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Dev Diary - Issue #6 "Hello Kitty Fap Adventure"

Greetings once again! How are our special advocates of space titty operas doing this week? Step aboard this filthy rocket ride and hold on tight, because some serious Subverse information loads are about to explode all over your precious faces.

TARON KRAASK




As you can see, Taron's model is turning out quite nicely thanks to our team of catgirl aficionado modelers. Her full model and outfit will be completed and added to our website soon. Taron was a bonus character unlocked during the Kickstarter campaign, and she'll be joining your crew about midway through the story.

Also.. in case you missed it, visit our Subverse homepage to see space elf Elaisha Sorn's model in full 3D!

BRAND NEW MARY CELESTE




We recently decided to give the Mary Celeste a complete overhaul since it just felt wrong having a pre-canned protagonist vessel.

For this task we enlisted Mr. Alexey Pyatov, a sci-fi fetishist with a raging hard-on for designing spaceships. He's been working closely with Daddy DC over the past month to cook up this totally sick concept for what is destined to be forever known as the "Millenium Falcon of Butt-Fucking."

The front or "maw" of the ship will house the hangar, and it's from there your trusty F3N1X fighter will launch during combat missions. There will also be sections for stealth drives, the bridge, cantina, laboratory, captain's quarters and even a locker room. The new Mary Celeste will receive a low-poly pass and then be implemented into the game by the end of the month (gropey Chewbacca not included).

WAIFU LOYALTY SYSTEM





And now, onto the gameplay details!

In Subverse, we've decided to merge traditional RPG leveling with a loyalty system. Instead of having separate combat levels and then a romance system, you will be able to progress both at the same time by simply playing through the game. Each time you win a battle or complete a quest, you will be given an experience capsule.

You can then give that capsule to any waifu of your choice to grant her XP towards leveling up. Once she "dings" and levels up, she then gains a talent point, or...as we lovingly call them: Pooter Points (PP).

PP is used to unlock the sex scenes in Subverse. The more PP you have, the better/more complex sex scenes become available (very much like an MMORPG talent tree if it included eating ass). This streamlined system means that you don't have to fiddle around with combat talents or stats - she'll automatically perform better in battle and you'll get to focus your attention on what lewd acts she can perform in bed.




As you can see from the top image, there are also some rewards to earn on her road to level 40. Every 10 levels include a major "milestone" event for your waifu, and we'll be revealing the milestone rewards at a later date.

However, we will confirm that she'll trust you enough to activate her loyalty quest once you hit the level cap!

To review:

1) Fight battles/quests with waifu of your choice

2) Gain EXP in the form of a capsule

3) Feed this EXP capsule to any waifu on the crew

4) She eventually levels up and gains 1 PP to spend on sex scenes

5) Rinse and repeat until level 40 to unlock cool rewards

THE BETA COMETH


I know all of you have been waiting patiently to know when the closed beta will begin and how it will work, so let's lay out the details for you now...

The closed beta will be available to all Big Bang Theorists (those that pledged £75 or more). If you qualify and haven't signed up for the beta yet, make sure you visit our Discord server!

We will send out a message in the "Beta Oasis" room to let you know as soon as the first build is ready to go live. Builds will be accessed through a special branch on Steam, so you'll need to use your key and add Subverse to your library.

Initially, we're going to release the first SHMUP mission (including the tutorial) for you to enjoy. We hope to have the same sections of grid combat available not long after. Keep an eye out on Discord and Twitter for dates.

TWITTER...NOW!!!


If you haven't followed @studiofow or @subversegame on Twitter yet, make sure you do ASAP! We've posted lots of delightful things there that we can't post here, such as the very first actual preview of our dirty animations starring none other than Killi as she shows you just how useful prehensile Vanneran tails can be.

WHAT'S NEXT???


Later this month we will post the 7th dev diary, and it's here that we will finally reveal the details of how hand-holding works in Subverse and how can you spend those Pooter Points! It's a robust system of fuck machinations birthed straight from the depraved mind of DC-sama himself while lethal amounts of vodka, sausage grease and black hentai magic coursed through his veins.


