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Christmas Mini Update! || ROADMAP || ALPHA V 0.6986

Hello fellow players!

Christmas is around the corner and I decided to sweeten the time for you with a little mini update for No Time.


I've added a new mode of defending yourself against bullies! Throw things at them!
Or you can be a nuisance to citizen, it's up to you really.
But watch out since certain items that have glass can break now upon impact!



In the next couple days you can expect some No Time collectable cards to become public!
Half of your deck gets unlocked by ongoing playtime, the rest will be gained by exchanging them with other players!

Next years Roadmap is very exciting and I wanted to share the first half of it with you!
Keep in mind the dates may be a bit vague and can be changed based on how long they will take.


January-March
  • Translate the game into german
  • First steps into mod support and a Steam Work shop (First steps will be the ability of custom items, later custom car models)
    April-May
  • Westwood SideQuest
  • Continuation of the Epilogue Quest
    June
  • Translate the game into polish

I wish you a blessed Christmas time.
Gods blessings upon you all.
-Erathor


December 20th 2021 V 0.6986
  • Added a quality slider for the cloud renderer
  • Added a little camodo side story, read more in the urban book
  • Added a set of Community Items
  • Added breaking of most glass items upon throwing or punching with them
  • Added item damage upon throwing
  • Added Edward reacting to you using the coffee machine too many times
  • Outsourced the Loading Screen Text for translation purposes
  • Revamped the npc marker icons to be 3D
  • Revamped sandies appearance
  • Revamped interior window materials
  • Revamped the infini coffee effect
  • Moved the elevator buttons down so it looks like Edward is actually punching it and not the wall
  • Fixed the issue during ACT III where in the items at the jet would not spawn
  • Fixed the steering wheels head light button from not making any sound
  • Fixed the clouds from blending with the ocean on the horizon
  • Fixed the changelog book from persisting during the jump animation in the menu
  • Fixed the coco crabs texture
  • Fixed some lightmaps
    p1
  • Fixed The Credits Scroll from going over screen
  • Fixed some issues with the radio not playing

V0.698 Patch Notes

Hello fellow players!

Here is the complete log of all last patches.
I will very likely release a mini update before Christmas so stay tuned for that :)

The prior volumetric clouds will likely be reverted when the update releases, since I did not achieve the hoped for performance boost from the instanced cloud rendering.
Along with it will come a quality slider.

Have a blessed advent time!
-Erathor

p1
-Fixed the last stage quest from not enabling
-Fixed the save house quest from not enabling
-Fixed the guards from existing years after completing the hill men quest
-Fixed a typo
p2
-Fixes to the hill mens quest
-Some environmental fixes for ACT 3s Facility ruins
p3
-Fixed the School from looking weird on distance
-Fixed the snow from making heavy rain sounds
p4
-Fixed an issue with items getting long after the hill men quest
p5
-Fixed the Enemy AIs slow reaction to the player
-Fixed the agents from spawning in too low a number
-Fixed Edward in the thunderous matters quest from thinking you have prototype uranium even though you have normal uranium
-Fixed an issue where in guards would spawn in the fort in the 1940s during ACT II
-Outsourced The Clock and Edward's Coffee quest for future translation
p6
-Fixed the car from moving after unpausing
-Fixed the bug where in found items during the 300 BC part could not be used for the MR Crafty
-Fixed a bug for the smelter option
-Hopefully fixed the hillmen quest where reporting to the guard would do nothing
-Made it so that volumetric cloud rendering, on toggling the lowest graphics setting, is disabled
-Made the volumetric clouds more performant via instancing

V 0.698 || New Story Quest! | Gold Mining | MORE!!!

Hello fellow players!

The new update is finally out and it has many new things to offer!
Please make sure to give the game your choice in this years steam awards!




Some smaller additions include a revamp to the YeBay station!
A future update may include a selling option as well!

Check out Edward's TV set in his shop. It has a little Easter Egg to offer!

I added a skip button for those who wanted to skip the speaking part!

Now to the main part of the update!


In the book store you will find a story about these fellows! The five hillmen!
If you finish the quest you will get a special reward!


Gold mining has been implemented into the game!

*Smelt it into ingots by speaking to a smith!
*Use the ingots for special crafting or sell them for a higher price in the future!


Gold bars will also have a very important role in the safe house space in future updates!

Below is the full change log.
Enjoy the Update and I wish you a happy advent!


