Eternal Return will undergo temporary maintenance starting Tuesday, April 13th from 7 PM to around 10 PM PT to apply the 0.30.0 update.Hey gang, your friend Aesop here. It looks like it's that time again; time for the bi-weekly BIG patch. We've got a lot of things happening in this patch - Alex will be infiltrating Lumia Island with extra abilities, Lieutenant Fiora takes command, new items, in-game friend system (finally) and perhaps most importantly, a NEW LEMON IMAGE!!
Let us begin.

The mysterious linguist is making his entrance to Lumia Island.
For the first week, he'll cost
9,900 A-Coin and will not be available in Ranked matches.
Infiltration (Passive)Alex infiltrates and turns invisible after 7 seconds of not attacking, starting from level 6. Enemies cannot see Alex when outside of his detection range.
While invisible, his movement speed is increased if an enemy is within a certain range. His weapon mastery levels all increase equally.
When equipped with a melee weapon, his HP increases by (50/100/150) and his defense increases by (5/10/15).
Infiltration detection range: 7m
(Day) Infiltration caution range : 12m
(Night) Infiltration caution range : 10m
Gauss Pistol (Ranged Q)Alex fires his gauss pistol, dealing 40/80/120/160/200(+Attack Power 30%) damage to enemies hit.
If Gauss Pistol hits an enemy, Alex's attack power is increased by 4% for 12 seconds.
He gains up to 3 stacks from this and from Incursion (Melee Q).
Cooldown : 7/6.5/6/5.5/5s
SP cost : 50/60/70/80/90
Range: 9m
Recognition Signal (Ranged W)Alex launches a signal in the targeted area, dealing 40/60/80/100/120 (+Attack Power 30%) damage to enemies in range and granting him vision for 1.6/1.8/2.0/2.2/2.4 seconds.
Hitting an enemy increases his normal attack range by 1.5m for 1.6/1.8/2.0/2.2/2.4 seconds.
Cooldown : 13s
SP cost : 25/35/45/55/65
Range : 6.5m
Damage range : 1.8m
Blowback (Ranged E)Passive: Alex's attack speed is increased by 3/6/9/12/15%.
He throws an electric shuriken in the targeted direction, dealing 40/60/80/100/120 (+Attack Power 30%) damage to enemies hit, stepping backwards, and becoming invisible. Enemies hit are slowed by 70%, decaying after 1.5 seconds.
Remaining invisible for 1 second after using the skill allows Alex to swap weapons once within 5 seconds. Disabling invisibility or changing weapons cancels the effect.
Infiltration invisibility only occurs starting at level 6.
Cooldown : 22/21/20/19/18s
SP cost : 90
Range : 6m
Retreat range: 2.5m
Incursion (Melee Q)Alex charges towards his target, dealing 30/65/100/135/170 (+Attack Power 30%) damage.
Hitting enemies increases his attack power by 4% for 12 seconds. He can gain up to 3 stacks from this and Gauss Pistol (Ranged Q).
Cooldown : 9/8/7/6/5s
SP cost : 50/55/60/65/70
Range : 4m
Dead Drop (Melee W)Alex tosses his Dead Drop in a targeted location, dealing 60/90/120/150/180 (+Attack Power 40%) damage to enemies in range after 0.7 seconds and pulling them to the center.
Cooldown : 10s
SP cost : 50/55/60/65/70
Range : 6.5m
Damage range : 2.2m
Double Agent (Melee E)Passive: Alex's Critical Strike Chance is increased by 3/6/9/12/15%. While the hologram remains for 5 seconds, the Critical Strike Chance from his passive is multiplied by 2.
Alex dashes in the targeted direction, going invisible and leaving behind a hologram.
The hologram taunts enemies in range, forcing them to attack it for 1 second.
After using the skill and staying invisible for 1 second, he can swap his weapon. Infiltration invisibility lasts 5 seconds and breaking invisibility or swapping weapons cancels the effect.
Infiltration invisibility only occurs starting at level 6.
Cooldown : 18s
SP cost : 50/55/60/65/70
Movement range : 2m
Taunting range : 2.5m
EMP Barrage (R)Alex calls in a strike at a targeted location, dealing 60/90/120 (+Attack Power 40%) damage to enemies in range and 100/125/150 (+Attack Power 50%) damage to enemies in the center.
Enemies hit are slowed by 40% for 0.4 seconds.
The missile then pulses a total of 8 times every 0.5 seconds, dealing 40/60/80 (+Attack Power 30%) damage and 60/80/100 (+Attack Power 40%) damage to enemies in the center. Enemies hit are slowed by 30% for 0.4 seconds.
