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Subverse DEV Diary #25

Dear Captains,

Blythe testing is completed and we aim to release the next chapter in Subverse’s story, Patch 0.8, on the 3rd of July 2023. Thank you for your patience and continued support of the project. We will communicate the remaining release schedule in the next diary, which will also feature notes from the designers and the director.


[h2]ANIMATION[/h2]
[h3]Moneyshot[/h3]
It was a painful push to finish off Blythe’s remaining Pandora scenes, just something about her that is distracting.

But it is very refreshing to go play with big toys in the cinematics again, got some wonderful things to show you in the future.



[h3]Manski[/h3]
Finished the final lightpass to the Pandora scenes included in this release. Everything I've learned so far in Unreal goes into lighting Blythe's ginormous tits and hips. I only hope I'm worthy of you now, mommy.



[h3]Massimo Decimo Meridio[/h3]
This month, after spending a bit of time performing lipsyncs, I gave life to two new animations, a sweet moment between Blythe and the Cap, and a new one for Taron and the Captain.
I’ll keep moving into sex animations before diving into cinematics :D



[h3]Yagskie[/h3]
We haven’t forgotten about Taron, shes getting some new scenes for 1.0
This month, I’m animating a scene of Demi and Captain tag-teaming Taron on the couch.



[h3]Mendez[/h3]
I’ve been knee-deep into setting up scene blocking for a whole heap of awesome cut scenes, many of which occur at pivotal narrative beats of the story. It’s been a good time applying some storytelling skills to really have the moments land the way we want.

I’d share screenshots of my work for the month, but I don’t want to spoil anything of course ;)


[h2]PROGRAMMING[/h2]
[h3]Hungry JJ[/h3]
Hello,

Today I would like to share some screenshots for 3 new side quests. Two are Space Combat and the other is Grid Combat. Nothing too major as far as changing gameplay but we were able to customize them a bit to provide something more memorable and unique. Also, I have been working on getting the anomalies in game for navigation. It’s always amusing reading the different descriptions provided. The one that stuck out this time is a planet named “Peabhe N'Jae”, I did my best to achieve the look described 😊.





[h3]Samantha Flowers[/h3]
Hello everyone!

Recently I had the pleasure of getting back in the booth and recording some fresh content for Sova (ooh yes, some of it very spicy…). I’ve also been working on the sound design for Blythe’s set of pandora scenes. She has quite a lot, so long time fans of her will hopefully feel she’s been worth the wait!



[h3]Billy Grande[/h3]
Hello everyone!

I couldn't ask for more exciting content to include in my first Dev Diary entry! For this month, it has been an absolute pleasure to work out an upgrade system for our favorite mainframe (to be included in 1.0. I’ve also reviewed Blythe’s skillset to make sure she can assert dominance, and gave an obsessive fangirl enough toys for her closet! I'm really looking forward to showing you what's next.



[h2]ART & MODELING[/h2]
[h3]WTX[/h3]
Having worked on so many… phallic implements over the years, it felt very rewarding that this month I got to build a museum environment to house some of my unholy creations.



[h3]ErinTheSketchy[/h3]
Hi guys!

Here we are again to show you the new things we are making for the upcoming updates. Very cool stuff is in progress, and one is our girl DEMI's proposed leveling system that Billy talked about. I'm very excited that we are now ready to share this WIP UI with you! Hope you enjoy it!



[h3]LoeJigma[/h3]
Hi everyone,
The upgrade system took me by surprise as well, I'm looking forward to how it would affect the game!

[h3]Tibor[/h3]
I continue to work full time on the project. I'm busy with improving usability, adding new UI elements, implementing new modules, fixing issues, and optimizing the code, etc.


See you next month!

Bis bald,
Till Eulenspiegel

Subverse DEV Diary #24

Dear Fans,

Development continues on the next part of the story, as well as the underlying systems needing an overhaul. Testers should have the final Blythe build in early June, and we will make an announcement about the release schedule once testing is complete. Thank you for your patience as our team continues to work hard on the project. We want to deliver a great experience for everyone.


[h2]ANIMATION[/h2]
[h3]Moneyshot[/h3]
From kawaii princess cinematics to girthy double penetration and gaping holes. Also’ talking dog’ people.

I am blessed this month.

