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Eternal Return News

0.22.5 Update

This update is implemented via a server that doesn’t require maintenance.
Please restart your client after the update to receive these changes.

  • LP and A-Coins now display properly after finishing a Ranked Match
  • You can no longer see when other teams put traps or Sissela’s Wilson out of range.
  • We fixed the sudden inability to cancel Aya’s Steady Shot (W), Sniper (Sniper D), and Isol’s Rebel Assault (W).
  • After fixing Nadine’s Bullseye (Q) indicator so it no longer disappears, unexpected bugs appeared in different skills so we decided to roll back to the 0.22.4 update version to avoid this. We will work on this for our next regular update.

Maintenance Notice- Error logging into Steam

From 10 PM to 11 PM PST, we will be undergoing maintenance to resolve the login error on Steam. It appears that the problem occurred 30 minutes after our regular inspection. We have contacted Steam to find a solution to this as soon as possible. However, since it often takes 2-3 days for an official response, we will be changing our IP in the meantime as a potential workaround.

Steam Login Failure Issue

We have confirmed that some users are experiencing a problem when logging into the game, often saying there are errors with the "Steam Login Failure"

We are currently looking into this and working on a fix.

For games played, LP and A-Coin have been properly applied but may not appear correctly on your client.
We apologize for the inconvenience.

NA Server: Ranked Queue Rotations

We hear ya. Queue times have been long in some modes. We know you all want to play, and splitting the queues weren't helping. Having 6 open queues was too much for the NA playerbase to sustain, so we will be dropping it to 4. We want to retain a competitive game mode but still have it possible to play games.

With the next update, Wednesday 8:00 PM PST, ranked queue rotations will go live on the NA servers. We're hoping to reduce queue times and provide a better gaming experience for everyone. The rotation will be as follows:

  • Monday - Squad
  • Tuesday - Solo
  • Wednesday - Squad
  • Thursday - Solo
  • Friday - Squad
  • Saturday - Squad
  • Sunday - Solo


Rotations for each day will reset at 7:00 AM PST.

When the player base stabilizes across all modes, we will look to reopen the queues for all modes.

Note: Normals are unaffected and will still have all modes.

Minor Patch 0.22.4 (2020. 12. 30) - Edited

Hello my friends, Aesop here with patch 0.22.4. It’s just a small patch with some slight adjustments. (Only the last digit changed, that’s how you know it’s a minor patch) The changes will go through with a server maintenance on December 29th 6PM to 8PM PST.

[h2]Character[/h2]
It’s been one week since Ranked Matches began. We mainly tweaked characters and items that showed some really noticeable outliers, especially on characters who had good numbers but a subpar pickrate.
[h3]Li Dailin[/h3]
  • Drink Up (W)
    • [REMOVED] Skill damage decrease 15% for 0.8s

[h3]Magnus[/h3]
  • Bike From Hell (R)
    • Now, when you click a lootable object while using this skill, such as a corpse, stone, or item, the bike doesn’t explode.
    • Explosion effects are now properly displayed.

[h3]Xiukai[/h3]
We shifted the power of Burnt to a Crisp (R) to some of Xiukai’s other skills.
  • Heavy Meal (W)
    • Attack Power ratio 40% → 50%
  • Wok It Off (E)
    • Xiukai’s max HP damage ratio 1.5/2/2.5/3/3.5% → 3.5%
    • Xiukai’s max HP damage ratio dealt to an immobilized enemy 3/4/5/6/7% → 7%
  • Burnt to a Crisp (R)
    • Damage dealt per Fire throw 50/100/150 → 30/80/130

[h3]Shoichi[/h3]
  • HP per level 78 → 75
  • Defense per level 2.2 → 2
  • Ruthless (R)
    • Cooldown 100/85/70s → 110/90/70s

[h3]Sissela[/h3]
  • Agony (P) extra damage has changed from Normal Attack damage to extra Skill Damage.
    • Extra damage dealt: Normal attack + 18 + AP 20% + 10 per Sissela’s level
    • Reference
      • Normal attack change: Critical damage is applied to Total damage
      • Extra skill damage: Critical damage is applied only on normal attacks and skill amplification is applied as extra damage.

