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30XX 1.00.19 Patch Notes & 1.1 Sneak Preview - October 2, 2023

Hello! We're back from vacation, so we're back with another set of fixes and changes in today's 1.00.19 patch.

These patch notes summarize the changes since our last Steam post (1.00.16), so they include the fixes in 1.00.17 and .18, as well.

We're working on scope for 30XX's first major post-release content patch (1.1) this week - if there's something you'd love to see in the game now that we've got time to make it (items? systems? polish?), we'd love to hear it!

Here's a sneak preview of some of the things we're working on that might be part of 1.1:

Challenge characters! Vika and Jest return, at long last. They play similarly to Ace and Nina, but with a much more difficult ruleset.
Glory Zone & Contemplation Room updates! Timed challenges return, with a twist. New challenge types & mutators to existing challenge types keep things much fresher than now!
Mega Mode setup flow update - we're looking at decoupling Mega Mode game setup (multiplayer, entropy) from the actual stage select screen to make this a much more intuitive experience.
Entropy Conditions! Hopefully at least two new ECs joining the fray - one that limits Core and Resonator usage, and one that limits facetanking (by applying a Delta-challenge-like damage penalty when you get hit).
A bunch of new Augs! Likely in the 10-20 range.
Menu improvements! A few UI screens could use some love.
And a few other things we're not sure enough to talk about yet! We haven't set a release timeframe for 1.1 yet - we're targeting some time before the end of the year, but that's a pretty loose targeting.

Thanks for playing!

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GAME CHANGES & FIXES:

