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Eternal Return News

[Emergency Maintenance] - 3.31.2021 *Complete

The server will undergo maintenance for about two hours starting from 4 AM PT.

It will contain the following fixes:

[h3]1. Fixed Ranking Point Formula and LP Rollback[/h3]
  • The K factor in pre-season has been reset due to rank season change process. This affects the point formula as well as the score.
  • Due to various critical bugs, all the rank points will rollback to what it was before the maintenance.

[h3]2. Projectile Optimization (Bernice’s normal attack, crossbow weapon skill)[/h3]

Projectiles as Bernice or Nadine's gained unintended exp and become overly powerful.

Additional issues:
  • CC on projectile skill (ex: other weapon skills) not functioning properly
  • Projectile skills (including ranged normal attacks) causing abnormal damage
  • Normal attack miscalculation when using Isol's Q or attacking a surveillance camera
  • Wild animals running in the wrong direction if they've been hit by the projectiles (ranged normal attacks included)


[h3]3. Summon Issue Resolved[/h3]
  • The issue with summons disappearing and summon skills being unavailable for characters such as Emma, Adela, and Barbara has been fixed


[h3]4. Miscellaneous Fixes[/h3]
  • Resolved issue where Stop All Movement (S) and Stop Walking (H) commands were not being registered while using a movement skill


We apologize for any inconvenience this may have caused. We'll be handing out an additional 600 NP in next update as an apology for the inconvenience caused. We'll do our best to fix those issues in the future. Programming is very hard.

Thank you so much for your patience.

Bug Notice - Bernice Disabled

We have temporarily disabled Bernice in Ranked.

We are also currently investigating issues related to character skills and wild animals.

We are working on them now and are fixing them as soon as possible. We apologize for the inconvenience.

Barbara is ready to show off her brilliance! [0.29.0 Update]

Hello friends! GM Goddess here to briefly show you what's new on our latest update.

First off: we've got Barbara, the Mechanic, ready to do her own "research" on the test subjects of Lumia!



We also have an amazing new Skin: Bandleader Hart!



You can check out Barbara's details, along with some other stuff, in the latest patch notes:

https://steamcommunity.com/games/1049590/announcements/detail/3008941395580901270

The free character rotation changes on a weekly basis. The characters will change at 8PM PST every Tuesday.

This week's rotation:

  • Magnus
  • Hart
  • Li Dailin
  • Adriana
  • Cathy
  • Bernice


We're also continuously updating the Eternal Return roadmap so that you all can get an idea of what's coming! Check that out here:

https://playeternalreturn.com/roadmap

New year, new Creator Program! Are you a creator and interested in joining and getting some exclusive rewards? Check out the details of our new program here:

https://creator.playeternalreturn.com/?hl=en-US

And last, but certainly not least, we want to remind you about our new Eternal Return Guide-only YouTube Channel. The purpose of this channel is to help new players learn the intricacies of ER and maybe even help experienced players learn something they glossed over. Check out our guide channel below:

https://www.youtube.com/channel/UCOnkZnQqP85VoDkz2LAbgtg?view_as=subscriber

Patch Notes 0.29.0 (2021. 03. 31)

Eternal Return will undergo temporary maintenance starting Tuesday, March 30th from 7 PM to around 11 PM PT to apply the 0.29.0 update.
Aesop here with what may be the thiccest update we've ever had. We're rolling out the first updates for Season 2, which brings a ton of improvements and sick new features. We've got a new character in the Mechanist, an awesome Skin in Bandleader Hart, and a myriad (cool word) of improvements. Let's get started.
[h2]New Character - Barbara[/h2]
The Mechanist is setting up her sentries on the island. I'm pretty sure if the red laser is pointing at you, you should run.
For the first week, she'll cost 9,900 A-Coin and will not be available in Ranked matches.

