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ProtoCorgi News

The new ProtoCorgi Demo is here!

Welcome Everyone,

Mission Control here! Our lovely Bullet technicians have been hard at work to bring you the new ProtoCorgi Demo, just in time for the Steam Next Fest! The main new feature is a sneak peek at our Level Editor: a first taste of the many dangerous and exciting missions you will be able to build and share with your friends.

For anyone new: ProtoCorgi is a shoot'em up arcade style game inspired by the amazing Konami and Treasure games from the 80s and 90s. The hero of our adventure is Bullet, the cute cyber corgi who is on a mission to rescue his best friend and creator, the amazing scientist Nixie, from the forces of evil!

If you love dogs, space and violence, this is the game for you!

To celebrate, starting tomorrow at 10pm we are very excited to be able to share some old footage, amazing art and great tunes with you in our stream!

*Due to technical difficulties, today's Stream has been moved to tomorrow, 8am CEST*

We hope you enjoy yourself!

*Mission Control, over*

Introducing: Bullet

Hello Everyone,

Mission Control here. Today we would like to share with you the profile of ProtoCorgi’s hero: Bullet, the Cute Cyber Corgi!

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Name: Bullet
Species: 3C (Cute Cyber Corgi)
Age: Undefined
Origin: Unknown
Best Friend: Nixie
Best feature: Cuteness, Destructive Barking, Vicious Lasers

Bullet first met his best friend Nixie when he was still a wee little puppy. The two of them were inseparable, the most loyal of companions. Until one day, inevitably, Bullet died.

Devasted at the loss of her best friend, Nixie vowed to do everything in her power to bring Bullet back. And she succeeded! Using previously untested, dangerous military technology and her own top-notch brain, Nixie managed to transfer Bullet’s brain into a robot she had built to resemble her friend.

Of course, Bullet’s new body features a few upgrades: Aside from being able to fly freely through space, his already booming barks have gained maximum destructive power! A small laser canon in his muzzle can be upgraded with powerful attachments to reach previously unknown levels of devastation. Really, the only thing Bullet still can’t do is paperwork.
But who needs that when you can shoot your enemies out of the sky at Mach 10 speed?

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And now you know everything there is to know about Bullet, the hero of our adventure. Well, almost everything 😉

Until next week!

*Mission Control, signing off. Over*



[If you have any questions about Bullet’s mission, check out our FAQ, or if you can’t find the answer there, ask away on our forum or on our Discord channel! We here at Mission Control are always happy to help. For more updates on Bullet, you can also follow our space crew here on Twitter and on Facebook.]

Space Tunes for Space Dogs



Hello Everyone,

Mission Control here. This week we would like to introduce you to the fantastic soundtrack of ProtoCorgi. After all, it is a truth universally acknowledged that a Corgi on a potentially deadly mission needs the right tunes to get amped up and get into the zone to obliterate his enemies!

To get the best result possible, all music for ProtoCorgi was hand made by Kemono Games’ very own composer Francisco Cerda, in cooperation with Bullet himself! But we are going to let the man speak for himself 😊


Q: First question: Who or what inspired you, Francisco?

A: The first time we met to talk about ProtoCorgi’s soundtrack, our CEO, Mario, shared a bunch of musical references. Most of them were the kind of Japanese electronic shoot’em up music featured in games such as DoDonPachi, Mushihimesama Futari, Tohou, etc.
I liked a lot of what I heard, but still wanted to give our music a special flavor in order to differentiate us. Since ProtoCorgi has strong roots in 16 and 32 bit Japanese videogames, the sound of 80’s & 90’s Anime seemed like a natural fit. Thus, a mixture was born, which took the reoccurring electronic sound heard in several Bullet Hell games, along with the old school jazzy/funk/disco arrangements found in the golden era of Japan animation.
There’s also a big influence of other genres I discovered along the way, such as Future Core, Future Funk and City Pop.


Q: What was your goal when you created the soundtrack for ProtoCorgi? How did you want people to feel?

