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RPG Developer Bakin News

“Basicset” Update Announcement

[p]BasicSet is a core asset collection that is automatically included when you select “Normal” during new project creation in RPG Developer Bakin.[/p][p]It contains essential resources such as character models, background objects, textures, and motions — everything you need to jump right into game development. BasicSet serves as a foundational part of Bakin.[/p][p]The new “Basicset” has been automatically updated and applied through the update process, so no manual update work is required.[/p][p][/p][h3]\[Update Details][/h3][p]- Texture format changed from BMP to PNG[/p][p]File sizes are now smaller, making loading and asset management more efficient.[/p][p]- Refinement and addition of some models[/p][p]Designs and quality have been updated, and new models have been added.[/p][p]- Reorganized folder structure within Bakin[/p][p]Makes it easier to search and manage assets.[/p][p]- Updated motion names[/p][p]Names have been standardized for better clarity.[/p][p][/p][h3]\[Important Notes for Use][/h3][p]When importing into an existing project, please be sure to use “Add with Another ID.”[/p][p]If you wish to use the previous version of BasicSet, the free DLC “Previous BasicSet” is available.[/p][p][/p]

Dev Blog Vol. 2: “I started making games—and I’m already winning” Now Live

[h2]After Prototypes and Learning – The Sample Game Is Now Set![/h2]



KEDOUIN, the creator behind the popular horror game Corpse Party, is currently developing a new sample game using Bakin. The journey is documented in the second blog entry of "Made with RPG Developer Bakin", titled “I started making games—and I’m already winning,” which is now available.

In this entry, KEDOUIN shares the mini-games created during the learning phase and reveals how those experiences shaped the concept for the sample game now in production.
Get an inside look at the moment a professional creator takes his first real step into full-scale development.


[h3]Made with RPG Developer Bakin [/h3]
— Part 2: I started making games—and I’m already winning
URL: https://rpgbakin.com/blog/made-with-bakin/15985

Official Release Set for August 28, 2025! Free Trial Also Coming the Same Day!

To coincide with the official launch of Bakin on August 28, 2025, we’re pleased to announce that a free trial version of Bakin will also be made available.

The trial version is designed to give users a hands-on experience with the tool, allowing you to try out its core features with ease. Please note, however, that some advanced functions are not available in the trial version.

Additionally, any game data created in the trial version can be carried over to the official release version if you choose to purchase it, allowing you to continue development without interruption.

[h3] RPG Developer Bakin Trial Version Overview[/h3]
  • Name:RPG Developer Bakin Demo
  • Release Date: August 28, 2025 (Thursday)
  • Distribution Store: Steam
  • Price: Free


[h3]Main Differences Between the Full Version and Trial Version[/h3]
Differences in Specifications
Full Version
Trial Version
Trial Version Specifications
Creating Game Data for Publishing
Yes
No
You cannot export the created game to an automatically executable file.
Map Creation
Yes
Partial
You can create up to five maps per game. Each map can be up to 625 grids in size.
Adding Assets
Yes
Partial
There are no restrictions on adding your own assets (2D/3D/music), but you cannot add assets from paid/free DLC provided by our company.
Plugin Usage
Yes
No
Plugins cannot be used.
Usage Period
Unlimited
30 days
You won’t be able to launch it after 30 days from first use.

Note: Further details will be announced later via Steam News and other sources.

3 new DLCs available! 10% off with launch discount (until Sep. 11, 10 AM PDT)

[h3]We released three new DLC packs today, August 28, 2025.[/h3][p]The plugin "Crafting System" introduces a crafting feature that allows players to create items from materials. The localization support plugin "Localization Toolkit" helps make games developed with Bakin multilingual. Also available is the 3D model pack "Modular Fence", featuring versatile fence assets suitable for a wide range of scenes. Also, 10% off launch discount until September 11, 2025, at 10am PDT! Don't miss this opportunity! [/p][p][/p][p]Note:[/p][p]Updated August 29, 2025: We updated the feature description for the "Localization Toolkit" because some parts were unclear.[/p][p][/p][h3]Overview of DLC Released on August 28, 2025[/h3][p]
RPG Developer Bakin Crafting System

[dynamiclink][/dynamiclink]Crafting System is a plugin that makes it easy to implement a crafting feature where players can create items from materials.
With an intuitive GUI, you can freely configure a wide range of elements, including:
Automatically generated unique item IDs, Material combinations, Custom categories, Item pricing, Required crafting level, Events triggered after crafting
The crafting interface clearly displays the following information:
Item icon, Description, Stats, Resistances, Recovery effects, Required materials
The default layout is fully customizable to suit your game's needs.
In addition, a built-in glossary system allows you to localize the tool for multiple languages.


