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Hollow Knight: Silksong News

Silksong's latest public update fixes its worst boss, but not as much as you're likely hoping


Hollow Knight: Silksong's hitherto beta-only update 1.0.28650 is now a fully public release that any dang fool can download without switching to a Steam playtest branch. I'm still noodling my way through the lower levels of Team Cherry's new metroidvania, blissfully unbothered by any pressure to review it or write Silksong walkthroughs. As such, I asked our reviewer James to have a look at the patch notes and pluck out any important changes, based on his many, many hours in Pharloom.



A shadow glided over James's face, then returned and took up residence in one earhole. Wordlessly he outstretched a gnarled finger towards item 3 on the list: "Fixed Savage Beastfly in Far Fields sometimes remaining below the lava."

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Hollow Knight: Silksong patch 2 is now officially live - here's what's changed

Team Cherry have now officially released the second patch for Hollow Knight: Silksong, read on to find out everything that's changed and fixed.

Read the full article here: https://www.gamingonlinux.com/2025/09/hollow-knight-silksong-patch-2-is-now-officially-live-heres-whats-changed/

Patch Version 1.0.28650 Now Live

Patch Notes:
- Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to 'Off'.
- Updated Herald's Wish achievement description to clarify that players must both complete the wish and finish the game.
- Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
- Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
- Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
- Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
- Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
- Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
- Fixed Shaman Binding into a bottom transition causing a softlock.
- Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
- Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
- Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
- Fixed Pondcatcher Reed not being able to fly away after singing.
- Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
- Fixed the break counter not working for certain multihitter tools eg Conchcutter.
- Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
- Fixed Cogflies and Wisps inappropriately targeting Skullwings.
- Fixed Cogflies incorrectly resetting their HP to full on scene change.
- Fixed Curveclaw always breaking on the first hit after being deflected.
- Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
- Various other smaller tweaks and fixes.

How to beat Trobbio in Hollow Knight Silksong

How do you beat Trobbio in Silksong? There's no such thing as being too dramatic when it comes to theatre, and glitterbug Trobbio certainly knows how to put on a killer show. Prepare to meet and defeat one of Silksong's best bosses.


Though he's an optional encounter in Hollow Knight Silksong, Trobbio is one of the Silksong bosses you'll be remiss to not tango with. The Citadel's top performer has a penchant for pyrotechnics, bringing glitz and glam both times you get to fight him. In return for besting Trobbio, you'll get a couple of incredibly useful Silksong tools that can aid Hornet during her journey through Pharloom. Below, we'll tell you where to find Trobbio, as well as our best boss strategies for both encounters.


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