1. Eternal Return
  2. News

Eternal Return News

[Maintenance Notice]

Eternal Return will undergo temporary maintenance from 7 PM to 11 PM PT to apply the 0.40.0 update.

* The game will be unavailable during the maintenance period.
* Please restart your client after the update.

Thank you for your patience!

PATCH NOTES 0.40.0 – SEPTEMBER 1ST, 2021 - Edited

Hello gang. Aesop here with the patch notes for Eternal Return update 0.40.0. That's a nice round number.
We've got a good bit of stuff in here today, new character, new systems, and a rework to the shurikens! Let us begin.
The server will be down for approximately 4 hours starting at 7pm PST on September 1st.

[h3][Patch Notes Changes][/h3]

[Weapon and Accessory]

[Sniper Rifle]
When using Ballistic Advantage (D), the camera pans forward to show the range of the shot.
If the camera is not fixed, the camera can be moved with the arrow keys or mouse after the camera pans forward.

  • Camera can move freely with the arrow key and mouse.
  • Holding on the space bar (Move camera to your location) will act as the same as when the camera is fixed.
[Camera fixed]


[Camera not fixed]


[Holding on the space bar while the camera is not fixed]


[Pressing the space bar while the camera is not fixed]


[Unique Passive: Primordial Hex] Patch Note Changes

  • After 4s, the hex expires and deals 125 + XX % Skill Amplification as skill damage true damage.

    • Weapon - Death Rune, Obsidian Jitte / Accessory - Grimoire


[h2]Patch Notes - Quick Look[/h2]


[h2]New Character - Daniel[/h2]
"It takes a sharp pin to attach a butterfly to a wall."
The Meticulous Artist, Daniel, has arrived!



Daniel will cost 9,900 A-Coin for 2 weeks and he will be available in ranked matches starting from Monday, September 6th 11:00 PM (PT).

Recluse (Passive)
Daniel thrives in the darkness. At night, his vision penalty is reduced by 20/24/28% and his out of combat movement speed is increased by 5/10/15%.
Antipathy: His attack power is increased by 5/10/15 whenever his health is below 60% (Day or Night).

Dusk Shears (Q)
Daniel manifests ghastly scissors in the targeted location, dealing 50/70/90/110/130(+Attack Power 35%) damage and slowing enemies by 35% for 1.5s seconds. Hitting an enemy increases the attack speed of his next 3 basic attacks by 40/80/120/160/200% for 3 seconds.
Hitting an enemy with the middle of the blades deals 85/105/125/145/165(+Attack Power 50%) damage and reduces Daniel's cooldown of Dusk Shears and Shadow Glide by 35%.

  • Cooldown: : 12s

  • SP Cost : 80/90/100/110/120

  • Range : 8m

  • Effect Radius : Cone shape 3.5m
Inspiration (W)
Daniel marks his target with Growing Inspiration for 7 seconds, granting him 2m of vision around his target, and slowing himself by 30% for 2.5 seconds.
The Growing Inspiration mark reduces the target's vision range to 4m until damaged by Daniel and stores 12/14/16/18/20% of Daniel's damage dealt to the target.
After 7 seconds, Daniel becomes Inspired by his target for up to 4 seconds. Damaging the Inspired target consumes the mark, dealing the stored damage, an additional 20/30/40/50/60(+Attack Power 30%) damage, and roots the target for 1 second. Killing an enemy with the damage from the Inspiration mark resets its cooldown.
Daniel becomes uninspired if the target moves 9m away from him.

  • Cooldown: : 15s

  • SP Cost : 80/90/100/110/120

  • Range : 8m
Shadow Glide (E)
Daniel ducks into the shadows and dashes in the targeted direction. His next basic attack within 3 seconds has 2.5m range and teleports him behind his target, dealing 35/55/75/95/115(+Attack Power 25%) damage.

  • Cooldown: 18s

  • SP Cost : 80/90/100/110/120

  • Dash Range : 3.5m
Masterpiece (R)
If Daniel's target is marked with Growing Inspiration, if he is Inspired by them, or if they are Rooted, Daniel can become their shadow for up to 2 seconds, silencing them for 0.5 seconds. While Daniel is shadowing his target, he deals 60/90/120(+Attack Power 35%) cellular damage up to 4 times.
Upon reaching the max duration or reactivating the skill, Daniel completes his masterpiece and leaves them behind in the targeted direction, dealing 60/120/180(+Attack Power 50%) damage, increasing up to 120/180/360(+Attack Power 100%) based on his target's missing HP.

