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Eternal Return News

What time do you think it is!?

Today we are going to talk about the day and night feature that will be added in the 2nd alpha test.


Hello, this is GM_John Doe.
In the latest news, we talked about the kill information system that will be added to the next alpha test.
If you didn't read it yet, you can check it by clicking on this link

We already talked a bit about the day and night feature last time.
But today, in addition to the day and night feature, we will also show you the newly added indicator that shows how many days have passed.



Now that we have a day and night feature, you can know what time of the day it is.
And we will also add an indicator to show how many days have passed in the game.


That's it for today's news! I will come back with more next time.
Please everyone, 'survive' until then!

Let there be glory to the pawns who reach the end of despair!

When did Test Subjects disappearing?

Hello, this is GM_John Doe.
In the latest news, we talked about the improved minimap that will appear in the 2nd alpha test.
If you didn't read it yet, you can check it by clicking on this link!

Today we will talk about the kill information system that will be added to the 2nd alpha test.


In the first alpha test, it was quite hard to know what the other players were doing.
So you may have experienced times when after playing like crazy, you suddenly end up with only 3 people in the game or with corpses of other test subjects piled up in the alley.

(What's going on here?)

So in this 2nd alpha test, we will add a kill information feature that will allow players to know a bit more about the situation of the game.

Now you won't have to stare at the number of survivors to know how many people are left!

That's it for today's news! I will come back with more next time.
Please everyone, 'survive' until then!

Let there be glory to the pawns who reach the end of despair!

Can I go there or not?

Hello, this is GM_John Doe.
In the latest news, we talked about how we plan to improve the information related to sight in the next alpha test.
If you didn't check it yet, you can click on this link to discover it!

Today's news is about something that was discussed in the feedback we got from the 1st alpha test. Let's talk a bit about the minimap!

After the 1st alpha test, a lot of you gave us feedback about how it was difficult to distinguish where it was possible to go from where you couldn't go.

(where are you going?)

A lot of you said that you had experienced times when looking on the minimap, it seemed like it was just next door, but it turned out you had to go all the way around.
To solve this problem, the entrance of each area will be marked on the minimap starting from the next alpha test.



It won't just be the entrances, the demarcation between each area will also be marked clearly so that it is easier to find your way around the map.

That's it for today's news! I will come back with more next time.
Please everyone, 'Survive' until then!

Let there be glory to the pawns who reach the end of despair!

Oh you were there?

Hello, This is GM_John doe.
n the latest news, we showed you a more advanced version of the background that will appear in the next alpha test.
If you didn't check it yet, you can click on this link to discover it!

Following the discussion on the background, we will talk today about the map in itself.


The most important thing in a game with the isometric view is the range of vision.
You can improve your character's vision using items like a telescope or a sniper scope,
or you can try to get a clearer view by installing things such as surveillance cameras or traps.

But in Battle Royale type of games, having a clear view does not provide enough information.
When you play relying on sight, you only get information about areas that you already have explored, but it doesn't really help for unknown territories that you never went to.
That's why you need a system that assists your vision. For that, "minimap pings" and sound are the most frequently used methods.

In the first alpha test, you could not really get information about an opponent when he was far away.
But as soon as you could hear its footsteps, you suddenly could get really accurate information about its whereabouts.

I'm sure most of the 1st alpha testers got to experiment a time when their ambush failed: you turn a corner, and there is Jackie, waiting for Aya. But Aya already knows Jackie is here because she heard her footsteps.

The process of acquiring that information will be a bit modified in the 2nd alpha test.


(what the hell was that?)

When it comes to vision, there will be some improvement. When an opponent was inside the fog in the 1st alpha test, you couldn't see the character but you could see its effect. In the 2nd alpha test, you will not be able to see anything at all.


Concerning the minimap pings, in the 1st alpha test, there was a 10% chance of pinging it on the map when opening a chest. During the next alpha test, you will be able to ping different actions like exploration, combat, trap, kill, etc.

We are also trying to improve the sound when you start to hear footsteps.
In the next alpha test, you will be able to experience a survival game a bit more full of liveliness through the addition of various other information.

That's it for today's news! I will come back with more next time.
Please everyone, 'survive' until then!

Let there be glory to the pawns who reach the end of despair!

More sense of realism thanks to the realistic background!

Hello, this is GM_John Doe.
In the latest news, we talked about the restricted area system that will change in the upcoming alpha test. If you haven't checked this piece of news yet, go to this link to discover it!

Today we will talk about the background map of the next alpha test.

If making a 3D game takes long, it's usually because creating the background map takes a lot of time.
Usually, after creating the buildings one by one in the Alley, you make the buildings again one by one in the Temple, and then repeat until the whole map is completed. However, since we chose to do frequent alpha tests, we decided to build the whole background map simultaneously.

That's why right now, the background map is only 10% completed. So it's almost just the frame of it! In the 2nd alpha test, the background will be 20% completed.

As you can see, the background map that will appear in the 2nd alpha test is a bit more advanced than the one that was in the 1st alpha test.

That's it for today's news! I will come back with more next time.
Please everyone, 'survive' until then!

Let there be glory to the pawns who reach the end of despair!