Added an option to toggle Memory Index upgrades (via a prompt in the Memory Index).
Fixed an issue between The One and Only/Doppelgel and Thrift Actuator.
Fixed an issue causing Level 9's boss to occasionally summon statues in inappropriate places.
Hopefully resolved a crash in online co-op when fighting Legacy. (Please let us know if you experience this after 1.00.17!)
Fixed Hoot Omega falling through the floor after dying.
Fixed The Volunteer having no effect.
Hopefully fixed Penumbra's Orb Platforms sometimes leaving solid collision behind when deactivated.
Fixed pickups not bouncing on Spring Platforms outside of Dustria.
Reduced the momentum from pickups bouncing on Spring Platforms.
Fixed pickups not respecting Gravity Zones outside of Watergrav.
Fixed resonated Patchwork Integrator nerfing your damage more than it should.
Fixed some Autodrone fusions being affected by Zookeeper's Command or the Zookeeper set bonus.
Fixed visual issues with Scatterblast during corruption.
Fixed overclocked Choicebooster not always putting a shop item on sale when it should.
Fixed an attack of one of the final bosses not having the correct properties.
Fixed one of the final bosses occasionally not stopping a sound properly if its projectiles are vaporized.
Fixed some text on the HUD not respecting the "UI opacity" setting.
Fixed some of Nina's fused Powers having inconsistent animations.
Fixed boss gate transitions occurring twice when the Symbol of Submission is active.
Fixed more bosses showing up than intended in the "Targets Slain" section of the death screen in Mega Mode.
Fixed a layering issue with the explosions from Experiment 9's shurikens.
Fixed a level theme being able to show up more than once in Mega Mode when boosted through Environment Configurator.
Vagrant's Waltz' blink dash now damages enemies.
Fixed an occasional crash when revisiting a Very Safe Lab in an already completed level in Mega Mode.
Fixed the Soul Scrapper challenge condition not affecting the other player in local co-op.
Picking up an Resonant armor piece you already have now automatically salvages it.
Fixed special levels sometimes not counting towards level progression for Save & Quit. Loading your saved run after this happens could result in level repeats or crashes.
Fixed level 2 Re-Flapp sometimes being unable to target certain enemies.
Fixed certain kinds of meteors being affected by the "reduce projectile clutter" setting.
Fixed the Salvager Circuit description referring to the old salvaging system.
Fixed an issue causing weird behavior when trying to join a player from the main menu (instead of being in HQ).
If you have the Symbol of Submission, Augs that give you buffs on level start now trigger when you enter the next-stage teleporter (as opposed to not at all).
Fixed a rare crash possible when hitting Fallspikes as Ace.
Picking up a duplicate Resonant Armor piece now grants 25 Nuts, as opposed to salvaging it.
Fixed Ryuusei's spark balls sometimes detecting invisible floors.
Fixed an unnecessary camera zoom-out in Dustria's miniboss arena in community mode.
Fixed Crushing Slam not being affected by Coup de Grace.
Fixed Owlhawk's Reign not playing a sound effect when it restores health.
Fixed Crystal Spawners not granting Ace HP when killed by Leviathan with Sacred Minnow active.
Fixed Remnant of Determination reducing your invincibility frames under certain circumstances.
Fixed Kinghealer and Kingseeker not working in combination with the Symbol of Submission.
Fixed the Clockzone miniboss despawning if you move too quickly.
Fixed Voltage Vampire not receiving the damage buff from Supersonic Bolt.
In challenge modes, Flapps charmed by level 2+ Re-Flapp now grant points upon being charmed, rather than upon hitting an enemy. This should make sure the player can always get points from them, even when there's no enemies for the Flapp to home in on.
Fixed a player's flight or hover not being canceled when their movement locks in some scenarios, sometimes leading to softlocks.
Fixed Delta's A-Saber throw not damaging Nina.