RPG Developer Bakin Localization Toolkit

[dynamiclink][/dynamiclink]Bring Your Game to the World — Simple Localization for Multi-Language Support!
Localization Toolkit is a powerful plugin for RPG Developer Bakin that enables you to localize your games for multiple languages. It’s the essential tool to share your creations with players around the globe.

Key Features
[/p]
  • [p] Easy Setup in the Editor
    Assign in-game text (dialogue, UI) and resources (images, 3D models, audio, etc.) for each language directly in the editor.
    [/p]
  • [p]Switch Languages Anytime
    Players can change the language from the main menu or even during gameplay with a single click.
    (Updated August 29, 2025) [/p]
  • [p] Test Localization Directly in the Bakin Editor[/p][p] You can preview the language and resource changes set in Localization Toolkit by using the “Test Play with Localization Applied” option in the editor. (Updated August 29, 2025)[/p][p][/p]
  • [p]Exported Games Automatically Switch Language Based on the Player's System
    The exported game will automatically run in the language that matches the Windows display language of the player’s PC.[/p][p]If players prefer to switch languages manually, they can do so from the top menu in-game under Settings > Change Language (Requires Restart). [/p][p]Note: The game will restart when switching languages. (Updated August 29, 2025)[/p][p][/p]
  • [p] Supports a Variety of Resources
    Not just text — UI images, signs, and audio can also be swapped per language.
    [/p]
  • [p] Works with Existing Projects
    Easily add localization to games already in development or even completed projects.
    [/p]
  • [p] Boost Efficiency with Batch Editing
    With the Localization Toolkit, you can directly edit all in-game text within your project.
    Changes are instantly reflected in the project, making it easy to filter by character names, event titles, and more—perfect for checking dialogue consistency across your game.
    It's not only ideal for translation workflows, but also helpful for polishing your English text.
    [/p]
[p]

RPG Developer Bakin Modular Fence

[dynamiclink][/dynamiclink]Introducing Modular Fence – a versatile collection of fence assets for all your projects.
This pack includes 20 unique fence styles, 20 animated gates, 5 texture variations, and 8 props — totaling 315 ready-to-use 3D stamps. All variations, animations, and collision settings are fully configured, so you can start building right away.
Every fence can be freely combined with others, allowing you to create a wide variety of layouts tailored to your scenes and themes. Perfect for enhancing towns, villages, gardens, facilities, and more.
[/p]

Bug Fix Notice: “SMILE Characters DX Vol.1”

[h3]To Users of “SMILE Characters DX Vol.1” [/h3]

We would like to inform you that several adjustments and fixes have been made to some of the character data included in the paid DLC “SMILE Characters DX Vol.1”.

[h3]- Fixes[/h3]
  • Skin Weight Corrections
    We have corrected an issue affecting all characters where the lower legs (calves) were incorrectly influenced by the toe bones instead of the appropriate leg bones. This caused unnatural deformations when bending the knees.
    Additionally, for characters with long hair, we have fixed an issue where the tips of the hair were not weighted to the head bone, leading to unnatural movement, such as when turning the head.
  • Motion Data Standardization
    Motion data has been standardized to match that of “SMILE Characters DX Vol.2”.
    Along with this update, motion names have also been changed to follow the naming conventions used in Vol.2.

[h3]- Important Notice[/h3]
  • If you are already using the old version of the data in your project, importing the updated version with the "overwrite" option may result in motions not playing correctly.
    This is due to changes in motion names, which can break the link between the model and its animations.
  • To avoid this issue, please make sure to use the "Add with a different ID" option when importing the updated version. This will register the updated character data as a separate resource.


We sincerely apologize for the inconvenience this may have caused, and thank you for your continued support.