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Blood Trail News

Main Branch Hotfix

Changes
  • Added sounds for ejected bullet shells colliding with the world. More sounds will be added for different calibers and surface types soon.
  • Lowered amount of physical force imparted by .308 rounds.


Fixes
  • Increased performance for:
    -Shooting
    -Muzzle flashes
    -Discarded and empty shells

Main Branch Hotfix

Changes
  • Significantly increased rate of fire for Ghost .308, AKS-74U, and Specter .45.
  • Reduced impulse from .308 rounds.


Fixes
  • Improved speed and reliability of bullet hole appearance on enemies.
  • Reduced feeling of "wobblyness" on stabbing weapons.
  • Improved performance when firing full-auto headshots.


As usual, this is also pushed to experimental for people who like to hang out on that branch. Thanks everyone! More updates and fixes coming soon.

Main Branch Hotfix



Fixes
  • SEAMS NO LONGER APPEAR IN ENEMY DAMAGE EFFECT TEXTURES!
  • Fixed blood particles from freezing in mid air on occasion.


Changes
  • Updated lighting and skyboxes in some Raid levels for look and performance.

Main Branch Update .22

Raid
  • Maps 6-9 are now available!
  • New times of day for most maps.
  • New lighting, materials and trees for all maps.
  • Performance enhanced across all of Raid.



Changes
  • Holographic sight reticle size increased.
  • Enemy body impact sounds louder when falling greater distances.
  • Some equippable melee weapons can be thrown at / stabbed and left inside of enemies. The weapon will return to its holster after 7 seconds unless it's grabbed again before that. A melee weapon can be holstered by letting it go near its assigned holster.
  • Pipe bombs can be detonated by other pipe bombs and by being shot.
  • Adjusted pistol recoil settings to give a smoother feel and to mitigate a recoil-related bug some users were experiencing.



Fixes
  • Enemies no longer occasionally enter A-pose when dying.
  • Bug fix for enemy death physics.
  • Various collision meshes improved for better performance and accuracy.
  • Round options menu made more performant.
  • Fixed a glitch where left-handed shooters could reload the shotgun instantly.
  • Fixed a glitch where catching a shotgun shell in the loading port while holding it with the right hand would cause it to return to the holster.



Main Branch Update 0.21

Changes
  • Added new weapon, Piovra 92FU, a 9mm handgun. Equippable from weapon menu and from enemy drops.
  • Original, intuitive style of pistol stabilization is back: no need to grip the pistol with your off-hand. Just hold your off-hand against your main hand in a natural way to drastically reduce recoil, off-hand no longer affects aiming direction on pistols.
  • Added holographic sight on Specter .45ACP.
  • Slightly reduced recoil on Specter .45ACP.
  • New reloading sounds for Schramm G40.
  • Added sounds for holstering and unholstering weapons.
  • New sounds for reaching into the ammo pouch and for grabbing an item from it.
  • Material updated on Hollington 570 shotgun.
  • Adjusted enemy physical reactions.
  • Damage increased for 9mm, .40sw, .45, 5.45x39 and .308 rounds
  • Enemies will fall from stabbing or punching damage to the groin.
  • Enemy fall damage implemented.
  • Heavy melee weapons will now cause a fall-down from lighter strikes to the legs -and groin.
  • Added more blood splatter, and increased its visibility.
  • Added new blood mist effect.
  • Pipe bombs now detonate on impact with enemies, making them more useful.
  • Improvements to pipe bomb throw assist.
  • Added temporary locked graphics in the basement for raid levels 6-9 (which will return #SOON)
  • Performance improvements on heartbreaker arena map.


Raid
  • Raid maps 4 and 5 are back with updated layouts and visual overhaul.
  • Melee enemies will continue to chase you rather than remaining in their patrol zone.-Raid enemy awareness grunt sound can now be heard from further away due to new attenuation settings.
  • Enemy awareness distances adjusted so that enemies can see further.
  • Melee patrol behavior adjusted for more stealth kill potential, melee patrollers will now wait at their patrol point approximately 45 seconds before moving to the next point.
  • Outdoor compound shooters are back, once inside a compound, they will continue to come after you until the compound has been cleared.
  • All new Raid ambient sound.
  • Trees adjusted for performance and visual breakup.
  • Raid buildings with lights now have a 50% chance of having the light turned off.


Fixes
  • Fixed Schramm G40 from ejecting tiny shells.
  • Fixed bug preventing certain enemy physical reactions from happening
  • Fixed bug causing blood decals to disappear abruptly and not obey max ragdoll time option.
  • Fixed collision on one of the Raid buildings which prevented the player from going upstairs.
  • Fixed bug causing some enemies inside buildings to be unable to move.
  • One raid building removed from rotation due to collision and material issues.
  • Fixed a bug that caused the ammo pouch overlap to "flicker", making it difficult to grab magazines.
  • Fixed a major bug that caused incorrect spawn pool counts in arena maps and occasionally caused rounds not to complete correctly.
  • Fixed collision settings on numerous meshes throughout the game which were causing incorrect AI behavior and unblocked bullets.


(All changes also pushed to experimental branch.)