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Subverse DEV Diary #17

Hi folks,

Apologies for the later than usual diary, we’ve had a tough summer with several members leaving abruptly, which put us in a rather difficult position to try and recover lost ground. These things are part and parcel of working with a software team and a project of this nature. The good news is that with production of the next chapter now in full swing again, we are working towards the game's completion as planned, and now it is time to share everyone’s hard work with you all.

[h2]ANIMATION[/h2]
[h3]Moneyshot[/h3]
It’s difficult to talk about what I’ve been working on this past month as most of it contains spoilers..!
But there’s been a lot of lip syncing, fleshlights, semen. Learning a new skill as well.

I grow as a defiler.



[h3]Manski[/h3]
This week I'm working on dating animations for the next waifu. Dating isn't really her forte so expect a lot of awkward glances and fidgeting.



[h3]Massimo Decimo Meridio[/h3]
After working on various sex scenes for the past couple of months, I have been assigned to some really entertaining Grid Combat animations featuring a unit known as the Requital Commando!
I'm enjoying it so much!!
We also have a new upcoming girl that will melt down your eyes, but, no spoilers :P



[h3]Yagskie[/h3]
FOWers!
For this month, I'm almost done animating an important recruitment scene, giving our mystery girl a taste of the FOW treatment! I’ve been asked to make this one especially rough, which is my speciality!

[h3]Mendez[/h3]
I've been spending these days working on a variety of things like more lip-syncing, scenebuilding, and of course some of the dirty stuff that makes up Pandora.
Most of all though I've been busy blocking and animating a few cutscenes for the next couple of updates.
My favorite part of the work I've been doing lately is to get the different cutscenes to hit the right emotional chords in each scene. It's just a lot of fun seeing these types of things come together. Can't wait for you all to see it in game.



[h3]Brunka[/h3]
I've been hopping from one task to another lately, whether it's for a cinematic, a pandora scene, or spraying cum everywhere. All that I can say to you coomer that is reading this, is to prepare to see some badass waifus in the upcoming update.



[h2]PROGRAMMING[/h2]
[h3]Hungry JJ[/h3]
Hello,

Recently I have been working on the next space combat main quest mission and the new co-pilot’s attack. The mission will take place in an underground facility with some light stealth gameplay and a mini boss fight. In addition to this, I have been integrating the next set of devotion trophies and icons for the new characters throughout the game.



[h3]Samantha Flowers[/h3]
Hello everyone, it's been awhile! Happy to report I have been hard at work on the soundscape of this block's cinematics, which sadly I can't go into detail due to spoilers, but I've been enjoying the variety, jumping between open blustery landscapes, and the many busy, bustling interiors.

Of course, not to be overlooked are the upcoming visual novel scenes. With the Mary Celeste crew becoming so large, it has been quite a challenge to set up and fit so many bodies with extremely varied shapes and sizes within the boundaries of our frame.





[h2]ART & MODELING[/h2]
[h3]WTX[/h3]
This month I got to work on a few more cool sci-fi environments and backgrounds, including this high-tec 'vault' which will be part of one of the upcoming story beats. Can't yet say what will be housed within it, but it's something to do with butts. ;^)



[h3]Portsman[/h3]
We worked on getting some additional skins working, such as ones with different hair colors. I also worked on a tan lines feature for the nude meshes.

[h3]ErinTheSketchy[/h3]
Now that all the essential graphics for the upcoming block are ready, I'm working on the new UI screens that will come along with the future gameplay improvements! There are a lot of things coming up and it's a challenge to avoid spoilers, so for now I want to share with you a sneak peek from the concepting process of the updated victory screen.





[h3]Bangkok ( ͡° ͜ʖ ͡°)[/h3]
Till the half-point of this block, I've designed:
- Two wacky new mantics.
- The Requital units' ability kits that aim to bring a rather tricky set of encounters.
- A challenging 1v1 Grid Combat boss fight between two of my favorite Waifus.
- Three of the seven Waifu Devotion Quests that you guys can soon play once you've progressed a fair bit on their redesigned devotion meters.