  • Cooldown: : 100/80/60s

  • SP Cost : 80/90/100

  • Range : 4m

  • Dash range : 3.5m

[h2]New Skins & Emotes[/h2]
Wasteland Bernice will be available for purchase.
"Don't overthink. Keep your head down. Survive."

Scarlet Corsage Jackie will be available for purchase on September 7th! (KST)
"A rose by any other name would also have thorns."

Sissela Emotes will be available for purchase!


[h2]System[/h2]
[h3]Replay Open Beta[/h3]
Previously tested just for partners, replays will now be open to all.
The Replay feature will now be available for testing. We previously held a limited test for partners only, but we're sure that everyone can benefit from it.
The replay feature still needs a lot of development, we have at least another year of coding and tweaking before it's fully stable. (So expect bugs for now)
However, we thought that being able to use a replay system that is a bit buggy is better than not being able to use one at all - so we're going for public testing at a larger scale!

  • Replays for completely finished games can be accessed through the Game ID.

  • Some skill particles or vision may be displayed wrongly during the replay.

  • Special occasions such as Reconnecting or Reviving will probably cause more bugs.

  • Loading a replay of a game from a previous version will probably not work properly. (If the replay fails to load, please exit the game and restart the client.)

  • The Replay Open Beta supports Solo/Duo/Squad and works only for Normal Matches, Ranked Matches, and Custom Matches.

Although the system is far from completion, we hope to push out improvements quickly to provide a smooth experience!
For now, trust me, it's gonna be buggy.


[h3]Craft Recommended Tab Improvements[/h3]
Wow Force Core! …Now what do I do with it?

  • The Craft(B) Recommended tab is improved to show craftable equipment using special/RNG materials such as Meteorite, Mithril, Force Core etc.

  • A new mark is displayed on the top left of special materials.

  • We determined that the previous Craft(B) tab was not helpful. We got rid of it.

  • The tab displays Equippable Weapons and Armor and will not display weapons you can't use.

  • Improvements towards making a freely customizable tab are planned in the future.




[h3]Profile Icons[/h3]
NO MORE QUESTION MARKS!!!!

  • The question mark profile icons that appeared after the Friends feature revamp will now be displayed as your Account Icon.

  • Various Icons are planned to be provided via events or rewards in the future.


[h3]Normal Matchmaking Adjustments & Returning Player Matchmaking Improvements[/h3]
Returning to the game after a long time can be stressful if you miss a lot of changes. We've adjusted the matchmaking a bit to help with that.

  • For returning players who have not played the game for 30+ days, normal matches will put you at a lower level.

  • Normal Matchmaking will become faster on some servers.

[h3]Changes to Collection Interaction & Collection Time[/h3]
Stopping unnecessary cancellations of gathering resources like Water or Potato. It ain't much, but it's honest work. Also avoiding redundant skirmishes around Meteorites and Tree of Life.

  • Taking Damage when collecting (Water, Potato, Fishing, Stone, Branch, Meteorite, Tree of Life) will no longer cancel the interaction.

  • Crowd Control effects such as Stun, Airborne, Knockback etc. will still cancel the interaction.

  • Collection time for Water, Potato, Fishing, Stone, Branch: 3s → 2s

  • Collection time for Meteorite, Tree of Life: 7s → 8s

[h2]Character[/h2]
[h3]Character Price Reduction[/h3]
Prices for old characters have been reduced.

  • Zahir:

    • NP Cost 1075 → 970

    • A-Coin Cost 8020 → 5290

  • Nadine cost is set to be reduced on September 16th (KST).
Nathapon There was no point in leveling up Panorama(E). We're fixing that a bit.

  • Timelapse (W)

    • Last Hit Damage: 60/80/100/120/140(+Attack Power 80%) → 60/85/110/135/160(+Attack Power 80%)

  • Panorama (E)

    • SP Cost 50/60/70/80/90 → 50

    • Cooldown: 24/23/22/21/20s → 24/22/20/18/16s
Nicky Slightly increased Nicky's early game pursuit and increased the range of her ultimate range for more flexibility mid-game and options to use it over Fury Jab!!

