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Warhammer 40,000: Inquisitor - Prophecy News

The "Skulls for the Skull Throne 4" event is here!

Inquisitors!



Games Workshop's annual Skulls for the Skull Throne event is now live on Steam. To honor this traditions, a new in-game event is also active in Warhammer 40,000: Inquisitor - Martyr and its standalone expansion, Warhammer 40,000: Inquisitor - Prophecy.

This time, you will obtain an Adaptive Cranial Implant to be able to track down the vile Skull Procurators who are preparing for a mysterious ritual. You need to identify and eliminate these malefactors before they can carry out their "Skull Tithe"

Newcomers can also participate more easily, as from 28 May to 1 June, as all versions of Warhammer 40,000: Inquisitor - Martyr and its DLCs are on sale on Steam:

Warhammer 40,000: Inquisitor - Martyr - 66% off
Warhammer 40,000: Inquisitor - Prophecy - 50% off
Warhammer 40,000: Inquisitor - Martyr Complete Collection - 66% off
Warhammer 40,000: Inquisitor - Martyr DLCs - 66% off


Check out other Warhammer titles on the Skulls for the Skull Throne page here: http://store.steampowered.com/sale/skulls/

We will be also streaming the game on May 29, Friday 4PM CEST at twitch.tv/neocoregames, so mark your calendars.

Gear up in the name of the Emperor and purge the heretics!


[h2]Patch 2.2.3[/h2]

[h3]Skulls for the Skull Throne 4[/h3]

Event description:

Conclave operatives have learned about a new-fangled scheme of the Archenemy dubbed the "Skull Tithe". Vile agents known as "Skull Procurators", wielding previously unseen warp-symbols have been unleashed to reap skulls for the mysterious ritual.

In response, the Conclave has issued a special implant designed to gather data about this threat. When equipped, it enables its user to identify and tell apart these malefactors from their generic brethren. It will also analyze kill data from the sensorium feed and provide valuable insight to both the user and the noospheric cogitator network.

We expect all Throne Agents to supply their assigned implant with data to its maximum storage capacity.


[h3]New Void Crusade: Azure[/h3]
  • Enemy factions: Alpha Legion, Black Legion, Khorne
  • New mechanics: Gain stacking damage and defense bonuses with each completed mission, and defeat the Chaos Knight at the end!



[h3]Fixed bugs[/h3]
  • Fixed a crash issue which occurred in Void Crusade
  • Players will no longer stuck in systems which was caused by using Intels before they unlocked the whole Subsector
  • Fixed an issue where the notification of upgraded Tarot cards were not displayed on the screen
  • Fixed a loot chance issue where players sometimes did not receive the correct amount of loot in missions
  • Fixed a Psalm code Doctrine with the following effect: All AoE attacks affect a 30% smaller area but gain +150% Damage
  • The Mitigator component did not restore suppression properly. This has been fixed
  • Fixed the tooltip icons of the Battle Dance passive skill and the Hasten passive skill
  • From now on all the Fortified Zones will be indicated from the start on the map in Siege missions and it does no longer matter in what order one captures the targets
  • From now on the effects of the Enhanced Effect mastery will be properly displayed under all non-damaging Psychic power as well
  • From now on the maximum lives one can obtain in missions with Tarot cards applied on are 4
  • The Cognis Protocol Heroic Deed has been slightly balanced to make it more easily doable


Controller
  • Tarot cards could not be applied onto missions in case they could be upgraded. This has been fixed


[h3]QoL changes[/h3]
  • A 'Salvage all relic items' option has been implemented under the 'Salvage' tab
  • A 'Sell all relic items' tab has been implemented in the inventory


[h3]Misc[/h3]
  • Deleted two scores from the Maelstrom of Carnage and the City of Suffering leaderboards as these were acquired by fraud

Content Update for Inquisitor - April 21

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features


New Event: Planetary Reclamation

Malcorum Prime was once a proud Imperial world. Its manufactories now produce weapons for the Archenemy, its monuments to the Emperor lie broken, the tombs if its martyrs defiled. The High Lords of the Caligari sector have decided to end the heresy on the planet and retake it for the glory of the Imperium.
 
The Caligari Conclave has been formally petitioned to assist in the military campaign on Malcorum Prime. In response, the Conclave instructs all throne agents to partake in the operation according to the extent their duty schedule allows.


New Crusade: Viridian

Fight the Nurgle, Khorne and Rebel Chaos Guard units in the brand new Void Crusade and collect your righteous epic rewards. The new Crusade is available in Hardcore mode as well.


