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ACT III Release planned for this week!

Greetings fellow players!


Well finally we are here. ACT III is planned to release on thursday this week.
November 12th to give you a number :)

The update will include a new save system which means, if you want to continue your old save game, you need to switch to the legacy branch. This version of the game will be the current default one before the release of ACT III.

A new save system also means that you need to restart your game. But trust me it will REALLY pay off.
While the default branch did not get any new updates for a while, this update will include big revamps to ACT I and II. A big overhaul to the visuals of the AI cars. and inner workings! More things to do, and explore!
Being able to experience the story leading up to ACT III in a new and revisioned way!

Here is the official and final trailer for No Time's Main Story:
https://youtu.be/Ce8cFBocvKc?list=PLViudMPECwSsA6hZj5NZ_5fZSGmctnX9e

I am also announcing a possible long play on saturday. You can find more info about it in our Discord Community :)
https://discord.gg/73S46Gs
Now here is a summary of the full changelog.

Cheers and God bless.

-Lost in Days Studio

Full changelog including the revamps:
(a more detailed changelog as to the additions and revamps will be found in the local installation folder)

ROUGH OVERVIEW OF THE ADDITIONS
  • Added ACT III, the last chapter of the NO TIME main story.
  • Added Time Wipe Events
  • Added more cars to the future
  • Added reflection probes
  • Added more achievements for ACT III
  • Added ore mining
  • Added a fanfare when learning new craftable objects
  • Added more variety to the Yebay Station
  • Added a gamma, contrast slider and a bloom toggle for the graphics menu
  • Added the swamp monster to ACT III 300 BC
  • Added more blueprints to be found throughout the story
  • Added sounds to the metal bar doors.
  • Added corresponding labels/signs to all stages of the police department
  • Added new lightning effects to the surrounding clouds and ATMO Exchange smog, visual additions to alternate reality landscapes. New locations. More music. In part due to the revamps.
  • Added sun rays to sun and moon


ROUGH OVERVIEW OF THE REVAMPS
  • REVAMPED ACT I AND II (capital letters, because a lot has been added)
  • Slight Revamps to the UI
  • Revamped the weapon handling
  • Revamped the Thunderous Matters quest
  • Revamped the Gun quest
  • Revamped the Enhancements Quest
  • Revamped many items appearance
  • Revamped most of the characters shading
  • Revamped the cars interior (Also added floor windows for the hover conversion)
  • Revamped the savesystem with the addition of multiple save files and auto saves
  • Changes and additions to the mechanics menu (Exchanged the car shape option with a time machine positioning option)
  • Many of the quests have been made time tracked (For instance as long as you are in ACT I you can revisit the weather machine debacle on the hill)
  • Revamped a few items visuals
  • Revamped the interior of Tower I
  • Revamped the Seeker Bots AI and visuals.


FIXES
  • A few more performance improvements/fixed
  • A few typo/spelling fixes
  • A few fixes for CITY I (Level Design, AI, ...)
  • Fixed the stepping sounds when on the leviboard
  • Fixed the Color Menu Handle being off
  • Fixed Luke from not triggering the Elanor Quest in 2014
  • Fixed the lamp from disappearing/reappearing upon toggling
  • Fixed problem with sir atoms spawning with your items
  • Finally Fixed the Sequence of Athor falling through a draining Pipe in ACT II
  • Fixed the lamp from falling through the floor
  • Fixed the flying fish
  • Fixed the npc blinking
  • Fixed a few spelling mistakes
  • Fixed the jump trigger from being toggled upon space bar release
  • Fixed the spamming of elevator buttons resulting in the disappearance of npc's
  • Fixed the ramp at the facilities tunnels
  • Fixed the camera inside the car from being stuck when switching from 3rd person to 1st during flight
  • Fixed the bug where the motor is still going after getting out of the car
  • Fixed Mr. Crafty from leaving items behind at times
  • Fixed the car from crashing into another self in the void
  • Fixed the gun from not dropping after receiving a new item. No more anti gravity coffee from Mr. Coffee
  • Fixed the bugged front doors of the facility
  • Fixed the street lamps in 1795
  • Fixed the spelling mistake "resque"
  • Fixed the car bugging out when pausing or at distance
  • Fixed the the occasional blocked exit at the ACT II introduction
  • Fixed the the wrong buildings from appearing in the wrong time frames
  • Fixed the item duplication upon drop
  • Fixed the Car Flipper


--other--
  • A few postprocessing fixes
  • A few color adjustments
  • A few additions to the prologue story
  • Performance boost for night time city lighting
  • A few alterations to old edwards face
  • Exchanged the uranium voice line of the narrator, to mention the front of the car
  • Lowered the jet approach for the sewer route
  • Revamped the Smugglers Hideout and functionality
  • Added a supression field to any hover vehicle below a certain altitute for post 1990s
  • Visual Revamps to the UI
  • Added the event, where fredich is the "first" human to climb the mountain Uroruh
  • Fixed the achievements from not triggering
  • Fixes for the facility and prologue quest
  • Made the Car Flipper a craft able item to be unlocked











A few more weeks before ACT III

Hello fellow players :D

I hope you were able to enjoy the past revamps and I thank you for accompanying me in the past two months of making those.
Work on them is now finished with a few last touches to be made.