November 28th 2021 0.698
  • Added the Hillmen SideQuest
  • Added gold mining which gets unlocked in the quest
  • Added gold selling and buying as well as smelting
  • Added a dialogue skip button
  • Exchanged the standard conifer trees with custom pine trees
  • Added custom palm trees
  • Added the mine key as buyable option to Fredich's store for a certain prise
  • Added a new interview in fred radio with Peter Jordanson
  • Changed the password prompt in computers to show your actual input
  • Added another song from INTLCMD into the radio playlist called "Westview"
  • Added items that spawn on the ground in certain environments like coconuts on beaches
  • Added 2 debug graphics options (cloud& lightmap render), which can be disabled if someone below the minimum specs wants to squeeze the last bits of free vram
  • Altered the dialogue font to be easier on the eye
  • Added a little tv easter egg in Athors shop (Credit to Mroczny Gracz for the edit)
  • Minor revamps to certain pricings on items
  • Altered some special crafting recipes to include gold as requirement (Examples would be time chips or Edwards laser)
  • Removed Mim 2.0
  • Rescaling of the map viewer to make it easier to navigate
  • Fixed the YeBay system of offering random items
  • Fixed the radio from not playing during the prologue
  • Fixed artifacts during playing by removing constant time alignment with radio pieces
  • Fixed the issue of cars popping up right before you
  • Fixed other cars physics from enabling only in short range (increased it by the power of 2)
  • Fixed the lamps description
  • Fixed getting struck by lightning above the clouds
  • Fixed the environmental bugs at bardey's coffee place
  • Fixed the bug in ACT III where in landing on the bridge at the end would not progress the quest
  • Fixed an issue with the meeting yourself effect not working properly
  • Fixed weird symbols from appearing in text due to encoding errors
  • Fixed the faulty "load last save" button
  • Fixed more typos

V 0.6965 Mini Update! | Edward's Sewer Adventure Release

[h2]Edward's Sewer Adventure is out now![/h2]
[previewyoutube][/previewyoutube]

[h3]Get it on itch.io and rate it 5 stars if you liked it :D or Download and follow the game on Gamejolt.

Follow & Rate it in order so more people get to see![/h3]

No Time has also received a mini update!


The car has some new hover effects! If you go to this place August 21st 1971 at 10:32 you will see something.

Below are the latest patches and additions.
Thank you and enjoy ESA!
God bless.

Patch Notes for 0.696

    p1
  • Fixed the BaseOfActions Quest from not accepting vintage radios
  • Fixed the pure virtual function crash
  • Fixed the speed glitch under hover suppression
    p2
  • Fixed the component blueprint
  • Fixed the crash happening during time travel if you have a radio nearby
    p3
  • Fixed a story bug in ACT III when arriving in the 80s
  • Added key biding to the zoom function
    p4
  • Fixed some issues at the Escape Quest which makes Edward disappear after loading the auto save at the sewer cross roads


October 21st 2021 0.6965
  • Added some effects to the submarine effect
  • Added misc to the environments of the coffee shop and other places
  • Added a sewer plant and other smaller environmental details in pine lake
  • Added two new recipes to the burger job
  • Added some static effects for the wheels during flight
  • Fixed the breathing icon issue from popping up
  • Fixed the faulty random generator for recipes during jobs from always selecting the same option
  • Fixed the blimp from not showing any video feedback on proton emulation
    p1
  • Fixed the blacksmiths job

V0.696 | Storm&Radios Update! | Edward's Sewer Adventure around the corner!

Hello fellow players!


Version 0.696 has made it into the public, here's what's new!

[h2]Radios and Stations.[/h2]
Listen to any of presently three radio stations.
  • Radio Andrey: The station of the mega city to the west. Moody synth music, 12AM, 1PM, 16PM and 19 PM you got a local news cycle with police reports or local news.
  • Pine Radio: Always playing the newest jams, though it gets into weird taste during the 2000s. 1-2PM is News Time.
  • Fred Radio: The best classics aged well... like m a n u r e. You got callers talking and asking about mysteries, theories and all that good stuff at 7AM, 12PM and 8PM along with a interview segment running at 5PM.

[h2]
You can drop in your own music as well!
[/h2]
Just go to your local installation folder and navigate to "_music". Inside you will find folders according to each radio station and time period. The presently accepted file types are .wav and .ogg files.
Enjoy that feature!

[h2]Weather Revamp[/h2]
The weather and corresponding weather effects have received a major revamp!

First and foremost a custom written volumetric cloud renderer :D

During storms the clouds sink, covering the sky lane so fly safely!

Rain drops are now visible on the floor, and I am planning on giving the cars windshields some appropriate rain effects in the future as well.

Thunder strikes are now local. That means, there could be a chance of you getting struck by lightning.

But that wouldn't happen likely unless you had some kind of lightning rod ^^