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Eternal Return News

Shoichi skill preview (Coming 11.11)

Shoichi got his suit pressed and is ready to get to work on Lumia Island. Let's take a look at how exactly he's gonna take on the other survivors.

[h3]Auto Attack[/h3]



[h3]Passive > Phony Deal[/h3]



Shoichi earns a stack of Phony Deal each time he hits an enemy with a skill, increasing his critical strike chance for a certain time. Upon reaching a certain number of stacks, his normal attack damage is increased. If Shoichi picks a dagger up off the ground, he throws it at the nearest enemy, dealing damage.

[h3]Q > Good Faith/Bad Faith[/h3]



Shoichi lunges his blade in the targeted direction, dealing damage. Hitting an enemy reduces the cooldown and enables him to use Bad Faith within a few seconds.

Bad Faith: increased range and Shoichi will leave a dagger on the ground.

[h3]W > Bottom Line[/h3]



Shoichi dashes to a targeted enemy or dagger, dealing damage to all enemies in his path. If he picks up a dagger, the cooldown of Bottom Line is reset.

[h3]E > Risky Business[/h3]



Shoichi takes a step back and throws a dagger forward, dealing damage to the first enemy hit and reducing their movement speed. Upon hitting an enemy, a dagger will fall behind the enemy.

[h3]R > Ruthless[/h3]



Shoichi swings his deadly briefcase, dealing damage to enemies around him, rooting them and tossing 4 daggers to the ground in a square. Daggers pierce enemies, dealing damage.

Teaming Rule Update

Hello survivors of Lumia Island,

We'd like to share a quick annoucement regarding with you today.

Teaming is something that greatly damages the value of a fair game.

However, determining what is or isn't teaming can be difficult, so it can be a difficult problem to solve for many battle royale games.

Deciding if something was or wasn't teaming may vary slightly depending on the context and the person making a decision. Doing any of the following for the sake of teaming will result in punishment:
  • Sharing food or items with a player who is NOT your teammate.
  • Following another player who is NOT your teammate for a long time, before the last restricted area is designated, and constantly avoiding combat with that player.
  • Any other act judged to be excessive and with an obvious intention of teaming based on discretion.

You may receive an indefinite ban if the teaming is determined to be premeditated.

We will keep trying to prevent teaming through continuous improvements of the game system on the long term and we will keep doing our best to develop a fair and equal game.

[New Character] Rozzi Concept Art

Hey gang, Aesop here again.

What I have for you all today is the character sheet for none other than Rozzi, the Enigma.
Check it out right here right now:



She's coming to Eternal Return with a beautiful black/gold outfit, complete with matching dual silenced pistols. Noice.

Keep your eyes peeled for more Rozzi soon.

Check out the Roadmap to see what else is coming and sneak on over to the Official Discord so you don't miss a thing.

[Maintenance Notice]

Eternal Return will undergo temporary maintenance from 10 PM to 12 AM PST to apply the 0.18.3 update.

※ The game will be unavailable during the maintenance period.
※ Please restart your client after the update.

Thank you for your patience!

Minor Patch - 0.18.3: https://steamcommunity.com/games/1049590/announcements/detail/2935744583765925996

Minor Patch - 0.18.3 (2020.11.04)

Eternal Return will undergo temporary maintenance from 10 PM to 12 AM PST on November 3rd to apply the 0.18.3 update.

As you can see, 0.18.3 is a minor update; only the last digit changed! Typically, we’d only change/tweak numbers in a minor update, but this time we also modified Adriana.

[h2]Character[/h2]

[h3]Adriana[/h3]
We hear ya. Adriana needs improvements. We changed her ultimate to have stacks, which enables larger burning areas. We also changed the throw weapon skill, Smokescreen.
  • Base HP 480 —> 530
  • Base Attack Power 25 —> 28
  • Base Defense 23 —> 25
  • Flamethrower (Q)
    • Damage range 0.8m —> 0.9m
  • Oil Slick (W)
    • Oil slick width 0.75m —> 0.825m
  • Cocktail Party (R)
    • Changed from the 120/100/80s base cooldown with 3 charges to stacks.
    • Cocktail Party now only has a 0.3s cooldown and is usable only when Adriana holds Molotov cocktails.
    • Adriana can hold a maximum of 3 Molotov cocktails. She gets a new Molotov cocktail every 40/33/26 seconds. (Cooldown reduction applies.)
    • SP Cost 120/150/180 —> 45/60/75
    • Adriana can use Cocktail Party while using other skills.


