V0.698 Patch Notes
Hello fellow players!
Here is the complete log of all last patches.
I will very likely release a mini update before Christmas so stay tuned for that :)
The prior volumetric clouds will likely be reverted when the update releases, since I did not achieve the hoped for performance boost from the instanced cloud rendering.
Along with it will come a quality slider.
Have a blessed advent time!
-Erathor
p1
-Fixed the last stage quest from not enabling
-Fixed the save house quest from not enabling
-Fixed the guards from existing years after completing the hill men quest
-Fixed a typo
p2
-Fixes to the hill mens quest
-Some environmental fixes for ACT 3s Facility ruins
p3
-Fixed the School from looking weird on distance
-Fixed the snow from making heavy rain sounds
p4
-Fixed an issue with items getting long after the hill men quest
p5
-Fixed the Enemy AIs slow reaction to the player
-Fixed the agents from spawning in too low a number
-Fixed Edward in the thunderous matters quest from thinking you have prototype uranium even though you have normal uranium
-Fixed an issue where in guards would spawn in the fort in the 1940s during ACT II
-Outsourced The Clock and Edward's Coffee quest for future translation
p6
-Fixed the car from moving after unpausing
-Fixed the bug where in found items during the 300 BC part could not be used for the MR Crafty
-Fixed a bug for the smelter option
-Hopefully fixed the hillmen quest where reporting to the guard would do nothing
-Made it so that volumetric cloud rendering, on toggling the lowest graphics setting, is disabled
-Made the volumetric clouds more performant via instancing
Here is the complete log of all last patches.
I will very likely release a mini update before Christmas so stay tuned for that :)
The prior volumetric clouds will likely be reverted when the update releases, since I did not achieve the hoped for performance boost from the instanced cloud rendering.
Along with it will come a quality slider.
Have a blessed advent time!
-Erathor
p1
-Fixed the last stage quest from not enabling
-Fixed the save house quest from not enabling
-Fixed the guards from existing years after completing the hill men quest
-Fixed a typo
p2
-Fixes to the hill mens quest
-Some environmental fixes for ACT 3s Facility ruins
p3
-Fixed the School from looking weird on distance
-Fixed the snow from making heavy rain sounds
p4
-Fixed an issue with items getting long after the hill men quest
p5
-Fixed the Enemy AIs slow reaction to the player
-Fixed the agents from spawning in too low a number
-Fixed Edward in the thunderous matters quest from thinking you have prototype uranium even though you have normal uranium
-Fixed an issue where in guards would spawn in the fort in the 1940s during ACT II
-Outsourced The Clock and Edward's Coffee quest for future translation
p6
-Fixed the car from moving after unpausing
-Fixed the bug where in found items during the 300 BC part could not be used for the MR Crafty
-Fixed a bug for the smelter option
-Hopefully fixed the hillmen quest where reporting to the guard would do nothing
-Made it so that volumetric cloud rendering, on toggling the lowest graphics setting, is disabled
-Made the volumetric clouds more performant via instancing