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Gladiator Guild Manager News

Gladiator Shop Balance And Few Other Fixes - v0.771

The level of gladiators in the shop is reduced so you’re not encouraged anymore to sell your old gladiators for new higher-level gladiators.

There was still sometimes a bug where new gladiator buildings would stop appearing as you finish championship arenas. Now fixed.

Several quirks are now better assigned across gladiator classes. For example, Lone Wolf quirk (one that makes gladiators powerful if they are alone in the arena) won’t be assigned to classes like Cleric, etc.


Items:
-Book of Fire now sets enemies on fire after 2 seconds (instead of 1). It's more useful this way, as there is more time for enemies to approach. It also has a slightly bigger range.

Inventory Changes, New Quirks, and More!


Hey guys! I hope you’re doing great!
Here’s what’s new in this update:

Gladiator Inventory Changes

There was an easy way to beat the game. Choose a few strong gladiators, upgrade their building to max (that will allow you to put six items on them), and they will become way too strong. Get a few of those gladiators, and you don’t need to consider tactics too much. Just force your way through the game.
This was taking away a lot of fun and was making many gladiators feel like they are OP.
We talked with players and come up with a solution. Now upgrading gladiator buildings no longer expand their inventory slots. At this moment they only increase the amount of experience gladiators will earn. Because of this, we made them much less expensive to upgrade now.
In order to get a new slot for gladiator, they need to reach a higher level. Every 5 levels earn gladiator a new inventory slot.


This will prevent OP strategies with a team of a few gladiators and instead put more focus on tactics, using the best gladiators for each situation and countering the enemy team. It will also encourage trying out and adding new gladiator types into your team. Before new gladiators would start with only 2 inventory slots (before upgrading their building), making them always weaker than your current fighters. Now they will not have this disadvantage anymore.

Another inventory change that we believe will make the game more fun (and was something requested by many players), is that one gladiator can no longer hold two identical items. So you need to find a good balance of items for each of them instead of using 6 same strength items on Mace Orc and letting him one hit everybody.

We know that some of you guys got used to the previous mechanic and might take time to adapt to this change. But by thinking a lot about this and talking with you guys on Discord, we decided to make these changes. Try them out and tell us what you think.
Btw, this change in inventory will only happen if you start a new game. Otherwise, it would ruin your current game as you’ve built a tactic around the previous inventory mechanic.

New Quirks

We have added new quirks that will be appearing on gladiators.
Some of the quirks require stats like the number of enemies a gladiator killed or information on how long you had a gladiator in your guild. So now when you click on the gladiators “More Info” button you’ll see some additional stats about that gladiator:


[h2]Here are the new quirks:[/h2]

[h3]Upcoming Mental Breakdown[/h3]
When the battle starts gladiator has increased Main Stat by 30%. But after killing more than 50 enemies, the gladiator will instead lose 30% of Main Stat.

[h3]Enough Is Enough[/h3]
If the gladiator died more than 10 times, their Main Stat is increased by 40% when the battle starts.

[h3]Old Timer[/h3]
When the battle starts gladiator loses stamina by 5%. Each month this number is increased by 5%. (max 50%)

[h3]Resurrection Sensitivity[/h3]
When the battle starts gladiator has increased Main Stat by 30%. But for each death permanently loses 10%. (max -50%)

[h3]Introvert[/h3]
When the battle starts gladiator has increased Main Stat by 30%. But for each additional friendly gladiator loses 10%. (max -60%)

[h3]Extrovert[/h3]
When the battle starts gladiator has decreased Main Stat by 30%. But for each additional friendly gladiator gains 10%. (max 60%)

[h3]Wind Rider[/h3]
Has 40% higher Main Stat during Heavy Wind weather.

[h3]Crimson Lungs[/h3]
During Crimson Mist weather gladiator has 25% higher Main Stat and restores stamina 100% faster.

[h3]Rain Absorber[/h3]
During Rain weather, the gladiator heals 5% of their max health each 1 second.

