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Book of Hours News

2028.8.f.3 - 'FORERUNNER'

That makes it five major patches and, good crikey, twelve minor patches since launch on 17th August. We're going to slow down a bit now, although by 'slow down a bit' I only mean 'take a coupla days off and not work this weekend'. Expect more quality-of-life updates soon.

'Forerunner?' 29th August is traditionally celebrated as the day of the Decollation of the Forerunner, which is to say, the day that Herod had John the Baptist shortened. I hadn't run across 'decollation' before. The etymology suggests cutting the neck, rather than the head. You know the story about Loki losing the bet with the dwarf Brok where his stake is his head? And he says, okay, my head is yours, but you better not touch my neck? So Brok sews Loki's lips shut, although at least in the Crossley-Holland version he has to use his brother's awl because Loki's lips are needle-proof. I can't imagine there's any relationship at all between John the Baptist and Loki, I just always liked the story, lots of fab swag.

Patch notes.

- Added a Completed Recipe button + count
- Added a fourth zoom level
- Added a config slider for zoom speed with scroll wheel / keys
- When you change zoom level, mouse moves towards cursor - WIP, currently optional in settings
- When using BACKSPACE to cycle to a recent workstation, zoom is not horribly close on external workstations
- [b[Another optimisation pass - memory requirements and frame rate should be better on lower end machines
- Daybreak and nightfall sounds are now (again) different!
- Boathouse and Crane now allow you to release beasts, and no longer have currently-extraneous ability slot (run an item through to refresh and update in existing saves)
- Save and Quit disabled as well as Load and Save in ToW
- Fixed bug where you sometimes had to ESC not [x] out of windows (when you dropped a card on a stack instead of in a tray)
- 'NOPE' marker when you can't put something in a slot (and hotfixed NOPES getting sticky when you dropped a card on a stack)
- Some card autosorting options
- A genealogical chart is no longer fixed in place
- Lengthened some workstation timer displays
- Snow displays on top of beehive in winter
- SFX play on workstation close as well
- Optimisation pass on textures! which means the game can just about run on 2GB VRAM now, but we're still working on it.
- Kanishk's book has a more suitable cover
- Windlit Gallery shrouded image updated
- Clearer hint about brewing tea
- 'NO RAIN BEHIND STAR'
- Marked fixed wall art so it didn't confuse people
- Disallowing invalid save characters again
- Cats may now be placed in niches in the Grand Ascent (also any other tame beasts, though some may look odd)
- Enabled mouseover highlight for accessible card text
- Ending text is visible again! (it was broken briefly on beta)
- Lower pump room now clickable rather than entirely hidden behind pump
- Sea now lines up better with rocks
- Soft Amber Pumpkin is no longer an infinite source of honey
- All rest beds now have a certain hidden interaction that was limited to one particular rest bed
- Thing slots in Windlit gallery now appear no longer appear in front of... other things they're not in front of
- Fixed optimisation bug: rooms offscreen when unlocked are now visible without a reload
- Fixed optimisation bug: very large rooms no longer flicker in and out on close zoom
- Hopefully fixed optimisation bug: objects should no longer glitch in/out on close zoom
- Hopefully fixed optimisation bug: scrolls and books should no longer show black instead of transparency
- Sacrament Calicite is now Grail, not Heart BUT to avoid inconveniencing people who were planning to use it, existing S.C. retains Heart
- Fixed misleading Scholar-level clue when making moth-gold paint
- 'Deep Mandaic', not just 'Mandaic'
- Glinting Cranial Tchotchke displays again
- Middle display in Duelling Hall has more wiggle room

2028.8.b.3 release to beta branch: 'BEHOLD THE BUTTON'

- Added a Completed Recipe button + count
- Added a fourth zoom level
- Added a config slider for zoom speed with scroll wheel / keys
- When you change zoom level, mouse moves towards cursor - WIP, currently optional in settings
- When using BACKSPACE to cycle to a recent workstation, zoom is not horribly close on external workstations
- Another optimisation pass - memory requirements and frame rate should be better on lower end machines
- Daybreak and nightfall sounds are now (again) different!
- Boathouse and Crane now allow you to release beasts, and no longer have currently-extraneous ability slot (run an item through to refresh and update in existing saves)
- Save and Quit disabled as well as Load and Save in ToW
- Fixed bug where you sometimes had to ESC not [x] out of windows (when you dropped a card on a stack instead of in a tray)
- 'NOPE' marker when you can't put something in a slot (and hotfixed them getting sticky when you dropped a card on a stack)
- Some card autosorting options
- A genealogical chart is no longer fixed in place
- Lengthened some workstation timer displays
- Snow displays on top of beehive in winter
- SFX play on workstation close as well
- Optimisation pass on textures! which means the game can just about run on 2GB VRAM now, but we're still working on it.
- Kanishk's book has a more suitable cover
- Windlit Gallery shrouded image updated
- Clearer hint about brewing tea
- 'NO RAIN BEHIND STAR'
- Marked fixed wall art so it didn't confuse people
- Disallowing invalid save characters again
- Cats may now be placed in niches in the Grand Ascent (also any other tame beasts, though some may look odd)
- Enabled mouseover highlight for accessible card text
- Ending text is visible again!
- Lower pump room now clickable rather than entirely hidden behind pump
- Sea now lines up better with rocks
- Soft Amber Pumpkin is no longer an infinite source of honey
- All rest beds now have a certain hidden interaction that was limited to one particular rest bed
- Thing slots in Windlit gallery now appear no longer appear in front of... other things they're not in front of
- Fixed optimisation bug: rooms offscreen when unlocked are now visible without a reload
- Fixed optimisation bug: very large rooms no longer flicker in and out on close zoom
- Hopefully fixed optimisation bug: objects should no longer glitch in/out on close zoom
- Hopefully fixed optimisation bug: scrolls and books should no longer show black instead of transparency

