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Curious Expedition 2 News

0.8.3 Patch Notes

Your trek members should be happy when you choose to promote them, not angry! That bug is now fixed.

Changes
* Monolith should only teleport to reachable areas

Bug Fixes
* Fixed characters losing loyalty when promoted at 3 or 4 loyalty
* Disabled dead friend memorial event until bug is fixed

0.8.2 Patch Notes

Another small patch for today with some more tuning tweaks and fixes.

Tuning
* Increased equipment value increase by level
* Significantly decreased Lux Labs upgrade cost

Bug Fixes
* Fixed not being able to start a story expedition with some 0.8 savegames
* Added the missing Parasaurolophus pack animal perk
* Fixed getting stuck in combat with Lava Crocodile
* Fixed incorrect XP being loaded in some cases

Patchnotes 0.8.1

Hey thanks so much for all the positive feedback on our recent big content update for Alpha 8. Today we have a couple of bugfixes and tuning changes for you. It is quite hard to tune a big procedural game like this, but with your help it's getting better every day.

If you want to add your voice make sure to use the forums here on Steam or jump onto our discord server where you can chat with us and other players.

  • Changes

    • Removed shovel special action from shrines since it is used as item bonus now
    • Show amount of remaining days in status infobox
    • Added info about relationship characters to infobox


  • Tuning

    • Buffed sandworm enemy
    • Reduced general rate of XP
    • Reduced amount of required expeditions per year


  • Bug Fixes

    • Fixed button positions in loot screen so they don't overlap your items
    • Fixed burning not working correctly
    • Fixed status duration not being displayed
    • Fixed relationship status partner not being displayed
    • Fixed lead character getting wrongly infected in shrines
    • Fixed tiles being free when they shouldn't when Malin is in the party
    • Fixed expedition selection screen sometimes not properly starting the expedition


The Island Before Time update is now live!



Dear Explorers,

Are you ready for the first content update since we launched the Early Access last month? The Island Before Time (Alpha 8) is available now!

This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes based on the feedback players provided on the Steam Forums and on our Discord server — thanks for your support!




Here's the full changelog:

[h3]New Prehistoric Landscape Type (unlocks in 1888)[/h3]
  • All new tileset - giant mushrooms, burning sulfur lakes, and more!
  • Volcanoes: Massive mountains that erupt with fire that burns the landscape
  • New enemy / companion animal: Raptor
  • New enemy: Pteranadon
  • New enemy: Giant Bird
  • Neutral animal: Ankylosaurus
  • Prey animal / pack animal: Parasaurolophus
  • New hazard: Giant Wasps
  • New location: Dinosaur Nest
  • New items: Raptor Claw, Obsidian Spear, Ankylosaur Shield, Obsidian Shard, Amber Goggles, Raptor Coat, Fishing Waders


[h3]New XP & Promotion System[/h3]
  • Most XP now is given to the party as a whole. You can see the amount of XP your party has under the portraits.
  • Characters still have their own XP bar. Some events will give XP to a specific character (we plan for more of these in the future)
  • You now must manually choose who to promote in the Manage Trek screen. If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP.


[h3]Combat Improvements[/h3]
  • New Combat Music
  • Attack animations in combat can be skipped by clicking
  • New enemies: Panther, Giant Snake
  • Enemy Zones now display a rating of how difficult you can expect combat to be
  • Dice that have been Cursed by the Mummy now show a curse effect on the dice
  • Characters that are bleeding now take damage when they try to use an action in combat
  • Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
  • Consumable item attacks now display their boost colour instead of the leader portrait
  • Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target. We're in general aiming to make different enemies feel different with custom game-changing attacks.
  • Various tuning changes, more to come


[h3]More Content[/h3]
  • New Location: Scout Post
  • New Location: Hunt Master
  • New Location: Cenote
  • New Location: Monolith
  • New shrine aftermath: Lava rivers
  • New Paris location: The Hatter, where you can change your hat! (replaces the Cosmetics action in the club halls)
  • The Equipment Dealer now has his own location in Paris
  • Lots of new prehistoric content (see above)
  • Lots of new events


[h3]Changes[/h3]
  • Many balance changes - in general, the game now is significantly harder in the mid- to late-game
  • Tutorial can be skipped now
  • Extended tutorial with new sections for promoting characters and boosting dice in combat
  • Can now dismiss characters in Paris
  • Improved dice-rolling physics
  • Added infobox for base move cost & wait cost
  • Improved treasure map visuals
  • Slow fade-outs of events can now be skipped by clicking
  • Hunting Dog ability "Protect the Master" only triggers once
  • Clicking an Objective that is referencing a known location will center the camera on that location
  • Some objectives now display the days remaining when highlighted
  • Prey animals show how long tracks will remain
  • Players now get to choose from all 4 explorer types after restarting the campaign
  • Added compass to single-location expedition goals
  • Club leaders can now chat
  • Club Ranks are now shared between all savegames. Loading an old savegame with higher club ranks will set those ranks to be your new, global ranks.
  • New 'night' map visuals when resting.


[h3]You can now report bugs directly from within the game! Just click the 'Bug!' button in the bottom-left. This will send us a report that includes your savedata and screenshots.[/h3]

[h3]Notable Bug Fixes[/h3]
  • Fixed duplicate characters in combat when combat is triggered by an event
  • Fixed multiple walking sticks causing you to gain sanity while travelling
  • Combat Buffs are now correctly removed when appropriate
  • Fix for Survey Points not being properly set visible in Trials and Triangulations
  • Fixed Turtle Ferry sometimes taking you to the wrong place
  • Fixed black screen that can happen when the leader dies of an infected wound

Patchnotes 0.7.11

Another one! Here are the patch notes for today's update:

Changes

  • Whenever the game saves, a backup is created first of the existing savegame


Bug Fixes

  • Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
  • Fixed issue where no savegames could be loaded if there was a corrupted savegame
  • Fixed issue where combat wouldn't properly start


We're reading all your feedback, bug reports and reviews, so please keep them coming. We're working hard to incorporate as much as possible!