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Hellsplit: Arena News

Hellsplit: Arena Update 1.19 released



[h2]Hello, dear friends! πŸ‘‹[/h2]

We are glad to see you again and today we have two good news at once!

As you know this year we have dedicated all our time to the development and integration of user generated content in our game, simply speaking - Mods! We are actively improving and polishing our game's basics, developing tools for content creation and thinking over convenient ways of interaction with mods for both, players and modders! And the first good news is that the mods will appear already in the next game update which will be released under the number 1.2! We'll make a more detailed announcement of this update later, but already now we want to say that this will be a major update with a lot of new content, the release will include both, the updated game and the Hellsplit: Workbench - our own modding tool, where everyone of you will be able to try yourself as the creator of your own unique content!

The second good news is that while mod support is still under development, we prepared a new update for you which you can download right away! So, meet the Update 1.19 - Polearms and Throwing Weapons.
This time we created two principally different weapon categories for you so that you can give a fitting rebuff to the undeads! Halberd is probably the most ultimative weapon in the game currently. Big size, huge mass and sharp blades - this weapon is endowed with everything to keep the distance and destroy the most dangerous enemies!



And for those who rely on the agility and not on the strength - throwing weapon is that you surely need in the fight. Shurikens and Throwing Knives will not take much space but become a dangerous weapon for the unprotected enemies. We have also added a Boomerang which can turn to a rather fearsome weapon in the hands of a skilled warrior and during the throws of which you can simply have rest in between fights!



[h3]Changes:[/h3]
  • BoStaff is added
  • Spear is added
  • Pilum is added
  • Halberd is added
  • Poleaxe is added
  • Royal Halberd is added
  • Shurikens are added
  • Throwing Knives are added
  • War Darts are added
  • Boomerang is added
  • Double Blade Knife is added
  • Interaction with altar power button is improved
  • Interaction with bonfire activation is improved
  • Sounds of the objects gripping are changed

Friends, we thank you for your support, wish you good luck and see you in the Mods 1.2 Update !

New 1.19 Update is coming soon!



[h2]Hello, dear friends! πŸ‘‹[/h2]
As you know we are know actively working on the update that will add mod support to our game! At the same time we do not forget about updating the main gaming content. And today we would like to announce that the new Update 1.19 will see the light already at the very beginning of the next week!

Great news lies in the fact that already 2 new weapon categories will appear in this update - Throwing Weapons and Polearms! Show your ninja skills by defeating the enemy with accurate throws or press the undeads with powerful strikes of sharp spears and heavy halberd!



You will be able to try the new weapon in action very soon, in the meantime join our Discord to follow our latest news!





[h3]See you next week, brave warriors! πŸ—‘οΈ[/h3]

More details on Hellsplit: Workbench testing!



[h2]Hello, dear friends![/h2]

Two weeks have passed since we have announced the upcoming testing of the alpha-version of Hellsplit: Workbench. We have got a great amount of applications from you for the testing and it is very pleasant for us to realize that you like what we do and you support us in all our plans regarding the future development of our game!

Today we want to announce that we decided to prolong the application period for the testing of Hellsplit: Workbench for 1 more week, till March 24th, so you have a great opportunity to become those modders, whose content will appear in the game among the first!

And of course we would like to tell you more about the possibilities of our SDK. Did you ask us to add a modern firearms? You can easily create it yourself based on the templates which will be available in the SDK right from the start!



You are not really interested in the weapon and dream of level making? Creation of beautiful and interesting locations is rather simple thanks to modern options of Unreal Engine. Moreover, the entire content used in Hellsplit: Arena will be available in Hellsplit: Workbench as well, including additional 3D-model libraries. You do not need to spend hours online searching for necessary level models - just take the ready-made ones and start creating the levels right away!



Or may be you dream of your own sport VR simulator? Even that is possible, everything is limited only by your own phantasy!



Speaking of simulators, if you prefer racing games, we have agreat news for you! πŸ˜‰




As you see, we plan to give you really great opportunities for creation of your own content. Some of it will be available right from the start, some will be added gradually, but each time we will strive to ensure that your work in Hellsplit: Workbench is highly comfortable, convenient and clear!

We accept your applications by email [email protected] Sign up for testing and start creating the content for the game Hellsplit: Arena right now!

Hellsplit: Workbench alpha-testing started!


[h2]Hello, dear friends![/h2]
Only 4 months ago we announced the development of our own Mod SDK called Hellsplit: Workbench. And today we are glad to inform you that the alpha-version of SDK is practically ready to be released and we are about to start the closed testing of it! In this regard, we invite all interested to take part in the testing of the alpha-version of Hellsplit: Workbench. The only requirement for the candidates is the desire to make interesting mods for our game.

All applicants need to write an email in any form and send it to [email protected]. The applications are accepted until March 15th! Hurry up to apply, we will be glad to see everyone interested!
[h3]Good luck, warriors! πŸ—‘οΈ[/h3]

Hellsplit: Arena "Daggers" Update 1.18 released

[h2]Hello, dear friends![/h2]

As you already know, we are now actively working on the development of our Mod SDK, but before it is released we wanted to please you with another update. Something that you have asked us for a long time has happened - the Daggers βš” are added to the game! Being available from the very beginning of the game, having a light weight and rather low striking power, they become at the same time an ultimative weapon due to their lightness and easiness to use. Thanks to its sharp blade, daggers can easily stab the enemy's ringmail, as well as the skeletons skulls, what makes them a perfect helper in the battle against the armored enemies.



Moreover, we have tried to make it as convenient as possible and added new mechanics to the game - interception of the weapon on the fly. All that you need to do is to push the button of the secondary action when gripping the weapon with one hand. Now the two most lightweighted swords have the same abilities - Short Sword ΠΈ Nordic Sword and also Francisca axe.



In this update we paid special attention to the stabbing system (largely it is because we wanted to expand the possibilities of our system for the forthcoming Mod Kit). E.g. multi-stabbing has been added to the game, which allows you to literally pin the enemy with the sword or arrows to the wall and determine his fate. In general, the stabbing system has become more stable and comfortable. Hopefully you will like this update!



[h3]Changes[/h3]
  • Dagger is added
  • Stiletto is added
  • Sai is added
  • Double Sai is added
  • Rondel Dagger is added
  • Kukri is added
  • Kris is added
  • Stabbing system is improved, behaviour of the weapon and enemies when stabbing is made more stable
  • Multi-stabbings are added, now it is possible to pin the enemy to the wall or pierce several enemies with one weapon.
  • Context actions for Short Sword and Nordic Sword are added
  • Vulnerable areas of the armored enemies are edited, now it is easier to pierce them
  • Behaviour of the stabbed enemies is fixed, now they cannot get up while you are holding the weapon.
  • The weight of the skeletons is changed, now they can be easily manipulated when gripped
  • The cage on the Torture map is fixed

[h3]Thank you for being with us![/h3]