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Subverse EA Dev Diary #02



Thanks for joining us for this round of updates on Subverse’s development!


[h3]RECRUITMENT[/h3]


We’ve finally got some fresh blood coming into the studio! We’ve been interviewing candidates all of last month for key technical positions and we’re pleased to be able to bring in some extra firepower and experience to help us out. More importantly, we’ve managed to retain all the core team members. We’re in good shape going forward.


[h3]DATING SYSTEM[/h3]


We’re exploring how much of the dating system we can expand for Elaisha’s update. We understand that simply spamming gift items to waifus is not the best way to show your affections, and we’re working on a few things to spice this module up and make it more meaningful in the long run. I also feel it should feed in better to the sex experience, so I’m looking into how to connect the two more elegantly.


[h3]SCRIPT REVISIONS[/h3]


The script has received another round of revisions and cuts. Moving forward during the main quest, we want to steer away from the large exposition dumps and streamline the experience for you guys. The onboard dialogue will provide plenty of opportunities for worldbuilding and background development, without bogging down the main questline. The CODEX has also proven to be more popular than anticipated, so we want to use it more.


[h3]TECHNICAL IMPROVEMENTS[/h3]


We’ve made several improvements to performance and load times on lower end systems. Please note that we can’t provide support for systems running Windows 7 in the future, as even Microsoft has ceased supporting it last year. The team is also improving the way Pandora scenes are handled in preparation for the system’s expansion.


[h3]NEW BLOG[/h3]

We now have our own blog over here where all of our updates will be posted along with Steam!

We also have a forum over at https://discuss.studiofow.com


[h3]MORE WAIFU AUDIO[/h3]


We’ve got the actors back in the booth this month for additional pickup lines. The game’s at its best when you’re interacting with the waifus, which means more audio during combat, more audio during dating and more variations of audio during sex. It’s great to have the cast back and doing what they do best!

As we mentioned, it will take time to integrate the new team members and get them up to speed (especially the new animators) I’ve been hearing that people’s expectations for us are to push a new chapter out every few weeks. It kind of reminds me of when people expected us to churn out 30-minute movies every month in 2015. It was impossible back then, and its simply impossible now, considering that a videogame is 100 times more complex of a beast than any movie ever was.

I just wanted to make sure to quash any rumors so that the rumor mill doesn’t go into overdrive about when the next chapter is coming. Thanks for your understanding and patience!

To end with, please enjoy this glorious blooper reel prepared by Samantha showcasing some of the more…unexpected moments during the recording of Subverse. Have a good one!


[previewyoutube][/previewyoutube]


DC
Founder/Creative Director
StudioFOW

Version 0.1.3 (09/04/2021)

New Features
  • Added version to the Main Menu.
  • Added ability to toggle between 4K and HD videos to avoid cutscene stuttering on some machines.
  • Added ability to change AA methods.
  • Added real-time shadows to Grid Combat Characters on Epic Settings.
  • Added locks to locked Nebulae.
  • Added call out when players have new trophies.


Bug Fixes
  • Improved loading times.
  • Fixed bug where Tibold's fight would lock if he was killed before all of the waves were deployed.
  • Fixed bug where Tauri had a predefined loadout.
  • Tweaked Lily's and Killi's toe weights.
  • Fixed MC Bridge graphical glitches on low graphical settings.
  • Optimized characters for MC rooms for faster loading.
  • Optimized Hangar and Bar levels and sub-levels for faster loading.
  • Fixed PANDORA animation desync glitch.
  • Fixed issue where dialogue autoplay kept getting disabled by the forward button.
  • Fixed issue where opening the dialogue log and pressing forward or autoplay would kill the UI.
  • Fixed issue where being in the dialogue log while autoplay is supposed to trigger neither disables autoplay, nor continues the dialogue; now it continues dialogue when closing log.
  • Fixed Lily Recruitment Premium PANDORA scene crash.
  • Fixed DEMI not having eyes in the Bridge room.
  • Fixed Typo in Zanderson dialogue line.
  • Fixed typo in item description.
  • Fixed Typo in Grid Combat detail panel description.
  • Fixed Captain's skin tone not changing in KilliAfter1.
  • Disabled bloom and shadows on lowest settings.
  • Unpackaged videos from main content file to reduce cutscene reading times.
  • Fixed bug where one of Killi's treasure hunt speeches would disappear, causing the game to appear soft locked.
  • Fixed issue where characters couldn't be targetted when on the bottom of the screen.
  • Fixed issue where Waifus would appear to level up indefinetly during the loot screen.
  • Fixed issue where PANDORA and Quest Log tutorials' dialogue window could not be clicked causing it to appear soft locked.
  • Fixed issue where Grid Combat player characters could move twice if they waited.
  • Improved way Key Bindings work.
  • Increased size of some UI elements to improve readibility.
  • Fixed issue where mission cards were updated before missions would start.