I have also been following the latest trends in animation software, UE5 facial capture, and artificial intelligence rigging. It’s a good feeling to see how much the tech is developing!



[h3]Manski[/h3]
Work on the 10 cinematics for Blythe’s story has concluded for me this month. I hope the audience will be moved by the plot’s high stakes and anilingus. As of this Dev Update, my days are busy helping the director with cleanup and lighting/VFX of the remaining Pandora scenes.



[h3]Massimo Decimo Meridio[/h3]
My goal this month was to keep running through the devotion quest scene setups. After completing Killi, it was time for me to move on with the Huntress! Without spoiling anything, the conclusion of her story is probably my favourite cinematic in the game! It has a lot of emotional moments and sweetness; and the environment will also play a huge role. The team did a great job conceptualizing everything. Can’t wait to finish this one up and get it fully animated! Here’s an image of another, more current cinematic that I also worked on.



[h3]Yagskie[/h3]
I’m working on the last of the Kickstarter spacewhale scenes this month. It involves a BJ scene of DEMI with a Mantic. Currently trying to figure out how far his third leg can fit in her throat.



[h3]Mendez[/h3]
I’m working on probably the most expansive sex scenes I’ve been involved in with FOW so far. Pretty excited about these ones I must say. I’ve met with the director and am currently helping him with translating the storyboards into Unreal Engine. It requires a lot of planning before we can start animation, so that we don’t run into any unwelcome surprises down the line. The way they’re ending the stories of the girls is shaping up to be really cool I feel. I really don’t want to spoil any of them so I’ll just say they’re climactic in more ways than one.




[h2]PROGRAMMING[/h2]
[h3]Hungry JJ[/h3]
Hi,

This past week I finished creating some of the new Grid Combat missions. For the most part they are standard combat missions with a unique way of storytelling. While these missions get some initial testing, next on the list is to create the anomalies for the next batch of solar systems that open and then integrate our PANDORA scenes. They’re looking really good.



[h3]Samantha Flowers[/h3]
Hello everyone,

It’s been a very busy month for me, working on many different areas of the game. I have assembled the necessary VO selections for Blythe’s new pandora scenes, assisted Hungry JJ in sound designing for an upcoming space combat boss fight, and polished the upcoming visual novel scenes more. Each patch of the game I try to one up myself. I will eventually need to re-visit older scenes and clean them up to the latest style of visuals to keep things looking consistent, but that will be something to look out for in the 1.0 release!





[h2]ART & MODELING[/h2]
[h3]WTX[/h3]
This month I had quite a blast modelling this set of bespoke cyber sex toys to feature in some of our lewder scenes, including a very special ‘prop’ that might be best kept a secret for now.




[h3]ErinTheSketchy[/h3]
Hi guys!

Between finishing Blythe's content, testing and planning up for what's coming next the month was busy and the next one will be too. However, working on different things such as cinematics, new UI, maps and everything in-between is always a creative delight. I'm looking forward to sharing the results with you!



[h3]LoeLigma[/h3]
亲爱的父老乡亲们,我又来了!离正式发布又近了一个月,本人也是很期待能尽快玩到完全版的subverse。如果你有任何问题或者建议可以在下面留言。



[h3]Tibor[/h3]
The bad news is, to create a great user experience and develop quality contents takes time.

The good news is, it seems we have the ability & resources to implement all our plans, user requests, and potentially even more. I have been working on the tasks that were announced already to make sure the promises are fulfilled. My work is mainly C++ and quite technical. Once the visual elements are integrated we will publish some previews. All together, in my opinion, the project is getting into good shape in terms of content as well as the existence of our software engineering capability. Thank you all for the bottom of my heart for your support and enabling the team to deliver this (hopefully) entertaining game.


See you next month!

Bis bald,
Till Eulenspiegel

Subverse DEV Diary #23

Dear Fans,

We’re hard at work on the next important chapter of the story. Things come to a head as the major players in the galaxy set off on a collision course of jizz-tastic proportions! The next update will feature Blythe heavily, so all you Blythe fanboys better prepare!


[h2]ANIMATION[/h2]
[h3]Moneyshot[/h3]
BIG HUGE MASSIVE HONKING NURTURING BOMBS OF TITS was on my tasklist this month, posing Blythe up for the gallery. Further preparing some more scenes for work by others and then finalizing a couple of important cinematics.



