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Ultimate Zombie Defense News

MULTIPLAYER beta

Multiplayer has arrived!

At long last you will be able to join other players in laying waste to the undead!

We have opened the host game & browse server options from the main menu. For the moment, joining a game currently in progress is disabled, so you'll have to be in the team from the starting lobby. We'll be working to enable that alongside fixing the remaining issues with multiplayer and continue to refine the experience.

So here we are:

- Multiplayer servers open (beta)
- Music library updated with 12 more awesome tracks
- Draw distance graphics setting is now available
- Fixed a shadows issue (illusion of floating characters)

We'll be pushing an update out in the next few days that will enable text chat in-game to help teams communicate better.

Look forward to playing with you all!

Patch notes 0.8.0

This week we have been progressing with multiplayer and started design on an additional map.

We have had several issues pop-up on our radar we have fixed in the meantime:

- Electric grids are now dragable when placing
- Laser clipping bug fixed.
- Barbed wire sound bug fixed.
- Weapon reload issue fixed where shotguns/grenade launcher weapons were causing a non-reload related issue

Electric Grid Fix

Thanks to all on discord who pointed out the issue.

Electric fences should now work as expected.

Patch notes 0.7.5

This week, we have added some satisfying destruction feedback to the game.

Your defences will now crumble to pieces once destroyed, instead of just disappear:



Sentries are now more efficient, and will attack the next closest enemy, making them much more powerful than before.

Other than that we've balanced the electric grid, by decreasing the amount of time it will stay active, as well as fix a few minor bugs.

Multiplayer is still on track for the end of the month, will let you all know more nearer the time!

Patch notes 0.7.0

Multiplayer servers are coming at the end of the month!

In the mean time, here's some new & improved stuff:

- Death state improvements
- Smoothly rotate buildings in build mode
- Only the corners of your screen will flash now when taking damage
- Buildings you can't afford will be greyed out
- Shop background window fix
- Ammo box health buff
- Flood lights are now slightly taller, meaning more of the light escapes when placed in front of common defences