Notes
  • The following patch size is primarily due to some changes we made to how the videos are packaged and the addition of lower resolution videos.

Version 0.1.2 (04/02/2021)

[h2]New Features[/h2]
  • Implemented Save Patcher System: This system will automatically patch saves to fix any inconsistencies (missing key items, progression locks, etc.), whenever the player loads a game. It is worth noting that, before the first patch is applied, it will back up the save file (A big thanks to the discord testing team who helped a lot in making this happen)
  • Added quest indicating the end of the Early Access release
  • Added App Icon


[h2]Bug Fixes[/h2]
  • Changed “Continue” button’s label to “Skip”, to avoid confusion during recruitment scenes.
  • Fixed issue where inventory wouldn’t scroll if players had more than 48 items.
  • Fixed issue where devotion rewards were not triggering.
  • Fixed issue where devotion conversations were not triggering.
  • Updated some of PANDORA’s preview cards to reflect the captain’s current design.
  • Improved bloom-glitter (on low anti-aliasing) issue in PANDORA and dialogue scenes.
  • Fixed DoF issues on PANDORA scenes.
  • Fixed some Grid Combat characters’ missing shadows.
  • Disabled shadows and DoF on low graphical settings.
  • Toned down physics on Kasidora's veil.
  • Fixed PANDORA right and middle mouse button double-click issue.
  • Fixed various typos.
  • Fixed issue where Killi’s music would play twice during the cinematics.
  • Fixed issue where planet mission card would not update properly if players visited several planets in a row.
  • Fixed issue where a white box would appear during Lily’s ultimate attack if videos were not playing.
  • Fixed progression lock where changing save slots, in the same game session, could cause quests to be marked as “Completed”.
  • Fixed issue where dialogue skipping was impossible after Killi’s recruitment scene.
  • Fixed progression lock where pressing the skip conversation key, during a loading before a dialogue sequence, could cause some quests to not trigger even if the “Interact” button was clicked.
  • Fixed issue where continue would not appear at the end of the mission results’ screen.
  • Fixed issue where enemy ships could bounce off objects and remain stuck in a drifting state.
  • Fixed issue where you could return to the Mary Celeste from the navigation during tutorial by pressing the "Return To Ship" key.
  • Fixed interaction triggers on 3 quests (Revenge of the Red, Final Piece and Gornagoth’s Trove).
  • Changed order in how main menu cards are displayed.
  • Changed how the EULA is initialized so it doesn’t lock if players are unable to view the background video.
  • Fixed issue where Side Quests weren’t being updated on the main menu after they were completed.


[h2]Notes[/h2]
  • Currently, the only way to reset the key bindings to their defaults is to close the App and then delete the Input.ini file under C:\Users\\AppData\Local\Subverse\Saved\Config\WindowsNoEditor (if AppData is not visible, under Windows 10, on your explorer, go to View and then check “Hidden Items”), before restarting it. In addition, if you are experiencing issues with key bindings, please follow the aforementioned troubleshoot.

What’s Next! - Subverse EA Update 01



It’s been almost a week since we launched into Early Access and it’s been an incredible week for everyone associated with StudioFOW. For some perspective, we started up the studio in 2013 with just myself, and Yagskie in our underwear making questionable SFM movies. After 16 movies and 4 flash games, it’s incredibly fulfilling to see the hype around the game and our product translate into engagement and sales.

I can’t thank you guys enough for coming out in NUMBERS and supporting Subverse. Special thanks to the sections of the media who bothered to get off their asses on a zero-news week and cover the most successful adult game launch of all time, including Halfpint, GamerTron, SexPositiveGaming, Arch, Hihsasuke, Ana Valens from DailyDot and Tyler Wilde from PCGamer.

Considering we did no marketing, this is a massive success. Yes, you heard right - we spent a grand total of $0 of the backers money on marketing during production. All the trailers were cut by me, all the pictures were done by Manski, and the GIFs were submitted by the dev team. You guys did the rest by spreading the word. And we cannot thank you enough. Much like the game, it was a wholesome team effort all around.

Despite the strong start one thing is for sure, complacency is a killer, and I can assure you that none of the team is getting complacent about the record-setting success of Subverse. We know we’ve got a massive amount of work ahead of us to turn this into a truly excellent adult title, and we’re prepared for the challenge. You wanna know the telltale sign of how you have a fantastic team? When instead of wanting to rest, they actually beg you to go back to work.