Also, all Waifu Grid and Space Combat ability kits are ready for implementation, so hang in there!:)



[h3]Fowchan[/h3]
Hello everyone, Fowchan here!
I have a few updates for community based shenanigans!

First of all, I am currently working on getting the Fowcade back up and running! Various servers for various fun for community games!
We are also looking into doing community game nights!

Second, we are currently looking into using Discords new forum system to help break some channels down further, allowing greater control of where you post your smut.

Third, we are aiming to bring a regular schedule for our v-babes! I can't share much more information then that for the moment being, but be sure to keep an eye out for more updates on our standard channels!

我们的中国客户,我们尽快会发布一个更新。谢谢您的耐心等待。

[h3]Tibor[/h3]
Following a very long sick leave due to Covid and post-Covid problems the doctors gave me a green light, and I will be back on the 30th September to help the programming team. Please check out my latest blog entry at Tibor's Blog if you are interested in more team related, personal and technical information. Thanks very much for your support!

See you next month!

Bis bald,
Till Eulenspiegel

Subverse DEV Diary #16 Q&A Edition

Hi folks,

Here is our latest update with a Q&A format featuring some of your most popular questions. Hopefully it will be an interesting read!

A message for our Chinese community:
大家好,我的小可爱们!

我想谈谈对众人为中文翻译的担忧。
我们正在拼命工作着把游戏完成。您们永远在我们的心中。
我们游戏工作室里的人都很感谢您们这一段时间的耐心,我们还希望能给您们最好玩的游戏经验。
我们的中国关注者对我们非常重要,而且我们很感谢您们在这发展时期继续支持着我们。

尽管如此,我们因不跟我们最大的粉丝群之一沟通而表示道歉,我们希望您们能原谅我们。

此时此刻,我们在寻找一个自愿汉英的翻译者帮我们发布公告之类的贴子。我们更情愿一个会说英语的中国人。

若觉得您认为您能协助我们,请给 [email protected] 发个电子邮件。
有客户服务工作经验者尤佳考虑。

Thank you
谢谢您们的主意,
此致敬礼



Q. How do you come up with the names of the characters?

A. These were decided very early on, even before the script as you know it had been conceived. It’s a combination of personal experiences, mixing and matching famous names/characters or simply just finding a cool name and putting a bit of a twist on it! A lot of what inspires us or amuses us personally, goes into Subverse’s thick plot load, and the names are no exception.

Q. Who’s the next waifu?

A. No spoilers just yet, but to be fair there’s not many candidates left to choose from!

Q. Are there any planned orgy scenes with the waifus?

A. In order to have the realtime scenes run smoothly, we have to adhere to some technical limitations of the engine. Through research, we’ve found that keeping the scenes to 3-4 waifus maximum is the most optimal course of action.



Q. Do you plan on adding a wider array of environments for the pandora scenes?

A. It’s low on our list of priorities at the moment as we are working hard on making sure the story and the existing scenes look as good as possible. Once we have delivered the main course, we can always go back and look at whether or not this is possible.

Q. What is the process of creating a manticore? What inspires designs? Does one person finalize designs, or is it a group effort?

A. We are inspired by interesting concept arts of creatures, that’s usually the starting point. After that, the modellers talk with the director and they try to come up with a 3D sculpt. The cocks for the mantics were very much a group effort, since we had to go through a lot of concepts and put it to a vote. The female members of the devteam were especially vocal during these challenging deliberations! We hope to share more about this very unique process in a future showcase!

Q. Will our boy Dallick get any ass at somepoint?

A. Poor Dallick, the best he can hope for is someone to sit on his face. His best days are behind him and he can’t really compete with the Captain

Q. Can Taron purr?!

A. Pet her gently and find out!



Q. Do we get to see Demi's nipples?

A. For the low low price of 4,999,999 spacebux you too can purchase the nipple addon for your commbott! Call now!

Q. Is mantic evolution still going to happen?

A. It’s low on the priority list right now

Q. Will we ever be able to replay missions?

A. As discussed in a previous dev diary it takes an insane amount of effort to make every story mission replayable. Right now our focus is on finishing the main story and this would divert resources away from that.