Duplicate Weapon Augs and Remnant Augs now grant Nuts instead.
Removed placeholder text on the Environment Configurator menu.
Fixed some music progression bugs in the final level.
Fixed big nuts granting only +5 (instead of +7) nuts after acquiring Market Fluctuations (and Gears of Industry) with a Prototype Resonator active.
Fixed an issue where the second player in local co-op would sometimes spawn in with incorrect collision fixtures, or occasionally being invisible.
Fixed High Velocity not properly working on Nina's base attacks.
Fixed an issue that could prevent the Honor and Glory achievement from triggering properly.
Added two Lore Terminals to the final Rev Device level.
In the level catalog, you can now pick your character(s) in the catalog menu itself. This is not supported in online co-op.
In the level catalog, if a level only allows one character, this character is now automatically selected for you.
When returning from a level catalog level, the catalog is now automatically opened on that level's level card, in case you want to save the ID or vote on it.
Fixed an issue where choosing Standard Mode could sometimes spawn you at the machine you last used, rather than the player's normal spawn point in HQ.
Fixed an oversight where you could use banned characters in community levels by playing it through the Maker's level catalog.
Corrected the position of silver and blue chests in community levels.
Fixed Facesmasher sometimes getting stuck after a Contemplation Room transition.
Fixed some buttons visually overlapping on the pause menu on Switch.
Textures that are still loading are now invisible, rather than a black box, to hopefully make this a little less jarring.
Reworked Hoot Omega's projectile spread on level 8 to be easier to dodge.
Polished how the Symbol of Submission behaves. Boss fades no longer occur, and some bosses have new animations in this passive state.
With the Eye for an Eye condition active, enemies killed during a Dolomite Link activation can no longer retaliate.
Fixed Ace's A-Saber throw damaging Nina in co-op.
Burn for Glory now triggers the health loss when Ace attacks, as opposed to when his slashes deal damage. (The effects with Lucavi/Edgewall are unchanged.)
Delta's Challenge restrictions now end when the boss of the level dies (instead of at the start of the next level). This mostly only matters for the "No Cores" condition.
Shopsmasher now also reduces the Salvage cost of Shop Augs when using Charisma Protocol or Blood Price to buy items.
Corrected an error where a few Prototypes that didn't make a ton of sense in online co-op spawned anyway. (Notably, Wincing Clover.)
Fixed an issue rarely causing Standard Save & Quit-runs to reload as Community Runs. (This could only happen if the player, earlier in that session, played a Community Run before the affected Standard Run.)
Fixed a few Nina shot types not having their lifetimes correctly modified for the other player in online co-op.
Level 9 Boss no longer has a few summons that also drop Memoria after the encounter.
Fixed Anchor Mines appearing to begin a pilgrimage to the promised lands of Narnia when the only player nearby enters a teleporter.
Multiple Gapminders now stack better (if they've been Twinified, mostly - one will now activate after the other, as opposed to both at once.)
Leviathan no longer explodes helplessly against Echobeast's Sonic Bouncers.
Shield Statues can no longer protect some enemy types they don't normally encounter.
Fixed some scaling on Thorned Revenger. (It'll now scale properly w/ Familiar Level & player Bonus HP.)
Fixed Dolomite Link not properly receiving Power Scaling from Hoarder's Might.
Fixed a bad Revive Capsule placement in the endgame.
Core Genesis no longer triggers naturally in-game once completed. (It's still trigger-able via HQ.)
Fixed a Score error in Challenges (level 8 triggering your time bonus twice, and level 10 not at all).
Fixed some ancient bad teleporter collision box stuff. (In general, in-level GZ teleporters should have a slightly better collision surface.)

