SOUND THE ALARMS, SEASON 3 IS HERE!!!
Join me, your best friend Aesop, as I guide you through ALL the changes and new stuff we have coming your way!! Let's gooooo!
Servers will go down August 4th at 7pm PST to apply Update 0.38.0.[h3]
[Patch Notes Changes][/h3]
[Bug Fixes and Improvements]
- Li Dailin - The casting bar when activating Bottom Shelf(W) will no longer have a delay
[Weapon]
- Omnisyphon has been added as a Unique Passive. Unlike Life Steal that originally only heals off Basic Attacks, Omnisyphone heals based on all damage dealt (excluding trap damage). Healing is 50% less effective from AOE damage.
[h3]
Additional Change during the 0.38.0 Update[/h3]
The location of a box in Dock has been moved.
Although this change was supposed to be in our last major patch, we forgot to mention it before.
Sorry for the late update.

[h2]
Patch Notes - Quick Look[/h2]

[h2]
Season 3 Start & Season 2 Rewards[/h2]
Season 3 has begun. Start climbing! We even gave you a sneak peek of the Season 3 ranked reward, Cadet Hyejin!
Your MMR will be soft-reset based on your preseason ranking.
Season 2 Rewards will be given out.
Gold or higher in 1 mode: Cadet Sua
Gold or higher in 2 modes: Golden Nice! Emote
Platinum or higher in 1 mode: Wilson Emote

[h2]
New Character – Jan[/h2]
Oh? You're approaching Jan?Lumia's Kickboxing contender, Jan, is ready to break some bones on Lumia Island
Jan will cost 9,900 A-Coin for 2 weeks and he will be available in ranked matches starting from Sunday, August 8th 11:00 PM (PT).
Unyielding(Passive)Jan gains a stack of Unyielding each time he deals damage. When he has at least 5 stacks of Unyielding, his next basic skill consumes stacks, enhancing it, and reducing its cooldown by 10/25/40% .
Knee Strike(Q)Jan attacks with a knee strike, dealing 60/80/100/120/140(+Attack Power 30%) damage to enemies and slowing them by 60% for 1 seconds. Reactivate to use Leaping Knee.
Enhanced: Reduces enemy's defense by 30% for 4 seconds.
Cooldown: 13/12/11/10/9s
SP Cost : 70/75/80/85/90
Reactivation Duration: 3s
Range : 2m
Leaping Knee(Q2)Jan launches a flying knee strike, dealing 85/110/135/160/185(+Attack Power 45%) damage to enemies and knocking them airborne for 0.85 second.
Enhanced: Hitting an enemy will reset the cooldown of Bob and Weave.
Tomahawk Roundhouse(W)Jan sweeps the area in front of him with a kick, dealing 80/110/140/170/200(+Attack Power 40%) damage to enemies in range. Enemies hit in the outer cone will be knocked back.
Enhanced: Deals 110/140/170/200/230(+Attack Power 60%) damage and knocks back all enemies in range. Enemies knocked into terrain are stunned for 1 seconds.
Cooldown: 17s
SP Cost : 60/65/70/75/80
Range : Cone shape 3m
Knock Back Range : 4m
Bob and Weave(E)Jan dashes forward and causes his next basic attack to deal 20/30/40/50/60(+Attack Power 35%) extra basic attack damage. Hitting Knee Strike or Tomahawk Roundhouse after dashing heals him for 40/45/50/55/60% percent of damage dealt, increasing by 200% based on his missing HP. Jan can Bob and Weave while using Tomahawk Roundhouse.
Enhanced: The cooldown of Bob and Weave is reduced by 40%.
Cooldown: 20/18/16/14/12s
SP Cost : 90
Dash Range : 2.5m
The Tetragon(R)Jan summons a square ring for 6.5 seconds, granting him 1 stack of Unyielding every second. Enemies that touch the ropes are slowed by 80% for 2 seconds and take 50/75/100(+Attack Power 45%) damage. Enemies that are knocked back into the ropes are then knocked back towards the center of the ring and stunned for 1.3 seconds. Ropes disappear upon contact.
Killing a player inside the ring grants 5 stacks of Unyielding and increases Jan's movement speed by 35% for 3 seconds.
Cooldown: 130/115/100s
SP Cost : 160/180/200
Duration : 6.5s
Ring Dimension : 7m per side
[h2]
New Skin & Emotes[/h2]
Combat Medic Cathy will be available for purchase!
Bartender Luke will be available for purchase on August 10th! (KST)
Yuki emotes will be available for purchase!