Q. Are you planning on expanding the breadth of tactics in Grid Combat and if so, how?

A. The answer is a resounding “yes” and there are a few ways with which we are attempting to do so. First and foremost, you must understand that we are not seeking to create a hardcore grid combat system, but rather something more simple to pick up and learn. As such, we are prototyping the following ideas;

1. Slightly elevating the complexity of the grid space within each fight, for instance introducing destructible AoE hazards, or a pseudo cover mechanic.

2. Adding equippable and consumable items to our Waifus in the hopes of increasing the options within the playstyle space.

3. Especially for the last four (4) Waifus, the designs have been thought out with utmost care to ensure that their kits bring unique flavors to Grid Combat playstyles.

4. The same goes for the latest Mantics.

5. If we have time at the end of 1.0 we would like to go back and give the older waifu kits a spit and polish as well.



Q. Will you implement any designs that increase replayability in Space Combat?

A. We are aware of the repetition space combat brings to the overarching experience. However, the progression system is not in place yet so it is magnifying the problems of repetition. Once the progression system is live we are actually thinking of a big addition that you will most definitely enjoy. Thank you for your patience!

Q. What is the design philosophy behind the Devotion Quests?

A. Above all, each Devotion Quest must be emotionally impactful, as story-wise the Devotion Quest is the final chapter of a Waifu’s story, the climactic arc of her personal journey. Due to this, we want each boss you’ll encounter during these special missions to be truly different and memorable. Each quest is tailored specifically for the waifu so a tremendous amount of work is going into them.

Q. Will we see more of the Drinking Minigame introduced with Sova's patch?

A. Yes, we are planning to have more of this in the future, with a few competitive tweaks as an extra bonus!

Q. Will there be any more minigames?

A. We'd really love to. We will need to complete the main story before we can give a definitive answer to that.



Q. Are you going to allow for in-depth scene interactivity in Pandora?

A. For everything we do we need to consider the manpower limitations and engine limitations that come with developing something of this scope. We put a lot of effort to into the Taron scene but based on the increasing scope and additional resources required we won't be pursuing any advanced interactivity for now.

Q. Why the 5 Factions in Prodigium? Were these chosen specifically for a reason?

A. We wanted the factions you encounter to be both politically important to Prodigium, as well as integral parts of the story. The Dreadfleet are a common nuisance across the galaxy, and they tied in to Killi’s storyline. Plus space pirates are just awesome, so they had to be one. The Kloi terrify even the Imperium so we wanted to showcase their military for this reason. The Imperium had to be a faction as well since they are the “big bads” of the plot and it wouldn’t make sense to never fight them. The Requital are tied in with Blythe and also a major power player in Prodigium. And of course the Fuccbotts, who admittedly have not had their time to shine yet but soon will.

Q. Can you tell us anything about how the Requital plays in grid combat?

A: For the Requital, we approached it slightly differently, with them introducing a vast array of specializations to the playfield and working tactically, in unison, as a kill-team. Do not underestimate them! They might come in low numbers, but their combined abilities can decimate the field.



Q. What is the creative process behind your boss fights?

A. First and foremost, it is all about invoking a certain sense of emotion, such as claustrophobia or sheer fear. It is also a chance for us to show you the different locations within Prodigium and the dangers they are littered with. Creatively playing around with established mechanics and introducing small, newer ones is also something that motivates us. Honestly, our systems and mechanics library have been built in such a way that they can be mixed and matched with a rather beautiful potential. We look forward to maximizing the potential with each and every update. And of course we are also huge fans of pop culture themes, so if we are given the chance to do Fifth Element memes, we will!

Q. How does the team feel working in an explicit project such as Subverse? How's the culture?

A. Culturally the core team responsible for animation and creative direction has been working together from StudioFow days. While we have added new personalities and talent to the team to allow us to deliver Subverse, we kept our healthy attitude for making sure we always deliver for the fans.
Explicit content means that we have to take a different approach to some business processes, like recruitment and marketing as conventional means and channels are frequently not open to engagement with an adult themed title. This means we rely heavily on the goodwill of the fanbase and the StudioFow fans who continue to support our creations. One example of the curious ways things can be dramatic, was our US trademark application which triggered a storm with US online commentator Tim Pool! Subverse is now trademarked in the US, our biggest market.