MAKER CHANGES & FIXES:

Added support for Remnant Augs, Power Augs and Ace's Weapon Augs.
You can now pick separate playtest characters for players 1 and 2 in co-op levels.
Added Top Shelf to the Aug list.
Removed Grazing Harvester from the Aug list, since it wasn't functional.
The Level/Chunk Mode descriptions on the main menu now have a backdrop to make them easier to read.
Fixed an issue where copy-pasting spikes may cause their angle to be saved incorrectly.

30XX 1.00.16 Patch Notes & Regional Pricing - August 29, 2023

Hey, folks! Quick summary of the fixes leading up to 1.00.16 today. We'll be a little slower this week as we get ready to show at PAX West here in Seattle!

Also, we've received confirmation that 30XX will be up on Nintendo Switch in North America this Friday, Sept 1. (It'll be out Sept 12 in the EU and Australia, and Sept 28 in Japan.) Thanks for your patience!

Thanks for playing!

NOTE: On Thursday of this week (8/31), we'll be adjusting 30XX's regional pricing. Steam has adjusted their recommended pricing a few times since 30XX launched in Early Access, and we'll be adjusting the game's regional pricing to fit their current suggestion model. This means the price of the game will stay the same in the US, but will increase in most other regions (to be comparable to a $19.99 USD price in the States). The new pricing will be as follows:

GB Pounds: £15.49 -> £16.75
Euros: €16.79 -> €19.5
Russian Rubles: pуб.435 -> pуб.710
Brazilian Reals: R$37.99 -> R$59.99
Japanese Yen: ¥2,050 -> ¥2300
Indonesian Rupiah: Rp108,999 -> Rp165999
Malaysian Ringgit: RM39.00 -> RM49
Philippine Peso: P449.95 -> P615
Singapore Dollar: S$18.50 -> S$18.5
Thai Baht: ฿289.00 -> ฿400
Vietnamese Dong: ₫188,000 -> ₫260000
Korean Won: ₩20,500 -> ₩21500
Turkish Lira: TL32.00 -> TL190
Ukrainian Hryvnia: ₴279 -> ₴415
Mexican Peso: Mex$185.99 -> Mex$227.99
Canadian Dollar: CDN$22.79 -> CDN$25.99
Australian Dollar: A$28.95 -> A$29.5
New Zealand Dollar: NZ$24.79 -> NZ$28.99
Norwegian Krone: kr145.00 -> kr220
Polish zloty: zł71.99 -> zł91.99
Swiss Francs: CHF19.50 -> CHF21.99
Chinese Yuan: ¥70.00 -> ¥76
Indian Rupee: ₹529 -> ₹880
Chilean Peso: CLP$7,700 -> CLP$10500
Peruvian Sol: S/.37.00 -> S/.43
Colombian Peso: COL$31,000 -> COL$47500
South African Rand: R130.00 -> R185
Hong Kong Dollar: HK$89.00 -> HK$125
Taiwanese Dollar: NT$318 -> NT$328
Saudi Arabian Riyal:SR34.95 -> SR40.95
Emirati Dirham: AED53.00 -> AED53
Argentine Peso: ARS$224.99 -> ARS$1400
Israeli New Shekel: ₪73.95 -> ₪73.95
Kazakhstani Tenge: ₸2,650 -> ₸5200
Kuwaiti Dinar: KD3.35 -> KD3.35
Qatari Rial: QR41.99 -> QR43.99
Costa Rican Colon: ₡8,500 -> ₡8500
Uruguayan Peso: $U429 -> $U595