[h3]Manski[/h3]
This month I'm working on further cinematics for the game. Our kinosseurs in the team will show me work by J.J. Abrams, Ridley Scott and other old farts to better guide me through the storyboard process. Then I move on to animation and lighting, getting feedback in-between, so I can deliver rendered files before a deadline.



[h3]Massimo Decimo Meridio[/h3]
All my energies in this month, are being given to posing and setting the timeline for two differents cinematics, Fortune and Blythe Devotion Quests! Both of them will be long and very challenging animations! Can’t wait to directly move into the animation and give all these shots beautiful appeals!



[h3]Yagskie[/h3]
For this Month, I'm working on an prone bone animation scene of Elaisha and Captain where he roughly chokeholds her into submission. It was a spacewhale request. I hope he likes it!



[h3]Mendez[/h3]
I had some vacation time this month and went to Norway and Sweden with some friends and family, so I'm back and fully charged!
Having finished a major round of Pandora animations, I am back to work on cutscenes. The one I'm working on right now has me giggling to myself like an idiot and I look forward to having you all enjoy it as well.




[h2]PROGRAMMING[/h2]
[h3]Hungry JJ[/h3]
Hi,

Lately I have been working on Grid and Space Combat main quest missions related to the next characters storyline. As far as the space combat mission goes, the closest thing I could compare it to in the game is the Kloi Armada Run. Also, I have been incorporating assets for the dialogue sections of the game and eventually a couple of newer characters.



[h3]Samantha Flowers[/h3]
Hello everyone,

This month I’ve been hard at work whipping the visual novel scenes into shape. It’s been quite difficult due to the amount of upcoming group conversations, combined with the limitations of the system! At the very least, Celestina and Erark fans (such as myself) will have something very “fun” to look forward to.




[h2]ART & MODELING[/h2]
[h3]WTX[/h3]
This April I've worked on [REDACTED] which will be the [REDACTED] where you'll [REDACTED] [REDACTED] and hopefully [REDACTED] before you get to [REDACTED]. Hope you'll enjoy it. : )




[h3]ErinTheSketchy[/h3]
Hi guys! Blythe's graphics are ready and now I'm working on some storyboards and still-shots to be used in the storytelling. We are currently planning those and I'm very excited for the moment they will start taking their final form!



[h3]LoeLigma[/h3]
父老乡亲们大家好,我叫LoeJigma。从今开始将由我作为翻译来促进马头社和中文玩家之间的沟通。制作团队现在的首要目标是把游戏完成,汉化预计会在完整版发行之后开始,希望各位可以耐心等待。在此期间我会帮助大家翻译开发日志以及收集玩家反馈。如果你有任何疑问或者建议可以在下面留言。




See you next month!

Bis bald,
Till Eulenspiegel

Subverse DEV Diary #22

Dear Fans,

One more release under our belt and we can finally start seeing the light at the end of the proverbial gamedev tunnel! It comes as no secret that we have Blythe still to come, and our attention is focused solely on ensuring that her story gets the proper treatment. Most of the team is now working on the last parts of the main storyline, after which we will be able to tackle some of the more requested rebalancing and progression issues as we near version 1.0

In the meantime we want to thank you guys for the messages of support provided, your energy and passion means a great deal to the team!


[h2]ANIMATION[/h2]
[h3]Moneyshot[/h3]
This has been a busy month of supporting other members, not just my own.
Creating the final storyboard scenes, sex animations, and rigs to get things started. I also helped on the tail-end of things with some lighting, problem solving and rendering.
This week I am working on the Blythe foreplay scene that should give my physics-skillz a good challenge.



[h3]Manski[/h3]
This week I've been working on cinematics as the Subverse plotline approaches its final chapters. I was asked to set up this cinematic as "bloody", "violent" and "edgy" as possible, so I threw buckets of blood, gore and destruction everywhere. Very therapeutic.



[h3]Massimo Decimo Meridio[/h3]
In March, after giving a final pass to a threesome Pandora scene including our beautiful Sova, Elaisha and the Huntress, I moved directly into Blythe cinematics! After completing a very emotional scene, I am now working on a very sexy cinematic between her and the Captain! It will be a pleasure to work on such an amazing and long challenge!