  • Slugfest (Q)

    • Cooldown: 18/16/14/12/10s → 16/14.5/13/11.5/10s

  • Pure Rage Uppercut!! (R)

    • Range 5.5/6/6.5m → 5.5/6.5/7.5m
Lenox Slightly increasing Lenox's late-game.

  • Whiplash (E)

    • Damage: 20/80/140/200/260(+Attack Power 30%) → 20/85/150/215/280(+Attack Power 30%)
Leon Improved control and flexibility allowing you to use Duck Dive (E) exactly where you want.

  • Duck Dive (E)

    • Leon will now resurface based on where your mouse cursor is and not in the middle of the pool. If the mouse cursor is outside the pool, Leon will surface to the corner closest to the cursor of the pool .

    • Duck dive can be activated at a pool nearest to the cursor.

    • Width 1.4m → 1.2m

    • Range 6m → 6.5m
Rozzi Rozzi benefited a lot from the changes in the last patch. We've lowered her skill damage so her enemies have more time to answer.

  • Easy Shot (Q)

    • Damage: 50/85/120/155/190(+Attack Power 40%) → 50/80/110/140/170(+Attack Power 40%)

  • Gun Vault (E)

    • 1st Hit Damage: 50/70/90/110/130(+Attack Power 40%) → 50/70/90/110/130(+Attack Power 30%)

    • 2nd Hit Damage: 50/70/90/110/130(+Attack Power 45%) → 50/70/90/110/130(+Attack Power 35%)
Magnus Promoting Bike From Hell(R) to be aggressive and not for escaping - cooldown reduction when hitting wild animals has been removed.

  • Bike From Hell (R)

    • No longer reduces cooldown when hitting a Wild Animal

    • Cooldown Reduction on hitting a Test Subject: 20s Reduction → 40% Reduction


Barbara Barbara's Magnetic Cyclone(E) has been adjusted so that melee opponents have the chance to respond and open up more options to use her sentry.

  • BT Sentry Gun Mk.II(Q)

    • Will now collect the Sentry gun when re-casting the skill if it is still active.

  • Free-Electron Laser(W)

    • Damage when hit by both parts of the laser : 120% → 130%

  • Magnetic Cyclone (E)

    • When inside both cyclones from Barbara and Sentry Gun during explosion: Stunned for 0.6s → 30/40/50/60/70% Slow for 1s
Silvia The slow from Finish Line(W) made it easy for Silvia to maintain distance with her opponents. We toned that down a bit.

  • Attack Power per Level: 2.3 → 1.9

  • Finish Line (W)

    • Slow: 25/35/45/55/65% → 25/30/35/40/45%

  • Fixed an issue where Silvia will not return to her On Foot form when installing a camera during Bike form.
Adela Reduce the cooldown of the Knight Fork (W) to allow Adela to play more tactically.

  • Knight Fork (W)

    • Cooldown: 18/16/14/12/10s →14/13/12/11/10s
Aya Aya's defensive items, passive, and ultimate make her able to survive melee combat situations pretty easily. Aya's Justice has been slightly adjusted so her opponents fight back.

  • Aya's Justice (P)

    • Cooldown Reduction when hitting enemy: 1.5s → 1s Reduction
Isol Isol had too much map control installing multiple MOK Operational Mines. He'll now be able to install only one mine but it will deal more damage.

  • MOK Operational Mine (R)

    • (NEW) Max Installation Limit: 1

    • Damage: 100/150/200(+Attack Power 30%) → 150/225/300(+Attack Power 30%)


Alex Alex needs a little late-game boost.

  • Attack Power per Level: 2.4 → 2.6

  • Defense per Level: 2.1 → 2.4
Eleven On Air!(E) and Calorie Cyclone(R) needed a little turn.

  • On Air! (E)

    • Damage: 110/130/150/180/210(+Attack Power 35%) → 110/135/160/185/210(+Attack Power 45%)

  • Calorie Cyclone (R)

    • Damage: 50/80/110 → 60/90/120
Emma Emma has been overperforming a bit. We've lowered Dove Dealer(Q)'s damage and changed her cooldown reduction mechanism.

  • Dove Dealer (Q)

    • Damage: 40/80/120/160/200(+Attack Power 60%) → 30/60/90/120/150(+Attack Power 60%)

  • Hat Trick (W)

    • Cooldown Reduction on hit: 2s → 25%
Eva Eva's debut in ranked was lackluster. We're gonna bring her back up a bit.

