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30XX 0.32 Patch Notes - February 9, 2022

Hello! Today's 30XX 0.32 patch introduces some new Augs to discover in your runs while we prepare for the upcoming Level 8 patch. Flirt with danger by spending all your health in shops with the new Blood Price Aug, or become the ultimate Nuthoarder with Scrap Trawler! (And a bunch more!)

It also adjusts Salvage odds, and adds some new flavored Shops that sell specific item categories.

Thanks for playing!

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GAME CHANGES & FIXES:
  • Added 12 new Augs! Today's new Augs add new ways to interact with Shops when you're out of cash, new choices for scaling player damage, new ways to boost your Core load, and probably a very broken way to accumulate a ton of Nuts over the course of a run!
  • Changed Salvage weighting to grant nuts more frequently and other outcomes less frequently.
    • We love how the Salvage system gives players a choice about Augs they come across, but feel that the system made Health and NRG too readily available. Core Points have two additional Augs coming today that make Cores easier to equip (one that reduces cost and one that greatly increases CP), but we'll keep an eye on the Core Point economy after this patch and adjust as needed.
  • Core Extender is now more common.
  • In-level shops now rarely spawn as "flavored" shops that only contain a certain class of item. As of 0.32, shops can spawn as a Core Shop or a Pet Store. Both of these events are uncommon.

30XX 0.31 Patch Notes - January 19, 2022

Hello! Today's 30XX 0.31 patch is a smaller bugfix patch - we're putting the finishing touches on 30XX's eighth level theme, which should be ready very soon!

NOTE: Today's patch fixes a long-standing issue that causes boss intro text to be garbled at very high resolutions. If this affects you, you'll need to clear out the contents of your 30XX/fonts/ folder, then restart the game (or change resolution to your high, boss-text-garbling resolution). The fix changes the way the game creates certain helper files for rendering text, but it won't automatically clear out old, bad files (yet).

Also - with our next level theme around the corner, we'd love some fresh eyes on our upcoming content! Folks interested in playing our super-secret NDA private branch can apply here. https://forms.gle/RA2Wdnape58QeKH47 - We'll likely keep applications open for about a week.

Thanks for playing!

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GAME CHANGES & FIXES:
  • Dustria's Spring Platforms now also allow holding the Jump button to bounce higher (so you can now hold Up or Jump). Trying to trigger a hover, fly, or double jump when directly above a platform (the range is about 3 tiles) will no longer cause those abilities to trigger, so players are less likely to use them while trying to get a higher bounce.
  • Dustria's Exploding Barrels can no longer be attacked (mostly by Ace) while spawning (which would usually cause them to immediately strike the wall they're coming out of and explode).
  • Walking into a Dustria Exploding Barrel that spawns from the floor no longer puts the player into the wall slide state.
  • Echocave's Strike Platforms (switch-activated platforms) now have a limit on how often they can try to play their "I'm here!" sound to prevent curious Ninas from overloading the sound system on some machines, causing freezes and sound delays.
  • Made a similar change as the above Echocave change to Penumbra's Mirrors preventing sound spam from stalling the game.
  • In co-op play, miniboss events no longer start while a player is attempting to use a Teleporter (for example, to a Glory Zone). This prevents a rare scenario where a player triggers a miniboss encounter exactly while being forcibly teleported to a Glory Zone earlier in the stage, resulting in the miniboss gates being locked when the players attempt to return.
  • Fixed an error causing Zookeeper's Burden to repeat its effects when loading a run from a save.
  • Fixed a source of clients in online co-op getting locked out of a boss encounter.
  • Fixed an issue that could cause Contemplation Room gates to fail to close when starting the encounter for the client in online play.
  • Fixed an error that could cause the Save and Quit capsule to appear in Mega Mode. (You don't need it in Mega Mode - the game saves anyway!)
  • Fixed an ancient issue that could cause boss intro text to be garbled at some high resolutions. NOTE: If this affects you, you'll need to clear out the contents of your 30XX/fonts/ folder, then restart the game (or change resolution to your high, boss-text-garbling resolution).
  • 30XX now shows a loading screen while generating new intermediate font files (which it often does when a user switches to a new resolution for the first time). If you've ever experienced the "it looks like 30XX freezes the first time I change resolutions!" bug, it was probably this - the game didn't inform the player that it was generating these, so it'd look like the game was frozen.
  • 30XX now shows a loading screen when doing processing relating to switching the game language. (It's similar to the above. Sort of.)

