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v1.28.779 Release Notes

Updated lighting system
  • Shadows are soft now instead of sharp edges
  • Lighting shows normal and increased ranges
  • Each square now has a light level of Darkness, Dim, Normal or Bright light


Below is an image of Human Wizard (Binton) with a Hooded Lantern that gives off normal light in a 30 foot radius and increased light for the next 30 feet. The new lighting has soft edges and shows the two regions.



This is the same case but the squares are shaded to represent one of the four light levels: Darkness, Dim, Normal or Bright. These light levels will be used for the rules for stuff such as stealth.



Here is Gwenhala the Half-elf Cleric holding a torch that has a range of 20 feet. Gwen has Low Light Vision and so her view in Dim light is twice as far.



Going forward I intend to work on the following:
  • Hook up a perception system based on the rules. So allowing characters to use stealth.
  • Work on how the camera moves around to focus on enemy actions that are perceived (seen or heard).
  • Change how combat starts and ends to be more clear.
  • Add doors.

v1.28.762 Release Notes

Started on encumbrance
Monk checks encumbrance for AC Bonus, Fast Movement and Flurry of Blows
Double weapons work fully
Did a pass on Multiple attacks and Two-Weapon attacks

Feats:
  • Dazzling Display
  • Extra Ki

Rogue:
  • Slow Reactions
  • Bleeding Attack
  • Surprise Attack

Monk:
  • Flury of Blows
  • Ki Pool
  • Ki Strike works for all levels (magic, cold iron, silver and adamantine)
  • Get an extra attack for Flury of Blows
  • Get +4 to dodge

v1.28.758 Release Notes

Did a pass on the character sheet giving more space for stuff like skills and spells

Monk
  • Maneuver Training

Druid:
  • Support for Cleric Domains
  • Support Animal Companions

Feats:
  • Improved Natural Armor
  • Improved Natural Attack

Spells:
  • Acid Arrow
  • Aid
  • Glitterdust
  • Hideous Laughter
  • Inflict Light Wounds (Moderate, Serious, Critical)
  • Lullaby
  • Rage
  • Scorching Ray (1 ray only)
  • Sound Burst
  • Touch of Idiocy

v1.28.755 Release Notes

Fighter Armor Training ignores medium armor and heavy at 7th for speed
Added some tutorial popups
    [h3]Feats[/h3]
  • Extra Lay on Hands
  • Extra Mercy
  • Weapon Specialization
    [h3]Spells[/h3]
  • Daze Monster
  • Faerie Fire
  • False Life
  • Fog Cloud
  • Heroism
    [h3]Hooked up Paladin[/h3]
  • Aura of Courage Divine Health
  • Lay on Hands
    [h3]Hooked up Mercies:[/h3]
  • Fatigued
  • Shaken
  • Sickened
    [h3]Add creatures:[/h3]
  • Dog
  • Pony (Horse)

v1.28.747 Release Notes

Fixed Full-Attack not showing popup and also not ending when hitting enter
Fixed character portrait status icon not going away
Fixed some creatures natural attacks crit on 19
Fixed Monk Still Mind crash
Added some spell effects
Added new Desert Basement dungeon
Added Ranger Combat Styles
Added Loading of save games from the options menu
Hooked up feats: Scorpion Style