[h3]Silvia[/h3]
  • Duo Mode
    • Damage dealt 96% → 92%
  • Squad Mode
    • Damage dealt 92% → 88%

[h3]Aya[/h3]
  • Steady Shot (W)
    • Cooldown 18/17/16/15/14s → 18/16.5/15/13.5/12s
    • Attack Power ratio 25/30/35/40/45% → 30/35/40/45/50%

[h3]Emma [/h3]
  • You can now use Emma in Ranked Matches.
  • SP Regen 1.1 → 1.6
  • CheerUP♥(P)’s extra damage changed from Normal attacks to extra skill damage.
    • CheerUP♥’s extra damage: Normal Attack + Max SP 2/3/4%
    • Reference
      • Normal Attack changes: Critical damage is applied to total damage
      • Extra skill damage: Critical damage is applied only on normal attacks and skill amplification is applied as extra damage.
  • Change★(R)
    • Emma and the dove now change places faster when rooting an enemy. (0.52s → 0.25s)

[h3]Yuki[/h3]
  • Solo Mode
    • Damage dealt with Dual Swords 105% → 109%
  • Duo Mode
    • Damage dealt with Dual Swords 97% → 101%
  • Squad Mode
    • Damage dealt with Dual Swords 97% → 101%

[h3]Chiara[/h3]
  • Movement speed 3.2 → 3.15
  • Chiara now displays properly after using Last Judgement (R). (No longer occasionally disappears)

[h3]Fiora[/h3]
  • Attack Power per level 2.8 → 3.2

[h3]Hyejin[/h3]
  • Solo Mode
    • Damage dealt with Shuriken 105% → 108%
  • Duo Mode
    • Damage dealt with Shuriken 96% → 100%
  • Squad Mode
    • Damage dealt with Shuriken 90% → 94%

[h2]Weapon[/h2]
[h3]Glove[/h3]
  • Divine Fist Attack Power 42 → 46

[h3]Guitar[/h3]
  • Purple Haze Skill amplification 19% → 21%

[h3]Dagger[/h3]
  • Carnwennan Attack Power 33 → 37

[h3]Axe[/h3]
Parashu has a high pick rate in Solo mode. In Squad, Harpe has a high win rate with high kills. The higher it goes in the Top tier, the better it does. We are trying to promote skill expression and don't want any particular weapon to dominate as a "stat stick", so we will adjust accordingly.
  • Parashu: Movement Speed 0.2 → 0.15
  • Harpe: Attack Power 115 → 105

[h3]Bat[/h3]
  • Spy Umbrella: Attack Power 60 → 65
  • Monkey King Bar: Range +1m

[h3]Dual Swords[/h3]
  • Divine Dual Swords Attack Power 41 → 44

[h3]Shuriken[/h3]
  • Skill amplification per mastery level 1.5 → 1.8%
  • Fuhma Shuriken Attack Power 44 → 48

[h3]Spear[/h3]
  • Fangtian Huaji: Skill amplification 37 → 34

[h3]Tonfa[/h3]
  • Normal Attack Extra Damage per mastery level 3.5% → 3.8%
  • Skill amplification per mastery level 3% → 3.2%
  • Mai Sok Attack Power 45 → 50

[h3]Throw[/h3]
  • Grenade, Grenade of Antioch, and High Explosive Grenade’s Recharge Time 50s → 45s

[h3]Bow[/h3]

    Effects for Rain of Arrows (D) are now properly displayed.
  • Failnaught Attack Power 90 → 100

[h2]Armor[/h2]
  • Motorcycle Helmet: vision range 2.5 → 1.5
  • Revenge of Goujian Skill amplification 15% → 18%

[h2]Traps and Surveillance Camera[/h2]
  • Trap Duration 90s → 60s
  • Surveillance Camera duration 180s → 150s
  • Melee attacks break traps/cameras faster.
    • Trap HP Target Attack Power change (Reference: Camera HP: 8, HP by trap: 6~8)
    • Close combat weapons(besides Dual Swords) 3 → 4
    • Dual Swords 2 → 3
    • Range combat weapons (besides Assault Rifle): 2
    • Assault Rifle: 1

[h2] Bug fixes and improvements[/h2]
  • You can now see if you’re promoted/demoted in the game results’ pop up if you meet the requirements
  • A notification icon has been added to show promotion/demotion when choosing a mode.
  • The mission “Play a normal PVP match” has been changed to “Play a Normal/Ranked PVP Match.”
  • Match History will now be ordered corresponding to the system in hours/minutes/seconds.
  • Ping messages are now correctly displayed when you ping characters and wild animals.


[h2]Extra note:[/h2]
  • Nadine’s Bullseye (Q) indicator no longer disappears when using it at the same time as Squirrel Trap (W)
  • Wolves will no longer reset aggro if CC’d or affected by an “abnormal state” when howling.
Beginning December 30th, 7AM until January 6th 7AM, we will be giving away 300NP to anyone who connects to the game!
Additional bug fixes that are being worked on at the time of release of the patch notes may be added later.