  • A-coin Price has been reduced. (9,900 → 8,020)

  • Using the second cast of Light Triad (Q) will no longer cause Eva to stop.

  • VF Eruption (R) will now follow the cursor itself rather than the target that the cursor is hovering over.

  • VF Eruption (R)

    • True Damage: 10/20/30 → 15/25/35

    • Extra Damage on 6th Stack: 40/70/100(+Attack Power 30%) → Extra Damage on 5th Stack: 40/70/100(+Attack Power 30%)

    • Minimum Vital Force Required: 24 → 20
Jackie We enhanced Adrenaline Burst (W) to raise Jackie's combat capability and sustain in more situations. We're lowering her axe damage a bit to compensate.

  • Adrenaline Burst (W)

    • Bleeding Enemy Extra Damage: Attack Power 10/12/15/17/20% → 10/13/16/19/22%

    • Heal on hit: 10/15/20/25/30(+Attack Power 10%) → 10/17/24/31/38(+Attack Power 8%)
Cathy Double Bypass turned out to be too good in both engaging and escaping so we have raised the cooldown.

  • Double Bypass (Q)

    • Cooldown: 19/18/17/16/15s → 21/20/19/18/17s
Chiara Lowering the early game strength of Plague.

  • Plague (R)

    • HP Bonus 150/225/300 → 100/200/300
Hyejin The Star-Crossed Shaman hurts a little too much across all tiers.

  • Base Attack Speed 0.09 → 0.07

  • Three Calamities (P)

    • Fear Duration: 0.7/1.1/1.5s → 0.7/1/1.3s

  • Five Omens (R)

    • Initial Damage: 120/240/360(+Attack Power 55%) → 100/200/300(+Attack Power 55%)
Hyunwoo Sometimes Hyunwoo just… doesn't die. We're slowing that down a bit.

  • Defense per Level 2.2 → 1.9

  • Base Movement Speed 3.2 → 3.15

  • First Attack (E)

    • Cooldown: 17/16/15/14/13s → 18/17/16/15/14s

[h2]Weapons[/h2]
Shuriken Revamp BIG changes for the Shurikens

  • Caltrop (D) Improvements

    • Caltrops relied heavily on its user's skill kit for maximum output. If it was possible to force the target to step on multiple caltrops, the skill was too good. For characters without that luxury, it was kinda wack and clunky.

    • To stop the skill from being too overtuned, we moved the damage reduction calculation after Extra Skill Damage calculation, but provided a way to cancel the delay so that it feels more natural when weaving it between your combos.

  • Petal Torrent, Death Rune, Sudarsana

    • Petal Torrent was difficult to craft, but it was craftable without fighting over special materials, allowing you to slam it every game.

    • Shurikens crafted from special materials were not performing well, resulting in an imbalance in other shuriken builds.

    • Petal Torrent's recipe will now include special materials and other special material weapons will be buffed to balance it out.

  • Extra Skill Damage

    • Skill damage better suits the weapon type compared to basic attacks.

    • We're removing some of the Extra Basic Attack Damage options and strengthening Extra Skill Damage options that were previously tough to take advantage of due to Caltrops (D).

Shuriken's revamp is a large change so we will focus on monitoring it carefully after the update. If the results are unexpected, we have our fingers hovering over the hotfix button.

  • Caltrops (D)

    • Damage: 90/170(+Attack Power 30%) → 120/230(+Attack Power 30%)

    • Reduces Extra Skill Damage dealt by 30% for stepping on each additional caltrop.

    • The delay after using Caltrops (D) can be canceled by using another skill.

