Experimental Branch Update
Changes
Raid
Fixes
- Added new weapon, Piovra 92FU.
- Original, intuitive style of pistol stabilization is back: no need to grip the pistol with your off-hand. Just hold your off-hand against your main hand in a natural way to drastically reduce recoil, off-hand no longer affects aiming direction on pistols.
- Added holographic sight on Specter .45ACP.
- Slightly reduced recoil on Specter .45ACP.
- New reloading sounds for Schramm G40.
- Added sounds for holstering and unholstering weapons.
- New sounds for reaching into the ammo pouch and for grabbing an item from it.
- Material updated on Hollington 570 shotgun.
- Adjusted enemy physical reactions.
- Enemies will fall from stabbing or punching damage to the groin.
- Heavy melee weapons will now cause a fall-down from lighter strikes to the legs and groin.
- Added more blood splatter, and increased its visibility.
Raid
- Raid maps 4 and 5 are back with updated layouts and visual overhaul.
- Melee enemies will continue to chase you rather than remaining in their patrol zone.
- Raid enemy awareness grunt sound can now be heard from further away due to new attenuation settings.
- Enemy awareness distances adjusted so that enemies can see further.
- Melee patrol behavior adjusted for more stealth kill potential, melee patrollers will now wait at their patrol point approximately 45 seconds before moving to the next point.
- Outdoor compound shooters are back, once inside a compound, they will continue to come after you until the compound has been cleared.
- Wind sound volume lowered.
- Trees adjusted for performance and visual breakup.
Fixes
- Fixed Schramm G40 from ejecting tiny shells.
- Fixed bug preventing certain enemy physical reactions from happening
- Fixed bug causing blood decals to disappear abruptly and not obey max ragdoll time option.
- Fixed collision on one of the Raid buildings which prevented the player from going upstairs.
- Fixed bug causing some enemies inside buildings to be unable to move.