[h3]Feeling At Home[/h3]
If a gladiator spent more than 3 months in your guild his Main Stat gets increased by 35% when the battle starts.

[h3]Negotiator[/h3]
Gladiator is willing to join your team for free but demands triple wages.

[h3]Energy Vampire[/h3]
Each attack takes away 5% stamina from the enemy and restores 5% to this gladiator.

[h3]Lone Wolf[/h3]
When alone in the arena (has no ally gladiators), their Main Stat is increased by 80%.


[h2]Weather Buffs[/h2]
A player in our Discord Server pointed out a very interesting fact. That it’s not really fun playing around negative weather buffs. For example, if it’s raining, gladiators will have their strength decreased by 30%. Meaning that you should probably avoid using Berserker Orcs in this battle. But players tend to ignore this as an annoying nuisance. It would be way more interesting if different weathers would increase gladiator stats. For example, rain would increase strength by 30%, which would mean that using Berserker Orcs is a great opportunity to gain an advantage in that particular battle.
So we listened to this feedback and did just that. Now the 3 basic kinds of weather (not counting consistent weather buffs that Ancient Temple or Hollow Mountain arenas have) are now increasing stats instead of decreasing them.


Permadeath gold compensation scale

Here are some more feedback-based changes (Lots of those in this update ːsteamhappyː). It was pointed out to us that playing on PermaDeath without Gold Compensation for dead gladiators is just way too hard. But playing with Gold Compensation turned on is fairly easy as you get to replace your fallen gladiators with all this extra gold (30% of gladiators and their item values). Of course, this will all depend on the player’s skill. So we decided to turn the Gold Compensation toggle into a slider. Now instead of turning it on or off, you can choose the percentage of gold that you’ll get for your fallen gladiators and set the difficulty that is the most fun to you.


What is Next?

Now as we tweaked some important things about the game and added some more content, we started working on the Tournament Mode. That will be the quick, simplified, endless mode. Something that you can play in 10-20 minutes, test how many rounds you can reach, earn a score and compare it with other players. A fun little mode that you can play quickly from time to time, while you wait for new content.

You won’t have guild, wages, or quests. You will have five lives. There will be about six regular battles, then a boss battle, and a reward for finishing the round. Each would get harder and harder until you can no longer defeat enemies. So you can test your skills and see how far you can get.


As we’re developing it we might adapt things but this is the core idea.

Join us on Discord Community where we’ll share the progress and also tell you when the beta version of this mode is ready for testing before we publish it into the main game.


Your feedback has been amazing and is helping us make a way better game. Join us and let’s discuss this new mode as well while we’re working on it.

Thank you all for your support and kindness!
-Entertainment Forge Team


Bug with open shop and frozen game fixed

The new update had an issue with the save game. If you continue the game you played, it would break and show you an empty gladiator market. Now, this is fixed. Thank you all for quickly reporting this!

Main Quests Update!



First of all, happy holidays everybody! We hope you’re having a great time! ːsteamhappyː

We have just updated the game with the main quest chains (v0.759). Once you reach a Friendly reputation with any faction, they will offer you an alliance with them. You will still be able to do all side quests with any faction, but you’ll get main quests only with the faction you chose for an ally, helping them achieve their goals.

In addition to that, you’ll be able to hire their units.



[h3]Join Baroness to help her stabilize the Deadwoods district[/h3]


[h3]Join Necromancer by helping him with his dark magic projects[/h3]


[h3]Join Peasants and assist them in their struggle for their rights in this harsh region[/h3]
If the rebellion is successful, in addition to higher wages and lower taxes, they will also get approval to form a witch-burning council that you can join.
Make sure you ask them about their rebellion plans to start this silly side quest chain where you’ll be presented with facts about the captured witch and be able to decide if she’s a real witch or not. Then bear the consequences of your decision.