  • Per Weapon Mastery Level

    • Basic Attack Amplification 4% → 3%

    • Skill Amplification 2% → 2.2%

  • Throwing Stars

    • Attack Power 27 → 25

  • Onyx Dagger

    • (NEW) Extra Skill Damage +5

    • Extra Basic Attack Damage 10 (REMOVED)

  • Dart

    • Movement Speed 0.1 → 0.07

  • Plumbata

    • Movement Speed 0.18 → 0.1

  • Charm

    • Recipe Change: Vintage Cards + Buddhist Scripture → Vintage Cards + Chalk

    • Attack Power 40 → 30

    • Skill Amplification 10% (REMOVED)

    • (NEW) Extra Skill Damage +10

  • Apricot Flower Tag

    • Recipe Change: Willow Leaf Spike + Flower → Onyx Dagger + Flower

    • Cooldown Reduction : 10% → 5%

    • (NEW) Extra Skill Damage +8

    • Extra Basic Attack Damage 25 (REMOVED)

  • Willow Leaf Spike

    • Recipe Change: Onyx Dagger + Branch → Apricot Flower Tag + Branch

    • (NEW) Cooldown Reduction: +8%

    • (NEW) Extra Skill Damage +12

    • Extra Basic Attack Damage 20 (REMOVED)

  • Azure Dagger

    • Recipe Change: Onyx Dagger + Poison → Apricot Flower Tag + Poison

    • Extra Skill Damage 20 → 33

    • Extra Basic Attack Damage 33 (REMOVED)

    • (NEW) Cooldown Reduction: +5%

    • (NEW) Unique Passive: Skills Healing Reduction

      • Skills reduce target's healing received by 35% for 4 seconds.

  • Fuhma Shuriken

    • Recipe Change: Apricot Flower Tag + Alcohol → Willow Leaf Spike + Alcohol

    • Attack Power 58 → 63

    • (NEW) Extra Skill Damage +15

    • SP Regen 0.6 → 1

    • Extra Basic Attack Damage 35 (REMOVED)

  • Mystic Jade Charm

    • Recipe Change: Charm + Ash → Charm + Gold

    • Extra Skill Damage 5 → 10

    • Max Charges: 12 → 20

    • Charging Time 30s → 20s

  • Cards of Tyranny

    • Critical Strike Damage: 10% → 15%

  • Venom Dart

    • Critical Strike Damage: 20% (REMOVED)

  • Frost Venom Dart

    • Recipe Change: Venom Dart + Ice → Venom Dart + Glacial Ice

    • Attack Power 80 → 70

    • Critical Strike Damage: 25% (REMOVED)

  • Petal Torrent

    • Recipe Change: Frost Venom Dart + Stingburst → Frost Venom Dart + RDX

    • Attack Power 67 → 73

    • Extra Skill Damage 20 → 28

    • Critical Strike Damage: 25% (REMOVED)

  • Death Rune

    • Recipe Change: Vintage Cards + Tree of Life → Charm + Meteorite

    • Skill Amplification 25% (REMOVED)

    • (NEW) Primordial Hex (Unique Passive)

      • Hitting an enemy with a skill hexes them and slows by 12% for 4s.

      • After 4s, The hex expires and deals 125 + 250 % Skill Amplification as true damage.

      • Once Hexed, the target is immune to curses for 5s.

  • Sudarsana

    • Recipe Change: Razor + Force Core → Throwing Stars + Force Core

    • Attack Power 130 → 100

    • (NEW) Skill Amplification +25%

    • (NEW) Vision Range +2
Glove

  • Gauntlet

    • Movement Speed -0.1 → -0.05

  • Shatter Shell Gauntlet

    • Movement Speed -0.07 → -0.05

  • Brasil Gauntlet

    • Attack Power 50 → 55

  • Wing Knuckles

    • Movement Speed 0.1 → 0.05

  • Mark of the Phoenix

    • Attack Power 44 → 40
Pistol

  • (NEW) Derringer

    • Rarity : Rare

    • Recipe: Walther PPK + Dynamite

    • Stats

      • Attack Power 50

      • Movement Speed 0.1

      • Max Ammo: 2

  • (NEW) Stampede

    • Rarity : Epic

    • Recipe : Derringer + Gold

    • Stats

      • Attack Power 50

      • Skill Amplification per Level 1%

      • Movement Speed 0.1

      • Max Ammo: 2

      • Double Tap (Unique Passive)

        • Basic Attacks using the last bullet of your ammo deal Attack Power + Skill Amplification
        • 1 + 10 per Character Level as Extra Skill Damage

  • Devil's Marksman

    • Attack Speed: 20% → 30%

    • Last Word

      • Damage: Skill Amplification*1.5 + Extra Skill Damage 100% → Skill Amplification*2 + Extra Skill Damage 150%

