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Subverse News

Version 0.2.2 (07/20/2021)

New Features
  • Added Gallery call out.
  • Added "Clear Input Cache" button.
Bug Fixes
  • Fixed issue with Main Menu settings not refreshing.
  • Fixed issue where switching between Waifus, in the middle of a pose transition, would break the transition.
  • Optimized memory management when loading Gallery sounds.
  • Fixed issue where Picture Wall callout was not working properly.
  • Fixed issue where resources were not updating when opening the Gallery.
  • Fixed issue where "Stop Spin" button would not disappear when manually stopping a Waifu.
Notes
  • "Clear Input Cache" button can be accessed from the settings. Players can use it in case they run into non-working bindings. It is worth nothing that a restart is required after clicking the button.

Subverse EA Dev Diary #4

Hey everyone, this is DC the founder/director of Subverse and I’m here to update you guys on the next major release, which we’re calling the “Ela Update”

As you know we released the Gallery feature drop this week which was delivered by a small strike team, but alongside this, the majority of the team have been also chipping away at the big Ela Update. Let’s take a look at what’s shipping with this beast of an update then!



THE MAIN EVENT
Of course we gotta start with the main attraction! The horny masses are all waiting for the debut of Elaisha Sorn, voiced by the stellar Venus LeMay! Elaisha’s main quest line is a mix of prison break and some Trojan horse action, as the next step of Fortune’s revolution unfolds. For the very first time, you get to experience one of the girls’ homeworlds as we take you down to the surface of Talissan, the beautiful Art Deco-styled homeworld of the Kloi. As I touched on in a previous devblog, the priority was to integrate sex into the quest in a way that didn’t take you out of the action and we’re confident of meeting that challenge!

NEW CINEMATICS
Accompanying the main quest are 13 new cinematics produced just for the Ela update. Unlike the first release, this time around we focused more on character-driven cinematics. I feel like longer, more character driven stuff is what you guys are enjoying the most, especially the ones centered around the waifus. You will of course get to catch up with events at Celestina’s Palace and with fan-favorite General Blythe, as the supporting voice cast makes a return to bring all these to life.


NEW ENEMY FACTION – THE KLOI
It wouldn’t be a major update without the Captain sticking it to some goons, and this time around is no exception. You’ll get to take on the Kloi in both grid and space combat as they unleash the full might of their fleet against you! Alongside the space stuff revealed previously there’s also grid combat boss fights to sink your teeth into as well!

NEW NEBULA – THE HYDRA
We’re going to be unlocking a brand new region of Prodigium Galaxy in this update, and it’s filled with over 100+ new anomalies to discover in total! There’s anomalies like Meatbeat Station, deep inside Chutt space, the mysterious Luby Consortium and of course Ars Gloria where the primitives are apparently all Ass-Men. Absolute savages. You’ll also get to meet a colorful new cast of Sidequest givers, with several new fully voiced quests of this ilk being added. By the way, we are looking into enhancing sidequests (especially how they are resolved) but I’m not sure if that will make it into this update or the next one, so I’ll keep you guys posted on that. Again, the philosophy is to make sure the quests are a bit more waifu-centric and that’s our goal.


NEW PANDORA SCENES
Over 50+ new Pandora scenes are being added in the Ela update, including more for existing girls like DEMI , Lily and Killi. Futa fans will be pleased as there’s a some really cracking futa scenes in this batch! All the while, we are also working on the next evolution of the Pandora system which will launch AFTER this particular Ela Update.

NEW MAPS ‘N MANTICS
We’ve got some new Mantics to discover and breed, and new grid combat maps to test your mettle! I’ll go more in-depth about the critters in the next devblog because we’ve got some really interesting things planned for them! In the meantime, have some cock:


GALLERY PATCH
The Gallery is going to expand further with the Ela update, and you’ll be able to pose her to your lewd liking once she’s been recruited. In the meantime, the devs are going to push a hotfix on the Gallery next week to fix some issues

STUDIO NEWS
I’m thrilled to announce that the game will be getting an official wiki very soon, hosted by us! The wiki is coming together really nicely, I can already tell it’s going to be an excellent supplement to the game and a haven for the lore nerds. Streemster is also still in development, and I also want to mention that we have a new support site up and running.

As you can see the Ela Update is chock full of content, and I’m confident you guys will get a kick out of it as there’s something for everyone here! Keep your eyes peeled on our Twitter account for more sneak peeks coming up!

Version 0.2.1 (07/13/21)

New Features
  • Added Gallery


Bug Fixes
  • Fixed bug where the EULA UI slider was invisible.
  • Fixed bug when hovering over Gallery in the bar would not highlight it properly.

Subverse EA Dev Diary #3

We’re back with another dose of Prodigium Galaxy goodness and the team is excited to share all the juicy details with you guys!




[h3]NEW MODE – GALLERY[/h3]





To tide everyone over until the next chapter of the story is fully released, we’re going to be dropping a brand spanking new game-mode called the Gallery soon.
The Gallery is basically an advanced 3D model viewer where you can ogle your waifus from any angle you desire. It is very much a part of your ship, and we’re going to be tying it in with the rest of progression. Think of it as your private little photography studio, just above Killi’s bar.

