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Changelog 1.2.2

Hello fellows Winemaker!

So sorry for the silent August, but don't worry we are back more energized than ever!


Napa Valley development is proceeding strong, the 3D development is almost over:


Don't mind the train it's not animated yet ːlunar2019coolpigː

In the upcoming weeks we will work on the changes and new cards that Napa will introduce, we keep you updated!

We have some updates to the game, here the full changelog:

ːHD_Grapeː FIX repeated requirements on unplayable card tooltip
ːHD_Grapeː FIX multiple player profiles could have the same name
ːHD_Grapeː FIX cards stop their animation during dialogues or tutorials
ːHD_Grapeː FIX mirrored info badge over the vines
ːHD_Grapeː FIX missing tooltip in management panel when no terrain is owned
ːHD_Grapeː FIX improved performance in office scene
ːHD_Grapeː FIX various popups bugs
ːHD_Grapeː FIX wine discounted price when the wine trend event is active
ːHD_Grapeː FIX major Korean and Russian localizations
ːHD_Grapeː A lot of minor bug fixes and performance improvements

As always stay awesome!

Grape lab is Live NOW!

Hello fellows Winemakers!

The biggest and most important update is out!
We give you the keys to unlimited wine fun! With the Grape Lab you can engineer new varieties or reproduce real vines varieties and play with them in the game!
This is the exact same tool that we used during development ( just with improved UI :D )

  • Grape: Change the appearance and characteristics of the 3D grape of your custom grape variety
  • Terroir: Choose the best composition (sand, clay and loam), Ph and altitude for your custom grape variety
  • Wine: Define the characteristics (acidity, body, tannin and sweetness) that determine the typicality of your wine and the flavors it can obtain


Custom grape varieties can be used in Infinite Mode.

There are two ways you can load your grape in the game:

Current game: you can load the new grape from the Settings - Gameplay Menu


New Game: you can select the new grape you want in the new game before you start


Along the Grapelab we are also including some Major Bug fix, here is the complete change log:

ːHD_Grapeː FIX performance on low-end machines during foggy days
ːHD_Grapeː FIX Arneis wine trend event effect application
ːHD_Grapeː FIX yeasts can no longer go over 100% genetic strength
ːHD_Grapeː FIX resolution UI scaling problems in certain screen configurations
ːHD_Grapeː FIX localization

As always stay awesome!

Patch notes 1.1.2

Hello fellows Winemakers!

WE HEARD YOU ːlunar2019grinningpigː in this patch we have reworked the wear/dirt/broken state of the tools and machinery.



Now the dirt and broken state don't occur randomly, instead the tool becomes dirty after 30% of wear and it break if you neglect the dirt state.
And for quality of life you will get automatically the cleaning card if a tool enter the dirty state, no more navigate through the building menu to search which tool become dirty!

The cleaning card will stay in the hand for 3 turns, the repair card stays forever.

The complete change-log:

ːHD_Grapeː ADDED all missing label localization
ːHD_Grapeː BALANCE cleaning and repair cards are given automatically
ːHD_Grapeː BALANCE Agata special order in story mode
ːHD_Grapeː BALANCE Wine Awards requirements
ːHD_Grapeː FIX removed empty game settings page from Main menu settings panel


Now we are working full speed on the first free DLC, the Grape lab, we will share more information next week!

As always stay awesome!



Change log 1.1.1 - Quality of life changes

Hello fellows Winemakers!

This week we have a smaller update then usualy, we are working hard on the Grape Lab.

So let's jump in this quality of life changes!

  • ADDED achievement eligibility in game configuration panel
  • ADDED “perfect terroir” cheat seed
  • ADDED “Gilbert Benedict” cheat seed
  • ADDED density, terracing and irrigation info are now visible in the vines inspection panel
  • BALANCE cleaning room can be used on different tools in the same turn
  • BALANCE display wine perfect taste star during vinification after discovering it


First we have added a cheat seed ( "perfect terroir"), that will generate a map with a perfect vineyard for every official grape:


PLEASE NOTE: if you use this cheat code Achievements will be deactivated!

Now you can see the density, terracing and irrigation directly in the vines inspector panel


We fixed the cleaning room, now the turn bonus will be applied to all the tool.

Finally we have included the perfect star stats during the vinification as you all requested! No more tedious wine journal searching while you are pressing the grapes ːlunar2019grinningpigː



I hope you like this changes and if you want to talk, discuss and taste wine, this discord
is the place to be:



As always stay awesome



Patch 1.1.0 is out NOW!

Hello fellows Winemakers!

Finally the MEGA patch 1.1.0 is here!
Now you can select gameplay configuration options before you start an Endless run!



There are a ton of options to configure that can make your game easier or harder, as you like!

Here is the full patch note for the 1.1.0 update, enjoy:

  • ADDED endless mode configuration options
  • ADDED VSync option in Settings
  • BALANCE Challenge “Master Winemaker”
  • FIX aging card resets settings when is picked up and placed again on the board
  • FIX accepting selling orders now refreshes card’s playability
  • FIX graphic problem when planting a new vineyard with the controller
  • FIX 3D tile in the office scene will not turn red when player can not place the card
  • FIX vines can no longer get infected by 2 different diseases if they trigger on the same turn
  • FIX Better Gamepad navigation in Tech and Settings
  • Minor bug fix
  • Performance improved

Thank you so much for your amazing support and if you want to talk, discuss and taste wine, this discord is the place to be:



As always stay awesome