A: I wanted to make memorable music, melodies that stuck from the first hearing, the same way as happened to me with videogames I played in my youth. The music is arranged in a way that reinforces the Kawaii themes presented in ProtoCorgi, conveying an epic but yet “uwu” feel at the same time.


Q: What do you think is unique about the music?

A: I think that the old school jazzy harmonic progressions are a big part of what makes this soundtrack different. It brings back an outdated way of making music, in a world where “four chord songs” are the rule.


Q: Did you encounter any challenges?

A: The hardest part is to keep up with the expectations. The music previews I’ve shared on Soundcloud already had an awesome reception, so the pressure is high every time I start with a new track. However, I’m pretty confident in the material we’ve crafted so far. Is not always in the same style as the trailer song everybody loves, but it has the same melodic-emotional energy.


Q: Finally, is there any part you like particularly well?

A: We’ve done a bunch of songs with Japanese lyrics for the game’s opening and ending, and also for some in-game sequences. I really enjoy those. They gave ProtoCorgi an intense Anime feel, which is something I’ve always dreamt of making music for!


And now you have heard from the master himself how ProtoCorgi’s soundtrack came about!
You can listen to a sneak peak of the soundtrack here

!Warning!: Do not play these tunes for your Corgi at home. We do not take responsibility for damages to your life or property!

Until next week!
*Mission Control, signing off. Over*

[If you have any questions about Bullet’s mission, check out our FAQ, or if you can’t find the answer there, ask away on our forum or on our Discord channel! We here at Mission Control are always happy to help. For more updates on Bullet, you can also follow our space crew here on Twitter and on Facebook.]


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Get the chance to look at older special footage of the game!

Get the chance to look at older special footage of the game!

Visual Space Odyssey, BARK!



Hello Everyone,

Mission Control here. As promised, this week we want to give you an insight into ProtoCorgi’s visual design. Without further ado, we present: Bullet’s Space Odyssey – Guaranteed to make you nostalgic for a place you’ve never been!


(In space, no one hears you bark!)

Just like the game itself, the retro pixel art style of ProtoCorgi was inspired by old Konami and particularly Treasure games from the SNES and arcade era. They were an important part of our childhood and still define the genre today, so we really wanted to invoke that same feeling. Choosing retro pixel art for ProtoCorgi was an easy choice.

That doesn’t mean we didn’t take advantage of how much more you can do with it today, however!
There is far more room for details and vibrant colours now then there was in the 80s, and we tried to take full advantage of that to make the game as lively and playful as possible. Bullet turned out particularly expressive: Try to spot all his different expressions when you play the Demo!


(Bullet - So done with all these space aliens vs Bullet - Ready for action!)

Even though with ProtoCorgi, we are aiming at a modernized approach to the shoot’em up genre, we definitely didn’t want to lose the retro shmup identity. We really like how the end result looks, but we will leave the final judgement up to you!


Maybe unsurprisingly, Anime was another major source of inspiration for us, which you can see particularly in the design of Bullet and Nixie here in this concept art. The goal was to invoke everything we love and remember so well from our own childhood and to share that appreciation with you.



Nixie already looks a lot like her final design here – the big eyes and lack of nose are pretty common for anime. And look at little Bullet, what a ferocious bark! Such a big shot for such a small guy, that part hasn’t changed much since his conception. If you are now wondering about Bullet’s enemies – no worries, they will take centre stage in a later post.


And now we are at the end of Bullet’s Space Odyssey. Did it awaken your nostalgia? Are you inspired to fire up your old SNES and dig out that first shoot’em up game you ever played? Or maybe you just want to fire up the ProtoCorgi demo and get lost in bright, dangerous outer space!

Whichever it is, we really hope you will like the look of ProtoCorgi once the full game comes out.


Until next week!

*Mission Control, signing off. Over*

[If you have any questions about Bullet’s mission, ask away on our forum or on our Discord channel! We here at Mission Control are always happy to help. For more updates on Bullet, you can also follow our space crew on Twitter and on Facebook.]


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