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[Maintenance Complete]



Maintenance is all done and the servers are up! Head back onto Lumia Island and resume climbing!
Please restart your client to receive the update.


[Maintenance extension]



Maintenance has been extended for an hour.
We apologize for the inconvenience!

[Maintenance Notice]



Eternal Return will undergo temporary maintenance from 7 PM to 10 PM PT to apply the 0.33.0 update.

* The game will be unavailable during the maintenance period.
* Please restart your client after the update.

Thank you for your patience!

Patch Notes 0.33.0 (2021.05.27) - Edited

It's everyone's favorite biweekly ER event, patch notes!
Let me, your good friend Aesop, take you through all the changes, buffs, nerfs, and exciting new additions to Eternal Return!
Servers will go down to apply the patch on the 26th from 7PM until 10PM (PT).

[h3][Additional Patch Notes][/h3]
Bug Fix
  • Chiara- Chiara no longer gains brief invulnerability when using Last Judgement (R)

[h2]Patch Note – Quick Look[/h2]


[h2]New Character – Eleven[/h2]


Eleven is now live on Lumia Island!
For the first week, she'll cost 9,900 A-Coin and will not be available in ranked matches.

Ground Beef (Passive)
Eleven can prepare 2 #11 Combo Meals by combining a Hamburger and French Fries. Her normal attacks deal 10/15/20 extra damage, but her attack speed is 10% slower. Every 4 attacks, Eleven makes a slider. Picking up a slider recovers 50/150/250 HP instantly and 8 HP per second over 20 seconds. After picking up a slider, Eleven can use an enhanced version of one of her skills. Enemies can step on sliders to destroy them.

The number of sliders created varies for each team mode. (Duo: 2 sliders, Squad: 3 sliders)
You can only have 1 active slider healing effect on you at one time.


Burger Queen (Q)
Eleven slams down her massive burger, dealing 100/130/160/190/220 (+Attack Power 50%) damage in the targeted area. Channeling for longer than 1 second deals an additional 48%/52%/56%/60%/64% damage and slows enemies by 20%/25%/30%/35%/40% for 2 seconds. Eleven can channel the skill for up to 3 seconds. She is slowed by 20% when channeling.

  • Cooldown : 7.5/7/6.5/6/5.5s

  • SP cost : 50/60/70/80/90

  • Effect Radius : Length 2.5m, Width 1.5m
Food For Thought (W)
Eleven can move while channeling this skill. Eleven raises her fork, taunting enemies in a 2m radius for 0.6/0.7/0.8/0.9/1.0s. The skill is enhanced when channeled for longer than 1 second and taunts enemies in a 3.5m radius for 1.0/1.2/1.4/1.6/1.8s. Eleven can channel the skill for up to 3 seconds. She is slowed by 20% when channeling.

  • Taunt radius : 2m

  • Taunt radius after channeling: 3.5m

  • Cooldown : 15/14/13/12/11s

  • SP cost : 50/60/70/80/90
On Air! (E)
Eleven sticks her fork in the ground and flings herself through the air, becoming unstoppable, and deals 110/130/150/180/210(+Attack Power 35%) damage upon landing and an additional 10/12/14/16/18% damage based on her enemy's missing HP. The skill is enhanced when channeled for longer than 1 second and deals 22%/24%/26%/28%/30% additional damage and knocks back enemies at the landing zone. Eleven can channel the skill for up to 3 seconds. She can not move when channeling.

  • Travel distance : Max 12m

  • Cooldown : 20/19/18/17/16s

  • SP cost : 60/70/80/90/100

  • Damage radius : 2.5m
Calorie Cyclone (R)
Food surrounds Eleven for 6 seconds, dealing 50/80/110 damage per second to enemies inside the food ring and her normal attacks are triggered twice. Her next normal skill is enhanced after using Calorie Cyclone.

  • Cooldown : 60/50/40s

  • SP cost : 70

  • Damage radius : 2m

[h2]New Skin & Emotes[/h2]
Magnolia Oracle Hyejin will be available for purchase!


Waving Luke, Approving Luke, Sad Luke, Furious Luke emotes will be available for purchase!


[h2]System[/h2]
Game Prep Time & Starting MS Buff We added some time before the game starts to allow you to strategically plan out your route more.

  • An arrival animation will play at the start, and players will be unable to move for 5 seconds.