New unique Viridian Avatar Frames are available at Custodian Rebus' shop


[h2]Fixed Bugs[/h2]
  • Fixed a tutorial issue which appeared after one completed the base campaign's tutorial missions
  • Fixed an Ancient Inoculator's enchant unlock requirement which required the player to use a Booster type component while sometimes there was no such slot type on the inoculator
  • Fixed an Ancient Inoculator's enchant unlock requirement which required the player to use a Healer type component while sometimes there was no such slot type on the inoculator
  • Fixed an issue where upon rerolling the enchants on a construct module all the enchants could drop off
  • Fixed an exploit where consumables could be duplicated
  • Fixed an issue where upon rerolling all the enchants on an Archeotech or a Morality item an enchant could drop off
  • Fixed a hazard of The Heretek Forge Tarot card
  • Fixed an issue in Maelstrom of Carnage where players didn't receive reward after reaching 500 points
  • Fixed the Armoury of Zeal perk

Hotfix for Inquisitor - April 7

Updates to W40K: Inquisitor have been released. The updates will be applied automatically after your Steam client (in on-line mode) is restarted.


[h2]Fixed bugs[/h2]
  • Various localization fixes
  • Fixed the effect of the Sniper Shot of the Longlas Rifle
  • Sometimes the wrong cost was displayed when one wanted to craft an item. This has been fixed
  • A cutscene at the end of the 5th tutorial mission could not be skipped. This got corrected
  • From now on Intel Pursuit missions can be completed even if the ally group perishes
  • Switching between the Avatar Frames under the Extras panel was not possible. This got fixed
  • The special Archeotech skills of the Storm shield and Suppression shield received new icons


[h2]Balance[/h2]
  • The Archeotech Storm Shield's Shield charge received a minor adjustment on max. range (now has more than basic Shield charge, but slightly less than the original Archeotech skill)
  • The cooldown of the Shield charge skill of the Archeotech Storm Shield has been reduced from 10 sec to 6
  • The movement aspect of the Short Burst skill of the Archeotech Shotgun has been slightly adjusted to respond better
  • The global cooldown of the Single shot skill of the Archeotech Boltgun has been reduced to 0.3 sec from 0.5 sec

Content Update for Inquisitor - 2.2.2 - April 2

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features


[h3]Amber Void Crusade[/h3]
Gather 5 Amber Shards to open the brand new Amber Crusade and complete its challenging missions to receive epic rewards! Fight and defeat the Khorne forces, the Black Legion, and the Rebel Guard to collect your righteous bounty.

[h3]Hardcore Void Crusades[/h3]
Players can now create Hardcore Void Crusades. Hardcore Crusades require 7 shards, but the overall loot bonus and quality is increased by 50%.


[h2]Fixed Bugs[/h2]
  • Various localization fixes
  • Fixed character loading errors in some cases
  • Fixed an issue where relic enchants did not appear on newly crafted relic Inoculators
  • Fixed an issue where an enchant giving damage bonus could roll onto more items than it meant to
  • Fixed an issue where sometimes Priority Assignments could terminate after only one mission
  • Fixed an issue where sometimes the Constructs of the Tech-Adept could attack the target in Hot Pursuit missions
  • Fixed an issue where sometimes upon rerolling all enchants on a relic item one or two enchant slots could drop off
  • Fixed an issue where once rerolling all enchants new enchants could no longer be rolled onto the item from the primary enchant pool
  • The drop rate of Tarot cards, Empyrean Seals and Blueprints have been lower while playing with the Tech Adept. This has been corrected
  • A Tarot hazard could improperly duplicate unmoving Champion units in missions. These units will no longer duplicate
  • Fixed an issue where supplies and inoculator charges could not be picked up from Supply and Medical chests in certain cases
  • There was an Inoculator blueprint duplicate which got removed
  • Corrected some psalm-code doctrines' descriptions to be more accurate. The changes have been indicated in the Compendium as well
  • The high suppression of the Full Auto skill of the Autogun was fixed
  • Fixed an effect on the Lasgun
  • Fixed the sound of the Chainsword
  • Fixed a covert mission unlock property within the Ivory Void Crusade
  • From now on rescued Imperial Guardsmen will no longer fail to teleport out in Rescue missions
  • Fixed the Brother in Arms achievement which did not unlock if players were offline when their application to a Cabal was accepted
  • Lowered the sound of the footsteps of some NPCs as they were too loud compared to the characters

[h3]Controller[/h3]
  • The Tech-Adept Constructs can now be aimed to a specific location when casted

[h2]Misc[/h2]
  • Updated icons for special weapon skills
  • Boosted drop rate for Blueprints and Crafting Materials within Void Chests
  • Updated the Heroic Deed values and descriptions
  • Revamped the layout of the Ivory Void Crusade
  • Added the missing subtitles on every language for the Prophecy intro and outro video

[h2]Balance Changes[/h2]
[h3]Ranged Weapons[/h3]