--

GAME CHANGES AND FIXES:
- Fixed a few Nina projectile types not properly scaling their size when at various levels of charge.
- Fixed Deadly Precision (Ace Tonbokiri Aug) interacting poorly with Unstoppable Force.
- Fixed Facesmasher not properly shutting off Penumbra's Megavoids on hit.
- Corrected a few sync issues in Seed Racer. Disabled rerolls, as they have a tendency to send seed consistency off the rails. This change will affect Delta challenges and Trader Offers, too.
- Pressure Strikes and Coup de Grace now grant one stack per hit per copy held (instead of not stacking).
- Fixed Ol' Reliable not ol-reliably-triggering as Ace.
- Changed the settings menu structure. A new category for Outline Options has been added, and some of the Advanced Options have been moved to Visibility Options.
- With "Reduce Projectile Clutter" active, Verity Beam can no longer trigger bullet transparency on its own.
- Fixed some effects, such as Burning Temple's petals, counting towards the projectile limit for "Reduce Projectile Clutter".
- Fixed Vital Crystal's explosions not respecting the "Reduce Projectile Clutter" option.
- Having multiple Hoarder's Might and selling one to the Scrap Trader no longer takes away your damage buff.
- Voltage Vampire can now damage the final boss.
- Enemy-chasing weapons and Repros no longer target an inactive part of the final boss.
- Zen Heretic no longer passes through the final boss.
- Zen Heretic now destroys itself when rising for too long.
- Fixed the final boss sometimes teleporting when defeated during one of its attacks.
- Fixed an Autocharge exploit that let you charge normally unchargeable Ace primaries.
- Fixed Leviathan's Power Augs having no effect.
- Fixed Coup de Grace not working with Leviathan.
- Fixed incorrect sprite rotation when using Arc Beam in combination with Seeker Beam.
- Fixed wall explosions building up while the game is paused after an endgame boss fight.
- Fixed the Body Guardian bumping into walls from too far away.
- Fixed Zen Vortex, Zen Protector, Seeking Striker and Zen Heretic not respecting reversed gravity.
- Fixed Crushing Twin spawning too high up under reversed gravity.
- Fixed a rare "Help, I'm stuck" issue in community runs that could softlock you in boss rooms.
- Fixed instances where the player would visually and audibly appear to take damage during certain invincible states. No damage was actually being dealt, but it gave the wrong impression.
- The cutscene skip button has been moved to Activate Thing, so players don't accidentally skip a cutscene while trying to charge their weapon.
- Fixed some decoration misalignments in Penumbra's Leg Guardian room.
- Fixed a softlock in the Maker's Chunk and Level tutorials.
- Fixed a visual issue causing Hoot Omega's "frozen" animation to not play properly.
- Contractor Beta now grants 3 to all stats when picked up with Prototype Resonator (up from 2).
- Burn for Glory now grants 50% of its benefit after being System Restored (up from 0%).
- Fixed players sometimes being unable to navigate their own Trader or Reward Selection menus for a few seconds in local co-op.
- Cloud Aura's wings now draw correctly under reversed gravity.
- If Delta refills your empty Autotank, the visual on the pause menu is now updated accordingly.
- Fixed Facesmasher sticking to Delta (as a miniboss).
- Absolution's Scythe no longer triggers an off-screen warning indicator.
- Hopefully fixed a character clipping through the ground in a secret ending.
- Fixed a bug where collecting multiple health pickups that count towards an Autotank, wouldn't display the (T) behind the number.
- In the last level, teleporters now disappear at the end, to prevent weird interactions.
- Fixed Shield Link's barrier deactivating too early.
- Fixed many Augs incorrectly losing their effect when having at least two in your inventory, and selling one to the Scrap Trader.
- Fixed an issue where having more than 8 Orbital Barriers, and selling one to the Scrap Trader, would incorrectly leave you with only 7 of them.
- Fixed the position of the Shield Statue barrier on Laser Snakes.
- When playing a community level, the name of the level is now displayed on the pause menu.
- Fixed an issue with Gears of Industry where picking up multiple Nuts at the same time would only subtract from your HP once.
- One of the endgame bosses now displays damage numbers properly.
- A certain Echocave event is now guaranteed to spawn when the appropriate conditions are met.
- Delta is now guaranteed to show up on level 7 to help you achieve a certain level-related objective (if his help will get you over the line).
- Fixed one more Gapminder issue causing him to slack on the job.
- Fixed Ace's starting loadouts in a few replayable alt-levels.
- Added an extra "stop this dialog box talk sound" check.
- Fixed an issue with the "Soul Scrapper" challenge flavor causing the granted Shopaholic to behave poorly. Soul Scrapper now also properly starts you with Smuggler Attractor.
- Trader deals now respect Scrap Sleuth.
- Reviving your co-op partner now sets their gravity to that of the reviving player.
- Remnant of Flame's barrier check now happens after Vagrant's Yearn (Body core), so it won't be spent if Vagrant's Yearn would have prevented the damage anyway.
- Fixed Shield Bash and Fatal Fury tooltips.
- Fixed an issue where defeated enemies could still block attacks while Delta's "Spectres" condition is active.

