1. No Time
  2. News

No Time News

V 0.31 (Npc Update and first Side Quest)

The first side quest ist public!
Talk to NPCs in the future or the 70s, in order to trigger it.



Here is are the major additions/changes:

-Added slight camera animations
-Added facial improvements for NPCs
-Added footstep sounds
-Fixed the freelook-option (for flying car) to Tab
-Added the Accordion Man Side Quest

Have fun on your time travel adventures :D

-Erathor

ACT II RELEASE!

It is finally here!

The swashbuckling, sci-fi, time-travel-adventure with Edward (inventor) and You (The player),
continues!



Travel through time to save the timeline from the dystopian future of the illusive time agents.

Here is a little game teaser:
[previewyoutube][/previewyoutube]
Here is the teaser to ACT II:
[previewyoutube][/previewyoutube]

Here is the changelog:


    August 13th v0.29.9

  • Revamped flight controls
  • Revamped The Tutorial UI
  • The questlog now displays the current time as well as the specific quest time
  • Added ability to push lampposts/fences out of your way with the car.
  • Added scaling for the game map

    Setpember 27th v0.3

  • Added the second act to the story-arc
  • A number of billboards have been added for different timeperiods
  • Added custom quality settings
  • Made an altitute limit for flying
  • Added rain collision (Particle Raycasting)
  • The hover train is now ridable and stops between stations
  • Implemented Occlusion Culling
  • Added monitor stripe effects
  • Removed the constant beeping from the time conduction


Now Good Luck on your time travel adventures!

- Erathor

Little Apology

Hey guys. I announced that the release of ACT II was only weeks away.
That was more than a month ago.

I am terribly sorry since I am still waiting for the comics to be finished I hope you can bear with me a little longer :)

Yours truly

Erathor

Little Update

A small update on the main branch



  • The issues with the robot in the end act as well as the visual bug in the
    institute quest were solved.
  • The environment and water were revamped!
  • The in-game map is now being auto generated, based on the time period you are in :D




Work on Act II is in its end stages.

The last two levels/quests are in the making.
A comic (as for the last act) needs to be made.
And some rounding and polishing.

I hope to update you soon on a release date :)

-Erathor


A number of weeks left till Act II

Hello fellow players.

There have been no news for quite a time.

To lighten up the wait I made a small update with:

-Enhanced car interiors

-More actions for citizens (sitting on benches, dining, ...)


-More detailed interiors in general.



Not included in this update, are some possible changes to the surrounding landscapes.


Last but not least
I have been working on another setting for Act II.
Here is a little preview:


I hope to give you guys a release date soon :)

Cheers

-Erathor