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Ultimate Zombie Defense News

New Map: The Bridge

Welcome the new map: The Bridge!

"MANY TRIED TO FLEE THE CITY WHEN THE GOVERNMENT WENT TO SHIT - BUT IT WAS TOO DAMN LATE. THE ONLY WAY IN AND OUT OF THE CITY IS BY THE BRIDGE ... AND NOT EVERYONE MADE IT OUT."

Zombies will swarm in both sides of the bridge, giving you fewer places to run to, so you may want to set up a strong defensive line and hold your ground!

In other news:

- Fixed zombies getting stuck in some of the city map spawn locations
- Automatic sentry health has received a 25% health buff
- Fixed a bug with Land mines where they did no damage or appear to explode

Have fun!

Patch notes 0.9.5

In this weeks patch:

- Flamethrower damage buff
- The collider has been removed from flood lights, so you may not shoot through them
- Multiple multiplayer performance increases
- Score tab now updates correctly, showing number of kills per player etc.
- Remove glitched zombies from build phase if any manage to bug into it
- Remove random blood splats on ground when game starts
- Player name, cash & mini-map icon colour will be unique per player

FYI
Bridge map almost ready to release

Patch notes 0.9.4

- Fixed a bug causing an error when a player left during multiplayer
- Permissions now work on the host menu where you can change the game between public & private
- Game will now start automatically (after a short countdown) once all players ready up in the lobby
- You will now be able to cycle between all the players whilst spectating by pressing the mouse 1 button
- You may now join a multiplayer game from the server browser by double clicking
- Player's mini-map icons are now colour-coded to their name/score
- Fixed a bug where zombies would not scan on the mini-map if they are too far out of range
- Fixed a bug in the shop where a confirmation screen could persist when a zombie wave starts

Patch notes 0.9.1

A few more fixes in the latest version:

- Fixed a crashing issue that had previously affected a number of players
- Fixed a bug where bosses would stand still
- Fixed an issue where some garden fences wouldn't spawn in on the city map
- Added an invite players option in the lobby
- The '+' invite buttons now work in the lobby
- Added a permissions option to the host game screen to toggle between public and private games

Patch notes 0.9.0

The recent release of the multiplayer beta came with it a bunch of issues that a lot of you have been helping identify on our discord server, so thanks for that!

Here's what we've added in this update:

- In-game chat. Simply press 'T' or 'Y' to open the chat interface.
- Fixed a bug where boss zombies could appear under the map.
- Player has joined/left the lobby message in chat box
- Fixed the double stacked buildings bug
- Fixed a bug where the screaming zombie's shaking effect would also affect other players
- Fixed a repair bug where sometimes a building would appear to need fixed when it was full health
- Kill count on the score tab is now fixed and will record each player's performance
- Player names have been added next to their health bar
- Increased zombie health for each additional player in your party
- Fixed a bug where the garden fences would not spawn in
- Fixed a bug where the host's character model would apply for everyone
- Implemented steam invites
- Added an invitation UI pop-up where you can notify/get notified to join a game
- Some minor performance increases
- Other various fixes

We'll continue improving the performance of the game during multiplayer sessions & push out updates at any given opportunity.