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Subverse - Launch Trailer!

SUBVERSE - LAUNCH TRAILER

IT HAS ARRIVED!


Thanks to the wonders of age restriction, Daddy Google won't let us embed this on Kickstarter.


Make sure you follow the link to watch it: https://www.youtube.com/watch?v=vTO9nPpE2rI



Sorry to keep you all waiting an extra day, but we wanted to make sure our launch trailer for the world's first premium, true adult gaming experience was as spicy as possible. We hope you enjoy it!


Even more, we hope you can help us to spread this video across every single corner of the internet and put the world on notice that our space-titty epic is blasting onto Steam with an initial launch of the first six chapters on March 26th.


We'll be making another post later this month that includes all the details you'll need about the EA launch, which includes pricing and additional platform details.


Sincerely,


Mr. Kristoff

Dev Diary - Issue #36 "Launch Date Announcement + in-depth with PANDORA!"

It's been a long and fuck-juice slippery road to get here, but we are finally proud to announce when you can expect to get your hands on this monumental fuck project...


Subverse will launch on March 26th, 2021!




For additional information regarding release and what to expect, make sure you check out Dev Diary 34 if you haven't already. We provided a detailed release FAQ there that covered all of the questions we've received up to this point.


Also, note that more details such as pricing and platform distribution (other than Steam early access) will be announced soon.


[h3]PANDORA Opened Wide[/h3]


Today we're going to be taking you on a detailed tour through PANDORA - the primary system of poon-pounding you'll spend plenty of hours playing within Subverse!


First, you need to visit the Captain's Quarters. Give the bed a click to start your session.





Then, select the waifu you'd like to pay you a visit from the ones that have been fully recruited to the team.


PANDORA is tied directly to the progression system of the game. As waifus take part in missions, they earn experience points. These experience points lead to devotion, and each level of devotion gives you points to spend on unlocking the scenes of your choice.


Think of PANDORA like a coin-operated fap theater – and Pooter Points are the currency that you can use to "purchase" hand-holding scenes. You can see your total PP in pink box in the bottom left corner.


PANDORA allows you to become your very own director and assemble the sequence of your dreams! Want more foreplay? Unlock and slot in some foreplay scenes to set the mood. Not into xenos? Skip those scenes and spend your PP on one-on-one scenes with the Captain instead. Want to end with a big finish? Save up for a nice pop-shot scene and thank the waifus appropriately.


We’ll have a nice selection of scenes to launch with, and we’ll be adding more and more scenes with each update to flesh out the system and allow you to mix and match to your specifications.





Now comes the part where you put together your sequence! Note that there are two types of PANDORA scenes, and they are specified by their card color.


Keep an eye out for the scenes with yellow borders…they are extra special Premium scenes that we cooked up in our porn lab with the help of our loyal space whales! We don’t want to spoil too much but we think these will definitely be the highlight of your PANDORA adventures.


Here's a lovely preview of one such Premium scene:





That's gonna be one messy ending...


Speaking of premium content, there's something important you should know – once you complete a waifu’s recruitment mission, you get one Premium scene right off the bat to get your collection going. To unlock the rest, you’ll have to train them up.


Once a scene is unlocked, it's available forever. There are no boosts and Premium scenes cannot be bought with microtransactions, so you’ll have to do it the old fashioned way and play the game!


If you can't decide what you want to see, hit the good old randomize button and let the game build a fap gauntlet for you. You can also save scene combinations you really like and load them whenever you want.





Once you hit launch, you will find all of the player options on the left. You can access the sequences you’ve chosen here and play out the scene in any order you wish. We've made working with Pandora single-hand friendly for obvious reasons.






Something the team is really proud of is the fact that PANDORA runs REAL TIME in Unreal Engine! We did not elect to go the pre-rendered route to give the system much more flexibility for the end-user.


[h3]What's Next?[/h3]


The next Dev Diary will feature the roll out of the patented hype-train! Be there as it leaves the station, because we're going to unload a carriage-load of cool promo stuff that we’ve been dying to show you all!





Sincerely,


Mr. Kristoff

Dev Diary - Issue #35 - Postponed due to COVID

Today, we'd like to make a brief announcement that our next Dev Diary will be postponed until early February due to COVID-related production issues.


Please note that we expect the current circumstances should not affect the final launch date of Subverse in Q1, but we need to focus on the game right now as a result. This also means that we will be posting two Dev Diaries in February rather than one to make up for the inconvenience, and you can look forward to seeing the final trailer for Subverse soon as well.