Q. Why revamp the progression system?

A. We feel that something more streamlined will not only birth a far more rewarding experience but also allow players to embrace their preferred playstyle (Waifu). Furthermore, it will also allow the team to work more efficiently on the progression system.

Q. Will the DEVA form offer more?

A. We are looking into expanding the powerplay playstyle the DEVA form offers, whilst remaining within scope, of course.

Q. What’s the vision regarding an in-game shop?

A. We do want to put it in, it’s just a question of when. The entire endeavour is not particularly challenging from a technical standpoint, but we need to make sure that the value to effect ratio is well thought out.

Q. Will Mary Celeste join the space fight?

A. We really want to, however, if this magnificent beast is to join the fray, it would require a lot of extra work! And right now we have to put all our manpower into improving the sex and finishing the main story.

Q. Will the game go on sale during Early Access?

A. We are looking into the possibility of a sale at some point before Early Access ends!

Q. There seems to be more reports of Game crashes, should players worry about this?

A. As the game is developed and more content is added we are making more time and investment to ensure a stable codebase and that our internal testing is thorough before new updates. There are some instances which could be the cause of crashes for players even if the published build is fully reliable.
  • Players who have implemented mods on the game will potentially need to wait for their mod update from wherever they got it. Subverse is not officially supplying mods during early access.
  • file saves or pirated file saves can equally cause crashes in the software.
  • limitations of the players PC, which could be due to many different scenarios outside of the scope of the team.


What we are committed to is continually improve and maintain the codebase for Subverse so that it will be as reliable as possible through early access and to full release. We appreciate hearing details on bugs and issues which is certainly one of the benefits of Early Access players, which we are grateful for.

Bis bald,
Till Eulenspiegel

Version 0.5.0 STORY UPDATE (7/25/22)

New Features



https://youtu.be/bSchW1voKOQ


CONCLUSION OF THE SOVA ARC
Sova’s recruitment storyline comes to a conclusion on planet Teatakanya, as you partake in one winner-takes-all championship bout in the Teelee Fighting Championship.


NEW SOVA NSFW SCENES
New scenes have been added in Pandora for Sova containing a wide variety of fetishes, alongside a new foreplay video sequence that will play automatically as you progress through the story.


NEW NEBULA – YETI
All of the Yeti nebula is now accessible for exploration. We will be updating the planets and progression system in a later patch so please treat most of these as placeholders for now.


NEW UI ADDITIONS
More of the UI has been overhauled including a complete revamp of the Gallery UI, with interactive preview materials.


NEW EQUIPPABLES SYSTEM
We are trialing an equippable system for grid combat, which will hopefully add some flexibility when deploying waifus. Please let us know what you think and how we should improve upon it!


DEVA MODE FOR REST OF CREW
DEVA form should be unlocked for all previous waifus now (provided they reach level 20) along with some balance changes to the system.


NEW MANTICS - PERVEDILLO & LAMARSE
Two additional mantics have been added for players to discover and recruit to the team.


MORE MUSIC TRACKS
A few new songs have been added to Grid Combat gameplay.


