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V 0.347 | IMPORTANT! Controls have changed!



Hello fellow players :D
Important updates ahead! I am publishing this announcement ahead for anyone to read. So you don't wonder why the quest log will not trigger by pressing Q ^^'

The QUESTLOG is now available for usage inside the car! Awesome! About time ...I know.
This means though that a few controls had to change, as Q and E is used by the Car Control as well. First and Foremost the log does now trigger by hitting TAB



Secondly, switching between Steering and Free Look Mode in Hover mode, is now toggled via Shift.



One more noteworthy addition is interior baked lighting. This is for most interior settings now.




Hope you have a good start into the new decade. The update will follow a few hours for now.
I will post the change log below :)

Cheers and God bless.

January 7th 0.347
-Added Inverted Y-Axis for both flight and mouse look
-Added proper interior baked lighting (for better performance and looks)
-Enabled Questlog for the Car
-Changed the Questlog to TAB
-Changed the cars engine startup Sound
-Changed Free-Fly/Steering Switch to Left Shift
-Slight visual changes to the Town Center
-Fixed the Redwood trees flickering on distance
-Fixed the Leviboard's hover height
-Fixed the slow third person flying
-Fixed a few more typos and grammar issues (shoutout to Twiigss)
-Fixed the bug where Edward would go back to the sewers in ACT II whilst talking whith Michael
-Fixed some ambient sounds not playing.
-Fixed the issue where running ahead in the direction of the leading Npc would cause him/her to stop
-Fixed some of the texture/mesh clipping spots in the sewers.
-Hopefully Fixed Edward not being visible, whilst falling through the pipe in ACT II


New Year's Update | 0.346 | Bug fixes



Hello fellow players :)

I wish you a good and blessed start into 2020! A new decade.
To fit the mood you can visit any December 31st to January 1st from 1800 on, and watch fireworks going off at 12 AM :D

Check out the new book in Jason's or Johannes's book store!

All of my best wishes and blessings to you again and I hope to come to you with further updates soon.
God bless.

-------------------

December 31st 0.346 (2020 around the corner!)
-The menu will display a happy "new year" on January first
-The citizen in pine lake now also celebrate new year's eve
-Automatic Numlock on start is now optional and can be disabled in (options/gameplay)
-Hopefully fixed the bug where items go beyond infinity (commonly spotted as missing reactors in some occasions)
-Added a book of archeological findings around Pine Lake

V 0.345 | Christmas Update | Sale Announcement


Hello there fellow players :D


First of all I wanted to let you know, that No Time is 25% off for the christmas season.
If you got any friends who thought about getting No Time, let them know!

A new update is public!
You can visit the Christmas Market in Pine Lake every december now :)
You can buy christmas cookies and more.



The post office now has mini job, which also changes for december so I suggest you to take a shoot :)



There has been also an update to the weather system, that I was planning to have done for a long time.
The sky now features volumetric clouds.
It is a nice addition and the weather changes happen now more smoothly, and does not impact the performance visibly :D

Now I hope you will have a good Christmas Season.
I will post the full change log below.

Cheers and God Bless.

December 18 0.345 Third Advent :D
-Improved the walking cycle for the npc's animations
-Added a christmas market for Pine Lake
-Added new ambient sounds to the early stages of Pine Lake
-Added new sounds for the Time Car
-Fixed the leviboard running away
-Changed the cars material to be more metallic
-Added volume clouds
-Weather patterns do switch more smoothly now
-Fixed the Bug, where sheep drop cooked steak
-Added a the mailing mini job.
-Revamped the Mr. Crimson intro dialogue into a comic
-Fixed the bug where the table would not appear near the end of ACT II in the cave base
-Fixed the bug where you could activate the robot near the end to ACT II prior to when it should.
-Fixed where Edward and company inside the cave would still be there in the future.
-Fixed the bug where citizen in the 2000s would be hindered by plants
-The mail carrier now has a christmas mini job for december
-Fixed the issue where in the brass clock would reappear after being deleted
-Fixed an issue with item detection sensors clearing
p1
-Moved the Ambient Color into the blue spectrum for midday
-Fixed overcrowding of Citizen at Mini Jobs
-Fixed the weather machine not exploding

Sneak Peek into ACT III, the final chapter.

Hello fellow players :D
Here is a really small teaser for ACT III.
[previewyoutube][/previewyoutube]
Once it releases in 2020, it will include a revamped first and second act plus multiple save files and other features :D

Act I will receive a proper intro and over all 1/2 more quest for the chapter.
Act II will be revamped in small over the next few months, it may also include more stuff once act III comes out.
Due to the multiple save files feature, a restart would be needed. But that would only mean that you could experience a more enhanced/polished version of the story :)

Gods blessings and a happy 2nd Advent!

Quick, Little Patch 0.344 p3

Hey there fellow players.

Some of you may have encountered some lag spikes when playing the game over some hours. I hopefully corrected it now. I accidentally did not initialize a thread (which was supposed to run in background) properly, resulting in a lag spike all 0.5 seconds.

Cheers and God bless :)