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Hollow Knight: Silksong News

Patch Version 1.0.28891 Now Live

[h3]Patch Notes[/h3][p]
- Added support for Dualsense Edge controllers.
- Improved support for various controllers on Mac.
- Game now pauses when the controller disconnects.
- Fixed various smaller controller issues (more fixes to come in future).
- Fixed remaining instance of certain players getting stuck cursed while in the late game.
- Fixed Curveclaw not reacting to Hunter down-stab.
- Fixed rare instances of being able to air dash and double jump when not intended.
- Fixed several out of bounds situations.
- Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
- Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
- Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
- Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
- Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
- Slight increase to Sharp Dart and Cross Stitch damage.
- Updated damage scaling on Rune Rage to match other Silk Skills.
- Slight decrease to Thread Storm damage at higher needle levels.
- Fixed Surgeon enemies sometimes pulling the hero out of bounds.
- Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
- Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
- Fixed rare instance of Second Sentinel becoming rotated when defeated.
- Fixed additional case of Seth sometimes getting out of bounds and not returning.
- Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
- Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
- Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
- Fixed issues when consuming a Silkeater while in water.
- Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
- Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.[/p][p]- Various smaller fixes and tweaks.[/p]

Hollow Knight Silksong ace somehow beats the entire game without taking damage

Hollow Knight Silksong is a hard game. Annoyingly so, a lot of people believe. So many people that developer Team Cherry quickly patched it to make several bosses easier. Still, the soulslike and Metroidvania DNA makes every encounter a difficult battle and many players, myself included, still haven't finished the game. Other players, however, are making strides. YouTuber 'HuntHussle' appears to be the first person to complete the entire game without taking damage, a feat so Herculean that I can't wrap my head around it.


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RELATED LINKS:

Hollow Knight Silksong guides and walkthrough

All Hollow Knight Silksong bosses in order

Hollow Knight Silksong map, area order, and Shakra locations

Hollow Knight Silksong review - a Metroidvania masterpiece

Seven years is a long time. Couples counselors talk of the seven-year itch. Philosophers talk of seven-year cycles. The average age of a cell in the human body is purported to be seven years. And yet, Hollow Knight Silksong's existence has been defined by its seven-year absence at every Nintendo Direct and Gamescom ONL. In the vacuum of Team Cherry's silence, the honk of clown noses and the old refrain: "SKONG TODAY?" Finally. Yes. Skong today.


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RELATED LINKS:

Hollow Knight Silksong guides and walkthrough

Hollow Knight Silksong ace somehow beats the entire game without taking damage

All Hollow Knight Silksong bosses in order

Hollow Knight: Silksong pre-patch 3 beta update brings extra controller support and dispels nagging lategame curses

As has been the case with all of Hollow Knight: Silksong's sizeable updates this far, Team Cherry have put out some tweaks as a Steam beta shot to the upcoming patch three's chaser. As of now, opting into playtesting this "interim update" offers some extra controller support and fixes, but the devs say more'll be added before the full patch goes live to everyone.


In case you need a refesher, the metroidvania's first patch made a couple of its early bosses a bit easier. Meanwhile, its second patch didn't do any balancing, but did bring handy fixes to problems like the Savage Beastfly boss cheekily hiding below some lava.


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If you miss how much Hornet used to scream and shout, there's a Hollow Knight: Silksong mod you'll shaw-ly want to pick up


Have you, like me, been unable to get that one TikTok sound out of your head that mixes Anri's iconic anthem I Can't Stop The Loneliness with the screams of Hollow Knight's very own Hornet ever since Silksong came out? It's a surprisingly good combo, but it also serves as an unintended reminder for something: these particular screams of Hornet's are nowhere to be found in Silksong. You know, the classics, like "SHAW," and "Adino!" not to mention the unforgettable "Hegale!" So of course there's a mod for that.

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