Boltgun
  • Frag Burst: Damage reduced from 1.36 to 1.292, ammo cost increased from 2 to 3, removed Fleshbane tag
  • Frag Burst (Archeotech): removed spread, added Knockback tag
  • Single Shot: Damage reduced from 1.40 to 1.3, reload time increased from 1.5 to 2 seconds
Plasma Cannon
  • Barrage: Cooldown reduced from 12 to 6 seconds, Overheat cost increased from 1 to 1.5
  • Barrage (Archeotech): fires 8 projectiles instead of 6 with a faster fire rate, overheat cost reduced to 1/shot from 1.5/shot
  • Compressed Shot: Damage increased from 1.2 to 2.2, Overheat cost increased from 4 to 7, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
  • Compressed Shot (Archeotech): Charges up to 500% damage over the same time
  • Single Shot: Damage increased from 1.4 to 1.9
Plasma Gun
  • Short Burst (Archeotech): added Armor Piercing tag, cooldown is reduced to 1.5 seconds
  • Focused Bolt (Archeotech): Deals 25% more damage
Autogun
  • Full Auto: added High Suppression tag
  • Full Auto (Archeotech): removed spread
  • Aimed Shot: added Critical Strike tag
  • Aimed Shot (Archeotech): Deals 10% more damage, added High Suppression tag
Shotgun
  • Short Burst (Archeotech): Deals 15% more damage, added Giantkiller tag
Multi-Melta
  • Rad Charge: AoE damage increased from 0.5 to 1.0
  • Rad Charge (Archeotech): AoE deals 50% more damage, shot deals 25% more damage
  • Single Shot: Damage increased from 1.14 to 1.5, Overheat cost increased from 0.6 to 0.8
  • Single Shot (Archeotech): Deals 5% more damage, added Armor Piercing tag
  • Melta Blast: Added Burning tag, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
  • Overcharged Shot: Cooldown reduced from 5 seconds to 3
Grav Gun
  • Grav Implosion (Archeotech): AoE effect deals 36% more damage
  • Single Shot (Archeotech): Deals 20% more damage
Grenade Launcher
  • Airburst Grenade (Archeotech): added Extreme Suppression tag, deals 25% more damage, cooldown reduced to 3 seconds from 5
Heavy Bolter
  • Hellstorm (Archeotech): 33% faster base fire rate, has area spread instead of angle spread, removed spin-up
  • Disengage (Archeotech): Removed spread
Heavy Flamer
  • Phosphorous Blast (Archeotech): has Large Area effect, cooldown is halved
  • Schorched Earth (Archeotech): added Fleshbane tag
Lasgun
  • Short Burst: Heat cost/shot reduced from 2 to 1
  • Aimed Shot (Archeotech): Deals 25% more damage
  • Hot Shot (Archeotech): added Fleshbane and Critical Strike tags
Melta Gun
  • Inferno beam (Archeotech): added Armor Piercing tag, deals 25% more damage
  • Melta Blast (Archeotech): deals 5% more damage, cooldown reduced to 4 seconds from 5
Plasma pistol
  • Overheat capacity increased from 10 to 16
  • Overcharge: Damage increased from 1.25 to 1.5, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec), now splits overheat between weapons (instead of giving 6 to one weapon, it gives 5 to both weapons)
  • Piercing Shot: cooldown increased from 2 seconds to 3, now splits overheat between weapons (instead of giving 4 to one weapon, it gives 6 to both weapons)
  • Piercing Shot (Archeotech): Deals 10% more damage, added Armor Breaking tag
  • Single Shot: Damage increased from 0.75 to 1.45, Overheat cost increased from 0.5 to 0.8
  • Focused Bolt (Archeotech): Deals 20% more damage
Grav Pistol
  • Overheat capacity increased from 14 to 16
  • Gravity Well (Archeotech): Deals 44% more damage
  • Gravity Flare (Archeotech): Reduced cooldown to 3 seconds from 6, deals 25% more damage
  • Temporal Anomaly: Damage increased from 1.0 to 2.0, cooldown increased from 1.2 seconds to 2.5, overheat cost increased from 1 to 2
Inferno Pistol
  • The Melta Blast and Melting Ray skills has been switched
  • Overheat capacity increased from 12 to 16
  • Melting Ray: now uses both weapons and shares overheat cost, Overheat cost increased from 2 to 4
  • Melting Ray (Archeotech): Overheat cost reduced to 3/shot instead of 4, deals 15% more damage
  • Melta Blast (Archeotech): Deals 12% more damage
Bolt Pistol
  • Concussive Shot: damage decreased from 2.8/shot to 2/shot but fires 2 shots simultaneously
  • Suppressive Fire: cooldown reduced from 8 to 4 seconds, burst repeat count reduced from 10 to 6 shots, damage decreased from 0.7 to 0.6/shot but fires 2 shots simultaneously, area radius increased from 3 to 4 meters
  • Suppressive Fire (Archeotech): added Knockback tag, deals 16% more damage
  • Single Shot: Damage increased from 0.71 to 1.3
  • Full Auto: Damage increased from 0.41 to 0.8
  • Full Auto (Archeotech): removed spread
Laspistol
  • Duals Beams (Archeotech): added Critical Strike tag, deals 20% more damage
  • Single Shot (Archeotech): added Armor Piercing tag
Autopistol
  • Crippling Salvo: Damage reduced to 0.25 from 0.35
  • Crippling Salvo (Archeotech): removed spread, deals 20% more damage
  • Assault Gunnery: Damage reduced from 0.26 to 0.247, rotation speed increased from 10°/sec to 12°/sec
  • Short Burst: Damage increased from 0.29 to 0.45
  • Short Burst (Archeotech): has Armor Breaking tag instead of Weak vs Armored
  • Full Auto: Damage increased from 0.2 to 0.28