We would like to express how proud we are of our team for managing to work so efficiently despite all that's been going on in the world. Although we are primarily a remote studio, we've been trying hard to mitigate any potential problems since the pandemic started.


While we're happy to report everyone on the team is currently ok, COVID has recently caused some family and logistics issues for us. We appreciate everyone's patience while we take the necessary time to deal with these new challenges.


Rest assured, we're still fully committed to getting through these extraordinarily difficult times with a fantastic game, and all signs point to that happening very soon.


Thank you again for your continued support of the project!

Stay safe out there!


Sincerely,


Mr. Kristoff

Dev Diary - Issue #34 "Release FAQ & the Scoundrels arrive"

(Posted on December 28th, 2020)

Happy holidays from Studio FOW! We hope you're all having some ten-tacular times, just like Lily here did during her recent experimentation. Like the good doctor always says, "Scientific research can be a very, very thorough process."





[h3]Warum, Deutschland?!?[/h3]


As we're sure many of you have noticed, the Steam store in Germany has made changes that prevent the release and purchase of adult games. Here at Studio FOW, we refuse to stand by and do nothing while this injustice against the porn of our Deutsche Freunde takes place!


We want everyone to know that we're currently putting a significant effort behind the scenes to make sure that any consenting adult in the world that wants to play Subverse is free to do so via our own distribution platform. Our intention is to have it ready by the time the game launches so people can make their own choice.


This has become an increasingly prevalent issue. The adult content restrictions of Steam affects not only our German users, but several other geographical areas such as Australia, South Korea and China. Our bespoke game delivery platform will allow users from these regions to enjoy the game.


Rest assured - we are taking this very seriously and more details will provided as development continues.


[h3]RELEASE FAQ[/h3]


Concerning the need for thorough information, we've been actively reading Kickstarter and Discord and it seems everyone is looking for more details regarding how the release of Subverse will work. As a result, we've compiled a list of frequently asked questions and will be providing the answers here.


How many chapters are we getting once the game is complete?


We originally planned on Subverse having 10 chapters total, and the original chapters were much shorter than the newer expanded ones. Currently there are TWENTY-TWO chapters in main script of the game. That doesn’t even include the devotion quests, which are almost like a second full questline per character.


How much content will be in each chapter?


The initial release will include the first three waifus, DEMI, Lily and Killi. This content includes the obligatory tutorial introduction levels and recruitment missions which add up to six chapters total. We're still doing internal testing, but we'll detail the total expected gameplay length expected at launch in early Q1.


However, when you take into account the average length of each chapter plus the fact that you get additional level 2-3 difficulty planet scenarios with each release, Subverse is going to be pretty damn big. This is why we confirmed there will definitely be more than 30 hours of content in our last announcement.


Not only that, we've also significantly increased the amount of Pandora animations that will be available with each release beyond what we initially expected. Expect a preview video and more details coming soon. Keep your joysticks polished and ready, everyone...there's plenty of action coming!


Will a waifu launch with all of her Pandora content or will this be updated over time?


We always intended to make more pieces of the total Pandora content available the further you progress through the game. However, since we increased the total amount of sex scenes you’re still going to have access to more content per waifu within the first few releases that you were originally going to have in the entire game.


Will content be added to previous chapters when a new one comes out?


Content will not be altered in previously released chapters as new ones are produced. While the game will have general improvements like bug fixes, you won’t need to worry about missing out on cutscenes/plot, missions, etc. if you play them as they are launched. You will be getting content that is totally complete.


Are the chapters save-game compatible? What will happen when you finish a chapter?


Of course! You won’t have to start your progress over every single time a new addition is made to Subverse. One of the reasons we were most comfortable with this release strategy is that Subverse is constructed like a traditional RPG where you have places to go even when you’re not pursuing the story. If you finish a waifu’s main content there will still be dozens of planet scenarios including several side quests you can complete in each section of the game.


How will this release strategy effect waifu screen time?


It won’t. The script was written in a way so that if a waifu is recruited later in the game, she generally still receives around the same amount of total screen time as those that came before her. Another big advantage of doing a chapter-based release is we know exactly what order the waifus will be recruited in and can plan accordingly to still include her in the story after her initial content is finished.


Other than inclusion in the main story missions, you can unlock new dialogue options for your waifus and talk to them aboard the Mary Celeste about every major event of the plot as it unfolds. The "on-board" script for the game is substantial, so those of you that love to get to know characters and dive even further into a game's lore will really enjoy this content.