Tweaks
  • Improvements to the lip flap system during dialogue sequences.
  • Updated Sova’s idle animation in the Locker Room onboard the Mary Celeste.
  • Added 3 new poses to the Gallery. Ela “Kloi Please”, Taron “Rawr” and Taron “Furball”.
  • Added explanation of Clear Input Cache under Settings/Controls tab. Primarily required between updates if there are issues with key-bindings.
  • Added character level visibility on the character selection screen during Grid/Space Combat.
  • Reduced the amount of asteroids in Huntress Fight 2 second phase.
  • Added wave data to random scenarios in Space Combat.
  • Added warning that player will embark on a long quest when starting a new waifu storyline. This currently is only applicable for Elaisha, Taron and Sova quest.
  • Added completion percentage counters to galaxy, nebulae and systems in Navigation. Note: This is a WIP and there are currently some inconsistencies with how they update. Some known areas are Doochi-Kabana, Tychedemus and systems where there are unknown missions or sidequest that have multiple encounters where the mission is unknown until the required one is completed.
  • Replaced previous controls prompt with help box in Navigation.
  • Sex scenes that take place during dialogue story sequences no longer play the idle pose before the sex scene. New sequence is foreplay cinematic then sex scene. Idle scene will display as before when replaying.
  • Redesigned gift icons for Fashionable Boots and Illegal Narcotics.
  • Added Socialite status effect/icon “Bitch Please”.
  • Texture memory optimization pass.



Bug Fixes
  • Fixed issue where exclamation marker was still visible after completing one section of a quest that spans more than one anomaly in Navigation.
  • Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the Scoundrel faction.
  • Fixed issue with Tibold’s ship in Grid Combat where there were broken active tiles.
  • Fixed issue where there was invisible blocking from lancer attacks.
  • Fixed issue where New Mantic tag missing for Equicox & Rekall when onboard the Mary Celeste.
  • Fixed some cinematics where no subtitles were rendering or displayed inconsistent text.
  • Fixed issue if character is talking while exiting the gifting screen, the voice can still be heard.
  • Fixed several issues with clipping on some PANDORA scenes.
  • Fixed several issues with lighting on some PANDORA scenes.
  • Fixed several issues with animations on some PANDORA scenes.
  • Fixed several issues with texture & post processing on some PANDORA scenes.
  • Fixed several issues with focus and framing on some PANDORA scenes.
  • Fixed several reported physics issues during dialogue sequences.
  • Fixed several inconsistencies with the text during dialogue sequences.



Known Issues (Does not include all issues)
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.



Notes
  • Sova’s quest will resume the next time the navigation button is clicked. In the full release there won’t be a break to explore navigation.
  • Optimizations have been made that should help with low texture resolution during dialogue sequences. Please let us know if you have seen an improvement.
  • Currently equipables are associated with the completion of random scenario missions and waifu levels. If you have completed a mission that would have dropped an equipable, it will display in the locker room. Note: Once an equipable is acquired a short tutorial will play when you return to the Mary Celeste on how to equip them.

Subverse DEV Diary #15

Hi folks,

We will be releasing Part Two of the Sova update on July 25th on Steam, with GOG following shortly after. The update will conclude the Sova chapter and make her a fully fledged waifu onboard the Mary Celeste. The rest of Yeti nebula will unlock, as will 20+ new Pandora scenes, two new bosses, 10 new cinematics and a Gallery overhaul!

[h2]ANIMATION[/h2]
[h3]Moneyshot[/h3]
I have spent most of the month working on cinematics but primarily doing lipsyncing passes on Sova’s Pandora scenes. The screams still echo within my brain cavity.

Gladly I got to end the horror by posing some sweet and silent gallery poses.



[h3]Manski[/h3]
I worked on the dating animations for Sova. She's a very energetic character, dripping with sarcasm and booze, so I tried to match that aspect with the body movement in her animations.




[h3]Massimo Decimo Meridio[/h3]
In the past month Sova was in my sights! Extremely happy with her, especially in the cinematic where she smashes some poor guy’s head like a melon!

I'm also super happy to be working with my second favourite character in Subverse coming up after Sova!
How hot she is daaaaaham! Can you guess who it is?
I've already made 2 animations for her! So enjoyable giving her a personalized animation!
Can't wait to see the final result!!




[h3]Yagskie[/h3]
I've been assigned some top secret content that I can’t talk about!

Hint: It involves dicks going into butts



[h3]Mendez[/h3]
I'm going full steam with content for characters in the 0.6 update after Sova!

I've been helping out a little with finding any issues with character models and been posing up a few ideas for sex scenes in the process. So far I'm quite happy with how they're turning out, so I hope you'll all enjoy them as well when they get released!



