1. Gladiator Guild Manager
  2. News

Gladiator Guild Manager News

Happy Holidays, 20% off Winter Sale, Year’s Summary, and Full Release Plans!



Hello there! We hope you're having an absolute blast during the holiday season and making the most of the Winter Steam Sale. If you've been wanting to try out Gladiator Guild Manager, now is a great time to grab it at a discounted price and join in on the gladiator fun.

As we reflect on the progress of the game this year, here are the major feature updates since the Early Access release: New gladiators, enemies, bosses, items, quirks, three new arenas, the first half of the main quests, and additional side quests. We have also implemented a new tournament mode and made tons of bug fixes, community-driven balance adjustments and much more.

We're planning Full Release of the game for the first half of next year and are currently working on another update that will add one more arena and new units. After that, we'll be diving into the biggest update yet. It will have two more arenas, new items, quirks, gladiators, enemies, bosses (including three different final bosses depending on your chosen faction), side quests, and the conclusion to the main quests with a short story about the consequences of your actions in Deadwoods. We'll also be adding other necessary features to round out the full game. And, of course, we have plans to keep adding new content even after the full release.

We can't wait to show you all the exciting new content coming in next new year. Thanks for sticking with us during development. The Entertainment Forge team wishes you happy holidays and a fantastic new year!

New gladiators added to Tournament Mode

New gladiators from arenas 8 and 9 are now available in Tournament Mode

Two New Arenas Released: Deep Mine and Church of the Dead

A major update with two new arenas, new gladiators and quests is here!

Deep Mine Arena

Underground mine that is being used as an arena and holds many secrets that will be essential to the main plot later on. This arena comes with new quests that will include either helping your factions to fight the primitive underground civilization of rats, bats and lizards (new enemies), or joining the natives of the Deep Mine to fight on their side - what will eventually give you the option to hire those units as gladiators for your guild.


Church of the Dead

This update comes with two arenas. Second one will explore High Necromancer's chambers with quests about High Necromancer and his servants creating these new types of soldiers, the Steelheads. They are creating them from multiple dead and even living people, too. Peasants will need you to enter the Church of the Dead and break out their people before they end up as one of those abominations. High Necromancer is building and selling those creatures to defend the borders of this kingdom. The Baroness does not like seeing him receiving the respect of the people and ruining her plans, so she will ask you to enter the Church, find and destroy those machines.


More

We’ll also have new gladiators for hiring in the guild: a Lute Master orc with a lute playing heavy metal sounds that hurts enemies, and a tanky dwarf unit Drummer, the first two music band gladiators (one more coming in the future update to form a full band).
As well as a new Peasants unit joining the people faction - Hobo - a drunk who fights with his broken bottle and dangerous wind breaking ability.


We hope you guys will enjoy the update! You can tell us what you think in the comments below or Discord Community.
We are already working on the next update with one more arena, new units and quest that will be released very soon.

Thank you!


Next Update Announcement - Two New Arenas Coming Soon!

The next major update is coming soon and will deliver two more arenas (Deep Mine and Church of the Dead) together with new gladiators, enemies, and quests.



[h2]Deep Mine [/h2]
This is an underground mine arena that holds many secrets that will be essential to main quests later on. This arena comes with new quests that will include either helping your factions to fight the primitive underground civilization of rats, bats and lizards (new enemies), or joining the natives of the Deep Mine to fight on their side - what will eventually give you the option to hire those units as gladiators for your guild.

[h2]Church of the Dead[/h2]
The second arena in this update will explore High Necromancer's chambers, and also introduce elite type units the Steelheads. Quests will explore the story of High Necromancer and his servants creating these new types of soldiers, the Steelheads. They are creating them from multiple dead and even living people, too. Peasants will ask you to enter the Church of the Dead and break out their people before they end up as one of those abominations. High Necromancer is building and selling those creatures to defend the borders of this kingdom. The Baroness does not like seeing him receiving the respect of the people and ruining her plans, so she will ask you to enter the Church, find and destroy those machines.

[h2]Other[/h2]
We’ll also have new gladiators for hiring in the guild: a Lute Master orc with a lute playing heavy metal sounds that hurts enemies, and a tanky dwarf unit Drummer, the first two music band gladiators (one more coming in the future update to form a full band).
As well as a new Peasants unit - Hobo - a drunk who fights with his broken bottle and stinky flies around him.

This update will be ready in two or three weeks. With it we’ll have a total of 9 arenas, leaving us 3 more arenas till the game is finished. These final three arenas will include: Main Quests with different endings, all the remaining side quests, a lot of new enemies and bosses, new guild gladiators, new regular and universal items, a new group of quirks and more.

We hope you guys will enjoy the upcoming update!
Thank you!

Fixes v0.835

-Some of the new units had the wrong main stat assigned meaning that quirks would affect a wrong stat. Now fixed.
-Specific quirks are now banned for specific new units so they don’t get quirks that don’t matter to them.
-The Explosion Bot was not setting enemies on fire. Now fixed.
-Few Explosion Bot ability texts fixes
-A few other minor fixes.

Thank you for playing and reporting these issues! :)