What is the estimated development time between releases?


It’s difficult to give an exact timeline because some of the releases are slightly larger than others or require the introduction of new areas/game mechanics in addition to their regular content. Our plan is to set a reasonable pace with our first update and increase it as we start to hire additional programmers and animators.


How many systems are there per nebulae, and how many planets are explorable in each one?


Here's a rough breakdown - there are five nebulae in Subverse (six if you count Dragon being split into north/south). Throughout those nebulae, there are over 500 planets. About 2/3rds of these have some kind of level one planet encounter, main or side quest. Beyond that, each system has typically has several level two encounters and most will have at least one level three as well.


Does a chapter-based release influence development in a good or bad way?


From a development standpoint it is 100% positive. Rather than having to focus on completing an entire game at once and worrying about so many different objectives, we can follow a very clear chronological path to completion.


[h2]SCOUNDRELS BETA LAUNCH[/h2]


The mercenaries and monsters of Prodigium have arrived!


As we detailed in our previous announcement, today marks the release of the Scoundrels. This is a secret sixth faction of enemies that appear throughout the game throughout Prodigium in planet encounters and as part of many side quests.


You'll see in the SHMUP endless mode that even though they're technically just guns for hire, their ships pack some deadly technology that allows their attacks to go through asteroids or even turn them into deadly obstacles. Make sure you watch out for their wide firing patterns that make evasive movement essential.


This will also be the first SHMUP beta where you can select a waifu as your co-pilot! Try out Lily's special sniper attack and Killi's shotgun and see which one matches your personal playstyle best.





We've included a total of five different grid combat scenarios this time around. The first two, Bug Hunt and Lava Trouble are basically single enemy type whack-a-mole maps that test your unit spacing and target choice in order to clear them with the highest grade possible. Subverse's grading system is online, so let us know if you manage to get a gold star in every mission!


Then there's the Scoundrel Madness map, which takes place on a jungle planet and features a chaotic blend of every single current enemy available for the faction. That's right - we're going to add more in time and bring the total grid enemy unit count even higher!





After that we have the more standard action of the Mercenary Battle. Here you can fight against a typical composition of Raenos Mercs, Gunchubbas and Artillery Drones in a city environment. You can even try out a new mantic unit - the previously announced Napholeon! Note that we made the scenarios slightly easier this time around so you could enjoy experimenting with unit composition to see what works best for you.


Also, just a reminder to make sure you are using the "CHANGE BETAS" option at the bottom of the screen to see all of the content.


[h2]What's Next?[/h2]


January 2021 will be a very important time for the game. We'll be working hard to make sure Subverse's launch goes smoothly. Expect even more information about release and some exciting promotional content!


Sincerely,


Mr. Kristoff

Dev Diary - Issue #33 "Dirty Rotten Scoundrels"

(Posted Novemember 14th, 2020)

Greetings once again, everyone! The year is starting to come to a close, and for my fellow Americans Thanksgiving will be here soon. This begs the question - what are we most thankful for this year?


For me, I'm most thankful to be part of this project. Subverse is shaping up to be an amazing game and I'm so proud of every single person in the studio for making it happen. And of course, I'm eternally thankful for every single of our backers that pledged to this project and made it possible.


We at the studio know you've been asking for information concerning release, and we've heard you loud and clear - that is why I am letting everyone know that the next Dev Diary on November 28th will provide not only our publishing strategy for the game and a release window, but it will also contain a ton of information and production materials that fully explain and demonstrate the total gameplay experience of Subverse.


After all the months of teasing, I expect everyone's going to be so satisfied with the massive hot load of information they receive that they're gonna need some intense waifu cuddling action, so here's some in advance!





So...if we're going to talk about the release in the next Dev Diary, what are we talking about today?


I've invited the ever-amazing Professor BANG to give you some insight into some rather exciting grid combat content and the behind-the-scenes process that went into making it!


"Professor BANG here. You may know me as one of the devs, but I'm also an animator and modeler. I have to say my fellow coworkers are more skilled creating erotic and suggestive animations, but what I'm good at is making more traditional video game stuff like animations for the grid combat characters.


Because the characters in grid combat are so small, we always make low-poly models for them to increase performance. You might assume this makes them look more basic, but that's not necessarily true. Baking the high resolution details onto a low resolution surface is a good way to have great-looking characters that are easy to render. Animating low-res characters is both difficult and fun since I try to put personality into the character's movement by adding little quirks that make them different from the others.


