Hello, This is GM_John doe.
n the latest news, we showed you a more advanced version of the background that will appear in the next alpha test.
If you didn't check it yet, you can click on this
link to discover it!
Following the discussion on the background, we will talk today about the map in itself.
The most important thing in a game with the isometric view is the range of vision.
You can improve your character's vision using items like a telescope or a sniper scope,
or you can try to get a clearer view by installing things such as surveillance cameras or traps.
But in Battle Royale type of games, having a clear view does not provide enough information.
When you play relying on sight, you only get information about areas that you already have explored, but it doesn't really help for unknown territories that you never went to.
That's why you need a system that assists your vision. For that, "minimap pings" and sound are the most frequently used methods.
In the first alpha test, you could not really get information about an opponent when he was far away.
But as soon as you could hear its footsteps, you suddenly could get really accurate information about its whereabouts.
I'm sure most of the 1st alpha testers got to experiment a time when their ambush failed: you turn a corner, and there is Jackie, waiting for Aya. But Aya already knows Jackie is here because she heard her footsteps.
The process of acquiring that information will be a bit modified in the 2nd alpha test.
(what the hell was that?)When it comes to vision, there will be some improvement. When an opponent was inside the fog in the 1st alpha test, you couldn't see the character but you could see its effect. In the 2nd alpha test, you will not be able to see anything at all. 
Concerning the minimap pings, in the 1st alpha test, there was a 10% chance of pinging it on the map when opening a chest. During the next alpha test, you will be able to ping different actions like exploration, combat, trap, kill, etc.
We are also trying to improve the sound when you start to hear footsteps.
In the next alpha test, you will be able to experience a survival game a bit more full of liveliness through the addition of various other information.
That's it for today's news! I will come back with more next time.
Please everyone, '
survive' until then!
Let there be glory to the pawns who reach the end of despair!