      • Heal for 50% of damage dealt → Heal for 100% of damage dealt

  • Kelte

    • Attack Power 100→ 95

    • Movement Speed 0.2 → 0.1

    • Armor Penetration 16% → 12%

  • Magnum-Python Icon Change

  • Double Revolver SP Icon Change

  • FN57 Icon Change

  • Magnum-Anaconda Icon Change


Dagger

  • Cloak and Dagger (D)

    • Movement Speed Increase 15/25% → 10/20%

    • Invisible Duration: 2/3.5s → 2/3s
Axe

  • Maleficent Helix (D)

    • Damage: Attack Power 125/220%(+7% of enemy's max HP) → 125/175%(+7% of enemy's max HP)
Assault Rifle

  • Basic Attack Amplification per Weapon Mastery Level 1.5% → 1.3%

  • Agni

    • Vision Range 2.5 → 1.5

  • STG44 Icon Change


Rapier

  • Red Panther

    • Attack Power 46 → 49
Bat

  • Monkey King Bar

    • (NEW) Attack Speed 10%
Dual Swords

  • Some motions for Dual Sword Rampage's 1st cast now work properly. The skill moves the caster forward for 1.5m before dealing damage.

  • Spring and Autumn

    • (NEW) Attack Speed +18%
Two-Handed Sword

  • Aurora Longsword

    • Magnetic Midnight

      • (NEW) Deals 60 Cellular Damage on activation

      • Slow: 2s → 3s
Sniper Rifle

  • The camera movement when using Ballistic Advantage (D) has been improved.

    • When using Ballistic Advantage (D), the camera pans forward to show the range of the shot.

    • If the camera is not fixed, the camera can be moved with the arrow keys or mouse after the camera pans forward.

    • After using 'Dead to Rights,' the camera will zoom back to your character after showing the trajectory of the second bullet.

  • Blackfire Cannon

    • Lead Shell

      • (NEW) Deals 35 Cellular Damage when activated

      • 99% Slow 0.46s→ 0.56s

  • NTW-20 Icon Change


Spear

  • Eighteen Foot Spear

    • Attack Power 104 → 108
Tonfa

  • Obsidian Jitte

    • Defense 50 → 25

    • (NEW) Primordial Hex (Unique Passive)

      • Hitting an enemy with a skill hexes them and slows by 10% for 4s.

      • After 4s, The hex expires and deals 125 + 150 % Skill Amplification as true damage.

      • Once Hexed, the target is immune to hexes for 5s.
Throw

  • Fireball

    • Extra Skill Damage per level 3.5 → 3

  • Astrapē

    • Basic Attack Range 0.75 → 1
Bow

  • Artemis

    • Attack Power 80 → 92

    • Max HP 250 → 275

    • Vision 1.5 → 2

  • Argyrotoxus

    • Attack Power 120 → 123

  • Failnaught

    • Omnisyphon 10% → 15%

[h2]Armor[/h2]
Arm

  • Sword Stopper

    • Defense 30 → 36

    • Defense from Basic Attacks 12 → 2

    • Healing Reduction from Basic Attacks (REMOVED)

    • (NEW) Thorns (Unique Passive)

      • When hit by a basic attack, reflect 9.5% of damage taken as true damage to the attacker.

      • Applies 45(Melee)/35(Ranged)% Healing Reduction.
Leg

  • Bucephalus

    • Critical Strike Chance 18% → 20%
Head

  • Crystal Tiara

    • Critical Strike Chance 22% → 20%

  • (NEW) Fallen Pegasus

    • Rarity : Legendary

    • Recipe : Crystal Tiara + Meteorite

    • Stats

      • Defense 28

      • Max SP 500

      • Critical Strike Chance 24%

      • Critical Strike Damage: 10%
Accessory


  • (NEW) Grimoire

    • Rarity : Rare

    • Recipe : Hardcover + Flower of Fate

    • (NEW) Primordial Hex (Unique Passive)

      • Hitting an enemy with a skill hexes them and slows by 12% for 4s.

      • After 4s, The hex expires and deals 125 + 150 % Skill Amplification as true damage.

      • Once Hexed, the target is immune to curses for 5s.