[h3]Retrofit (Passive)[/h3]
Barbara's Sentry Gun gains 7.5% Attack Power and 4% defense depending on her level. Whenever a Sentry Gun is hit by Free-Electron Laser, or Magnetic Cyclone or Photon Storm are activated, its attack speed is increased by 15/20/25% up to 3 stacks.
[h3]BT Sentry Gun Mk.II (Q)[/h3]
Barbara installs a Sentry Gun with 150 (+Barbara's Max HP 21/24/27/30/33%) HP in a targeted location, dealing 15/30/45/60/75 (+Attack Power 15%) damage to enemies hit. The Sentry Gun remains for 15 seconds, dealing 15 (+Barbara's level * Barbara's Attack Power 7.5%) damage to enemies hit. When a new Sentry Gun is set, the old one is dismantled. If Barbara is far from the Sentry Gun, she collects it, reducing the cooldown by 50%. Sentry Gun HP is proportional to Barbara's maximum HP.
  • Cooldown: 12s
  • SP cost : 60/70/80/90/100
  • Range: 7m
  • Turret Base Attack Range: 4.2m

[h3]Free-Electron Laser (W)[/h3]
Barbara fires a two-part Free-Electron Laser, dealing 40/80/120/160/200(+Attack Power 35%) damage per laser to each enemy hit. Enemies hit are slowed by 20% for 1.5 seconds. Hitting an enemy with both parts of the laser deals 35% less damage and reduces the cooldown of Overclock by 1 second. Sentry Guns are enhanced when hit by the laser, causing the sentry to use Free-Electron Laser, dealing 55/100/145/190/235(+Sentry Gun Attack Power 50%) damage to enemies hit.
  • Cooldown: 4s
  • SP cost : 50/60/70/80/90
  • Range: 7m

[h3]Magnetic Cyclone (E)[/h3]
Barbara creates a Magnetic Cyclone with her sentry gun that lasts up to 4 seconds, dealing 5/8/10/13/16 (+Attack Power 5%)(+enemy's max HP 1/1.5/2/2.5/3%) true damage every 0.5 seconds to enemies in range and increasing her movement speed by 20%. Reactivating the skill or waiting until max duration causes the Magnetic Cyclone to explode, dealing 60/80/100/120/140 (+Attack Power 35%) damage to enemies in range and granting her a shield based on 30% damage dealt by Magnetic Cyclone, up to a maximum of 50% HP. At the same time, enemies taking damage from it are stunned for 0.75 seconds.
  • Cooldown: 20/18/16/14/12s
  • SP cost : 80/90/100/110/120
  • Radius: 2m

[h3]Overclock (R)[/h3]

Barbara overclocks, giving her basic skills extra effects.

Short Circuit (Q): Barbara sets a sentry gun and teleports to its location. An already installed sentry gun will immediately self-destruct, dealing 50/75/100(+Attack Power 40%) damage. Barbara teleports, dealing 50/75/100(+Attack Power 60%) damage to enemies nearby, increasing the Sentry attack speed per enemy hit by 10% for 4 seconds.

Photon Resonance (W): For the next 7 seconds, the damage of Free-Electron Laser and Sentry Gun is increased by 5/15/25% and Free-Electron Laser has no SP cost and its cooldown is reduced by 97%. Sentry Guns attacks become Free-Electron Lasers while Photon Resonance is active.

Particle Storm (E): Magnetic Cyclone radius grows over time. Reactivating the skill or after 4 seconds causes the storm to explode, dealing 60/80/100/120/140 (+Attack Power 35%) damage to enemies in range and stunning them for 1.25 seconds.

Reactivating the skill once more cancels Overclocks, allowing Barbara to use it again after 3 seconds.

  • Cooldown: 100/85/70s
  • Range: 2m
  • SP cost : 100
  • Cyclone Damage Range: 4.5m
  • Hyperloop Damage Range: 4.5m
  • Particle Storm Range: Min 2m ~ Max 2.75m

[h2]New Skin[/h2]
Bandleader Hart will be available!



[h2]System[/h2]
[h3]Season 1 Wrap-Up & Pre-Season Introduction[/h3]
It's the end of Season 1. We made it! Congrats to all of you that clawed your way up the ladder.
  • Your LP for Season 1 will be finalized at the start of this update.
  • Season 1 rewards will be given out on April 28th based on your final rank of Season 1.
  • Your rank throughout the pre-season will not affect your season rewards.
  • On April 28th, the beginning of Season 2, your placement will be soft reset based on your rank in the pre-season.