Cooldown: 160/140/120s
SP cost: 100
Range: 30m
Damage range : 4.5m
Center range : 2m
[h2]
New Skin[/h2]
Lieutenant Fiora will be available to unlock in the store!

[h2]
Season Rewards[/h2]
Season rewards will be sent on April 14th 8 AM (PT).
- Players that reached Gold or higher will receive Cadet Yuki.
- Players that reached Platinum or higher will receive the Taunty Heart emote.
- Players that reached Diamond or higher will receive NP. The amount will vary based on tier.
https://steamcommunity.com/games/1049590/announcements/detail/3005564330485033899
[h2]
System[/h2]
[h3]
In-game Friend and Messaging system[/h3]
An easier and more convenient way to find, add, and play with friends!
We have been using Steam's function to add friends, but we quickly realized that it was frankly kind of annoying and inconvenient to use, and also presented issues being tied to Steam servers.
We've implemented our own friend system, allowing you to find and add friends by searching their nicknames.
You will also be able to add friends in the results screen, and custom game lobby.
You will be able to add up to 100 friends.
In the chat, you can use the command w/ to send a message (whisper) to a friend and /r to reply to the latest message you received.
This is the first step on our Friends/Chatting improvements. We will continue to use the Steam system for forming teams and finding matches. However, we are planning to change this process in the near future and implement more independent functions, like chat in the result screen.
[h3]
Mouse Sensitivity Settings[/h3]
You will now be able to adjust mouse settings in game.
[h2]
Character[/h2]
Nadine
Wild and Clairvoyant (P)
Stacks received for Bear kill 9/11/13 → 11/13/15
Monkey Wire(E)
When cast out of range, now casts at max range instead of walking towards cast location.
Rozzi
Although somewhat weak-ish across all modes, the Enigma loves pulling off some flashy plays. Lowering the cooldown and damage of her Semtex Bomb allows her to do cooler stuff more often while keeping her damage in check.
Defense 20 → 22
Flutter(W) Cooldown 9/8.5/8/7.5/7s → 8.5/8/7.5/7/6.5s
Semtex Bomb MK-II (R)
Damage 100/200/300 (+Attack Power 45%) → 100/175/250 (+Attack Power 35%)
Extra Damage proportional to Max HP Enemy Max HP 4/8/12% → 3/6/9%
Cooldown 30/25/20s → 18s
Barbara
Barbara is still displaying above average indicators pretty much across the board.
HP per level 66 → 71
BT Sentry Gun Mk.II(Q)
Cooldown 12s → 15s
Cooldown Reduction when picking up Sentry Gun 50% → 30%
Free-Electron Laser(W)
Damage 40/80/120/160/200 (+Attack Power 35%) → 20/60/100/140/180 (+Attack Power 25%)
Damage when hitting enemies with both parts of the laser 130% → 140%
Sentry Gun Damage 55/100/145/190/235 (+Sentry Gun Attack Power 50%) → 40/80/120/160/200(+Sentry Gun Attack Power 50%)
Magnetic Cyclone(E)
True damage proportional to Max HP 1/1.5/2/2.5/3% → 0.5/1/1.5/2/2.5%
Bernice
Vision Range 8 → 9
Foothold Trap(W)
Recharge time 20/18/16/14/12s → 18/16.5/15/13.5/12s
Xiukai
Give the big boy some love for cooking Fish and Chips instead of 500 Garlic Bread.
Juggernaut Chef(P)
Stacks received for Uncommon, Rare & Epic levels.
Level 1: 1/1/1 → 1/1/2
Level 2: 2/2/2 → 2/2/3
Level 3: 3/3/3 → 3/3/4
Burnt to a Crisp(R)
Sissela
Sissela slightly underperforms in team modes, this tiny buff should help her manage a bit more.
Play With Us!(E)
Cooldown Reduction when shielding allies 1.5s → 2s
Silvia
Reward Silvia for going on her Grand Prix a bit more. Vroom.
Defense per level 1.2 → 1.5
Lumia Grand Prix (P)
Skill amplification when entering a new area 0.6/0.8/1% → Attack speed and skill amplification 0.6/0.8/1%
Emma
Change☆ (R)
Passive Cooldown is reset when used on a bunny (NEW)
Recharge Time 16.5s → 18s
Jackie
The serial killer was still having some trouble... serial killing. Instead of promoting her 'ratability', we're gonna help her chase a bit.
HP per level 77 → 80
Hack & Slash(Q)
Bleed Duration 5s → 6s
Total Bleed Damage 105/135/165/195/225 → 120/150/180/210/240
Adrenaline Burst(W)
Movement Speed Increase 8/11/14/17/20% → 5/8/11/14/17%
(NEW)Bonus Movement Speed when moving towards bleeding enemies 3/4/5/6/7%
Cathy
The doctor was seeing a few too many patients...With CC adjustments, she doesn't need the late game movement speed as much.