[h2]
System[/h2]
[h3]
Wild Animal Timer[/h3]
Showing the time before animals spawn should allow for more strategic movement.
Enabling the Info Overlay by pressing Alt or toggling the Overlay (F8) will show the remaining spawn time for Wolves and Bears.
The overlay will only work for areas with vision and will not display timers for animals out of vision.

[h3]
Zoom-In Feature[/h3]
Get up close and personal with your favorite characters.You can now use the mouse wheel to zoom in!
Try it out when you want to have a closer look at your test-subjects or Lumia Island or if you want to challenge yourself with some crazy POV.

[h3]
Navigation(Pathfinding) System Improvements[/h3]
Controlling characters will feel smoother.
Fixed an issue where characters will not take the shortest path to their destination due to navigation meshes.
We improved the pathfinding precision algorithm to reduce stuttering while moving.
[h3]
LP Low Placement Calibration[/h3]
It's not entirely accurate to say that the difference between 18th and 17th place is due to skill difference. We're expanding the existing Low Placement Calibration from Gold to Platinum.
Solo: LP for 17~18th place will now be calculated as 16th place for Platinum or higher.
Duo: LP for 9th place will now be calculated as 8th place for Platinum or higher.
Calibration for Gold or lower will stay the same with a slightly higher calibration rate.
[h3]
Order Ping[/h3]
New order pings for better communication in team modes.
CTRL + Left-Click Drag can be used for Order Pings.
Communication such as "Where are we going?" "Let's group up", "I need food", etc are now available through pings.

[h3]
Kill bonus for Team Modes[/h3]
We're adding bonuses for killing other players in team modes. HP & SP regen could prove to be too snowbally in team modes, so we're starting with just the timers first.
Confirming a kill grants 5s of detonation timer to all alive team members.
No bonuses are granted when downing enemies.
[h3]
Alpha & Omega Improvements[/h3]
Alpha & Omega will appear in more locations and will grant a detonation timer boost for slaying Omega to promote killing Omega in a restricted area.
Factory has been added to Alpha & Omega spawn points.
Alpha & Omega are now always displayed on the minimap. (Trees of Life are also always displayed.)
Killing Omega will regenerate your HP, SP, and detonation timer. (All teammates will receive the bonuses in Team Modes)
Solo: HP & SP (10 + Level - 2)% + 7s of Detonation Timer
Duo: HP & SP (10 + Level)% + 6s of Detonation Timer
Squad: HP & SP (10 + Level - 0.5)% + 4s of Detonation Timer
[h3]
Acceleration Influx Perimeter Improvements[/h3]
Okay, we definitely heard you. We'll focus on boosting survivability in the early game but keeping the late game less of a chase-fest. Perimeters will not regen after Day 2.
Acceleration Influx Perimeters will behave as usual on Day 1.
Acceleration Influx Perimeters used on Day 2 and beyond will not reappear after use.
Acceleration Influx Perimeters that are not used during Day 2 or later will remain as active.
[h3]
Player Profile Customization[/h3]
Customize your profile! Make it feel like home!
Icons, Borders, Backgrounds can be selected
You can currently select your reward for last season. New icons, backgrounds, borders are being prepared for events or purchase in the future.
The set Player Profile is displayed during the Ranked Match loading screen.

[h3]
Camera Installation during actions[/h3]
Easier warding on the move.
Installing a Camera no longer cancels commands such as movement or collecting.
More consecutive interactions are now possible with the delay gone.
Cameras & Drones can also be used during Hyperloop After-Use effects.
Some skills are now usable on Camera/Drones. We plan to include other skills into this pool in the future!
Crafting Cameras or drones now give Search mastery instead of Trap mastery.