What We're Working On - August 21, 2023

Hey, folks! It's been a week since our last post, so we're updating here to sum up this past week's various fixes and tweaks to 30XX, and indicate what we'll be chewing on this week. Today's hotfix summary brings us up to 1.00.12, the current live build - 1.00.13 will be coming today or tomorrow.

As long as we're patching frequently enough to warrant it, we'll continue to make these posts - eventually we'll slow down and start working on the game's first post-1.0 content patch.

I'm sorry to report that we still don't have an update about our Switch release - we'll update you as soon as we do.

NOTE: Please see this thread if you're having issues with your game saving. We've seen four players have a related problem so far, and in all four cases, something in their computer's config was preventing access to Documents/30XX - it's usually Windows Defender flagging the game incorrectly.

Thanks for playing!

--

WHAT WE'RE WORKING ON: Permanent Upgrade toggles, so you can customize active upgrades from the set you've purchased (in case you want to turn some of them off)
Updating a few out-of-date tooltips & fixing some text errors
Updating localizations in several languages in response to player feedback
Misc. game fixes

GAME CHANGES & FIXES: Fixed an issue causing text overlap in some languages in the Memory Index and Entropy Cluster.
Fixed weird behavior when completing multiple runs with different endings in one session.
Fixed some Memory Index entries having overlapping names and descriptions.
Fixed some instances of text being larger than their containing button.
Buttons on the pause menu are now larger in certain languages to make their text fit.
Fixed the final boss gates potentially locking out the client in high-lag situations.
Level 8 boss achievements are no longer achieve-able in alt level versions.
Absolution's dropped Scythe no longer triggers a warning indicator once you walk offscreen.
Rerolling items can no longer result in character specifics Augs in co-op games with both characters active.
Fixed an error causing Watergrav FRO-6 acid to split the wrong way in online co-op.
Fixed an issue causing alt levels to roll during Leaderboard Challenges.
Fixed a rare issue that could cause Glory Zone teleporters to fail to teleport the player to the correct place.
Renewal Pod no longer drops an item immediately when loading a save (allowing a patient player to load/reload over and over for health or nuts).
Fixed an issue where toggling Autocombo in the pause menu, then changing another option, could revert your Autocombo toggle.
Fixed an issue causing text to not properly reload in a few places when switching language settings.
When rerolling the Trader's Offer, the exact item offered is now blocked in case the same reward type is rolled again.
Fixed an endgame miniboss occasionally not being attackable by Ace after a certain move.
Instances where the client gains nuts in online co-op (say, because of a duplicate Core) now properly sync nuts gained.
Instant teleporters in online co-op no longer trigger the "warp" effect when your partner enters them.
Fixed Deepverse Wall Lasers not respecting Armatort's set as the client in online co-op.
Fixed the host being able to start the run without the other player having readied up.
Re-enabled trader re-rolling in online co-op.
The Client in online co-op can now accept Delta's Boast.
Fixed an error causing the Trader to offer player 2 more Core Extenders than intended in online co-op.
Disabled Shopaholic in multiplayer while we rework it.
Fixed an endgame issue that could prevent progress online if the host is dead entering a certain endgame area.
Fixed a rare crash that could occur when starting local co-op in an old Mega Mode file.
Save and Quit now properly remembers what items were in the last level's shop.
Reboot now properly scales with bonus Reboots & other Repro effects.
Fixed a potential crash as you defeat Legacy.
Fixed a hitch on some lower-end systems when defeating Lethal Tempo
Fixed a rare online co-op crash.
Fixed the background during the last level in Rush Job.
Fixed the first phase of the final boss sometimes facing the wrong way.
Hopefully fixed the final boss sometimes dying early (for real this time).
Fixed Sage Beam being able to trigger some old Autodrone fusions.
Gave a hitbox to one of the attacks of the stage 9 boss.
When the health bar type is set to Hybrid, bars of Armor can no longer overflow off the edge of the screen.
Fixed dialog boxes in HQ sometimes not showing up after you complete a run.
Fixed a softlock in a secret level if the player has too little Max HP.
In Rush Job, Augs that increase a stat on level start, now immediately apply their effect when picked up after defeating the boss. (This means items that apply on pickup and on level change will now apply twice if picked up after the boss room.)
Fixed an error causing Save and Quit to occasionally save/reload incorrect run timers.
Added some new Visibility Options!
"Show Chunk Name" is now disabled by default.
Added an option to hide the version number on the top-right of the screen (the option to hide this is enabled by default).
Added options to reduce projectile clutter when there's a lot going on on screen. This option has four values - currently, the default will alpha fade your partner's Repro attacks in online co-op. You can also make it fade all of your partner's attacks when the screen gets busy, *all* attacks, including your own (again, only when the screen gets very busy), or disable this setting entirely. We may change the default here in a later patch.
NOTE: This Option's definitely a little on the experimental side - tell us what you think!
Added an option to disable boss hit flashes.
Vital Crystal's damage now scales with bonus health again. (+50% per additional Vital Crystal level, +1% per additional Bonus Health.)
Fixed Gears of Industry and Market Fluctuations' new interactions with Prototype Resonator. (They now correctly give +7 nuts per pickup instead of +5).
The Shape Respecter achievement no longer minds if you hit the floaty Legacy faces in phase two. (This makes the achievement slightly easier, but it's still tricky, and it's easy to think the face doesn't count as a "shape".)
Wincing Clover's damage taken no longer triggers negative damage-taken effects.
Fixed Final Shell's interaction with Prototype Resonator.
Added a few extra Whirls to Aiming Whirl to visually cover its entire hitbox. (It went a bit further than its previous visual indicated.)
Two particular Prototype Symbols no longer spawn in Leaderboard Challenges.
Fixed an error causing Honor and Glory to occasionally trigger incorrectly.
Fixed some ending timings.
Fixed certain text on the victory screen sometimes not showing on some languages.
On the pause menu, the "End run" button now says "Main menu" when appropriate.

What We're Working On - Aug 14, 2023

Hello! We've been hard at work fixing up the issues that y'all have reported since 30XX entered 1.0 on August 9th. We wanted to share where our focus is this week, as well as list most of the issues we've fixed in the past few days.

Today's post is only focused on fixes & Quality of Life stuff - after we've got all the 1.0 kinks worked out, we'll be publishing our plans for Content Patch 1, the game's first post-release content patch. Those plans aren't final yet, but we're looking at adding new challenge characters, updating Glory Zone variety, adding new Augs of all sorts, and much more!

Fix updates will continue to roll in this week and next - I really appreciate folks taking the time to tell us when something doesn't match their expectations! This list is accurate as of 1.00.8, which'll go live shortly after this post. We'll report another hotfix roundup later this week.

We don't have an update about 30XX's Switch release yet. We'll update you as soon as we do.

WHAT WE'RE WORKING ON: Options & defaults to reduce visibility clutter in certain late-game situations (usually involving repros, co-op partners with giant beams, and a mix of the two).
Permanent Upgrade toggles, so you can customize active upgrades from the set you've purchased (in case you want to turn some of them off)
Updating a few out-of-date tooltips & fixing some text errors
Updating localizations in several languages in response to player feedback
Misc. game fixes, largely targeted at (but not limited to) online co-op