30XX 0.30 Patch Notes - December 29, 2021

Hello! Today's 30XX 0.30 patch is a smaller bugfix patch that comes with a few gameplay and enemy behavior changes. Most of our team's taking some time off! Hope everyone reading's gotten some good time to relax a bit and catch up with friends and family over the holiday season.

Thanks for playing, and Happy New Year!

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GAME CHANGES & FIXES:
  • Choice Machines awarded from Contemplation Rooms now award a Weapon in the Bronze slot, and two Augs in the Silver and Gold slots (Changed from Weapon choices in the Bronze and Silver slots, and an Aug in Gold).
    • We may revisit this down the line, but for the time being, the existing implementation meant that the Weapon of the player's choice would almost always be available in a run, especially for Ace.
  • Maker Mode now works in online play.
  • Updated Crystal Shooter (Echocave miniboss) attack pattern so it scales a little more smoothly through the run. It now has its current "easy" pattern on levels 1 and 2, its "hard" pattern on 7+, and a "medium" pattern from 3-6. (We'll probably revisit this guy later, but this gave us a quick fix for now.)
  • Tweaked the Rolly Giant's (Burning Temple miniboss) AI a bit to prevent a rare case where it could attack in the wrong direction while rolling.
  • Drillfaces (Shielded Echocave flying enemy) no longer collide with other enemies (including other Drillfaces).
  • Changed how Beta Acolytes (Penumbra jumping enemy) attack. Their previous implementation felt a little unfair at times. In addition, added a slightly longer recovery period after they land before jumping again.
  • Fixed an issue causing Glory Zone conditions in online co-op to fail to sync if the client activated a Glory Zone teleporter first.
  • Fixed an issue causing Wall Lasers in Deepverse to deal contact damage to players during its spawn/despawn animations. (Should only be while its laser is active.)
  • Fixed an issue causing Trapmoles to grant more points than intended in Challenges when killed via Ace's Ryuusei.
  • Fixed an issue causing Entropy Conditions to max out at 2 when loading a previously saved Standard run in progress after closing the game.
  • Fixed an issue causing the Autotank to fail to show its buff icon when loading a run in Standard Mode.
  • Fixed a potential online crash, and added some better logging for future packet send errors.
  • Fixed an issue causing Choicebooster to work as intended in Standard Mode.
  • Rending Whirl now appropriately pushes Exploding Barrels in Dustria straight up again.
  • Negation Pulse now pushes Exploding Barrels an an appropriate direction, based on its position relative to the Barrel.
  • Removed the "Grab Bag" and "Archive" Prototype Blessings from Daily and Weekly Challenges. (They're a bit output-randomness heavy for Challenge purposes.)
  • Fixed an issue where starting an airdash while close to the ground could cause it to clip. Dashing in this state will now correctly complete the airdash while allowing the player to jump as if grounded.

30XX Patch 0.29 Notes - December 8, 2021

Hello! Today's 30XX 0.29 patch introduces lots of brand new ways (over 30!) that our heroes' abilities interact with environments, bosses, and enemies to give you a leg up on a situation if you've got the right tool for the job.

With patch 0.29 now live, most of Ace and Nina's Powers have 2-4 new utility applications that help the player navigate obstacles and shortcut certain boss mechanics. Our hope is that these changes add new factors to decisions about level routing, provide shortcut tools for tricky mechanics, and are fun for players to discover.

We've also made some very minor changes to Core acquisition - namely that Arm Cores should drop a little more frequently later in the game, and a little less frequently early, and several Cores have had their shop costs adjusted by 5-10 nuts. Cores are also a little less common out of shops. We've got a much bigger Core Update planned in the not-too-distant future where we'll revisit these numbers - we've noticed that certain Core combos are too powerful for how commonly they can be assembled, and wanted to take some action there in between now and our bigger Core Update.

Thanks for playing!