  • After, you'll get a movement speed buff for 5 seconds. The buff increases movement speed by 30%, but is canceled by any other action than moving including attacking, activating a skill, opening a box, etc.

  • The first Satellite Radar will be active for 10 seconds.

[h2]Character[/h2]
Nadine We're shifting around Nadine's late game and early game to help her transition a bit more smoothly.

  • Base Defense 23 → 26

  • Attack Power per Level 2.2 → 2.0
Lenox Lenox can now land her Blue Viper a little more easily.

  • Delay between Blue Viper(R)'s first & second hit 0.29s → 0.26s
Leon Leon is still out of his depths on Lumia in a couple modes. We're giving him a slight buff to help.

  • Pool duration 3.5s → 4s

  • Cannonball(W)

    • Shield Strength 60/90/120/150/180(+Attack Power 30%) → 60/95/130/165/200(+Attack Power 30%)

  • Duck Dive(E)

    • Cooldown 24/22/20/18/16s → 20/19/18/17/16s
Magnus We made a couple changes to Magnus when we changed the final restricted area system. It made him a slight bit weaker than anticipated.

  • Base HP regen 0.7 → 1.0
Barbara Barb's Sentry gun and her FEL were SLAPPIN' enemies. We're adjusting some of the damage on those but giving her other skills a little tune up to compensate.

  • Retrofit (P)

    • Sentry Gun stats per Barbara's Level

      • Attack Power 6.5% → 6%

      • Defense 4.5% → 5%

  • BT Sentry Gun Mk.II (Q)

    • Cooldown 15s → 13s

  • Free-Electron Laser(W)

    • Damage when hitting enemies with both parts of the laser 140% → 130%

  • Magnetic Cyclone (E)

    • Cooldown 20/18/16/14/12s → 18/16.5/15/13.5/12s

  • Overclock(R)

    • Short Circuit (Q) extra cooldown reduction 20% → 30%

    • Particle Storm (E) duration 5s → 6s
Bernice Bernice needs to work on his aim a bit because his normal attacks have been missing. We've tried a lot of things to solve this, but the final conclusion was that we'd have to pretty much entirely rework it. Reworks, however, take a lot of time. In the meantime, we're buffing his projectile speed to help him out, but adjusting his team mode strength where already shines a bit.

  • Buckshot (P)

    • Projectile Speed 36m/s → 40m/s

  • Explosive Bola (R)

    • No longer spreads after Bernice dies

    • Damage 150/200/250(+Attack Power 50%) → 150/200/250(+Attack Power 70%)

    • Explosion Damage 100/150/200(+Attack Power 50%) → 100/150/200(+Attack Power 30%)
Xiukai Chef has been cooking up his enemies a bit too quickly and easily for my tastes. When he gets funneled, Burnt to a Crisp leaves little room for outplay. We're going to spread the damage a bit longer over time while taking away some of the damage he gets from his stacks.

  • Wok It Off (E)

    • Cooldown 18/16/14/12/10s → 20/18/16/14/12s

  • Burnt to a Crisp (R)

    • 6 ticks over 3s → 6 ticks over 4s

    • Damage 20/65/110 (+Attack Power 50%) (+Juggernaut Chef stacks 100%) → 20/65/110 (+Attack Power 50%) (+Juggernaut Chef stacks 80%)
Sissela Sissela is a little too strong in upper tiers of play, so we're just giving her base damage a light tap with the nerf bat.

  • Agony(P)

    • Normal Attack Amplification Damage 18 (+Attack Power 120%)(+Level*10) → 18 (+Attack Power 120%)(+Level*8)
Silvia We've adjusted Silvia's fuel gain & consumption, making it harder to engage and disengage multiple times by spamming bike skills multiple times in one combo.

  • Lumia Grand Prix(P)

    • Fuel Gain 7/9/11 → 8/10/12

  • Power Slide(Q)

    • Fuel Consumption 5 → 6

  • Front Flip(W)

    • Fuel Consumption 5 → 7

  • Wheelie(E)

    • Fuel Consumption 5 → 7

  • Shift Gears(R)

    • Fuel Consumption while on bike 6 → 7
Adela Adela was getting too beefy late game from her bonus attack power from attack speed items.