We wanted a system where you guys had more freedom to set up the poses in the way you see fit.

Don’t forget to show your friends.

We hope to update the gallery with many more features as they come online, so stay tuned for more info!
The Gallery is currently being worked on and will drop as the first of our “Feature-updates” sometime next month!





[h3]THE BLOCKADE[/h3]





As you guys know, the next chapter revolves around feisty revolutionary Elaisha Sorn. But before you can get your hands on those juicy tanned melons, there’s the small matter of breaking her out of a maximum-security prison.
As part of this experience, there is a unique space mission that you will be able to play inspired by the Battletoads turbo tunnel level. We’re introducing an exciting new side-scrolling mechanic as well as a special boss encounter.
We’ll also be integrating more sex into the main story, as requested by our fans. The Elaisha recruitment mission will be the first example of this design philosophy.





[h3]MANTIC UPGRADES[/h3]





We’ve got some really cool updates in the works for the Mantic system. The goal is to make them worth collecting and to keep them relevant for the duration of the game by evolving them. We want you to see the fruits of your labor present in Grid Combat and PANDORA in a meaningful way. We’re also in the process of replacing some of the placeholder Mantic meshes with much, much cooler-looking critters. I’m pleased to say that we’re collaborating with a special artist that we can’t reveal yet on the hogs for these bad boys, and we think the results will come out stunning!


[h3]GRID COMBAT QOL[/h3]


Not so much an overhaul as a quality-of life improvement, we’re going to be making this part of the game much smoother and comfortable to play. The new upcoming faction will also get an ability or two that might take you by surprise. Some of the tweaks and improvements we’re looking to roll out in the near future are:

- Directional Damage (backstabs)
- Environmental Hazards (exploding barrels)
- Greater variety of maps in both layout and looks
- New AI patterns and priorities
- Moveset tweaks to the Mantics
- More interactions from the waifus
- UI and optimization tweaks




[h3]LOGISTICS[/h3]


As mentioned previously we’re bringing in a lot of new people to the studio. This means that the senior members have had to dedicate a bit of time to make sure the new people are getting up to speed. Naturally, this leads to a temporary decline in the senior members’ output, but think of this as an investment. Over time we hope that these new members will become veterans in their own right, leading to much better productivity in the long term. This buddy system philosophy has served us well in the past and we hope that it continues to do so over Subverse’s lifecycle.

That’s all for now! As mentioned above, our current release strategy is to get some feature drops to you guys in-between the big chapter updates. This will give you something to play instead of waiting for one massive content drop every few months that would contain everything. We believe this is the best solution for everyone.




Signing off!

xoxo





Subverse EA Dev Diary #02



Thanks for joining us for this round of updates on Subverse’s development!


[h3]RECRUITMENT[/h3]


We’ve finally got some fresh blood coming into the studio! We’ve been interviewing candidates all of last month for key technical positions and we’re pleased to be able to bring in some extra firepower and experience to help us out. More importantly, we’ve managed to retain all the core team members. We’re in good shape going forward.


[h3]DATING SYSTEM[/h3]


We’re exploring how much of the dating system we can expand for Elaisha’s update. We understand that simply spamming gift items to waifus is not the best way to show your affections, and we’re working on a few things to spice this module up and make it more meaningful in the long run. I also feel it should feed in better to the sex experience, so I’m looking into how to connect the two more elegantly.


[h3]SCRIPT REVISIONS[/h3]


The script has received another round of revisions and cuts. Moving forward during the main quest, we want to steer away from the large exposition dumps and streamline the experience for you guys. The onboard dialogue will provide plenty of opportunities for worldbuilding and background development, without bogging down the main questline. The CODEX has also proven to be more popular than anticipated, so we want to use it more.


[h3]TECHNICAL IMPROVEMENTS[/h3]


We’ve made several improvements to performance and load times on lower end systems. Please note that we can’t provide support for systems running Windows 7 in the future, as even Microsoft has ceased supporting it last year. The team is also improving the way Pandora scenes are handled in preparation for the system’s expansion.


[h3]NEW BLOG[/h3]

We now have our own blog over here where all of our updates will be posted along with Steam!

We also have a forum over at https://discuss.studiofow.com


[h3]MORE WAIFU AUDIO[/h3]


We’ve got the actors back in the booth this month for additional pickup lines. The game’s at its best when you’re interacting with the waifus, which means more audio during combat, more audio during dating and more variations of audio during sex. It’s great to have the cast back and doing what they do best!

As we mentioned, it will take time to integrate the new team members and get them up to speed (especially the new animators) I’ve been hearing that people’s expectations for us are to push a new chapter out every few weeks. It kind of reminds me of when people expected us to churn out 30-minute movies every month in 2015. It was impossible back then, and its simply impossible now, considering that a videogame is 100 times more complex of a beast than any movie ever was.

I just wanted to make sure to quash any rumors so that the rumor mill doesn’t go into overdrive about when the next chapter is coming. Thanks for your understanding and patience!

To end with, please enjoy this glorious blooper reel prepared by Samantha showcasing some of the more…unexpected moments during the recording of Subverse. Have a good one!


[previewyoutube][/previewyoutube]


DC
Founder/Creative Director
StudioFOW