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Eternal Return News

Open player data and player Match History

In the early days of the most famous MOBA game in the world, a certain European team crafted a meta and dominated the game, eventually winning the first world tournament.
The tournament happened no more than 2 years after the game had officially launched.
In strategy games, maintaining a character's distinct characteristics and balancing them is an extremely difficult thing to do. It's even harder when you keep releasing new characters that come with new gameplay styles. A study once revealed that after 2 years have passed, pro gamers have very different opinions on strategy/meta/character roles. Games evolve -- it goes without saying that balance will evolve with the meta.

Eternal Return might face similar issues. We here at Nimble Neuron all play the game, read all the balance discussions on Discord, and analyze the game data from many angles. However, in the eyes of some very skilled players, this might not be enough.

What we can do now is learn and grow from changes we've made -- even "erroneous" ones. We plan to have balance updates every 2 weeks that we expect may gradually improve balance issues.

We also want to foster more in-depth strategy discussions among our community, so we plan to host events to share strategy guides and videos. We believe that it is also very important to have "open player data" to support this initiative.

After the last Alpha ended, we shared an early Match History site with you all (http://matchhistory.playeternalreturn.com). New information, like stats per mode, hunting, etc will be added. We also plan on eventually adding other data, like masteries.

At the moment, we only have individual records. The eventual goal is to support data related to Eternal Return's competitive meta. Data on victory rate, player kills, hunting, main builds per character, weapons, etc are all very important to this. Once the data structure backend is more stable and accessible, we would also like to provide our API so that players can make their own sites or apps.

The data becoming more detailed in public will likely result in more criticisms for us. As a result, to decide on balance changes, the team will require more preparation for each patch. Compared to the speed of the community opinion, and how fast we receive feedback, this process might feel slow.

Even with open game data, balance issues will still present themselves. The data, on some occasions, fails to fully explain the gamepay of outliers -- like the highest tier of players. For example, there might be a character that seems to be overperforming, but is a result of being in the hands of a skilled player.
However, we will put a lot of effort into having more and more open player data, so we can develop deep strategy and make a fair game for all of our players.

This may take a long time, but we hope you keep a close eye on the future of our open player data philosophy that we will be developing little by little!

Get your key for Eternal Return's closed beta test!



[h2]Get your free game key now![/h2]
If you haven't played in the 4th or 5th Alpha test, you'll need a key to join the Beta Test of Eternal Return.

Luckily, getting one is easy.

Just head over to our official Discord and enter the #get-your-key🔑 channel. Follow the instructions in there and you'll have your game key in no time. All you need to do is activate it on Steam and you'll be good to go when the servers open next week!

If you don't need a key and want the role, go to #get-your-tester-role and follow the instructions to get it (this channel will open in a few days!).

[h2]The Hart 2 Hart event is back![/h2]
Missed your chance during the 5th Alpha Test to unlock Hart for Early Access? No worries! Our 'Hart 2 Hart' event will return for the first 2 weeks of our Beta Test to give everyone a chance to unlock their favorite guitarist for the release to Early Access (Note: Hart will NOT be included in the 8 characters provided by the Founder pack). You have until July 6th, 7 PM PST (July 7th 11 AM KST) to participate!

"How do I get Hart for free?"

All you have to do is invite a friend to play Eternal Return by following the steps below, and you'll both unlock Hart right at the start of Early Access! Here's how:

  1. Send a private message to GM_GeeBly or GM Aesop on DISCORD stating that you want to participate in the Hart Event.
  2. Provide us with the email addresses linked to the Steam Profiles of you and your friend (Very important! We need this so we can send you Hart at the start of Early Access)
  3. We will give you a game key to give to your friend (this key gives you access to the game during the CBT - Hart will be sent by Early Access). ★ Your friend must not have played the game during the 4th or 5th Alpha test for the key to work.
  4. Tell your friend to activate the key and play Eternal Return during the CBT. If the key is activated, we will send you both Hart by the release of the game on Early Access.

âš  If the key is not activated, you will not receive Hart.

*Also, please note that this is for the Early Access release. Hart will be playable in the CBT, but must be unlocked through normal means (accounts will be reset after the CBT).