New patch on the beta branch!

To switch to the beta branch (usually fairly stable, occasionally contains dragons):

right-click on game in library->properties->betas->dropdown 'beta'

- When you change zoom level, mouse moves towards cursor
- Added a fourth zoom level
- Added a config slider for zoom speed with scroll wheel / keys
- When using BACKSPACE to cycle to a recent workstation, zoom is not horribly close on external workstations
- Another optimisation pass - memory requirements and frame rate should be better on lower end machines
- Daybreak and nightfall sounds are now (again) different!
- Boathouse and Crane now allow you to release beasts, and no longer have currently-extraneous ability slot (run an item through to refresh and update in existing saves)
- Save and Quit disabled as well as Load and Save in ToW
- Fixed bug where you sometimes had to ESC not [x] out of windows (when you dropped a card on a stack instead of in a tray)
- 'NOPE' marker when you can't put something in a slot (and hotfixed them getting sticky when you dropped a card on a stack)
- Some card autosorting options
- A genealogical chart is no longer fixed in place
- Lengthened some workstation timer displays
- Snow displays on top of beehive in winter
- SFX play on workstation close as well
- Optimisation pass on textures! which means the game can just about run on 2GB VRAM now, but we're still working on it.
- Kanishk's book has a more suitable cover
- Windlit Gallery shrouded image updated
- Clearer hint about brewing tea
- 'NO RAIN BEHIND STAR'
- Marked fixed wall art so it didn't confuse people
- Disallowing invalid save characters again
- Cats may now be placed in niches in the Grand Ascent (also any other tame beasts, though some may look odd)

2023.8.c.3

- Added a setting for camera pan speed with keys
- Unlock button when opening rooms now responds to hotkey (S by default)
- Some tweaking and tuning on item slots that should make them accept items more easily
- The Postmistress isn't quite as generous when paying for Spintria
- Some items in the Duelling Hall are now Wooden, not Wood (there is a difference!)
- The Librarian's Glasses now count as glass (so you can, ultimately, grind them into ink if you like)
- Time now passes in portage/belongings slots (this means certain surprise treasures found in the House will resolve into their final form)
- Niche in the Ivory Vault no longer displays a box when the box is removed
- Beehive now accessible in all seasons.
- Added an extra interaction for a visitor.
- Added a missing recipe for Porphyrine.
- Fixed an inconsistency in card arrival position in trays, my bad
- Higher-level Elements of the Soul, when fatigued, now show what their Powers will be when they recover. (Intentionally, this doesn't show up for the lowest-level Elements, because it's visual clutter at game start - I'll fix the inconsistency later)

2023.8.b.9

- Font size slider in settings (works, but is first pass and labelled 'experimental')
- Aspect mouseover now works as everyone expected it to ('pulse cards with this aspect') instead of the previous logiconfusing approach ('pulse cards with this aspect at this level')
- Sound effects for pause/unpause
- Village houses update after Unsociable Hours end, without you needing to put a card in them.
- Tantras are now correctly categorised as scrolls.
- Nocturnary now accepts Devices (in existing saves, you might need to run a recipe through it before you see the slot change.)
- Added absent requirements to Solar and Nocturnal workbenches.
- Fixed a weird early softlock where you could send the Fisherman back to the village by mistake.
- Fixed annoying habit of windows of opening mostly-offscreen on load
- Baronial and Curia era uncatalogued books swapped to correct colours. Sorry for any alarm this may cause.
- Daymare wants Knock, not Winter, to deal with the Endless Guest.
- Mommets are slightly more useful.
- Now that we've seen just how many items some Librarians leave outside the house, it stretches across the bridge rather than clumping in antigravity mode
- Bridge button glow doesn't stick on mouseover
- The Poet and the Nun can make use of additional exaltation items.
- You can no longer bind a key to two commands! (if you try, it'll swap the commands)
- ESC exits keybinds
- Commands can now be bound to exotic mouse buttons (let us know if your high-end mouse / accessibility-focused device still has unbindable buttons, we'll do what we can)
- Moved a couple of troublesome starting items to where they're less troublesome
- Added another row to card trays for people who've really gone wide on skills (more QoL to come, here)
- Mirrors in the Hall of Division now correctly allow Knock aspect. (If that's not working for you, run any recipe through the workstation, it'll refresh and catch up with itself)
- Fixed a couple of teeny but significant ending glitches
- Another raft of typos and text tweaks