I am also preparing a final Story Trailer, which you can take a small peek at below :)
[previewyoutube][/previewyoutube]

Just a little longer and you will be able to experience the full story. Though of course the game won't end after that. There are many side stories yet to be told. Like the illusive dude of the 50s, or vikings maybe?
There is a lot in store yet.

See you on ACT III's launch day :D

Cheers and God bless.
- Erathor

V0.46 Revamp V

Hello fellow players :D

You the next update includes the rest of the alternate future! You have to stop at the point, when you got to land on park hill after escaping. The next update will pick up from there :)

NOTE:
DO NOT continue after the sequence, where Edward cuts open the gate.

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.

The Legacy branch is for all who want to continue with their old save files even after ACT III released.




In this update, you will explore the secret inner workings of TOWER I, the residence of The Consul, also called Mr. C.

Changelog is below. Cheers and God bless :)


September 20th 2020 0.46 Revamp Part V

  • Revamped the story up to the part, where Edward tells you to land on Park Hill
  • Added corresponding labels/signs to all stages of the police department
  • Added new lightning effects to the surrounding clouds and ATMO Exchange smog
  • Added sounds to the metal bar doors.
  • Added more blueprints to be found throughout the story
  • Added sun rays to sun and moon
  • Revamped a few items visuals
  • Revamped the interior of Tower I
  • Revamped the Seeker Bots AI and visuals.
  • Lowered the jet approach for the sewer route
  • Fixed the Car Flipper
  • Made the Car Flipper a craft able item to be unlocked
  • Fixed the pizza bot from being pink
    p1
  • Fixed the item duplication upon drop
    p2
  • A few typo/spelling fixes
  • Some Performance Improvements
  • Fixed the the wrong buildings from appearing in the wrong time frames

V 0.45 Revamp Part IV | The revamped alternate future

Oh boogers! What happened to the future?
Something must have really gone wrong this time!


NOTE:
DO NOT continue after the sequence, where Edward cuts open the gate.

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.

The Legacy branch is for all who want to continue with their old save files even after ACT III released.



Below is the change log.

Cheers and God bless :)

September 14th 0.45 Revamp Part IV
  • Completed the ACT I story revamp (comics to be revamped at a later date)
  • Revamped the ACT II portion up to the point where you arrive at Tower I
  • Revamped the Jet visuals and AI
  • Revamped the landscape for the alternate reality of post 1990, more interesting levels to traverse and observe
  • Revamped the Smugglers Hideout and functionality
  • Added a suppression field to any hover vehicle below a certain altitude for post 1990s
  • Visual Revamps to the UI
  • Added the event, where fredich is the "first" human to climb the mountain Uroruh
  • Fixed the achievements from not triggering
  • Fixes for the facility and prologue quest
  • Fixed the the occasional blocked exit at the ACT II introduction

V 0.44 Revamp Part III | The Facility, Secret Quest and Missing Person!

Hello fellow players :D


This is the third in a series of updates for the "unstabletestbranch", which can be enabled under the betas section in the games steam settings.




NOTE:

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.

The Legacy branch is for all who want to continue with their old save files even after ACT III released.



This third phase includes the facility, the missing persons quest and a secret quest.
Can you unlock the secret quest?

DO NOT CONTINUE AFTER SAVING HENRY, IF YOU RETURN TO 2014 SIMPLY DON'T TALK TO EDWARD.

The next update might take a while. I am now going to head towards the act 2 revamp and I want to have a little progress done before you can try it :)




Below is the change log.

Cheers and God bless :)

August 25th 0.44 Revamp Part III


  • Added a gamma, contrast slider and a bloom toggle for the graphics menu

  • Revamped the 1920s Town Center, along with new music
  • Revamped the facility quest
  • Revamped the Missing Person Quest
  • Added a secret quest after the facility quest
  • Many of the quests have been made time tracked (For instance as long as you are in ACT I you can revisit the weather machine debacle on the hill)
  • Rotated the charger, so that you can see the Charge level of Sir Atom, when refueling
  • Exchanged the uranium voice line of the narrator, to mention the front of the car
  • Fixed hopefully the bug where you would stop randomly while flying


    p1
  • Fixed the gun from not dropping after receiving a new item. No more anti gravity coffee from Mr.

    Coffee
  • Fixed the bugged front doors of the facility
  • Fixed the street lamps in 1795
  • Fixed the spelling mistake "resque"
    p2
  • Fixed the wrong name of the agents orders
  • A few postprocessing fixes
    p3
  • Hopefully fixed the weird and random car stops