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Curious Expedition 2 News

0.13.3 Patch Notes

Happy new year (almost)! Here are some patch notes for todays small update!

  • Fixed stone circle expedition not completing when there were 5 regions on the map
  • Fixed getting stuck in chasms and the event not putting you back out
  • Fixed buttons not being visible if you quickly go to Manage Trek while they're fading in
  • Fixed some hub events repeating if you aborted an expedition or changed difficulty
  • Fixed events not properly progressing if you Promoted a character while they were happening
  • Fixed bug where you could get multiple Malins
  • Fixed possible texture memory leak
  • Fixed volcanos sometimes missing their textures
  • Improved rendering performance of scenes with many characters when at 1080p resolution or lower


0.13.2 Patch Notes

The patch fixes a few major issues, including that pesky bug where treasure maps wouldn't generate until you restarted the game! At least... I hope so - if not, please report it again using the Bug! button in-game. Thanks for your patience with that one!

  • Fixed treasure maps never generating
  • Fixed cartographic studies fame not being counted sometimes during Triumph
  • Fixed being able to dig crystals forever at the crystal mine
  • Fixed not being able to enter shaman hut in some worlds
  • Fixed some zones not properly spawning in Act 4 parts 2&3
  • Fixed not being able to load some savegames when using Norwegian Windows
  • Fixed not being able to interact with Wandering Natives when having low standing
  • Fixed being able to interact with zones after they've been removed from the world


0.13.1 Patch Notes

Congrats to everyone who maxed out their club Rank! But you shouldn't be rewarded by a freezing game! Here's the notes for today's Alpha 13 patch:

  • Fixed freeze when maxing out club level
  • Sealed pyramid key requirements are now also based on the size of the world to prevent rare cases where it was too difficult to find all keys
  • Fixed not being able to interact with zones (eg enemies) when standing on a location
  • Fixed bad character position when riding a mount
  • Fixed party characters being hidden when they shouldn't in caverns
  • Fixed bleeding & curse effects not being applied to characters whose dice are used to boost
  • Fixed sanity changes in combat not being notified
  • Fixed Saddles not getting levels nor displaying their full stats on the item info card




Thanks for all your bug reports! Keep them coming using the Bug! button in-game - then we get your savedata and log files, which can help us track things down.

Curious Expedition 2 is now available in French, German, Japanese and Korean

Dear Explorers,

Here's a surprise update for you: Curious Expedition 2 is now also available in French, German, Japanese and Korean!



We're really excited to make the game available to a new audience, and we'd love to hear your impressions before the Steam Early Access phase ends at the beginning of 2021.

These 4 new languages, in addition to English and Simplified Chinese, are all the ones we will support for now. Once version 1.0 is released we will consider involving our community to crowdsource the localisation in other languages, like we did for the first game.

If you'd like to support us please tell your friends about the game, ask your favourite streamers to play it and if you encounter any issues, you can submit a report using the Bug! button in the bottom left corner of the screen.



https://store.steampowered.com/app/1040230/Curious_Expedition_2/

This update also includes several additions, changes and bug fixes. Here's the full changelog:

[h3]New[/h3]
  • The entire game is now translated into French, German, Korean and Japanese
  • Added many new events triggered by ailments
  • Added new tribe trait events, reworked a few existing events
  • New hand equipment: Vulture
  • Added more tutorials for common elements in the game (mosquitoes, butterflies, sulfur, deserts/water, etc.)
  • You can now change campaign difficulty mid-campaign in the tavern
  • New village quests to eliminate various elite enemies
  • Your inventory is now visible in the Shop-Shop (but you can't sell it)
  • Added images for the events that play after finishing the game


[h3]Changes[/h3]
  • The character promotion & item upgrade preview infoboxes now only display information about things that will change
  • Cartography objective now displays a percentage of the total map completion
  • Medals in the Difficulty & Explorer selection screens now display your best campaign fame score for that mode/character
  • Tar Bog status is now permanent until washed off by resting or walking through water
  • Reduced region size very slightly to reduce difficulty a bit
  • Salamander Dowser now reveals waterfalls/oases/healing springs rather than water tiles
  • All non-story expeditions now have the option to back away from the goal and continue exploring
  • Buffed the Kong Ming Fan's bonus
  • Electric Megaphone redesigned - this item now provides boost dice on a cooldown in combat
  • Most expedition islands can now be generated with up to 5 regions
  • Buffed Sandalwood bracelet
  • Rabies can now be cured in the Avalon club hall
  • New parties picked from 1887+ now start with equipment
  • Increased speed of compass accuracy gain on Normal/Hard; Easy no longer gets automatic 100% accuracy
  • Reduced Distrustful tribe starting standing penalty
  • Reduced herbalist standing cost in village from -2 to -1 when getting herbs
  • Robbing Desert Tombs now has a Standing penalty
  • Slightly increased budget
  • Recruits now have to be confirmed before they're added to your party
  • Seashells are now weightless
  • Promoting characters now grants +1 loyalty
  • Reduced combat xp
  • Native enemies now scale with the difficulty mode
  • Lux upgrades are now cheaper (they are now always less than the cost of items until you go past max purchasable item level)
  • Dice challenges are now a bit easier
  • Increased Herb sanity/health/fame
  • Various price adjustments on items / equipment
  • Slowed down healing on Normal/Hard
  • Salamanders/Moles/Human natives now use different price tables for items
  • Characters now lose 1 loyalty when you dismiss someone outside of Paris
  • Plunder Kit is now usable on the map
  • Increased max map difficulty of 1888 and 1889
  • Red Berries healing reduced and they no longer cure infection


[h3]Notable bug fixes[/h3]
  • Recruitable Club characters will now actually be available for recruiting in the Tavern
  • Retaliation & Counter Attack no longer triggers on dead targets
  • Retaliation now triggers when shield absorbed all damage and for hostile buffs
  • Fixed flickering on camp fire
  • Controller navigation and input is improved in many places
  • Characters can now die from tiles that are on fire
  • Annie Oakley's Sharpshooter "item" is now added correctly when she joins the party


0.12.9, 0.12.8, 0.12.7 Patch Notes

Here's the notes for latest patches, solving the most annoying bugs.

[h3]0.12.9[/h3]
  • Fixed flickering on camp fire
  • Fixed Arbiter not being considered as a human for certain events
  • Fixed events sometimes not progressing when you click


[h3]0.12.8[/h3]
  • Fixed issues with equipping spear in tutorial
  • Fixed stash not working during Act IV Part 2
  • Fixed crash when mummy is killed by Counter Attack
  • Fixed sandworm being able to devour special characters
  • Fixed special locations not spawning sometimes like the cave in Act 2 Part 1


[h3]0.12.7[/h3]
  • Fixed crash when buying hats
  • Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item
  • Fixed sinking shrine not disappearing after visit


The complete changelog is available on our wiki: http://wiki.maschinen-mensch.com/CE2/Changelog