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Hellsplit: Arena News

The first global mod is under development!



[h3]Hello, dear friends![/h3]

We have some interesting news for you! As we mentioned earlier, at the moment our team is actively working on the development of our own Mod SDK which is named Hellsplit: Workbench. In the future this software will be available for all interested and everyone will be able to develop his own mods and share them with the community. Until then the early versions of Hellsplit: Workbench will be available to alpha-testers.

We have told you earlier about one of such teams - they call themselves Shadow Team and work on the development of their own complete campaign for Hellsplit: Arena called Shadowside: Screaming Isles. The specificity of this project lies also in the fact that it is created not only on the standard assets of the game, the mod developers actively integrate new mechanics, animated NPC's, inventory, economics and, of course, interesting tasks in the great new world! You can see it by yourself by watching their promo video!

The good news is that the guys from Shadow Team have created their own Discord server where they will share with the most recent news about development, screenshots and new videos. Join their channel and follow the latest news on the development of Screaming Isles mod. βš”

[previewyoutube][/previewyoutube]

bHaptics support is here!



[h3]Dear friends! [/h3]

We are happy to announce that the support of bHaptics devices has been added to our game! Many of you have asked about it for long and now, with the help of bHaptics company, your wishes have come true. Stop imagining, start feeling!

List of changes:
  • bHaptics TactSuit support is added
  • bHaptics Tactosy for Arms support is added
  • Problems with the infinite rolling of some weapon types on the ground are fixed

Aside from that, we are informing you that the work on the alpha-version of HSA: Workbench actively continues and we will delight you with the new interesting news about it in the nearest future!

See you soon, warriors! βš”

Return of the Halloween Witch!

[h3]Dear friends!
[/h3]
The most terrifying night of the year is coming and all sorts of evil spirits have left their hideouts again to challenge us! They armed themselves with pitchforks, put pumpkin helmets on their heads and are hungry for the new battles. And this time they are not alone - our old friend, The Witch, came back with them. Our old-timers remember how much trouble she has caused at the time of her previous appearance. In our turn we are well-prepared for her return, because now we have bows and firearms! But that's not all. Look for a Special Witch as with her help you can rise high to the stars and rain down a whole firestorm on your enemies!

Happy Halloween, warriors! πŸŽƒ

Road to Mods! Hellsplit: Arena Workbench alpha under development.

[h3]Great news for everyone![/h3]

The HSA team has always listened closely to the wishes of our players and, whenever possible, met their needs and wants. However, some of the particularly complicated areas require thourough preparation and comprehensive check of the issue. Therefore, we were forced to keep the development of the system for supporting user modifications (mods) to our game in secret for a long time. We had to make sure that it was possible from the technical point of view and we also needed to refine the basic part of the game (integration of the necessary mechanics). Aside from that, the bureaucratic issues have taken a lot of time, as we needed to get permission from Epic Games to distribute a modified version of their engine. All this did not give us the opportunity to tell the community about this area of ​​work in advance.



We consider it important to describe the capabilities of the new system. Our modding system is largely unique and complex. It includes the following main components:
  • A flexible and versatile custom modification toolkit (SDK) called Hellsplit Workbench that allows you to:
    - create and integrate almost any custom content, ranging from classic weapons to complex equipment (from a tank or submarine to a spaceship)
    - create game levels (both from scratch and based on the existing content in the game)
    - create custom scenarios (from simple training missions to complete game campaigns and even your own modes)
    - create your own characters (avatars, enemies)
    - customize, replace and add your own sounds and music
  • A simple and intuitive system for searching, installing and managing modifications (integrated into the game itself, which is important) is provided for those who are not interested in the creative process, but at the same time are willing to see the results of the creativity of others.
  • For those who wish to help other members of the community in creating their modifications, we plan to integrate the ability to share mod sources.
  • From the developers side the availability of a basic set of full-fledged mods already at the start (i.e. immediately after launch) is guaranteed.




The work on mods is currently at the stage of the so-called internal testing. This means that developers, among other things limited by legal issues, had to find primary SDK testers among their close friends. It is they who are currently creating their mods with the help of our toolkit. Upon completion of this stage (and this is planned to be done by the end of the year), we plan to arrange testing of the SDK already among the members of the gaming community. And if successful results will be achieved, we plan to make the toolkit available to everyone without exception.

All the news connected with the development of HSA Workbench will be primarily updated on our Discord channel. In the same place we are creating a new channel where we will share the testing results with you. Join us to keep up with the news!



We were happy to share this news with you and hope to see you in the arena again :swords:

Thank you for your support, warriors!

PhysX crash problem fixed!



Dear friends!

As many of you know, our game, despite constant updates and improvements, still has a number of technical problems. One of them is a crash as a result of the physics scene update. Recognizing this error is quite easy: the game closes and the crash reporter opens, which contains approximately the following text:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000
Hellsplit_Arena_Win64_Shipping
APEXFramework_x64
PhysX3_x64
PhysX3_x64
APEXFramework_x64
Hellsplit_Arena_Win64_Shipping


Usually, this error is not directly tied to any specific actions or time of the game. It can occur both at the very beginning of the game, and after some time. At the same time, some players note that more often this problem appears under specific conditions, for example, by splitting a zombie in half with a claymore 🀺 . Anyway, regardless of the time and frequency of its appearance this problem occurs by all players, and has already got on the player's and developers' nerves and ruined the mood of the both parties.

So, after numerous appeals, we finally managed to fix it! Now the game should work stable without annoying physics crashes. Hope you enjoy it and have a nice play! βš”