[h3]Brunka[/h3]
I've been rubbing a lot of stuff lately, mainly pussies. Still waiting for a genie to pop out.



[h2]PROGRAMMING[/h2]
[h3]Hungry JJ[/h3]

Hello,

After finishing setting up the flow of the game for the second part of Sova’s release, I began working on the second big space combat mission of Sova’s storyline. This mission will call back to the Keisterstation mission, and require the Captain and Sova to defend a very important entity. Other than that, I have been fixing some small bugs here and there from last release and assisting getting Sova ready for the Gallery.



[h3]Prof. Bang Dev[/h3]
I'm prototyping a technology for changing the character's in-game looks, and also working on the cinematic visuals.

For an upcoming cinematic scene I have to update and advance with the aura effect I made for Celestina (and Deva). This effect is basically using the original character's mesh surface 32 times, tessellated and using a transparent surface, each layer offset just a little bit further from the original mesh and using a bunch of VFX trickery to make it look like a moving flame aura.
It's a very resource demanding effect, so it's perfect for these cinematics which are pre-rendered.



[h3]Mrs. Mankrik[/h3]
After finishing up the lip flaps for the dialogues and relighting some of the scenes with DC, I crammed all of the new PANDORA scenes into the game, along with the Gallery poses, and now I'm working on getting Sova's gifting animations in. We will continue to relight and improve the dialogue system as production progresses



[h3]Timmeh[/h3]
Some of you may have noticed the new Mary Celeste UI changes. I've been spending some time improving them even more, letting players see if areas have new interactions before going into those areas of the ship.

There's also two new mantics coming in the July 25th update, Lamarse and Pervedillo.

Discussions on how to overhaul grid combat with HentaiKouhai and Bangkok took place. Equippable waifu items - a small part of the overhaul - will arrive with the intent on expanding these items in later releases accompanied by other parts of the overhaul.



[h3]HentaiKouhai[/h3]
After the release of the previous content patch, I've been working closely with Timmeh and Bangkok to implement Sova's long-awaited match in the TFC! Alongside this, we've started the discussions and the accompanying implementations for a very much-needed revisit to grid combat. Some elements of the planned revamp to grid combat have made it to Sova's TFC match and we hope that these building blocks that we will fully flesh out in the upcoming updates can make grid combat a bit more enjoyable in the future.



[h3]Samantha Flowers[/h3]
This month I've been working on setting up the sound design for Sova's juicy new Pandora animations, as well as the main story's cinematics. Let's just say one of them required a LOT of VO...like, a LOT a lot.



[h2]ART & MODELING[/h2]
[h3]WTX[/h3]
My work this month was solely focused on overhauling the Grid Combat maps. Prof. Bang and I worked together on bringing the maps that were given a detail pass by our Art Director (plus a few new original maps) into the game, and make sure they look good and run smooth as Sova's bottom.



[h3]Portsman[/h3]
We spent some time deciding what Sova would wear for her royal "duties". DC wanted an Ayane inspired butterfly ribbon on the back (of course) so we integrated that along with a healthy dose of Jasmine inspired baggy trousers.



[h3]ErinTheSketchy[/h3]
And, guess what, new UI! This time I've made a cosmetic and functional attack on Gallery. It's now easier to preview and navigate, scroll-free, and nothing stands between you and your waifu -- especially text! Special credit to Prof.Bang and HungryJJ for their work on the filter and background half-screen preview.



[h3]Bangkok ( ͡° ͜ʖ ͡°)[/h3]
It is no secret that while the base design of Grid Combat has established a sturdy foundation, these sequences need embellishment. The entire system is going through thorough revision cycles as we return some of its elements to the drawing board to update the experience. For this upcoming July 25th update, I’ve been working on delivering a small list of buffing equipables for each Waifu with the end goal of driving forth the players’ need for Grid Combat playstyles.

The progression system within Subverse is getting a massive revamp, as the current dual-meter method is less than rewarding and, quite frankly, bland. We want to give you substantial incentives while grinding through the levels and earning your chosen Waifu’s affection. The design of this new, singular meter, filled with motivating rewards, has taken most of my time during the past month, and I can’t wait for you to receive it.