GAME FIXES SINCE AUG 9: Fixed two rare potential issues blocking progress in the Endgame.
Fixed an issue causing players to visit certain alternate level at an inappropriate time.
Fixed said alternate level not being exitable without dying.
Restored Ace's brilliant Combo Flame.
Delta no longer offers character-specific Augs in co-op play where both characters are in use.
Fixed Experiment 9 sometimes attacking corpses in co-op play.
Fixed Vibrodevourer being circumventable by toggling autocharge on and off.
Fixed the Untouchable achievement triggering improperly.
Fixed the Fully Loaded achievement not triggering properly.
Fixed nuts resetting to 0 when dying in or completing a stage in Mega Mode.
Fixed Capital Punishment's fist sometimes flying out of the arena at higher levels.
Fixed Penumbra's Orb Blocks/Switches sometimes desyncing.
Fixed your online co-op partner's health and NRG not being visible if the health draw type is set to "bars only".
Fixed Nina sometimes shooting an endless stream of bullets when Hoot Cheerleader is used with Autocombo enabled.
Fixed Nina shooting 2 bullets instead of 3 if Hoot Cheerleader is used with Autocombo enabled.
Fixed the final boss sometimes dying early.
Fixed said alternate level not being exitable without dying.
Fixed dialog not showing when using the Community hub's Memory Index before the regular hub's for the first time.
Fixed controllers not registering input for the first few seconds on the main menu under certain conditions.
Fixed a crash that could occur when selecting the "Replay" button after completing a level playtest.
Level catalog levels now pause when the game window gets out of focus.
Fixed an error causing Assist Mode's player damage taken to not save between sessions properly.
The game now always plays the level music while playtesting your level or chunk, and stops it when the level or chunk is completed, or when the game window gets out of focus.
Mega Mode files now display icons for the final levels.
Fixed the button prompts on Ace's technique HUD sometimes being incorrect.
Fixed Crushers sometimes being able to damage you when standing on them with reversed gravity.
Fixed Osafune sometimes having a broken animation after using Thanatos in the air.
Chests and Slot Machines on ceilings now apply reversed gravity to the items they drop.
Fixed L9's miniboss sometimes getting stuck on a wall.
Fixed sliding on slopes during NPC dialog.
Fixed the final boss sometimes getting inappropriately jammed.
Hopefully fixed the final boss dying early under rare circumstances.
Any active lasers at a certain point in the endgame are now disabled at an appropriate time.

30XX 1.0 Patch Notes - August 9, 2023

Hello! Today's 30XX 1.0 patch sees the game exit Early Access into full release!

1.0, first and foremost, brings 30XX's Endgame into the spotlight! We'll avoid too many spoilers here about the new levels, but all 30XX runs will now go past level 8, until you've truly saved the world that remains.

We've also fixed up all the remaining major bugs we've found, including some long-standing issues in online play and Mega Mode.

Of course, there's still a lot we're excited to bring to 30XX in the coming months. While we believe 30XX 1.0 fulfills our original vision for the game, there's lots more 30XX in the pipeline - more game content, additional characters, even more Maker flexibility, better mod support, and so much more! We see 1.0 as a fresh start for the game, and we can't wait to be able to share what's coming next.

Our launch trailer's available here on Steam, but it's also here on Twitter if you're into that. https://twitter.com/batterystaple_g/status/1689320798375538688?s=20

We'll also be doing an AMA on reddit today on /r/Games - the post'll go up at 2PM PT!

As always, thanks for playing. We hope you enjoy digging into 1.0 as much as we've enjoyed making it.