Sincerely,

Mr. Kristoff, Senior Producer

Dev Diary - Issue #5

I’m back, bitches! Our Commander in Queef, Big Daddy DC, has entrusted me with handling the dev diary updates while he traverses the globe on an unholy mission to relocate Studio FOW's headquarters from the volcanic fires of Mordor to somewhere more habitable for our filthy future endeavors.

I can’t wait to tease you degenerates with all sorts of taint-tickling tidbits! Also, I dare you say that last part ten times fast.

LAST CALL FOR VA AUDITIONS!


To you or any of your friends with hopes of one day getting paid to sit on a Bad Dragon, pretend it’s a space slug’s gigantic slimy reproductive rod and moan in sweet orgasmic bliss for the entire world to hear –

TURN IN YOUR AUDITIONS NOW!

The open casting call ends today. Don’t let this opportunity slip through your sticky fingers!

On the other hand, if you want to BE the space slug, we’re looking for those as well. Here’s a WIP of a "chutt" - our lovable species of obese lateral undulators. All you veteran hentai fans should recognize the inspiration ;)



ENTER THE GENERAL


We only showed a little a bit of the corrupt general last time, so here’s another shot of her base mesh in progress. The entire model (including outfit) will be completed in the next few days, ticking off yet another roadmap goal! Those of you waifu fanatics that have been dying to get down with the thiccness are going to be most pleased with this one.

Dear Diary,

Dat ass was phat.



SPEAKING OF THICC...LOOK AT THIS FUCKING SCRIPT. LOOK AT IT.




As you can see, this thing is HUGE - and it's not even in its final form yet!

We've been hard at work day and night expanding the script of Subverse. Several confidential writing cumsultants have also been assisting to shape the story into something that we’re confident will make you laugh, cry and touch yourself all at the same time.



Once the scenes are finished, we're going to send them off to our amazing voice actors to record. The dialogue system of Subverse displays these lines on a sleek UI along with our character models that are capable of displaying fully animated emotions to emphasize the delivery. This design lets us show off our waifu models and set the mood for kino sci-fappage.



BIG SEXY DEV OVERHAUL


Our trusty programming duo, One-Eyed Jeremy and Hungry JJ, are still crankin’ away at the core systems coding. We’ve totally upgraded everything under the hood that to make sure all of the additional features and gameplay chapters added during the campaign will fit nicely and not result in some cervix-slamming nightmare later down the line.

We're still looking for a passionate senior programmer to help us move into full development, so contact us if you have the necessary experience/portfolio and want to punch a first class ticket to the dark side by helping us bring our space titty opera to life!

Our modeling team has also been swapping out our placeholder assets for new, custom hotness. We'll be teasing more vehicles as progress continues.

Can you guess who's going to be flying this bad boy?



WHAT'S NEXT???


For those of you most interested in the gameplay, we'll be announcing some of the integral gameplay systems in Subverse in the next update as well as showing off some more sweet models!

Sincerely,

- Mr. Kristoff

Senior Producer

Dev Diary - Issue #4

Greetings perverts, it's time to tear myself away from the sheer unbridled horror that is the Planet Surveys, and fill you in on what filthy things we've been up to these past 2 weeks.

The Corrupt General


This character is actually really critical to the story in the opening Chapters, and features prominently in a very early cinematic - as such we have swapped her and Taron around in the production schedule to enable our cinematics crew to be able to work with the model. I don't wanna reveal too much but her inspiration is a hefty mix between Guts from Berserk and a Terminator...so yep, you can imagine what kind of badass we're crafting here.

Badasses still need to look good though, so here's a WIP shot of her lip-gloss. The General's model should be ready soon at which point we will resume the normal waifu roadmap.



