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Curious Expedition 2 News

0.12.9, 0.12.8, 0.12.7 Patch Notes

Here's the notes for latest patches, solving the most annoying bugs.

[h3]0.12.9[/h3]
  • Fixed flickering on camp fire
  • Fixed Arbiter not being considered as a human for certain events
  • Fixed events sometimes not progressing when you click


[h3]0.12.8[/h3]
  • Fixed issues with equipping spear in tutorial
  • Fixed stash not working during Act IV Part 2
  • Fixed crash when mummy is killed by Counter Attack
  • Fixed sandworm being able to devour special characters
  • Fixed special locations not spawning sometimes like the cave in Act 2 Part 1


[h3]0.12.7[/h3]
  • Fixed crash when buying hats
  • Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item
  • Fixed sinking shrine not disappearing after visit


The complete changelog is available on our wiki: http://wiki.maschinen-mensch.com/CE2/Changelog

0.12.6 Patch Notes

Last week's alpha update featured lots of new content, and a few bugs as well, so here's a patch fixing the worst offenders:


  • Fixed a blocker where you couldn't leave the Club Shop
  • Fixed blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all mountains on the map
  • Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment
  • Fixed issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame
  • Fixed a blocker where expedition select would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first
  • Fixed issue where dismounting in Paris could cause game to get into a broken state
  • Fix for Strength being removed immediately at the end of the turn (so it didn't work for Counter Attacks)
  • Removed generic Stone Disc from Act 3 Island 3
  • Fixed bad combat slot group assignment for Snarfrattle


Please keep those bug reports coming using the in-game "Bug!" button, they are very helpful!

0.12.5 Patch Notes

Thanks to everyone who's reported bugs with the new version that we released yesterday! Today's patch fixes some of the biggest issues that you reported:

  • Fixed some savegames not being loadable
  • Fixed some events that could kill a character that shouldn't be killable
  • Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village
  • Fixed problems that could occur if combat ends with the electro barrier still up
  • Fixed incorrect electro barrier positioning and selection with controller
  • Fixed getting multiple Tactical Mastery uses in combat sometimes
  • Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island
  • Fixed black screen when starting an expedition sometimes
  • Fixed a freeze during combat attacks
  • Fixed event action buttons not being visible if entering Manage Trek while they were fading in
  • Fixed a bug where old saves would be forced to buy an item the first time they entered a club shop after starting the new build
  • Fixed Cartography checklist not correctly counting the number of Locations on the map


Please keep those bug reports coming using the in-game "Bug!" button, they are very helpful!

New content update: The New Explorers (Alpha 12) is out now

Dear Explorers,

There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support! Let us know your thoughts if you get the chance to play with a gamepad.

As mentioned in last week's announcement, this is the final alpha content update before the 1.0 release in early 2021. From now on we will now be focusing on balancing the game's systems, fixing bugs and adjusting all the small details to provide you the best possible experience. You can expect more content updates next year, after version 1.0 is out ;)

This is also the last chance to get the game at its current Early Access price, before it increases later this week. Remember that if you own the first Curious Expedition on Steam, you can get the Collection Bundle and get 10% off on Curious Expedition 2.



https://store.steampowered.com/app/1040230/Curious_Expedition_2/

Here's the full changelog:

[h3]New[/h3]
  • Added controller support
  • New leader class: Red Flag Pirate
  • New leader class: Nahua Seeker
  • New leader class: Taxonomist
  • New leader class: Shennong Herbalist
  • New hand equipment: Whip
  • New hand equipment: Rope
  • New hand equipment: Hunting Knife
  • New hand equipment: Ornamental Revolver
  • New hand equipment: Magma Thrower
  • New hand equipment: Coral Bludgeon
  • New famous explorer: Wong Fei-hung
  • New famous explorer: Sacagawea
  • New enemy: Tiger
  • New Salamander enemy types: Sea Priest, Claw Master
  • New Mole enemy types: Battle Mechanist, Burrower, Headhunter, Tinkerer
  • New hazard: Magnetic Mountain
  • New shrine aftermath: Volcanoes
  • New location: Mole Outpost
  • New location: Sinking Shrine
  • New recruitable character: Street Rat
  • New recruitable character: Mole Tinkerer
  • New recruitable character: Mole Headhunter
  • New recruitable character: Mole Burrower
  • New village quest: Deliver gift
  • New village quest: Dig up artefact
  • After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens
  • New Lux Labs item: Electro Barrier (club levels have been slightly changed to accommodate)
  • New items: Cheese, Cow Hide, Metalsmithing Kit, War Horn, Religious Icon, Horse Pelt, Theodolite
  • Added new hub narrative events
  • Added new optional tutorial boxes


[h3]Changes[/h3]
  • New explorer types must be unlocked by performing certain tasks
  • Club Shop items are now split into categories
  • Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
  • When using the 'Wipe Year' death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero.
  • Reduced difficulty of expeditions in 1886
  • Improved pacing of Paris location unlocks
  • Recruitable Club characters will sometimes be available for recruiting in the Tavern
  • Unused tickets are converted to fame at the end of the Campaign
  • Can now sell Equipment at the Shop in Paris for Tickets
  • Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
  • Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
  • Late game dice challenges are now a bit easier
  • The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
  • The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
  • Hunter's Cunning perk now has a limit to how many dice can be rerolled
  • Hiking Stick now only reduces per-tile cost partially
  • Increased price / upgrade price of Heavy Crates
  • The Shipwreck now has a rare special location variant
  • Added a reminder to the Ship Shop about the current Island's objective & biome

New release date and upcoming price increase

Dear Explorers,

Those of you who have been paying close attention might remember that we planned to release version 1.0 of Curious Expedition 2 in the fall of 2020. Today we'd like to announce that we're going to slightly postpone the release to early 2021 — the exact date will be communicated in the new year (via pigeon and through other channels).



Why this delay? For a mix of different reasons. First of all, just like everyone else in the world, the ongoing pandemic has affected us as well. The Maschinen-Mensch team has been working remotely from home since March, and while during this period we still managed to launch the Early Access and regular monthly content updates, it has of course slowed us down a bit. So we decided it's best to take a few extra weeks of time to make sure the game is as polished as possible for the 1.0 release, rather than rushing things.

Additionally, there's a lot going on right now, both in the world and in the videogame industry, with plenty of new major releases coming out, so we thought waiting for a more quiet period could benefit the game by bringing more attention to it.

We have one more content update planned for the game during the Early Access period (Alpha 12), after which we will be mainly focusing on balancing and adjusting all the small details to provide you the best possible experience.



One more thing: Curious Expedition 2's price will increase soon, in just a few a days! The game has grown considerably since it launched on Early Access, and now we feel it's the right time to switch to its full price, as planned since the start. So if you haven't bought the game yet, now it might be a good time to do it. And remember that if you own the first Curious Expedition on Steam, you can get the Collection Bundle and get 10% off on Curious Expedition 2 .

Adventure awaits!

https://store.steampowered.com/app/1040230/Curious_Expedition_2/