[h3]Yagskie[/h3]
As of this week, I'm animating a Blythe space whale request from one of the Kickstarter backers.

[h3]Mendez[/h3]
Been fully focused on a TON of new Pandora scenes to help keep the horny flowing for everyone.

As of writing this I also just got started on probably the largest cutscene cinematic I've done for Subverse so far. This part is something I'm super excited about in particular and I'm working hard to make sure it's a banger!




[h2]PROGRAMMING[/h2]
[h3]Hungry JJ[/h3]
Hi,

This past week, post the Huntress launch, we already had our first meeting going over the next character’s storyline and gameplay events. Besides some initial game flow configurations I am actively getting Blythe ready for dinner with the Captain.



[h3]Samantha Flowers[/h3]
Hello everyone,

Full speed ahead towards General Elizabeth Blythe! Can you believe she’ll have over 150 new lines of dialogue!? And that’s only counting -one character- in the main story mission, so you can imagine I have quite a busy schedule ahead of me getting everything installed into the game!

Gina Galore has always been a delight to work with; not only is she quite the chameleon in the vocal booth, but she’s always been a bundle of sunshine and positive energy every time we’ve spoken. I’m honored at the opportunity to collaborate with such a professional, and always have fun getting to edit and integrate her VO. Despite her role in Subverse being so complicated, this starving-for-revenge, rage-filled yet tactical militant, she delivers it in such a way that we sympathize and root for her even if she’s not on our side (yet). Bravo!!


[h2]ART & MODELING[/h2]
[h3]WTX[/h3]
This month, between a couple of VERY spoilery GC maps that I'm pretty sure I can't show, also I got to work on this cool Space Diner to be used in a future cinematic.




[h3]ErinTheSketchy[/h3]
What time is it? Blythe time! Working her graphics now and, although not everything is black and crimson, badass vibes are on their way to all of us. Prepare yourselves




[h3]Tibor[/h3]

The elderly foot soldier of the team reporting to the FOW army. I am here and I keep doing my part to get the game into shape. The game will be a lot better with the devotion quests, revamped progression system and more balanced grid combat. I will post a blog entry in the next 2 weeks with some tangible information. Thanks for your wonderful support, it is very much appreciated!

See you next month!

Bis bald,
Till Eulenspiegel

Version 0.7.0 STORY UPDATE (3/27/23)

New Features

 
NEW WAIFU – HUNTRESS
Face off with the #1 ranked bounty hunter in the galaxy and she just might be persuaded to join your cause - provided you are victorious! 
 
NEW HUNTRESS NSFW SCENES
The Huntress update comes with 22 new Pandora scenes for the sexy cephalopod! She is also available in Gallery mode!
 
NEW MANTICS - FUCKENSTEIN
The big fella is finally here! Research and develop this brutish tank at your own peril!
 
NEW SIDEQUEST
A new sidequest has been added to the game in the form of a catalyst mission for Fuckenstein
 
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
 
Tweaks and Improvements
  • Removed the DEVA skills icon from the characters panel.
  • Requirements for DEVA now display on the DEVA tutorial hint box when playing Grid Combat.
  • Locker room UI now hides unrecruited units name and description.

 
Bug Fixes
  • Fixed issue where text could cover skills descriptions when viewing the details panel from the character selection screen.
  • Fixed issue where Huntress could counterattack infinitely causing a soft lock.
  • Fixed issue where a random point light could be seen near characters on map in Grid Combat.
  • Fixed issue where incorrect icon was visible when visiting the anomaly Traxus in the Griffin System in Navigation.
  • Fixed issue with Space Combat random scenario Deep Space Leviathan where 1 small ship spawned during one of the waves.
  • Fixed issue with Space Combat random scenario Madame Isilda where there was a longer than usual delay before combat started.
  • Fixed visual bug where it was possible to see an equipable Claws when viewing DEMI’s profile in the Locker Room when onboard the Mary Celeste.
  • Fixed issue where Taron’s space helmet audio filter was not present on some lines during Taron’s main quest mission.

 
Known Issues (Does not include all issues)
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters' animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
  • No additional random scenarios will unlock during the Huntress storyline. Additional random scenarios will unlock with the next character's storyline.
  • Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.