  • Control the Center(P)

    • Attack Power increase per 0.01 Attack Speed gained 0.2/0.6/1.0 → 0.2/0.5/0.8

  • Castling(E)

    • Damage 65/110/155/200/245 (+Attack Power 50%) → 65/110/155/200/245 (+Attack Power 40%)
Aya Sniper Aya was hit a bit too hard with the adjustments to Steady Shot in a previous patch. Other weapons have still been good, so we're adjusting some assault rifles as well.

  • Attack Power per Level 3.0 → 3.3

  • Steady Shot (W)

    • Damage reduction per shot hit 6% → 5%
Alex Infiltration / Double Agent has been a really large help for late game Alex, especially once he hits all his transition items. We're toning down some of his survivability.

  • Infiltration(P)

    • Detection Range 7m → 8m

    • Movement Speed Increase 2.5s → 2s

  • Double Agent(Melee E)

    • Cooldown 16s → 18s
Emma With really low cooldowns, Emma has been spamming her skills too much and not leaving much room for counterplay. We're going to make them just a touch longer to leave room for enemies to answer.

  • Hat Trick (W)

    • Cooldown reduction on hit 3s → 2s

  • Bunnymorph (E)

    • Cooldown 17/16/15/14/13s → 18/17/16/15/14s

  • Change★ (R)

    • Cooldown 3s → 5s
Zahir The Ascended is putting up a high amount of kills in lower tiers. We're toning down his damage for now, but we have some improvements planned for Bhargavastra to help out the high tier players.

  • Eye of Azrael

    • Extra Damage 10/25/40 → 10/20/30
Jackie This should give Jackie a little more reason to jump on people instead of AWAY from people.

  • Leaping Strike (E)

    • Jump distance 6m → 5.5m

    • Attack radius 1.25m → 1.4m
Cathy There was a bug fix regarding her Double Bypass which may affect her, so we're buffing her Emergency Surgery to make up for it. (Also Damascus Steel Thorn)

  • Emergency Surgery (R)

    • Cooldown 120/110/100s → 100/90/80s
Chiara We've got some new rapiers on the way, so we're ensuring Chiara isn't too strong with them.

  • Stigma(P)

    • Defense Reduction per Stack 2/4/6% → 3/5/7%

  • Plague(R)

    • HP Increase 100/200/300 → 150/225/300

    • Cooldown 100/80/60s → 100/85/70s

    • Damage per Second 20/27/34 (+Attack Power 15%) → 10/20/30 (+Attack Power 20%)
Fiora Sometimes landing Marche & Rompre(E) felt...weird. Let's try and fix that.

  • Marche & Rompre(E)

    • Attack delay after Marche dash 0.09s → 0.05s
Hart Being able to get over 3 walls with Flanger was too much for other characters to handle and also gave Hart a thicc advantage with looting. We're adjusting that but boosting her third dash to give it a bit more utility.

  • Flanger(E)

    • 1st, 2nd dash range 2m → 1.8m

    • 3rd dash range 3m → 4m

    • Can no longer go over walls using 1st, 2nd dash
Hyunwoo The High School Heavyweight was really reliant on the stun from his First Attack. We're changing some mechanics around and adjusting him as needed.

  • Bluff(W)

    • (NEW) After casting Bluff, Hyunwoo's next normal attack in 6s deals (+Defense 15%) extra damage

    • Cooldown 32/27/22/17/12s → 28/24/20/16/12s

  • First Attack(E)

    • Wall Slam Damage 60/95/130/165/200 (+Defense 15%) → 60/95/130/165/200

    • Cooldown 18/17/16/15/14s → 17/16/15/14/13s

[h2]Weapon[/h2]
Some weapons were scaling a bit too well into the late game, so we're adjusting those. We're also chopping off some negative movement speed effects from some items that really didn't work well with it. We'll also be looking into Gloves over the coming days. They've been a bit too good for early skirmishes. And we're adding some skill damage Rapiers/Two-Handed Swords. Finally. Pistol

  • Kelte

    • Attack Power 115 → 108

    • (NEW) Armor Penetration 10%
Guitar

  • Love&…(D)

    • Damage : Attack Power 120/200% → Attack Power 100%/180%

  • Bohemian

    • Max HP 350 → 335

  • Teen Spirit

    • (NEW) Extra Normal Attack Damage +12

    • +2 → +1 Extra Normal Attack Damage per Level
Dagger

  • Damascus Steel Thorn

    • Max HP 220 → 250
Axe

  • Attack Range 1.15 → 1.35

  • Berserk(D)