XenoEnv Textures


We're continuing to update our texture library and of course we need some gross-looking stuff for tentacles and the inside of Moneyshot's colon. This is well ahead of schedule and only a few organic textures remain, so our scenebuilding team of Beamwire and WTX are primed for the rest of 2019.



Cinematics


No StudioFOW adult product is complete without anime-style fight scenes that 90% of you will skip anyway, so naturally we are working hard on this part of the game. Taking a leaf from our filmmaking ventures, we've gone ahead and storyboarded these story sequences out, in order to give our animators the best possible foundation for success. You can find a sample of these boards below if you want to take a peek. Eventually these will be voice acted along with the rest of the game.




I will also be expanding the animator team to help cope with the increased cinematic load, so if you're interested in being part of our animation crew then start prepping those CV's! Please note that only exceptional candidates will be considered for this position, but if you don't have the required industry experience then you can still apply if your demo reel is amazing. More details on the posting to come next month.

Planet Survey


The planet survey has eaten up almost all my time these past 2 weeks. Out of the 400 or so planet surveys about 80% of these had to be completely rewritten, so this is going to take way more time than initially I thought. Combined with the huge number of non-english speaking applicants (Writing your entire lore in Chinese doesn't help us, guys) we're looking at one big shitshow. Luckily I have recruited somebody to help me out with this so god bless my translator for taking this unholy bullet straight in the balls. We'll get there, buddy. Hang in there, and hold my hand. But no seriously, patience is appreciated as we get through all the surveys.

Keys


Out of the 57,730 backers only about 70 of you still need a key. This is down to things like typing "gogle" instead of "google" on email forms, and using throwaway emails - Fow-Chan will be contacting you to sort out the keys manually, but in case she doesn't feel free to email her at [email protected]

Please remember to activate your keys on Steam. This can be done by going to the Games tab then clicking Activate, and entering the code you have been sent. The fulfillment team has done an exceptional job with delivering everything (especially considering this is our first KS and we didn't use BackerKit) so please help them out by activating your keys and checking your spam folders.



Moving


On a personal note, this will be my last update until September - I am moving countries next month so our Senior Producer Mr. Kristoff will be stepping in to do the next 4 updates for you guys. Hopefully everything goes to plan and immigration doesn't throw me out for attempting to smuggle DEMI dakimakura prototypes across the border. See you on the other side!

-DC


Dev Diary - Issue #3

Hi everyone,

It’s been another busy two weeks at StudioFOW so it’s time to update you all again on the progress on Subverse.

A lot of very talented artists are working together on this project and they are all contributing across multiple fields. It's great to see the passion for the game is strong, although the waifus probably have something to do with that...

Studio 69




The new member of the team, WTX, has joined forces with Portsman and Rocky to create our Studio 69 club level for the VIP Kickstarter backers. Right now the geometry is in place and the props are being finalized, you can see the basic layout below. After we finish some texture touch-ups we will set-dress the build and start an optimization pass inside UE4. Note that set dressing may include the Smenchkin jizzing all over that nice coffee table. The Captain and your waifu of choice will occupy the couch, while the jukebox takes up the left of the screen. The center is for the stripper tube, which is still conceptual at this stage.

Smenchkin




Yes, this disgusting little critter is ready as promised in the roadmap. You can view him in all his unholy glory below. The Smenchkin will be a pet exclusive to certain Kickstarter backers nutty enough to pledge for it - and now he will nut all over your Captains Quarters.


Next Waifu




Our neckbeard blacksmiths are hard at work forging the armor of this next waifu...it's not ready until it can withstand the force of a space dragon's dick


Texture Artistry




We've enlisted the help of additional texture wizards to fill out some of the gaps in the library. We'll be using these across the game in various ground combat and cinematic levels.


Keys


I'm pleased to report that 99.6% of all keys have been successfully delivered thanks to the hard work of Fow-Chan and our server guys. If for some reason you don't have a key, once again, check your spam folder, and then email [email protected] or go on our Discord and open a ticket.