Usually I make eight animations for a character - their basic attack, ultimate, counter, death, taking damage, idle, affliciton status and teleport - but the most important is always the idle animation. That is the first anim to be made since that is what is the player will see the most and serves as a foundation for everything else.


I always try to get the most out of the animation rig, so sometimes I have to rely on Unreal's extra abilities like ragdoll physics - something I really enjoy testing!

Physics Footage Here

Ragdolls are especially useful for the death animations. Making a Fuccbott fall apart would take a lot more hours to animate by hand, so instead I just simulate its physics in Unreal and record it to an animation.


And you know what else helps? Jiggle physics! Now I know what you're thinking, but they're not just for breasts. Things like hats and hair and most of the dildos on the Fuccbotts are physically active, so when they get hit or move around the momentum on their appendages is calculated in real time.


My philosophy is that limitations breed creativity, and I always try to make the most out of our options.

I provided several videos below to show you my recent work, but keep in mind these characters and animations are normally seen from a distance with additional particles and effects added, so please consider them WIP!"



[h2]THE FIRST MANTIC[/h2]


There are three types of mantics in Subverse - those that fight, those that fuck and those that do both. The previously teased big boy Fuckenstein that you all loved so much is one that does both. However, today I'm going to reveal one that exists exclusively in grid combat. He's also the first manticore you can unlock outside of the core team you start with (Bulgetto, Chodestool and Dromstik).


Meet the mighty Napholeon!


Born from Lily's attempt to create a super-soldier manticore that would have the tactical intelligence of one of Earth's greatest military commanders combined with unstoppable psychic powers, Napholeon, unfortunately, came out of the tube a bit pre-mature.


Regardless of his hilariously under-developed self-awareness and delusional self-importance, this mantic is a ranged energy unit that can shred tanks with his Giant Slayer passive that does % HP damage. His ultimate can also do heavy damage while stunning the target, giving your team an entire turn's worth of strategic advantage to take them down.


Napholeon Footage Here


[h2]DIRTY ROTTEN SCOUNDRELS[/h2]

Hold on to your butts - it turns out Subverse has a super-secret SIXTH ENEMY FACTION that's even bigger than any of the others! How is that even possible? Well, it's quite simple - they're called the Scoundrels, and they're made up of mercenaries, monsters, mindless drones...basically all the random units that don't have a particular allegiance to anyone but themselves. Here's a rundown of some of the Scoundrels you'll meet in the game...


Vekati Artillery Drone


This cute little fella has long been the gold standard for mechanized guard bots. After all, why deal with cleaning up the messy entrails of intruders that managed to penetrate your perimeter when you can just nuke them on sight from a distance?


While they are durable and have great range, they aren't very mobile. They can be easily surrounded and neutralized with little trouble from that position.


Vekati Artillery Drone Footage Here


Lava Kappa


Known for causing all sorts of perverted mischief with anyone that gets too close to the pools of liquid hot magma they live in, Lava Kappas are not to be taken lightly. Though their bodily fluids are normally about the same temperature as a manticore's ejaculate, when they get angry their sticky liquid reaches a boiling point and becomes weaponized.


Lava Kappas can gain access to their ultimate faster than most units in the game, so make sure you target them correctly to prevent a volcanic eruption that will damage your entire team.


Lava Kappa Footage Here


Raenos Mercenary


Raenos are a reclusive species of amphibious bipeds notorious for their tendency to teabag enemies upon defeat. Hey - it's not disrespectful, it's their culture! Due to their physical requirement to live in a moist, warm environment they are always seen wearing heavy bio-regulated armor that makes them tough to take down.


Word of advice - don't send your melee units in to attack these guys unless they're going to land the killing blow. They carry some of the most powerful shotguns in Prodigium that can shred through almost anything and anyone.


Raenos Mercenary Footage Here!


And that's not all - the Scoundrels also exist in space. You'll encounter all sorts of mercenary and junker vessels that will have interests involving your untimely demise, so get ready to face them soon.





[h2]What's Next?[/h2]


The Dev Diary on the 28th of this month is going to be HUGE. As previously mentioned we're announcing a release strategy and window, showing off gameplay AND you can look forward to seeing Subverse's incredible cover art. For those of you that have the artbook, you probably know what to expect from the previews in there.


I'm looking forward to it, and I know you are as well! See you in Subverse soon.


Sincerely,


Mr. Kristoff


- Senior Producer


As always - Don't forget to join our Discord!
https://discord.gg/studiofow