[h3]Aya[/h3]
  • Base Attack Power 34 —> 31
  • Attack Power per level 2.1 —> 2.3


[h3]Hart[/h3]
  • Guitar-Hart Base Attack Speed 0.575 —> 0.55


[h3]Hyejin[/h3]
  • Damage dealt in Duo 92% —> 90%
  • Damage dealt in Squad 87% —> 85%
  • Base Defense 20 —> 22
  • Defense per level 1.5 —> 1.7


[h3]Hyunwoo[/h3]
  • Damage dealt in Duo 100% —> 97%
  • Damage dealt in Squad 100% —> 97%
  • Attack Power per level 2.2 —> 2.4


[h3]Isol[/h3]
  • Base Defense 20 —> 23
  • Attack Power per level 2.3 —> 2.6
  • Damage dealt in Duo 95% —> 92%
  • Damage dealt in Squad 87% —> 85%


[h3]Jackie[/h3]
  • Base Defense 28 → 26
  • Defense per level 2.1 → 2.2


[h3]Li Dailin[/h3]
The pick rate of a character in data of high-tier players is generally an important indicator of character performance. Having a high pick rate among top players means that they prefer that character to others, or indicates that that character's abilities are more efficient to earn LP.
For weeks, Li Dailin has taken 1st place for pick rate of top players in solo, duo, and squad modes, allowing us to take a closer look at her data.
Li Dailin's global win rate is still average, but her pick rate increases as the LP goes up. When looking at the global pick rate for Solo mode, Li Dailin was only at 9.9%, but she was at 15% for top 1000 LP ranks, and at 33.3% for top 50 ranks.
This data indicates that the character is quite powerful but has a higher skill ceiling to fully utilize. We will try to think of ways to adjust Li Dailin so that she does not appear so much in higher-tier and to decrease her gameplay difficulty in the long term.
  • Base Attack Power 36 → 33


[h3]Nadine[/h3]
  • Damage dealt in Duo 93% —> 90%
  • Damage dealt in Squad 88% —> 85%
  • Base Defense 19 —> 21


[h3]Yuki[/h3]
  • Attack Power per level 2.0 —> 2.2


[h3]Zahir[/h3]
  • Base Attack Power 28 —> 25
  • Attack Power per level 2.6 —> 2.8


[h3]Chiara[/h3]
  • Depraved Prayer (W): explosion animation fixed to match the damage range.


[h2]Weapon[/h2]

[h3]Throw[/h3]
  • Smokescreen (D)
    • Now can be used at a target location instead of the location of the character.
    • Range 7m, diameter 2.25m
    • Movement Speed reduction 20/40% → 15/30%


[h3]Assault Rifle[/h3]
  • Machine Gun
    • Extra Normal Attack Damage 13 —> 11
  • Gatling Gun
    • Extra Normal Attack Damage 16 —> 14


[h3]Axe[/h3]
  • Beam Axe
    • Attack Power 145 —> 137


[h3]Two-handed Sword[/h3]
  • Attack Speed per mastery level +4% → +3.6%


[h3]Dagger[/h3]
  • Mount Slicer
    • Skill Amplification 55 —> 50


[h3]Rapier[/h3]
  • Sword of Justice
    • Cooldown reduction 20% —> 15%
  • Mistilteinn
    • Cooldown reduction 20% —> 15%


[h3]Spear[/h3]
  • Eighteen Foot Spear
    • Attack Power 120 —> 110


[h3]Nunchaku[/h3]
  • The Smiting Dragon
    • Skill Amplification 17 —> 14


[h3]Crossbow[/h3]
  • The Golden Ghost
    • Extra Normal Attack Damage 45 —> 40
  • Sniper Crossbow
    • Attack Power 95 —> 90


[h3]Shuriken[/h3]
  • Petal Torrent
    • Extra Normal Attack Damage 150 —> 140
  • Azure Dagger
    • Skill Amplification 27 —> 24


[h3]Guitar[/h3]
  • Wild Horse
    • Extra Normal Attack Damage 10 → 6


[h2]Trap[/h2]
  • Smart Bomb
    • Attack Power 410 —> 370