    • Max Stacks 5 → 4

    • Attack Power increase per Stack 1.5 → 2%

    • Attack Power increase per Stack (during Berserk activation): 5%~15% (based on remaining HP) → 6%~18% (based on remaining HP)

  • (NEW) The Juggernaut

    • Rarity: Epic

    • Recipe: Light Hatchet + Motor

    • Stats

      • Attack Power 92

      • +2% Attack Speed per Level

      • Attack Range -0.35

      • Movement Speed 0.1
Assault Rifle

  • Attack speed increase per Mastery Level 4% → 3.7%
Rapier

  • Joyeuse

    • Attack Power 69 → 73

    • Critical Strike Damage 15% → 12%

  • (NEW) Estoc

    • Rarity: Rare

    • Recipe: Needle + Fencing Rapier

    • Stats

      • Attack Power 23

      • Extra Skill Damage 12

  • (NEW) Red Panther

    • Rarity: Epic

    • Recipe: Estoc + Crimson Bracelet

    • Stats

      • Attack Power 46

      • Extra Skill Damage 20

      • Max HP 225

      • SP Regen 50%
Crossbow

  • Expulsion Shot (D)

    • Attack Power 60/100% → Attack Power 80/120%

    • Stun duration on wall hit 1.5s → 1.25s

    • Cooldown 30s → 25s

  • Heavy Crossbow

    • Attack Power 63 → 55

    • Movement Speed -0.1 (REMOVED)

  • Steel Bow

    • Attack Power 60 → 52
Dual Swords

  • Lloigor & Zahr

    • Attack Speed 20% (REMOVED)
Nunchaku

  • Attack speed increase per Mastery Level 1.9% → 2.1%

  • Breath of the Dragon(D)

    • Range 4~8m → 6~10m

  • Cerberus

    • Attack Power 65 → 45

    • (NEW) +2 Attack Power per Level
Shuriken

  • Apricot Flower Tag

    • Extra Normal Attack Damage 30 → 25

  • Cards of Tyranny

    • Critical Strike Chance 25% → 15%

  • Fuhma Shuriken

    • Cooldown Reduction 12% → 10%
Two-Handed Sword

  • Normal Attack Amplification per Mastery Level 4.6% → 4.3%

  • Parry(D)

    • Damage: Attack Power 200%/250% → Attack Power 175%/225%

  • Plasma Sword

    • Attack Power 75 → 60

    • Vision Range 3 → 2

  • Monohoshizao

    • Attack Power 56 → 54

    • Life Steal 25% → 22%

  • (NEW) Aurora Longsword

    • Rarity: Epic

    • Recipe: Plasma Sword + Meteorite

    • Stats

      • Attack Power 75

      • Vision Range +2

      • Skill Amplification 12%
Sniper Rifle

  • Sniper Rifle Normal Attack Projectile Speed 30m/s → 36m/s

  • Springfield

    • Movement Speed -0.07 (REMOVED)

  • Golden Rifle

    • Attack Power 56 → 50

    • Movement Speed -0.07 (REMOVED)

  • Railgun

    • Attack Power 78 → 72

    • Movement Speed -0.03 (REMOVED)

  • Harpoon Gun

    • Attack Power 64 → 60

    • Movement Speed -0.07 (REMOVED)

  • NTW-20

    • Movement Speed -0.07 (REMOVED)

  • Polaris

    • Attack Speed 15% → 18%
Spear

  • Bamboo Spear

    • Attack power 37 → 32

  • Pike

    • Attack Power 53 → 45

    • Movement Speed -0.1 (REMOVED)

  • Halberd Axe

    • Attack Power 85 → 70

    • Movement Speed -0.1 (REMOVED)

  • Shadow Stab(D)

    • Cooldown 30s → 30/20s

  • Cosmic Bident

    • Attack Power 141 → 130

    • (NEW) +1% Attack Speed per Level

  • Lance of Poseidon

    • Cooldown Reduction 7% → 5%
Whip

  • Thunder Whip

    • Skill Amplification 24% → 15%

    • (NEW) +1% Skill Amplification per Level

  • Plasma Whip

    • Extra Normal Attack Damage 15 → 18
Tonfa

  • Mai Sok

    • Defense 15 → 18
Throw

  • Flour Bomb

    • Attack Power 58 → 50
Bow

  • (NEW) Jebe's Altered Bow

    • Rarity: Epic

    • Recipe: Mighty Bow + Laced Quiver

    • Stats

      • Attack Power 84

      • Attack Speed 33%

      • Movement Speed 0.1

[h2]Armor[/h2]
There were some movement speed adjustments, so we're changing Leg Armor as needed. We've also got ourselves some new armor for ENAD and Spell builds!