And sure enough, the dev team was already hyped up and raring to go on Monday! As of writing, they’re back at it, fixing all the bugs. Most importantly, thanks to your feedback sheets and bug reports, we’re already preparing the first patch that will fix the most egregious of crash issues and technical errors. Please keep in mind, that this is our very first video game (and therefore our very first patch) so please be a little patient with us as we figure things out.





[h3]PANDORA[/h3]


I fully understand that there was some disappointment about the initial sex scenes on offer, after all this is just small morsel, but our focus for this 0.1 build was first and foremost stability. Our objective was to get PANDORA running smoothly on the majority of your PCs before enabling the more experimental features later down the line.

Now that we have a lot of data rolling in, we understand better where the ceiling is. I can assure you that a LOT more scenes are going to be added as well, including futa pairings and fringe kink content . Believe me, there was a reason we went with the real-time system and we will make full use of it as we expand our capabilities. We’ve got a lot more rounds in the chamber, don’t worry.


[h3]SEX WITH THE STORY[/h3]


I also noticed a lot of complaints about the sex not being integrated with the story, and for those that were not aware of the Kickstarter diaries... the Devotion Quests are coming, and they should greatly alleviate the concerns regarding this. In addition to the dialogue options, in my opinion the Devotion Quests (unlocked when devotion reaches a high enough level) are the marquee content of the game, blending thrills, romance and sex into one satisfying package that is capped off with a 3+ minute StudioFOW cinematic movie.

Imagine the loyalty quests in Mass Effect 2 but finished off by an amazing sex scene. That is exactly what the devotion quests will deliver, and I’m so proud of the actors’ performances during these segments. I can’t wait until these are integrated into the game, they make our movies look amateurish by comparison.


[h3]ONBOARD INTERACTIONS[/h3]


The waifus are the heart and soul of the game, and we will be delivering more of them as Early Access progresses. Not just new team members joining, as is the case with psychopathic space-elf Elaisha Sorn in the next Act, but expanding upon the interaction system. This means more depth to the Gifting system, more options to interact with the waifus on the ship, and more combat lines. Please note that this is not feature creep, it was always the plan - we understood what the selling point of the game is very early on in development and we’ll be slowly drip feeding you the good shit as Early Access progresses.


[h3]TIMELINE FOR UPDATES[/h3]


I really despise roadmaps, they rarely communicate objectives effectively and ultimately places extreme pressure on our already stretched-thin dev team (who have worked themselves into the ground these last 3 months) so I would refrain from giving any concrete estimates at this stage. But obviously, a patch is on the way, and that is to be followed by Elaisha’s block and the expansion of the Pandora system after that. But please keep in mind, we are a tiny dev team and there is only so much we can do until recruitment is concluded. (More on that below)


[h3]MODDING[/h3]


We know there is a healthy interest in modding the game, and we’ll be looking into this over the next month but currently, we are focused on hot-fixing and recruitment as the main priorities. I’ll give an update once I am able to.





[h3]RECRUITMENT[/h3]


We need more animators, so if you’re a hotshot Blender/Maya animator who thinks they’re up to the challenge, do drop me an email at [email protected]

Serious inquiries only please, we’ve had cocky hotshots with 20K+ Patreons audition in the past and they’ve flamed out at the first hurdle so let’s not waste each other’s time :)

We’re also hiring for the position of Senior C++/Unreal Developer so if you have experience with both the language and the engine then please drop me a line - we definitely want to interview you as soon as possible! Experience with delivering AA+ titles is a must!


[h3]STREEMSTER[/h3]


As usual, we just can’t launch without external nonsense (Seriously, I could write a book on what it took to get Subverse launched) but the Streemster team is working through the issues and the platform should be operational very soon (I am told, sometime next week) Apologies for the delays but it really is out of our hands at this point. I can’t say much more than that due to legal reasons, but we thank you for your patience.


[h3]REDDIT AMA[/h3]


There will be an AMA tomorrow at 2PM EST on /r/pcgaming

I will be attending as well as our Casting Director/VN Developer Samantha and the Voice Actress of DEMI, Bordeaux Black! Feel free to drop by and drop some steaming hot questions all over our faces!





[h3]GOING FORWARD[/h3]


I can assure you we are not buying Ferraris or snorting coke from hookers’ buttholes. You’ve made your voices clear on how you want Subverse to be the leader in the adult scene, and I am completely on board with that. We’ll be using the funds for recruitment and expanding our team first and foremost, making sure that the dev team is in a position to deliver the remaining chapters and module upgrades in a timely fashion. We are 100% committed to working with you guys during Early Access so please keep the feedback coming. We’re all loving the passion and engagement from the community!





Yours Truly,

DC

Founder/Creative Director

StudioFOW