[h3]Melee Weapons[/h3]

Chainsword
  • Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 1.5 seconds, after that the skill must be recast. Damage increased from 2.5/sec to 4.95/sec
  • Eviscerate (Archeotech): has Armor Breaking tag instead of Weak vs Armored
  • Wide Strike: Damage Increased from 0.85 to 1.15, added Knockdown and Bleed tags
Eviscerator
  • Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 2.0 seconds, after that the skill must be recast. Damage increased from 2.0/sec to 6.0/sec
  • Savage Assault: Damage increased from 1.35 to 1.6, range and movement speed has been significantly increased, removed Stun tag but added Knockdown tag
  • Savage Assault (Archeotech): Deals 12.5% more damage, cooldown reduced from 5 seconds to 3.5
  • Wide Strike: Damage decreased from 1.65 to 1.36, added Knockdown and Bleed tags
  • Wide Strike (Archeotech): Deals 5% more damage, added Armor Breaking tag
Power Axe
  • Wide strike: Damage increased from 1.8 to 3.4, added Knockdown, Slow and Fleshbane tags, added movement component to the skill
  • Strike: added High Suppression tag, damage increased from 0.94 to 1.395
  • Strike (Archeotech): has Armor Piercing tag instead of Armor Breaking, added Critical Strike tag
Power Hammer
  • Shockwave: Damage increased from 3.3 to 3.6, cooldown reduced from 6 seconds to 4
  • Shockwave (Archeotech): Deals 11% more damage, cooldown reduced to 3 seconds from 4
  • Strike: Damage Increased from 1.0 to 1.1
Power Sword
  • Blade Flurry: Damage Increased from 1.0 to 1.55, added High Suppression tag
  • Wide Strike: Damage increased from 0.9 to 1.4, added Bleed, Pain, Shock and Knockback tags, added movement component to the skill, cooldown increased to 2 seconds from 1
  • Wide Strike (Archeotech): Deals 21% more damage, added Fleshbane tag
Thunder Hammer
  • Thundering Leap: changed from Large area to Area damage (now has smaller radius)
  • Greatsword
  • Crippling Strike: Critical Strike tag removed, applies 3 stacks of vulnerability instead of one
  • Crippling Strike (Archeotech): Adds 4 stack vulnerability/hit up from 3, cooldown reduced to 3 seconds from 4
  • Wide Strike: added Fleshbane, Bleed and Knockdown tags
  • Spinning Blow: Changed behavior to channeled (now you can move while spinning), added Slow and Demolisher tags, removed Knockdown tag
  • Spinning Blow (Archeotech): Deals 15% increased damage, no movement penalty


[h3]Other[/h3]

Suppression Shield
  • Block re-designed: The player now moves forward, projecting a continous front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
Storm Shield
  • Block re-designed: The player now moves forward, projecting a continous front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
  • Shield Charge: Distance reduced to 15 meters from 25, damage reduced from 1.0 to 0.8
Sentinel Armor
  • Turret: HP scaling increased by about 250%, Damage scaling increased by about 200%, Focus cost increased from 15 to 40, damage now has a 1.3 base damage multiplier up from flat 70-80 base damage, cooldown increased from 5 to 10 seconds


Hotfix for Inquisitor - February 25

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

[h2]Fixed Bugs[/h2]
  • Fixed the graphics issue where objects sometimes disappeared or flickered in certain camera angles
  • From now on it will be properly indicated that the relic enchants' values of the Archeotech items cannot be rerolled
  • Fixed the Ancient relic Heavy Flamers' model
  • Fixed the sound of the Autopistol

[h3]Controller[/h3]
  • Fixed the Arc Blade's Whirlwind skill. Players could not move while using this skill