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V 0.44 Revamp Part III | The Facility, Secret Quest and Missing Person!

Hello fellow players :D


This is the third in a series of updates for the "unstabletestbranch", which can be enabled under the betas section in the games steam settings.




NOTE:

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.

The Legacy branch is for all who want to continue with their old save files even after ACT III released.



This third phase includes the facility, the missing persons quest and a secret quest.
Can you unlock the secret quest?

DO NOT CONTINUE AFTER SAVING HENRY, IF YOU RETURN TO 2014 SIMPLY DON'T TALK TO EDWARD.

The next update might take a while. I am now going to head towards the act 2 revamp and I want to have a little progress done before you can try it :)




Below is the change log.

Cheers and God bless :)

August 25th 0.44 Revamp Part III


  • Added a gamma, contrast slider and a bloom toggle for the graphics menu

  • Revamped the 1920s Town Center, along with new music
  • Revamped the facility quest
  • Revamped the Missing Person Quest
  • Added a secret quest after the facility quest
  • Many of the quests have been made time tracked (For instance as long as you are in ACT I you can revisit the weather machine debacle on the hill)
  • Rotated the charger, so that you can see the Charge level of Sir Atom, when refueling
  • Exchanged the uranium voice line of the narrator, to mention the front of the car
  • Fixed hopefully the bug where you would stop randomly while flying


    p1
  • Fixed the gun from not dropping after receiving a new item. No more anti gravity coffee from Mr.

    Coffee
  • Fixed the bugged front doors of the facility
  • Fixed the street lamps in 1795
  • Fixed the spelling mistake "resque"
    p2
  • Fixed the wrong name of the agents orders
  • A few postprocessing fixes
    p3
  • Hopefully fixed the weird and random car stops

V 0.43 Revamp Part II | Mining, weapon handling and more!

Hello fellow players :D


This is the second in a series of updates for the "unstabletestbranch", which can be enabled under the betas section in the games steam settings.

NOTE:

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.

The Legacy branch is for all who want to continue with their old save files even after ACT III released.



This second phase includes the prologue up to the part, where Edward explains his plan while being at the school building. Make sure not to continue after that point :)



The weapon handling has been now made more user friendly. As well as some visual changes to the accelerator itself.



Mining is another of the latest additions. In case you are stranded in the wild west with empty uranium and a Mr. Crafty, you might have access to this mine to restock your fuel!

Shout-out to Sven and Lukec for the screens!

How to enter the mine you ask? Well you need to complete a quest a certain way to gain access to it.

Below is the change log.

Cheers and God bless :)

August 17th 0.43 Revamp Part II


  • Added ore mining
  • Added a fanfare when learning new craftable objects
  • Added more variety to the Yebay Station

  • Revamped the weapon handling
  • Revamped the Thunderous Matters quest
  • Revamped the Gun quest
  • Revamped the Enhancements Quest

  • A few color adjustments
  • A few additions to the prologue story
  • Performance boost for night time city lighting
  • Fixed the item dropping
  • Fixed the spamming of elevator buttons resulting in the disappearance of npc's
  • Fixed the ramp at the facilities tunnels
  • Fixed the camera inside the car from being stuck when switching from 3rd person to 1st during flight
  • Fixed the bug where the motor is still going after getting out of the car
  • Fixed Mr. Crafty from leaving items behind at times
  • Fixed the car from crashing into another self in the void

V 0.42 Revamp Part I | Testbranch Update

Hello fellow players :D

This is the first in a series of updates for the "unstabletestbranch", which can be enabled under the betas section in the games steam settings.

NOTE:

These phases are basically the revamps as they are being worked on. They will not include the reworked save files, meaning that you will have to replay ACT I and II once the release of ACT III happens.

Mind you this is nothing that you have to play in case you want to experience the complete revamped story as a full release. I planned these phases in order to ease the wait for ACT III in the coming weeks :)

DO NOT save if you want to keep your old save on the other branches. Only save if you want to start a new game on this branch.


The Legacy branch is for all who want to continue with their old save files even after ACT III released.



This first phase is a small starter, including the prologue, explaining how everything got started!
If you want to continue on this branch save only after the prologue ends, and the old game originally starts. Once Phase II is released, you will be able to play the next few quests.

Below is the change log.

Cheers and God bless :)

August 10th 0.42 Revamp Part I

-Revamped the tutorial and added a prologue
-Revamped the car looks (The time machine part was moved to the front, the luggage space is now in the back)
-A few alterations to old Edwards face
-Fixed the lamp from falling through the floor
-Fixed the flying fish
-Fixed the npc blinking
p1
-Fixed a few spelling mistakes
p2
-Fixed the jump trigger from being toggled upon space bar release

V 0.415 | UI Revamps | Revamp Phase Started | Bug fixes

Hello fellow players :D

I am back from my short summer break! Secondly I am happy announce that the revamp phase has begun. A last minor update with a few quality of life improvements has been published.



Consumable items now show a consumption level! This new addition is presently only viewable in the inventory, but will be added to the box menu as well in the future.

Now, as you can probably spot on the screen, there is another feature! If you have a lamp, previously toggled/ activated, in your inventory, it will be used as a lightsource and wielded in the left hand. Being able to handle still other items or objects at the same time.

Shout Out to DigitalRoc for the suggestion.


There have been minor and major fixes to present issues in the game.
Below is the full the changelog.

Cheers and God bless.

August 6th 0.415
-Revamped some of the UI and Item handling
*Consumables show now how much is left of the item in the inventory (not including boxes yes)
*Lamps show now a lightbulb if active in the inventory
-If a lamp in your inventory is active it will be carried around
-Fixed the Accordion Man Quest
-Fixed Npc's from being stuck at the yebay station
-Fixed the water levels from bugging out

Little Patch 0.41 | For players with missing items after the update!

Sorry for the slight delay, I have been trying to figure out the specific save file bug.
Shout-out to ZacShell for aiding in it :)

I am sorry that this even happened because it went right through pre publish testing somehow and it only occured for some players.
God bless.

p1
-Fixed Edwards Pathfinding for the Tower in ACT II
p2
-Fixed Sandy from selling soup
-Fixed the missing redwood trees in the past
-Fixed the problem with the save files from older versions not loading properly