Under the Knife (P)
Total Severely Wounded Damage Max HP 4%(+Attack Power 80%) → Max HP 3%(+Attack Power 80%)
Shield 100/150/200(+Attack Power 20%) → 100/125/150(+Attack Power 25%)
Movement Speed Increase 13/19/25% → 15/18/21%
Hart
Flanger(E) SP cost 35/40/45/50/55 → 25/30/35/40/45
Hyunwoo
Bluff(W) Cooldown 32/28/24/20/16s → 36/30/24/18/12s
Hyejin
Hyejin is strong in the right hands, but isn't really up to speed across the rest of the cast in a large percent of tiers.
HP per level 64 → 68
Charm of the Nomad(E) Cooldown 18/16/14/12/10s → 16/14.5/13/11.5/10s
[h2]
Weapons[/h2]
Pistol
Moving Reload(D)
Cooldown Reduction 6s → 5s
Movement Speed Increase 30/60% → 25/50%
Skill Amplification per Mastery Level 2.3% → 2.6%
Magnum-Boa
Electron Blaster
Assault Rifle
Overheat(D)
+ Extra Normal Attack Damage 5/7
Knockback [REMOVED]
[NEW] Reloads all ammo
Hammer
Evening Star
Attack Power 137 → 105
Skill Amplification + 16% (NEW)
Magic Stick (Moved to BAT)
[NEW] Peacebringer (Legendary)
Recipe: Black Stag Hammer + VF Blood Sample
Stats
Attack Power 140
Life Steal 20%
Bat
Statue of Soteria
[NEW] Magic Stick (Moved from HAMMER)
- Recipe change: Warhammer + Moonlight Pendant → Long Rod + Moonlight Pendant
- Spy Umbrella
Attack Power 65 → 68
Extra Skill Damage 30 → 25
Monkey King Bar
Dual Swords
Dual Sword Rampage(D) Attack Power (30/50%)x6 → (25/40%)x6
Twin Swords
Nunchaku
[NEW] Cerberus (Epic)
Recipe: Sharper + Chain Leggings
Stats
Attack Power 61
Normal Attack Healing Reduction -40%
Normal Attack Range +0.5
Movement Speed +0.1
Shuriken
Normal Attack Range 4.4 → 4.7
Fuhma Shuriken
Sniper
Spear
Shadow Stab(D) Movement Speed Reduction 70% → 55%
Tonfa
Quick Spin(D) Damage Reflected 60/90% → 60/80%
Tactical Tonfa
Bow
[h2]
Armor[/h2]
Chest
Crusader Armor
Amazoness Armor
Commander's Armor
Arm
Leather Shield
Attack Power 8 → 5
Defense 12 → 15
Burnished Aegis
Attack Power 8 → 5
Defense 12 → 15
Vital Sign Sensor
Head
Helm of Banneret
Cooldown Reduction 10% → 8%
Elysian Halo
Critical Strike Damage Reduction 10% → 8%
Leg
Maverick Runner
Attack Speed 5% → 10%
Movement Speed 0.25 → 0.3
Out of Combat Movement Speed 0.35 → 0.25
Killer Heels
Movement Speed 0.16 → 0.18
Mithril Boots
Glacial Shoes
Extra Skill Damage 24 → 22
Red Shoes
Critical Strike Chance 10% → 15%
Life Steal 15% → 12%
EOD Boots
Movement Speed 0.33 → 0.35
[h2]
Ingredients[/h2]
[h2]
Food[/h2]
[h2]
Trap[/h2]
You can stop tripping over all the piano wires
Piano Wire
Trap → Material
Max Stack 4 → 3
[h2]
Team Mode Damage Adjustments[/h2]
Barbara (Bat)
Damage dealt in Duo 96% → 94%
Damage dealt in Squad 94% → 91%
Isol (Pistol)
Damage dealt in Duo 92% → 90%
HP Recovery in Squad 100% → 96%
Alex
Damage dealt in Duo 97%
Damage dealt in Squad 95%
Chiara (Rapier)
Damage dealt in Duo 95% → 92%
Damage dealt in Squad 91% → 88%
Hyejin (Shuriken)
Damage dealt in Solo 108% → 105%
Damage taken in Solo 94% → 96%
[h2]
Area[/h2]
Chapel
Snare 3 → 0
Razor 6 → 5
Chalk 6 → 5
Fan 6 → 7
Piano Wire 7 → 8
Box 6 → 7
Holy Grail 10 → 11
Cross 9 → 10
[h2]
Mastery[/h2]
Weapon Mastery experience on Player Kill 150 → 100
[h2]
Bug Fixes & Improvements[/h2]
[h3]
Main Improvements[/h3]
In custom games, the room owner will be able to become a spectator and rearrange participants.