[h3]In some of those quests, you’ll:[/h3]
  • Discover Baroness’s secrets and what caused the conflict between her and High Necromancer.
  • Learn a few things about the history of the Deadwoods. How it earned its name, and about Crimson Desolation.
  • Fight two new boss monsters.


The first main quest chains will start at the Ancient Temple arena. The second part will start either in Iron Town or Hollow Mountain. Depending on the faction you have chosen.
There will be more main quests coming as we add new arenas.


[h2]Changes:[/h2]

[h3]Cleric[/h3]
There were some issues with his behavior that we fixed. He’s also significantly buffed with a much stronger heal and a larger area of effect.

[h3]Healthy And Powerful - Quirk[/h3]
This quirk was so OP that it became a meme on our Discord ːsteamfacepalmː
Now it’s significantly nerfed, so it increases main gladiators stat three times less than it used to. It’s still a pretty good quirk to have but no longer broken.

There are also many minor fixes and tweaks.


[h2]What is Next?[/h2]
We hope you’ll enjoy the new content! New gladiator quirks are coming soon after this update. After that, we’ll be focusing on the endless game mode.
We’ll talk more about its design, so be sure to join us on Discord, tell us what you’d like to see in the game, or follow up the development more closely.



Thank you and happy holidays! ːsteamhappyː




Latest Development Plans - Endless Mode And More

We wanted to share our latest plans for development of the game. We do have a roadmap on our website but as we said there, we might adapt it as we move along.
You can read about it in this post or check out a video where I’ll go through our plans. Video might be a bit longer but I’ll try to be brief about the main plan at the start. Then longer part of the video will be explaining the endless mode that we plan to make and we’d love to hear your feedback about that.
[previewyoutube][/previewyoutube]
(Btw you can jump to 7:27 timestamp if you want to hear only about Endless Mode idea)

We had a lot of people asking if we’ll make some sort of endless mode for the game. This mode was in plan only after we finished all 12 arenas, but that will take some time as we need to add a lot of new gladiators, items, quirks and quests for each arena. So we decided that making another mode of playing sooner would be a better thing to do. Especially because each time we add new content this mode would be expanded with these new features as well.

[h3]But first we need to do few other things:[/h3]
  • Add new gladiator quirks. This is a huge part of what makes the game fun and gladiators unique.
  • Implement main quest chains. Currently the game has only side quests. Even though they are connected to the main theme of the game, we really need to add the main ones where you can choose one of the 3 factions to make allegiance and get deeper into the story. Each faction will reveal different things. Also growing reputation and choosing allegiance with one of the factions will allow you to purchase gladiators from that faction.
  • Make gladiators inventory expand with their level instead of building upgrades. At the moment you can upgrade a few gladiator buildings early on, put a lot of items on those gladiators and beat the game with less tactics and more brute force. This also encourages you to play only with gladiators whose buildings you have already upgraded to max, instead of experimenting with new gladiators that show up after winning each championship. Since new gladiators will have only 2 item slots, they will alway be worse then the ones you already have. Now gladiators will have 1 additional slot per each 5 levels. Then when a new gladiator type appears in some later arena, you are encouraged to buy them as their number of slots will depend on their levels. Overall encouraging to try new gladiators, and to use more tactics instead of brute force.


[h2]Tournament Mode[/h2]
Once this is done, we’ll start working on the endless mode.
Here you will not have guild or wages to manage. You will start with a certain amount of gold and with permadeath turned on. After each few battles you’ll be able to buy new gladiators and items. Your goal is to win as many battles as possible, as they keep increasing in difficulty and get the highest score that you can. We also plan to connect this with Steam Leaderboards so you can compare your scores with your friends or other players.
We’ll also have boss fights, rewards and other things as you progress. In the video I explained how this mode will work in more detail. Since we still have other things to finish before we start working on this mode, we’d love to hear your feedback as this is still open for change.

[h2]Join Discord Community[/h2]
You can join our Discord Community and tell us what you think or to chat with us and see what we’re working on currently.


Thank you!