Programming


The programming team has put in the hard yards over the past week working on the space combat module and progression systems, including laying the groundwork for future outfits via the Locker Room, and tweaking the enemy wave spawners for some of the more exotic boss fights. The guys have a lot to get through in 2019 so they will be needing some assistance. As such, the job posting for the Senior Unreal 4 Developer is now live. I have to say some of the applicants so far have been pretty poor - if you have the balls to ask for $200,000 a year then at least read the fucking job posting. Wasting our time not knowing what game you're even applying for is a pretty bad first impression to make.

Curious Colonist


If you happen to be in this tier (£250 and above) please note that there is a cutoff point on July 14th for submitting your planet requests. At this point if you have not responded to your survey (check Kickstarter) then you will forfeit this reward, as we have to start implementing these planets into the game.

Epic Games Store

Just kidding. We love you guys.

- Studio FOW

Dev Diary - Issue #2 - Keys Heading Out!

Hello everyone!

It's been a busy two weeks here at the studio - I'm back to my usual 80-hour a week schedule, 12 hours a day, 7 days a week, no days off - trying to organize everything across the studio and getting the last of the new pre-production duties out of the way. As a director you have to work these kinds of hours and lead by example otherwise you really cannot ask the same of your team when the going gets tough. Burn-out is not really an issue since it's an honor to work on such an amazing project, but I hope to dial it back a bit once production gets into full swing and departments become self-sufficient.

Here's a rundown of what we've been doing since the last update:

SCRIPT


We've expanded the game from a 3-chapter game to a 10+ chapter game, so a lot of the ending and third act is still a work in progress - but we've made amazing progress on the script so far and we're on course to have it ready for recording well ahead of time. We're also in the process of headhunting an additional writer to help with the onboard dialogue sequences. This new writer will take a bit of weight off Kristoff and myself in terms of the writing load. We also hope the new writer will vary it up with a more feminine tone as well, instead of the usual testosterone-fueled fuckery.



MODELING


The Mantic bestiary is expanding by the day, and thanks to the hard work of Dzung and his team alongside our new modeler, we have alien dicks galore! We're also cleaning up some of the existing models and making them more consistent with our art direction. Anything else we don't have time for will be supplemented by buying them off the trusty Unreal Marketplace and corrupting them, in true StudioFOW fashion.



WAIFUS


Elaisha is getting finished up rigging-wise (the hair is fucking insane) and she'll be all good to go next week. Dzung and Portsman are working on the outfit for the next waifu so we're well on schedule here. The Smenchkin, whilst not a waifu (thank god) is also going to be ready by the end of June. I can't wait to share some screenshots of this critter with you guys!



CLOUD


We've synced our cloud storage and updated our GitHub repository to make sure its production-ready for the devs. We have a new chain of command established for ferrying assets across as well as complete backup system to prevent any mishaps when Manski's obese, 20kilo monster of a cat chews on our cables.


DOCUMENTATION


Basic documentation is now in place for the new devs coming onboard - this will enable them to get their bearings quicker as well as be a point of reference for the team internally. We hope to expand the documentation in the coming weeks.


ANIMATION


The animators are pleased to be experiencing the full power of DEMI's butthole. Very pleased.


KEYS


Steam keys are now being sent out in waves, over 30,000 of you have already activated your copies which is awesome. If for some reason you don't receive a key - check your spam/junk folder. Then double check it again. Then triple-check it. 99% of the time the key email is in your spam folder, 1% of the time it's an actual error. Keep in mind we send keys to the email address associated with your Kickstarter account. If by chance you do have an actual problem please email [email protected] with your issue and she will sort it out for you.


CINEMATICS


I've just returned from a crazy, 3-day storyboarding session in London where we sketched out about 300 shots for the new cinematics that were added as part of the Kickstarter goal. These cinematics are going to be kickass in every sense of the word and will make you all proud to be supporting the game.




We appreciate your support and will see you for the next page of our Dev Diary!

- Studio FOW