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Curious Expedition 2 News

3.1.3 Patch notes

MORE POWER (to your Robots)!

  • Fixed Charged Robot status not giving correct dice in event challenges
  • Fixed Charged Robot status not increasing in level when character is promoted
  • Fixed Mysterious Eggs not being compostable
  • Fixed Jellyfish Tentacle not properly being Frozen or Thawed along with the Jellyfish
  • Fixed badly positioned Tamed Giant Crab in combat
  • Fixed missing dice when starting combat at zero health while mounted
  • Fixed crash when generating some Archipelago maps
  • Fixed Mountain shrine aftermath effecting the wrong shrine sometimes
  • Fixed character becoming cropped or invisible when having the new Robotic Equipment equipped
  • Fixed camera movement not completing when teleporting in Celestial Shores
  • Fixed left analogue stick on controller causing Rest/Wait to be cancelled
  • Fixed music stutter at Golden Pyramid


3.1.2 & 3.1.1 Patch Notes

Greetings to all new explorers - robot or animal! Here are the notes for the patches that have been rolled out since the latest DLC release:

[h2]3.1.2[/h2]
  • Fixed crash when loading some Caverns maps

[h2]3.1.1[/h2]
  • Fixed very first tavern event not progressing when playing as Naturalist in Director Mode
  • Fixed missing text when using Batteries when nobody needs charging
  • Fixed some character sorting issues in Waterfalls and Director's Office


Robots of Lux DLC is out now!

[h3]Dear Explorers,

The Robots of Lux DLC is available now!
[/h3]

https://store.steampowered.com/app/1751921/Curious_Expedition_2__Robots_of_Lux/

This one is quite special, as it features a crossover with a game we love made by another developer: SteamWorld Heist by Image & Form Games!

Watch the launch trailer to get a feeling of what to expect:

[previewyoutube][/previewyoutube]

The Robots of Lux DLC features 2 new expedition leaders: Piper Faraday from SteamWorld Heist and the Naturalist, who can tame almost any animal in the game, including the Giant Crab! Both leaders come with new recruitable companions.

The DLC also includes a new Paris location: the Old Theatre, where you can freeze a character for later use and shop for robotic team members and equipment.

To celebrate the launch of the DLC we introduced some new Steam bundles. Please note that the "Curious Expedition 2 x SteamWorld Heist Bundle" will only be available for a limited time!

https://store.steampowered.com/bundle/28002/

https://store.steampowered.com/bundle/28001/

https://store.steampowered.com/bundle/27899/

If you enjoy the DLC please remember to leave a review on Steam (no matter how short), it really helps.

Adventure awaits!







Robots of Lux DLC coming September 15th!

[h3]Dear Explorers,

We're excited to announce that a new DLC titled Robots of Lux will be released on Thursday, September 15th.

This one is quite special, as it features a crossover with a game we love made by another developer: SteamWorld Heist by Image & Form Games![/h3]

Here's the trailer:

[previewyoutube][/previewyoutube]

The Robots of Lux DLC features 2 new expedition leaders: Piper Faraday from SteamWorld Heist and the Naturalist, who can tame almost any animal in the game, including the Giant Crab! Both leaders come with new recruitable companions.

The DLC also includes a new Paris location: the Old Theatre, where you can freeze a character for later use and shop for robotic team members and equipment.

If you'd like to be notified once the Robots of Lux DLC is available, please wishlist it and Steam will send you an email as soon as it's live:

https://store.steampowered.com/app/1751921/Curious_Expedition_2__Robots_of_Lux/

Adventure awaits!

3.1.0 Patch Notes

A small pile of talking bones vs a Giant Desert Sandworm.... who should win?

[h2]Changes[/h2]
  • Undead Pirate's "Fear of the Dead" now effects enemies differently:
    • Non-humanoids are not so scared of a pile of bones, so they get only 5 vulnerability
    • Humanoids are still pretty scared, but slightly less scared: maximum vulnerability reduced to 40
  • When you are forced to flee in combat when at zero sanity due to Fighting Spirit, the infobox is displayed when highlighting the button

[h2]Fixes[/h2]
  • Fixed expeditions not being generated in Endless mode sometimes
  • Fixed some impossible Cavern maps
  • Fixed missing animal recruits in villages
  • Fixed Nagual issues with duplicating characters
  • Fixed not being able to teleport over geysirs that fully block your path
  • Fixed War Chest perk not giving correct number of items sometimes
  • Fixed ransom payment at village ruler not giving you back the abducted character
  • Fixed Parasaurolophus Crest increasing Attention Chance more than it should have
  • Fixed getting sanity every time you visit the last Survey Point in Trials and Triangulations
  • Fixed not being able to play Go when only human in your party is the Club Inspector
  • Fixed Kobolds that are recruited in villages not being counted as locals of that world
  • Fixed Escort Shaman quest not being removed properly when shaman dies in combat
  • Fixed rest event where characters who fought together become friends not working sometimes
  • Fixed Collect Artifact quest on Pale Mask islands sometimes not being completable
  • Fixed getting the same expedition type twice in a row for DLC Islands in Campaign mode
  • Fixed Malin's tracks sometimes being hidden in Act 2 Part 1
  • Fixed Coca Wine sometimes teleporting you into fog
  • Fixed Tanuki names containing English text when playing in Russian
  • Fixed some hint locations being on water in Celestial Shores
  • Fixed visual issues on Highlands maps with Fog covers Mountains
  • Fixed issues with some needle plant events not properly being shown
  • Fixed ship not being connected to underground lake sometimes in Caverns maps
  • Fixed some locations in Paris not having any ambient audio
  • Fixed prey animals not properly animating when they change tile
  • Fixed character walking over water in Islander XP event
  • Fixed being able to quickly click twice on some buttons, causing issues later
  • Fixed various visual/animation issues
  • Reduced memory usage during gameplay