[h3]
Game Results Chatting[/h3]
Keep it PG ladies and gentlemen.
You can now chat with all players in the lobby during the game results screen.
However, players who are still in-game or closed the results screen can not see the chat.
[h3]
Other Improvements[/h3]
Fixed a number of blind spots all over Lumia Island caused by the recent vision system changes.
There is now a 5 second warning screen before leaving(forfeiting) a game.
Added a button to copy Custom Game room code.
Overall improvements for Optimization have been processed.
The current optimization problems regarding frame drops are difficult for us to replicate due to the varying results across different computers.
Although we've made some improvements, we need a wide investigation for specific hardware or situations to solve the issue. Please report any frame drop issues that you find and we'll try our best to help to solve the problem.
We're currently working on extra optimization fixes and hope that we push them out through a hotfix next week.
[h2]
Character[/h2]
Not really a 'Character' point, but 'Normal Attacks' have been reworded to 'Basic Attacks' for better clarity and ease of understanding. Keep an eye out for the changes!!
Nathapon
Nathapon showed a strong presence in the early game but tended to fall off in the late game. We're buffing his 'per Level' stats but adjusting his damage for Team Modes where he is already a big threat.
A-Coin Cost reduced
Attack Power per Level 2.4 → 2.6
Defense per Level 1.8 → 2.1
Snapshot (Q)
Enemies with 3 stacks of Picturesque
Slow 0.3s → 0.7s
Attack Speed Reduction for a short duration
Nicky
Nicky forgot to do her yoga so she gets angrier quicker.
Leon
We've changed the damage type to avoid Leon having too much of an advantage via Extra Skill Damage builds.
Human Torpedo (Passive)
Damage Type Change: Skill Damage → True Damage
Damage 5/10/15(+Attack Power 20%) → 5/10/15(+Attack Power 15%)
Luke
Luke mini rework is here. Naturally, with skill changes, we have to adjust the numbers.
Base Attack Speed 0.12 → 0.09
Base Movement Speed 3.2 → 3.15
Base Defense 30 → 27
Clean Sweep (Q)
(NEW) The reactivation dash can now be canceled during usage by Dirty Work (E), Pressure Washer (R), Full Swing (D).
Dash reactivation cast range 11 → 13m
Elbow Grease (W)
Crowd Control Duration Reduction 12% → 8%
Dirty Work (E)
Range 3m → 3.5m
Cooldown 22/19/16/13/10s → 18/16/14/12/10s
(NEW) Can now be used on ally cameras. Cameras are destroyed instantly upon usage.
Pressure Washer (R)
Damage 200/300/400(+Attack Power 75%)~400/600/800(+Attack Power 150%)→ 200/300/400(+Attack Power 50%)~400/600/800(+Attack Power 100%)
Slow 50% → 35/45/55%
Self Knockback 2m → 3m
You can now pass through walls using the Self Knockback animation.
The Self Knockback animation can be canceled using Clean Sweep (Q)'s reactivation dash.
Li Dailin
Li Dailin's Silence made her too big of a threat. The decrease of the silence duration will give her enemies better windows of counterplay.
Bottom Shelf (E)
Silence Duration 1.75s → 1.35s
Rio
Rio can take a look into some more Critical Strike builds.
Hassetsu (Passive)
Defense Reduction 5/10/15(+0.25 per 1% of Critical Strike Chance)% → 5/10/15(+0.35 per 1% of Critical Strike Chance)%
Sua
Kinda like Li Dailin above, Sua's blind was tough for counterplay. This should make it less oppressive.
The Curious Case (W)
Blind Duration 1.1/1.2/1.3/1.4/1.5s → 0.8/0.9/1.0/1.1/1.2s
Memory of Curious Case (R W)
Blind Duration 1.1/1.3/1.5s → 0.8/1.0/1.2s
Xiukai
