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Call of the Sea News

Call of the Sea 1.1.105 [PATCH NOTES]


We are just about to leave for some ease and rest for the holidays and we hope you will do the same! Maybe together with Norah! :)

Before we go however we have pushed one last update for the year bringing some much requested features! See the full patch notes below and see you in the new year!

PATCH 1.1.105

General Gameplay:
  • Scaled 3D inspectable objects to fit better on the screen in the console version
  • Fixed collision on column at Naacal Organ (Chapter 3)
  • Fixed Harry's message on the ship to avoid repeating after load
  • Fixed vo line about the ship to avoid repeating after load
  • Fixed movement on the final choice (Chapter 5)
  • Fixed avoid falls in stairs to throne (Chapter 5)
  • Adjusted inspectable on constellation door (Chapter 5)
  • Fixed avoid to go back to the room on the dark pictures area (Chapter 5)
  • Improved hint on the puzzle at the high temple (Chapter 4)
  • Fixed collision close to the generator (Chapter 4)


Menu & UI:
  • Added new game setting which remove the character lag rotation
  • Added new game setting which remove Head bobbing
  • Added new game setting to reduce possible video game-induced seizures
  • Disabled Motion blur by default
  • Adjusted brightness settings
  • Added Mouse sensitivity slider
  • Fixed misprints on the credits
  • Fixed French misprint on guide letter on Whitebeach (Chapter 1)
  • Added text to Tahiti ticket on intro
  • Fixed journal entry after solve waterfall puzzle (Chapter 4)
  • Added Epileptic Condition Warning Screen
  • Added Autosave Warning Screen
  • Added Patch Notes to Main Menu
  • Made “Apply Settings” button stand out more in Graphics Menu




Art & Visual FX:
  • Fixed texture on crumpled note at Harry's tent
  • Fixed audio log stops before finishing
  • Fixed release dialogue concurrency on crumpled and folded notes


Voice & Narrative:
  • Fixed date on the ship's journal texture
  • Fixed concurrency voice on lever (Chapter 1)


Music & SFX:
  • Updated COTS_Main_Theme_def audio file

Persistence:
  • Achievements related to journal are checked when game starts

Performance & Streaming:
  • Fixed streaming issues on Chapter 1
  • Fixed framerate drop when Norah decreases the water level in Chapter 5


Miscellaneous:
  • Fixed: game was displayed in Oculus VR if connected

Tips & Tricks

Hi everyone,

As we are about to sign off for the holidays and enjoy some time off with our families, here are some tips and tricks we thought would come in handy:

[h2]Motion Sickness[/h2]

Our latest patch 1.1.105 on Steam adds many new features in the game options that will help with motion sickness in the rare case you would be affected by it.

To prevent Motion Sickness, we invite you to do the following:

  • Don’t hide the crosshair

  • Disable the smooth camera rotation

  • Disable Motion Blur (now off by default with 1.1.105)

  • Disable head bobbing

Setup the FOV according to your distance to the screen:

  • If you play on PC (less than 1m / 3.2 ft away): default FOV is 90º . Try to adjust it if you still get motion sickness.

  • If you play on consoles (more than 2m / 6.4 ft away): default FOV is 75º. In the console version you cannot change the FOV settings, so move a bit farther from the screen.


[h2]Miscellaneous[/h2]

  • Player is unable to interact with objects or stuck in interaction screen


Please turn Vertical Sync on, this should make this issue disappear. Pause the game, go to Options → Graphics → Vertical Sync ON.
  • Player is unable to set 4K resolution


This is a bug, but a work-around that should work for now is to go to Windows resolution settings. Set the zoom level to 100% or the normal value (not increased) and then start Call of the Sea, go to graphical settings and change to windowed mode, change to 4K resolution and the window should now be scaled up to 4K.

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JOIN US right now for our first ever official AMA on Reddit!

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Reddit AMA - Ask the Devs!

If you've got time to spare or you're curious about the development of the game, please join us in our official IAMA on Reddit right now!
https://reddit.com/r/IAmA

Release Notes

Please be aware of the following known issues to be addressed as soon as possible with our first patch post release:

  • VO cut-off during one of the endings if the player moves a bit too far to the left.
  • VO cut-off on Chapter 4 level if players walk right instead of left after waking up.
  • Audio and visual glitch can occur if the player pulls the two levers on Chapter 1 at the same time.
  • Audio issues can occur if the player presses the red interaction button on the statue on Chapter 1 more than once.