  • Holy Grail

    • HP Regen 120% → 80%

  • Saint's Relic

    • HP Regen 150% → 100%

  • White Crane Fan

    • Movement Speed 0.08 → 0.06

[h2]Trap & Other[/h2]
Ingredients

  • (NEW) Hardcover

    • Rarity : Uncommon

    • Recipe : Paper + Leather
Trap

  • Stingburst

    • Amount Crafted: 1 → 2
You can find the rest of Patch notes in the official Eternal Return Website here: https://playeternalreturn.com/patch-notes/0-40-0/

0.40.0 Update - Daniel, Scarlett Corsage Jackie, Wasteland Bernice and more!

After the server maintenance on September 1st, we'll have a lot of new content headed your way!

[h3][New Skin][/h3]

[previewyoutube][/previewyoutube]
  • Skin Name: Wasteland Bernice
  • Rarity: Uncommon
  • Price: 1,075 NP

  • Skin Name: Scarlet Corsage Jackie
  • Rarity: Rare
  • Price: 1,485 NP

* Wasteland Bernice will be available after maintenance on Wednesday, September 1st.
* Scarlet Corsage Jackie will be available on Monday, September 6th. (PT)
Check out how the new skins look in a preview video on the Official Eternal Return YouTube channel on Wednesday, September 1st 01:00 (PT).

[h3][New Character][/h3]

  • Character Name: Daniel
  • Price: 1,075 NP or 9,900 A-Coin
  • The price for Daniel with A-Coin will change to 9,900 → 8,020 on Wednesday, September 15th (PT) after maintenance.

[h3][New Emotes][/h3]
  • Emote Name: Wishful Sissela, Sissela A+, Where's Wilson?!, Why So Sad, Sissela?
  • Price: 200 NP Each

[h3][Character Price Reduction][/h3]

  • Character Name: Nadine
  • Price: 1,075 NP / 8,020 A-Coin > 970 NP / 5,290 A-Coin
  • Date: Wednesday, September 15th (PT) After Maintenance

[Solved][Steam Web API Error Notice]

There seems to be some issues with the Steam Web API resulting in some errors logging into Steam. We'll keep you posted on the issue!
We apologize for the inconvenience.

[New Character] Daniel Character Spotlight

You're Daniel's next client. It'll be perfect. Don't even think about criticizing his decisions - you'll regret it.

He tends to blend into the shadows. Is it his clothes... or is he a shadow as well?





Watch him blend into the shadows on the official Eternal Return YouTube!

[previewyoutube][/previewyoutube]

[h2]Skills[/h2]

[h2]Auto Attack(s)[/h2]





[h2]Recluse (Passive)[/h2]







Daniel thrives in the darkness. At night, his vision penalty is reduced and his out of combat movement speed is increased.
Antipathy: His attack power is increased whenever his health is low. (Day or Night)

[h2]Dusk Shears (Q)[/h2]





Daniel manifests ghastly scissors in the targeted location, dealing damage. Hitting an enemy increases the attack speed of his next 3 basic attacks.

Hitting an enemy with the middle of the blades deals more damage, slows enemies hit, and reduces Daniel's cooldown of Dusk Shears and Shadow Glide.

[h2]Inspiration (W)[/h2]





Daniel marks his target with 'Growing Inspiration', slowing himself, reducing their vision range, and storing a portion of his damage dealt to them. Vision range reduction is removed if the target takes damage from Daniel.

After a few seconds, Daniel becomes 'Inspired' by his target, revealing them to Daniel. Daniel stays 'Inspired' by the target for a few seconds. Damaging the 'Inspired' target consumes the mark, dealing the stored damage along with additional damage, and roots the target. Daniel becomes uninspired if the target moves too far away from him.

Killing an enemy with the damage from the Inspiration mark resets its cooldown.

[h2]Shadow Glide (E)[/h2]







Daniel ducks into the shadows and dashes in the targeted direction. His next basic attack teleports him behind his target, dealing additional damage.

[h2]Masterpiece (R)[/h2]







Daniel becomes his target's shadow and silences them if they have 'Growing Inspiration', if he is 'Inspired' by them, or if they are Rooted. While Daniel is shadowing his target, he deals cellular damage up to 4 times. Upon reaching the max duration or reactivating the skill, Daniel completes his masterpiece and leaves them behind, dealing damage, increasing based on his target's missing HP.

Daniel will arrive on September 2nd, so don't be late for your appointment!





Head on over to the Official Discord and keep an eye on the Roadmap or Twitter so you never miss a thing!

Steam disallows larger file sizes, so the quality of the .GIFs has been modified accordingly.