Mr.Chef gets a slight boost for cooking a lot.
Juggernaut Chef (Passive)
100 Stack Bonus: Attack Power 15 → Attack Power 20
Alex
A lot of stuff for Alex here. We're adjusting Alex's overall playstyle and toning down his strength a bit. His Skill Amplification build that revolves around his EMP Barrage is slightly problematic, so we've planned some structural changes for the next patch and tweaking his team mode adjustments for now.
Base Attack Speed 0.11 → 0.14
Infiltration (P)
Movement Speed Increase 10/17/24% → 6/12/18%
Incursion (Melee Q)
Damage 30/65/100/135/170(+Attack Power 40%) → 30/60/90/120/150(+Attack Power 40%)
Attack Power Increase Buff Duration: 15s → 20s
Gauss Pistol (Ranged Q)
Damage 50/90/130/170/210(+Attack Power 30%) → 50/85/120/155/190(+Attack Power 30%)
Attack Power Increase Buff Duration: 15s → 20s
Dead Drop (Melee W)
Damage 70/105/140/175/210(+Attack Power 50%) → 60/90/120/150/180(+Attack Power 40%)
Recognition Signal (Ranged W)
Damage 50/100/150/200/250(+Attack Power 60%) → 50/90/130/170/210(+Attack Power 50%)
Double Agent (Melee E)
Critical Strike Chance 6/9/12/15/18% → 4/6/8/10/12%
Taunt Duration 1s → 0.85s
Blowback (Ranged E)
Slow 70% → 30/40/50/60/70%
William
The Fireballer has some higher SP costs. We'll have him sliding all over the place late game.
Sliding Catch (E)
SP Cost 110/100/90/80/70 → 60/45/30/15/0
Cathy
The doctor is getting some small buffs to make up for the preseason critical strike changes.
Under the Knife (P)
Additional Critical Strike Damage 10/20/30% → 15/25/35%
Suture (E)
Extra Damage on wall impact 10/20/30/40/50(+Attack Power 20%) → 10/20/30/40/50(+Attack Power 35%)
[h2]
Weapon[/h2]
Omnisyphon has been added as a Unique Passive. Unlike Life Steal that originally only healed off of Basic Attacks, all damage (excluding trap damage) provides healing through Omnisyphon.All Items
Smolder
Damage: 1.15% → 1% Enemy's Max HP per second
Glove
Shatter Shell Gauntlet
Movement Speed -0.1 → -0.07
Bloodwing Knuckles
Pistol
Devil's Marksman
Attack Power 38 → 48
Extra Skill Damage 42 → 32
Elegance
Guitar
Satisfaction
Purple Haze
Skill Amplification 21% → 23%
(New) SP Regen 1
Axe
Santa Muerte
Attack Power 100 → 105
Max HP 305 → 320
Life Steal 15% (REMOVED)
Scythe
Skill Amplification 10% (REMOVED)
Skill Amplification per level 1% → 2%
Harpe
Life Steal 15% → 20%
Swift Strides
Fully charges after moving 24m → Fully charges after moving 20m
Assault Rifle
Hammer
Peacebringer
Life Steal 20% (REMOVED)
(New) Omnisyphon 10%
Hammer of Dagda
HP Regen 150% → 125%
Extra Basic Attack Damage 25 → 28
Bat
Full Swing (D)
Damage 200/400(+Attack Power 100%/150%) → 150/300(+Attack Power 100%)
Knockback Range 4.5m → 4m
Stun Duration on wall impact 0.5s → 0.6s
Crossbow
Expulsion Shot (D)
Damage: Attack Power 80/120% → 100/150%
Nunchaku
(New) Hydra
Rarity: Legendary
Recipe: Bleeder + VF Blood Sample
Stats
Attack Power 100
Omnisyphon 15%
Two-handed Sword
Laevateinn
Attack Power 68 → 60
Attack Speed 10% (REMOVED)
Sniper Rifle
Ballistic Advantage (D)
Damage Type Change: Skill Damage → Cellular Damage
Crippling Shot (D1) Damage
Attack Power 100/120% → Attack Power 200/240%
Dead to Rights (D2) Damage
Attack Power 100~200%/125~250% based on target's missing HP→Attack Power 225~450%/350~700% based on target's missing HP
Camera
Whip
Bloody Nine Tails
Life Steal 25% (REMOVED)
(New) Omnisyphon 15%
Tonfa
(New) Obsidian Jitte
Rarity: Legendary
Recipe: Police Baton + Force Core
Stats
Attack Power 75
Defense 50
Throw
(New) Pilum
Rarity: Rare
Recipe: Short Spear + Marksman Handbook
