause.
- Daymare wants Knock, not Winter, to deal with the Endless Guest.
- Mommets are slightly more useful.
- Now that we've seen just how many items some Librarians leave outside the house, it stretches across the bridge rather than clumping in antigravity mode
- Bridge button glow doesn't stick on mouseover
- The Poet and the Nun can make use of additional exaltation items.
- You can no longer bind a key to two commands! (if you try, it'll swap the commands)
- ESC exits keybinds
- Commands can now be bound to exotic mouse buttons (let us know if your high-end mouse / accessibility-focused device still has unbindable buttons, we'll do what we can)
- Moved a couple of troublesome starting items to where they're less troublesome
- Added another row to card trays for people who've really gone wide on skills (more QoL to come, here)
- Mirrors in the Hall of Division now correctly allow Knock aspect. (If that's not working for you, run any recipe through the workstation, it'll refresh and catch up with itself)
- Fixed a couple of teeny but significant ending glitches
- Another raft of typos and text tweaks

2023.8.b.8



User avatar
level 1
lessofthat
OP
All-Time Top 10 Poster
+5
·
19 hr. ago
WEATHERMAKER
- Scroll bar on news window now responds to scroll wheel!

- Double-click to zoom to room, double-click again to zoom in closer (little rough still, I'll clean it up)

- Animals no longer recover from hunger at dawn (but dw, they won't starve either!)

- Better hints about how to hire rare guests at the Sweet Bones

- Fixed several floaty / odd shelves

- Workstations and items are interactable at a slightly farther distance

- We stopped autosaving when you alt-tab out, for reasons

- Some improvements to camera movement

- Comfort slots are less obtrusive

- Assistance can't be right-clicked to an inappropriate rooms lot

- Fixed Aspect mixup on three Numina

- Drag hints go away forever after a half-dozen times (placeholder for a better system)

- Postage slot will now only accept money

- Various other typos and hint clean-ups