--

GAME CHANGES & FIXES: Added 30XX's Endgame! More levels past level 8 await you. We wish you luck, hero.
  • The Endgame is available in all game modes except for the Maker for the time being.
  • Like our previous new-level updates, you'll have to create new Mega Mode files to see these.
  • Achievements requiring game completions are now available.
  • New narrative events are available past the ones in the pre-1.0 version of the game. You may want to talk to a few NPCs to find a hint, or check up on a certain device.
Updated several early UI elements, including the game's splash screen & mode select menus.
Updated Flapp visuals.
Added support for Traditional Chinese! Also improved loc display in most non-English languages.
All narrative text content is now available in all game languages.
Fixed a handful of issues relating to 0.57's Achievements.
Fixed an issue where Unstoppable Force, Crushing Slam, Digspinning, Lethal Evade, and Vagrant's Waltz damage weren't scaling with some effects. (They still all scale with the user's Speed stat, but now also benefit from lots of other effects.)
Lucavi's homing effect after a charged attack now also considered Phase Knives' effect when determining how far it can go.
Copy effects no longer copy Challenge Flavor benefits.
Fixed an online co-op issue where the non-pausing player's inputs were counted immediately upon a menu opening (say, for an Aug choice). The non-active player can still move the menu after two seconds.
Added a menu to Community Run to choose between Verified Only and Wild West. This option has been removed from the settings menu.
A certain Prototype no longer does its thing in a certain alternate stage.
Nina's shot groups that hit multiple enemies now correctly restore 0.5 NRG per enemy hit. Additionally, enemies that Nina defeats in one hit always restore 1 NRG.
Fixed a host of bugs that could cause performance issues in online play. If you have a smooth single player experience but have online performance issues, tell us!
Updated boss health bar graphics. Each boss now has its own icon on the health bar, too.
Added various new sound effects.
The world is now frozen during NPC dialog.
The barrier created by fusing Rending Whirl and Negation Pulse now disappears when the player unfuses those Powers.
Fixed an issue where playtesting the same level through the Maker multiple times may not update it properly on the game side.
Fixed Core Augs not showing on the end screen if the counting animation is skipped.
Fixed the Trader floating in mid-air when upside-down in Watergrav.
Fixed Very Safe Labs spawning slightly inside the ceiling when upside-down in Watergrav.
Corpses on ceilings now properly flip their orientation in Watergrav.
The player is now affected by gravity after (not during) a boss door transition.
Spring Knights now respect the laws of gravity while swinging their mace.
Fixed an issue where in online co-op, pausing in Clockzone's end chunk, then unpausing, would cause many Flapps to appear at once.
Fixed an issue where replaying the tutorial and quitting mid-way would trick the game into thinking the tutorial hadn't been completed, forcing you to complete it again.
Fixed Dally sometimes spawning inside a wall or in the air in Mega Mode's HQ.
Fixed the Leg Guardian visually shifting around when changing directions while dashing.
Fixed a weird transition when selecting Mega Mode after completing the tutorial.
Fixed a bug causing Rocket Beam to deal far more damage than intended when combined with multiple projectiles.
Fixed Sage Beam not properly casting Autodrone Fusions properly.
Fixed Shield Statues being offset half a tile from their Maker placements.
Fixed an issue where dead enemies could occasionally still block movements of other enemies.
Fixed an issue causing fully charged extra Nina projectiles to not pierce slain enemies.
Fixed a long-standing issue causing Echocave Digspikes (blue pathblock spikes) to appear permanently active.
Fixed an error causing some level themes to display their later backgrounds early.
Fixed the visuals on many of Nina's beams for the other player in online co-op.
Fixed an error causing L'il Hoot's damage to not properly scale with familiar level or Repro damage.
Thorned Hull effectiveness reduced to 1 ATK per 30 Bonus HP. Additional copies of Thorned Hull (say, from Hysteria) have no effect. (It was already a once-per-run Aug.)
Juiced Reserves is still 1 PWR per 20 Bonus NRG, but also now obeys the new non-stacking rule above.
Fixed the Trader occasionally behaving poorly in Mega Mode.
Removed a few Delta Conditions from Mega Mode that didn't make a ton of sense.
Fixed a weird Delta animation bug that could occur when defeating him.
Fixed boss health bars going into the negatives when dealing a lot of damage to the boss in one hit.
Fixed bosses living slightly longer than their depleted health bars would suggest.
Fixed a long-standing online co-op issue where the host's tiles could appear glitchy for a moment when coming out of a Teleporter.
Fixed Slot Machines sometimes giving more rewards than they should in community mode.
Fixed many objects despawning in community mode when crossing or spanning large distances.
Fixed Sonicrabs sometimes being able to walk off ceilings.
NRG should no longer drain during scenes where the player can't control their character.
End-of-level items no longer drop in community mode (they don't do anything in that mode).
Fixed Lethal Tempo dropping a broken item when defeated in Ellie's Gauntlet.
Void Persistence now properly makes the scythe stick to walls.
Fixed Gauntlet teleporters being offset too far down when on a ceiling in Watergrav.
Fixed weird downward movement when transitioning through boss gates.
Fixed some Aug names overlapping with their descriptions in the pause menu.