Stats
Max Ammo: 24
Charging Time: 3s
Attack Power 28
Attack Range +0.5 (Unique Passive)
(New) Astrapē
Rarity: Epic
Recipe: Pilum + Glass Pieces
Stats
Max Ammo: 24
Charging Time: 3s
Attack Power 64
Critical Strike Chance 24%
Critical Strike Damage 11%
Attack Range 0.5 (Unique Passive)
Bow
Rain of Arrows (D)
Outer Damage 150/250(+Attack Power 100%) → 125/225(+Attack Power 100%)
Center Damage 300/500(+Attack Power 200%) → 250/450 (+Attack Power 200%)
Cooldown 20/15s → 25/15s
Failnaught
Attack Speed 10% (REMOVED)
Attack speed per level 1% → 2%
Life Steal 20% (REMOVED)
(New) Omnisyphon 10%
[h2]
Armor[/h2]
Chest
Rider Jacket
Rocker's Jacket
Defense 18 → 8
Out of Combat Movement Speed 0.1 (REMOVED)
(New) Movement Speed + 0.08
Butler's Suit
Movement Speed 0.12 → 0.1
Kabana
Skill Amplification 20% → 22%
(New) Deacon Robes
Rarity: Uncommon
Recipe: Cross + Cloth
Stats
Max HP 95
Extra Skill Damage 4
(New) Cardinal Robes
Rarity: Rare
Recipe: Deacon Robes + Oilcloth
Stats
Max HP 280
HP Regen 1.5
Extra Skill Damage 8
(New) Holy Orders
Rarity: Legendary
Recipe: Deacon Robes + Force Core
Stats
Max HP 375
Extra Skill Damage 16
Critical Damage Reduction 8%
(New) Chang Pao
Rarity: Epic
Recipe: Qipao + Flower Liquor
Stats
Attack Power 20
Defense 10
Attack Speed 24%
SP Regen 2
Arm
Leg
Maverick Runner
Boots of Hermes
Glacial Shoes
Movement Speed 0.25 → 0.36
Out of Combat Movement Speed 0.3 (REMOVED)
Extra Skill Damage 22 → 14
(New) Extra Skill Damage per level + 0.5
Head
Helm of Banneret
Defense 24 → 27
Movement Speed 0.1 → 0.08
Mithril Helm
Movement Speed 0.12 → 0.1
Attack Speed 17% → 22%
Accessory
Feather
Movement Speed 0.06 → 0.04
Feather Duster
Movement Speed 0.1 → 0.08
Laced Quiver
Movement Speed 0.1 → 0.08
Hawkeye
Attack Power 13 → 16
Attack Range 0.75 → 0.65 (Unique Passive)
Jolly Roger
Not As Swift Strides
Fully charges after moving 24m → Fully charges after moving 20m
[h2]
Consumables[/h2]
Carp Bread
Honey Cod Steak
HP Recovery 700 → 650
Amount Crafted: 1 → 2
Whisky Bonbon
[h2]
Trap & Other[/h2]
Surveillance Camera
Trail Camera
Infiltration Reveal Range 4m → 3m
Telephoto Camera
[h2]
Mastery[/h2]
[h2]
Area[/h2]
Archery Range
Surveillance Camera 5 → 3
Bow 3 → 5
Forest
Snare 4 → 3
Short Spear 4 → 5
[h2]
Team Mode Damage Adjustments[/h2]
Characters that are effective against multiple enemies (Nathapon, Alex etc.) have been adjusted.
Jackie (Axe)
Duo
Recovery Taken 100% → 95%
Squad
Damage Taken 90% → 94%
Recovery Taken 100% → 90%
Nathapon (Camera)
Damage dealt in Duo 97% → 95%
Damage dealt in Squad 95% → 91%
Fiora (Rapier)
Damage taken in Squad 93% → 95%
Leon (Glove)
Damage dealt in Duo 92% → 90%
Damage taken in Squad 97% → 100%
Eleven (Hammer)
Damage dealt in Duo 96% → 93%
Damage dealt in Squad 93% → 91%
Hyejin (Bow)
Damage dealt in Duo 86% → 84%
Damage dealt in Squad 84% → 82%
Shoichi (Dagger)
Damage dealt in Duo 91% → 94%
Damage dealt in Squad 94% → 97%
Alex
Tonfa, Two-handed Sword, Pistol
Damage dealt in Duo 92% → 85%
Damage dealt in Squad 89% → 82%
Shuriken
Damage dealt in Duo 90% → 85%
Damage dealt in Squad 85% → 82%
Barbara (Bat)
Damage dealt in Duo 94% → 91%
Chiara (Rapier)
Squad
Damage Dealt 86% → 90%
Damage Taken 97% → 100%
Silvia (Pistol)
Damage dealt in Duo 84% → 87%
Damage dealt in Squad 83% → 86%
Hyunwoo (Glove)
Damage Taken in Duo 102% → 100%
Damage taken in Squad 102% → 100%
Adriana (Throw)
Damage taken in Squad 97% → 100%
You can find Bug fixes and Improvements on the official Eternal Return Website here: https://playeternalreturn.com/patch-notes/0-38-0/