[h3]Tibor[/h3]
Out of work, recovering from COVID, Post-COVID health issues. Hope to be back this week and contributing as much as possible to make the game better .

See you next month!

Bis bald,
Till Eulenspiegel

Version 0.4.5 STORY UPDATE (5/30/22)

New Features


[previewyoutube][/previewyoutube]


NEW FOREPLAY RECRUITMENT SCENES
Foreplay cinematics have been added to precede each waifu’s recruitment scenes. DEMI, Lily, Ela, Killi, and Taron all received cinematics.


NEW LIP FLAP SYSTEM
During dialogue scenes, all characters’ mouths now move if they are talking. Some characters are still a work in progress and may not move perfectly in line with the dialogue.


NEW STORYLINE – GRAND CHAMPION 
Meet Princess Sovalin Maliana and get started on her journey towards becoming Prodigium’s greatest cage-fighter. 


NEW NEBULA – YETI
5 Systems will be available to explore in this story update, all located in the brand new Yeti nebula.


NEW UI
The Quest Log UI has received an update that provides additional filtering. You will be prompted with a very brief tutorial when opening the Quest Log for the first time from the Bridge onboard the Mary Celeste.


The Mary Celeste UI also received an update. When hovering the room buttons, an icon representing each activity in the room will be displayed for more player feedback.


NEW SUBTITLES FOR CINEMATICS
Subtitles are now available when watching cinematics in game. You can toggle this option on or off from the Settings menu under the Gameplay tab.


NEW MINIGAME
During Sova’s story, we’ve added a new WIP minigame. This is an experimental rhythm-based experience. 


NEW MANTIC - REKALL
We’ve added a new support melee mantic for players to discover and recruit to the team.


Tweaks
  • Main story missions and side-quest missions are no longer replayable from the replayable mission screen, only random scenarios can be replayed.
  • Added new status effect icons in Grid Combat.
  • Added status effect icons to the details panel in Grid Combat.
  • Updated Kloi Warden portrait icon in Grid Combat.
  • Added new portrait icons during the character selection screen and speech bubble prompts during Space Combat gameplay.
  • Added more variants to Taron’s special attack VO line in Space Combat.
  • Removed the news desk from the news studio during dialogue sections.
  • Removed scroll-box slider on speech bubbles and increased space to fit text.
  • Nudged Speech Bubble prompt over in Navigation to provide more room for anomaly text to be read when interacting with an event.
  • Added new activity icons to UI while onboard the Mary Celeste. 
  • Optimizations to several grid combat maps
  • Overhauled several Grid Combat maps visually 



Bug Fixes
  • Fixed issue where enemies sometimes faced the wall in Azzorion’s fight in Grid Combat.
  • Fixed issue where Azzorion looked the wrong way during attacks in Grid Combat
  • Fixed issue with Azzorion’s icon changing to a mine when dropping a mine in Grid Combat.
  • Fixed issue where DEVA transformation SFX was not associated with SFX volume channel.
  • Fixed inconsistency with Jawz ultimate heal ability not applying to all targets in Grid Combat.
  • Fixed issue where Napholeon & Producer shield caused units inside to appear as silhouettes in Grid Combat.
  • Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the imperium faction.
  • Fixed clipping issue with Killi and Taron PANDORA scene.
  • Fixed issue where Taron’s thong on the trophy wall was casting shadow incorrectly.
  • Fixed issue with Captains texture causing the star tattoo on his back to not render correctly.
  • Fixed several typos reported.
  • Fixed weightpaint-related issues in some of Elaisha’s Dialogue Scene idles.



Known Issues (Does not include all issues)
  • Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Animation clipping on several older Pandora scenes. These will be fixed in 0.5. 
  • Killi’s tailband is still missing, it will be fixed properly in 0.5



Notes

Sova will not be available to gift items in the Bar in this release, this will be added during the second update (0.5) of Sova’s chapter, along with her Gallery, Foreplay, and Pandora scenes.