Chest

  • Turtle Dobok

    • Cooldown Reduction 10% → 7%

  • Covert Agent Uniform

    • Defense 26 → 30

    • Cooldown Reduction 15% → 12%

    • Vision Range 1 → 2

  • Optical Camouflage Suit

    • Critical Strike Chance 22% → 24%

  • Dragon Dobok

    • Cooldown Reduction 10% → 7%

  • (NEW) Tuxedo

    • Rarity: Epic

    • Recipe: Suit + Dress

    • Stats

      • Defense 18

      • Life Steal 6%

      • +1 Extra Normal Attack Damage per Level

      • Critical Damage Reduction 8%

  • (NEW) High Priest Robes

    • Rarity: Epic

    • Recipe: Hanbok + Purified Water

    • Stats

      • Defense 36

      • Cooldown Reduction 12%

      • HP Regen 1

      • SP Regen 50%
Arm

  • Bazuband

    • Critical Damage Reduction 6% (REMOVED)

    • Defense 25 → 28

  • Sheath of Shah Jahan

    • Max HP 260 → 245

  • Sword Stopper

    • Defense 33 → 36

    • Critical Damage Reduction 8% (REMOVED)

    • Defense from Normal Attacks 8 → 12

  • Auto-arms

    • (NEW) Critical Damage Reduction +6%
Leg

  • Heelys

    • Out of Combat Movement Speed 0.2 → 0.17

  • Boots

    • Movement Speed 0.22 → 0.2

  • Combat Boots

    • Movement Speed 0.27 → 0.24

  • Bucephalus

    • Movement Speed 0.28 → 0.3

  • Tachyon Brace

    • Cooldown Reduction 10% → 8%

  • Boots of Hermes

    • Movement Speed 0.35 → 0.38
Head

  • Chinese Opera Mask

    • Defense 10 → 20

    • Life Steal 22% → 20%

    • Out of Combat Movement Speed 0.3 → 0.2
Accessory

  • Hawkeye

    • Attack Power 8 → 10

  • Lunar Embrace

    • Skill Damage Reduction 18 → 20

[h2]Consumables[/h2]
We've got some new effects for consumables! The effects will be active for the duration of the recovery of the item. We're also giving a little love to some early game food.

  • Water

    • SP Recovery 200 → 225

  • Carp Bread

    • HP Recovery 400 → 450

  • Potato Bread

    • HP Recovery 360 → 380

  • Egg Bun

    • HP Recovery 400 → 425

  • (NEW) Tear of Selene

    • Rarity: Rare

    • Recipe: Moonstone + Water

    • Stats

      • Attack Power +10

      • SP Recovery +1080

    • Amount Crafted: 2

  • Holy Water

    • Rarity: Rare

    • Recipe: Mithril + Water

    • Stats

      • Defense +10

      • HP Recovery +800

    • Amount Crafted: 2

[h2]Traps / Summon[/h2]
We're changing the recipes for drones, and increasing the accessibility with item drops from bats (See Wild Animals change below)

  • Mithril String

    • Damage 285 → 300

  • Recon Drone

    • Recipe: Surveillance Camera + Dead Battery → Surveillance Camera + Gunpowder

  • EMP Drone

    • Recipe: Recon Drone + Gunpowder → Recon Drone + Dead Battery

[h2]Mastery[/h2]
We're toning down the benefits from the Xiukai/Sissela exclusive masteries.

  • HP Mastery: Mastery experience gain per 100 HP loss 30 → 15

[h2]Area / Wild Animals[/h2]
[h3]Hyperloop Relocated[/h3]
Hyperloop in Chapel has been relocated closer to Cemetery
[h3]Starting Point Improvements[/h3]
Uptown, Chapel, Cemetery, Temple