The 'Target players only' option is now changed to only be active while holding the designated key. The original toggle option can be selected in the settings.
We have added a View completed items only filter when searching for Items.
[h3]
Gameplay Improvements[/h3]
Throw/Shuriken weapons obtained by looting players now consume ammo correctly and no longer use 2 stacks at a time
Players who are feared/charmed while rooted can no longer move (knockbacks or grabs still work)
Attack sounds for melee hitting Surveillance Cameras now properly work
Wild animals no longer lose aggro when their target moves out of vision
Pairs of wolves now correctly lose aggro when using Howl after the other wolf turns back
Teammates that leave a match can now be properly looted in Team modes.
Changed the movement key for moving in expanded minimap(M) from Ctrl+Left Click to Shift+Left Click.
Added a sound effect for traps expiring
Restricted area alerts no longer repeat when spectating after death in Team modes
Clicking the skill icon to cast a skill now works properly
Changed the skill indicator to not disappear while auto attacking
Info overlay (ALT) now centered correctly
Overlays (ALT) for Air Supplies now correctly disappear once supplies are looted
The final restricted area is now accurately displayed after re-connecting
Announcements now properly work and no longer repeat after re-connecting
Out of combat movement speed is now accurately displayed in spectator mode
Air supplies pings no longer show up in Korean when using other languages
Wickeline now does not attack nearby surveillance cameras or turrets if her target dies
The chat no longer covers the screen when spectating custom games
Boxes now accurately display the remainder of items with 2 or more quantity when a player with insufficient inventory collects some stacks of the item.
The fixed screen toggle now works properly while clicking the minimap
Team mode adjustments are now accurately displayed for enemies
Game Tooltips have been improved overall.
[h3]
Character/Weapon Improvements[/h3]
The damage over time of Wickeline's buff no longer affects character skills with stacks. Ex: Hyunwoo's Dogfight (P), Aya's Justice, Isol's Semtex Bomb.
-
Rozzi: Flutter now accurately applies healing reduction
-
Rozzi:Gun Vault's untargetable duration no longer ends when not completing full vault if blocked by terrain
-
Luke: Clean Sweep (Q)'s second active is now properly stopped by CC
-
Li Dailin: the Blood Alcohol Content (BAC) bar no longer changes color when another Li Dailin enters Tipsy
-
Li Dailin, Hart: Queued move commands are no longer canceled when using Spirited Kick (Q) or Flanger (E) in quick succession
-
Barbara: Sentry Gun (Q) now accurately displays its attack range when hit with Free-Electron Laser(W)
-
Barbara: Sentry Gun (Q) attacks now properly benefit from the Wickeline buff
-
Barbara: Sentry Gun (Q) damage is now properly displayed in damage statistics.
-
Barbara: Sentry Gun (Q) can now be installed over two walls
-
Barbara: The animation for Free-Electron Laser (W) now correctly displays two lines when used over a bush.
-
Barbara: Using Overclock (R) after using Magnetic Cyclone (E) no longer cancels Magnetic Cyclone (E)
-
Barbara: No longer freezes when using Magnetic Cyclone (E) after clicking a box.
-
Adela: The animation for Knight Fork (W) is no longer incorrectly displayed to enemies
-
Adriana: Adriana's flamethrower model no longer moves abnormally when collecting
-
Aya: Steady Shot (W) no longer plays the sound effect for Pistols when using a Sniper Rifle
-
Yuki: Coup de Grace (R)'s effect is now properly displayed when polymorphed
-
Hart: The first voice line for Flanger (E) can now be heard clearly
-
Hyejin: Xiukai's Wok it Off (E) no longer applies airborne when hit with Hyejin's slow from Five Omens (R)
[h3]
Lobby Improvements[/h3]
Loading pop-up no longer freezes while reconnecting
Chat UI in the results screen improved
The rightmost character in the squad victory screen will no longer be covered.
Build version will be shown in Settings.
Tooltips in routes are now displayed in a better position
Session no longer times out when match-matching becomes longer
Items and the UI no longer displays incorrectly when registering 6 items during route creation.
Game no longer crashes after Tutorial > Quit Game > Restarting the same tutorial
The death screen is now properly displayed during custom matches
You can no longer report enemies under teammate specific reasons in team modes
You can no longer report yourself after a game (I mean, you can still send us a ticket if you're that unhappy with your own behavior...)
Report reasons no longer overlap
Chatting in route/plan selection no longer stops working correctly after some time.
Custom games can no longer be started with 0 players