[h2]Add BS:ER to your wishlist[/h2]
Wishlisting us on Steam is ridiculously helpful for us. Please wishlist us and recommend us to your friends so we can continue to try to make the best possible game for everyone to enjoy.

https://store.steampowered.com/app/1049590/Black_Survival_Eternal_Return/

Eternal Return Closed Beta - Schedule




Eternal Return’s Beta test begins in less than 2 weeks!!

The servers will be open on a rotation schedule.

The KR server [Seoul] will be open June 24th from 2AM PST to 5AM PST (5 AM EST to 8 AM EST)


The NA server [Ohio] will be open June 24th from 6PM PST to 9PM PST (9PM EST to 12AM EST)


The schedule will follow this rotation every day after that until July 21st.

Each server will be open for 3 hours a day, but we might extend the server open time based on demand. We may also open the European or Latin American server if the demand is there, so be sure to vote in the Voting Booth.

We’ve also set up a schedule website to help you keep track of the times and which servers are open since it can be a little confusing. Check that out here:

https://www.playeternalreturn.com/schedule


The playable game mode will also be on a rotating schedule (Solo/Duo/Squad) and change every day, so you can also check the game mode on the website above.

If you played in the 4th or 5th Alpha, you don’t need a new key, just open the game on Steam!

If you didn’t play in the 4th or 5th Alpha, you will be able to get a key by visiting our Official Discord Server. The #get-your-key channel will open on June 17th.

[h2]Add BS:ER to your wishlist[/h2]
Wishlisting us on Steam is ridiculously helpful for us. Please wishlist us and recommend us to your friends so we can continue to try to make the best possible game for everyone to enjoy.

https://store.steampowered.com/app/1049590/Black_Survival_Eternal_Return/

Dialing in to Li Dailin's skills

As you probably know by now, Li Dailin will be the next character to stop by Lumia Island. Let's take a look at her skills.

[h3]Passive > Blood Alcohol Content (BAC)[/h3]


Li Dailin can use Drink Up to fill her BAC bar. When her BAC is above a certain amount, she gains Tipsy, giving her skills extra effects.

When she becomes Inebriated, she is silenced for a certain time and gains Dialed In.

Dialed In: After using a skill, Li Dailin's next normal attack will trigger twice.

[h3]Q > Spirited Kick[/h3]


Li Dailin charges forward, dealing damage to enemies hit. She can reactivate this skill two more times.

Tipsy: Increases range and damage dealt.

[h3]W > Drink Up[/h3]


Li Dailin takes a drink, gaining Liquid Strength, increasing her BAC, and avoiding normal attacks while drinking. Activate Drink Up once more within a certain time will fill up her BAC bar more than normal..

Liquid Strength: Increases attack power for a certain time.

Strong Stomach: when consuming alcoholic beverage items, the duration of Liquid Strength is extended for a few seconds and her skill power is increased for the duration.

[h3]E > Bottom Shelf[/h3]


Li Dailin spits out cheap liquor in a cone in front of her, silencing and dealing damage to enemies in range.

Tipsy: Reduces movement speed of enemies.

[h3]R > Striking Tiger[/h3]


Li Dailin launches forward, suppressing the first enemy hit and following it up with two consecutive kicks.



Tipsy: follows up with 4 consecutive kicks.

Think of any cool combos or ideas with her skills? Be sure to show us what you come up with at the start of our Beta Test in a couple weeks! Also, let us know what you think on our Official Discord!

Yuki 3D model

Hello friends, GM Aesop here again. After repairing the broken windows in the office of the art team, they came to me with a deal: they’ll give me Yuki’s 3D model if I stop sneaking in and messing everything up. I took the deal, so let’s check it out together.



He doesn’t seem particularly amused with the fighting going around Lumia island. Probably thinks his enemies aren’t even a challenge for him.



Yuki is ready to bring the fight to the island, but he won’t be able to bring it at the start of the CBT. The programming team still has a little bit of polishing for his skills, so when they’re ready to be shown to the world, I will bring them to you all! (Thankfully, I don’t have to break into the programming team office.)

Who do you think is coming next to the Island? Any ideas? Let us know in our Official Discord Server