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GAME CHANGES & FIXES:
  • Added over 30 Power Interactions to 30XX! We won't spoil them here - check out the Discord if you want to be spoiled!
  • Each Power Interaction is a unique way that a character Power helps the player navigate a level, boss, or enemy mechanic.
  • We've made a few Core Aug droprate and shop cost adjustments. We've got a substantial Core Update coming in a patch likely very early in 2022, but are using the patches in between then and now to experiment a bit. Certain core combinations are too easy to get at present for how powerful they are, and we want to take a measured approach at making it a little tougher to assemble Arm Core Exodia.
  • Several Cores have had their shop costs adjusted:
    • Owlhawk's Reign & Dracopent's Pride (Body Cores) now cost 20 nuts (down from 25).
    • Dracopent's Fang (Head Core) now costs 25 nuts (up from 20).
    • Owlhawk's Focus (Head Core) now costs 30 nuts (up from 20).
    • Dracopent's Bound (Leg Core) now costs 35 nuts (up from 30).
    • Armatort's Pound (Arm Core) now costs 45 nuts (up from 40).
    • Dracopent's Claw (Arm Core) now costs 50 nuts (up from 40).
    • Note: Since shop value influences item rarity, these changes will also make cores that cost more slightly rarer earlier in the game, and cores that cost less slightly more common.
  • Reduced the rate at which Shops are populated with Cores (from 13% per item slot to 8%). The same number of items will still spawn per shop, but they're now less likely to be Cores.
  • Rising Tide (Entropy Condition) no longer causes more Beta enemies to spawn early in a run.
    • Rising Tide had a not-super-fun overlap with Divine Construction in a way that only really affected the early game, so we're trying this out.

30XX 0.28 Patch Notes - November 17, 2021

Hello! Today's 30XX 0.28 patch adds Save and Quit to 30XX Standard Play. At the end of each level, you'll see a new machine you can platform up to - when you use it, you'll be asked if you'd like to save your run in-place. When loading into Standard mode, the game'll now check for an existing run file - if it finds one, it'll ask you if you'd like to pick up where you left off, or start fresh and load into HQ as normal.

Please note: Save and Quit doesn't work in Challenges or during online play - the machine won't appear.

As always, we've also fixed a bunch of mostly-smaller bugs that've come up since 0.27.

Thanks for playing!

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GAME CHANGES & FIXES:
  • Added mid-run Save and Quit.
    • At the end of each level in a Standard run, a machine now appears that gives you the opportunity to pause your run and pick it back up later.
    • When choosing Standard play from the main menu, you'll have the option to load your run-in-progress, or abandon it and go directly to HQ.
    • Save and Quit isn't available in online play or in Challenges. (It does work while playing local co-op.)
  • Thrift Actuator now also guarantees one item in this level's shop is on sale (if this level contains a shop). Prior to this patch, it only started working next level. The item placed on sale will always be the leftmost currently available one in the shop. (If the item is naturally already on sale, the item won't have any effect this level.)
  • Fixed an error causing Purifying Waters to grant far more nuts than intended. It's now 30 nuts per Power consumed - it was incorrectly granting nuts even in slots where no Power was consumed, resulting in a ton of bonus cash. You'll still get a small consolation prize if you pick up Purifying Waters with no Powers.
  • Fixed an error causing an incorrect number of Core Points to be freed up when picking up the Edges of Madness Prototype.
  • Adjusted Ace's hold-to-Surge timing to 200ms (from 150ms).
  • Scrapping items from Choice Machines no longer reduces Max HP by 2 with the "Soul Scrapper" Challenge Flavor active.
    • We'll likely revise this in the future - Choice Machine items probably should count here, but it felt a bit punishing as is.
  • Fixed a visual issue that could cause a completed Timed Contemplate Room or Glory Zone to display the wrong award icon when completing it as it's about to switch over to the next reward tier down.
  • Fixed an issue causing Raijin Call's thrown projectile to ignore Quantum Spook (and sadly not go through walls).
  • Fixed an issue causing multiple "attack speed up!"-style messages appearing when picking up Zephyr (Ace's attack speed Aug).
  • Fixed Fatal Fury being able to show up in Aug Choice Machines.
  • Ace's "Secret Techniques" buff will no longer be consumed when using his Powers in the post-boss room (since the buffs are refreshed on boss death).
  • Ace's "Secret Techniques" buff now also applies when picking up a new Power.
  • Fixed an issue where knocking exploding barrels into Capital Punishment's fists sometimes failed to correctly transfer the damage dealt to the boss. (The intended behavior is that hitting at least one fist with a barrel will damage the boss.)
  • Fixed an issue causing on-level effects to fail to apply in Mega Mode under certain conditions.