Key
Yellow: Normal Box
Blue: Box Change / Addition
Pink: Spawn point

[h3]Area Item Frequency Adjustments[/h3]
Chapel

  • Fan 7 → 8

  • Paper 8 → 9

  • Glass Bottle 7 → 8

  • Rusty Sword 5 → 6

  • Bike Helmet 7 → 8

  • Box 7 → 8

  • Piano Wire 8 → 9
Cemetery

  • Bamboo 6 → 7

  • Flower 7 → 8

  • Gunpowder 7 → 8

  • Fabric Armor 7 → 8

  • Feather 8 → 9

  • Hairband 7 → 8

  • Ice 7 → 8

  • Steel Chain 7 → 8

  • Coffee 5 → 6
Temple

  • Hairband 7 → 8

  • Cloth 8 → 9

  • Stallion Medal 7 → 8

  • Short Rod 5 → 7
Uptown

  • Carbonated Water 6 → 7

  • Fountain Pen 7 → 8

  • Running Shoes 7 → 8

  • Oil 8 → 9

  • Piano Wire 8 → 9

  • Laser Pointer 6 → 7
Hotel

  • Lemon 7 → 6

  • Needle 4 → 5

[h3]Temporary Restricted Areas Location Changes[/h3]
Due to narrow entrances, close locations between zones, and inconsistency between characters, we have changed the temporary restricted area locations for Avenue, Hospital, and Alley.
Safe Zone Changes Avenue Hospital Alley
[h3]Wild Animals[/h3]

  • Bats now always drop a Surveillance Camera.

[h3]Bushes Added[/h3]

  • Bushes have been added in areas between zones of Chapel, Hotel, Alley, Avenue.

  • Avenue - School Entrance, Pond Entrance

  • Hotel - Beach Entrance

  • Alley - School Entrance

  • Chapel - Dock Entrance, Below the Chapel Building, Cemetery Entrance

[h2]Mode Balancing[/h2]

  • Dagger Xiukai in both Duo/Squad, Alex in Squad, and Dual Swords Jackie in Duo have been showing stats above average. However, we're going to see how the nerfs to the characters play out before adjusting them further.

  • We nerfed Alex and Silvia in this patch, but they've been performing really well in team modes. We're toning down their damage in team modes a bit further.
Silvia (Pistol)

  • Damage dealt in Duo 86% → 84%
Adela (Rapier)

  • Damage taken in Duo 100% → 102%

  • Damage taken in Squad 97% → 100%
Alex (All Weapons)

  • Damage dealt in Duo 94% → 92%
Yuki (Two-handed Sword)

  • Damage dealt in Duo 88% → 86%
Eleven (Hammer)

  • Damage dealt in Duo 100% → 98%

  • Damage dealt in Squad 100% → 96%
Jackie (Dagger)

  • Damage dealt in Duo 100% → 98%
Hyunwoo
  • Glove

    • Damage dealt in Duo 100% → 97%
  • Tonfa

    • Damage dealt in Squad 93% → 91%

[h2]Features on watch[/h2]
New or persisting problems

  • Weapon Skill - Axe, Hammer, Sniper Rifle

    • Our team is working on remaking these into whole new skills. This takes time!

  • Dual Swords Yuki

    • Dual Sword Yuki's solo mode adjustments were present for a long time, and the removal of his adjustments damaged him quite a bit.

    • For problems regarding different power levels between weapons for one character, rather than adjusting basic stats, we want to solve this problem by giving small features for some of his skills. (Ex: Dual Swords Yuki can apply Perfect Fit's extra damage twice using only one cufflink stack.)
Planned Improvements

  • Skill indicator clarity for certain skills

  • Accelerated tempo meta


You can find Bug Fixes and Improvements in the official Eternal Return Website here: https://playeternalreturn.com/patch-notes/0-33-0/

New Skins and Emotes coming soon!

Hyejin and Adriana are both about to get a lot cooler. (Or in Adriana's case, hotter)
*Magnolia Oracle Hyejin will be available after maintenance on Wednesday, May 27th.
*Fire Bat Adriana will be available after maintenance on Wednesday, June 3rd.

[previewyoutube][/previewyoutube]


  • Skin Name: Magnolia Oracle Hyejin
  • Rarity: Uncommon
  • Price: 1,075 NP

  • Skin Name: Firebat Adriana
  • Rarity: Uncommon
  • Price: 1,075 NP

You can check out a video for the new skins on the Official Eternal Return Youtube channel on Wednesday, May 26th 01:00 AM (PT).
And last, but certainly not least, new Luke emotes will be also available for purchase after maintenance on Wednesday May 27th!

Approving Luke



Waving Luke



Sad Luke



Furious Luke