[h3]Changes to the Last Restricted Area[/h3]
The system for the final restricted area in Solo mode has changed.
Through a "Temporary safe area", we want to provide a better experience when 3+ players remain in the final area. This is an initial step into solving the teaming issues that plague battle royales.
It's hard to entirely predict what will happen, especially in the upper tiers, since this is such a big change. After the change goes live, we URGE you to give us your feedback. Be as detailed as possible about processes, stats, safe areas locations, and literally anything else so we can improve the pre-season.

Once the final restricted area is announced, the game will proceed as follows:
  • Temporary Areas will be announced in 2 places.
    • All players gain 20 seconds to their timer. (Max 50)
    • Kills here do not grant extra time to timer
    • After 60 seconds, players will move to a new area.
    • Temporary safe areas are set in each area, so many can be found inside buildings.
    • Temporary safe areas and final safe area (near the security console) change.
    • If only 2 test subjects remain, the temporary safe areas will be skipped.
  • Temporary Safe Areas are activated.
    • All areas beside the Temporary Safe areas are restricted areas.
    • Each temporary safe area can hold only 1 player.
    • If 2+ get in one Temporary safe area, it will be deactivated. If only 1 player stays, it will be reactivated.
    • Temporary safe areas remain for 60 seconds.
  • Temporary Safe Areas disappear and the final safe area is announced.
    • All players gain 10 seconds to their timer. (30 max)
    • Final safe area remains as usual.
    • After 30 seconds, players move into the new location
  • Final Safe Area is activated.
    • The rules for the final safe area remain untouched. (2 people can stay)
    • Area remains for 60 seconds.
  • All safe areas disappear.

It's definitely a little confusing in text, but once you play it, you'll understand it!

Two Safe Zones Before the Final Zone



Two Players in a Safe Zone



Safe Zone By Region



[h3]Damage Formula Changes[/h3]
We're introducing some big changes to the damage formula. This is simplified to be a little mathy.

  • Damage now calculates % increasing items first, and then adding the flat value.

  • Critical hit damage will be scaled from 200% to 175%.

  • Percentage amplification does not affect the true value of Skill amplification. The calculation method is the same as for Extra normal attack damage. Fixed value is not affected by % amplification. (The calculation method is the same as the basic attack additional damage.)

  • Term changes name change

    • The term "Extra Normal Attack Damage (%)" changes to "Normal Attack Amplification".

    • The term "Skill amplification (Flat)" changes to"Extra Skill Damage"

    • When all the true values ​​for Normal attacks and Skills increase we will use the term "Extra Damage". When the percentage increases, we will use the term "Amplification". For both basic attack and skill, if the fixed value increases, it is expressed as additional damage, and if the percentage increases, it is expressed as amplification.

[h3]Improvement of Normal Match Matchmaking[/h3]
Normal matchmaking is now separate for each server. The top ranks will be subdivided.

  • Top solo ranks on the Seoul server will be subdivided.

  • Top duo/squad ranks across all servers will be subdivided.

  • Depending on the status of each server in the future, we hope to apply these changes to all servers with each new update.


[h3]Player Target Priority[/h3]
You guys have been asking for it. We did it!

  • Press F4 to toggle the mode. You can only target players with it active - you will not target objects such as surveillance cameras, traps, etc.

  • You can press the F4 key again to return to default settings.

  • You can reassign this shortcut in your settings.


[h3]Information Overlay[/h3]
You can see your information for pretty much everything by pressing ALT. We created this function to help players, new and experienced, find objects and get more info quickly.

  • Boxes, collectible items, and air supplies are marked for resources. You can specially identify boxes that you haven't opened yet.

  • Objects like security console, hyperloop, and others also show icons.

  • Information about enemies, like weapon mastery and kills are also shown. You can also easily check how strong a player is by holding ALT.

  • This information overlay function is always on during tutorials.


[h3]Pick up overlapped objects[/h3]
You can see the names of corpses or items on the ground by keeping the ALT key pressed and can use right click to pick them up. This will make it easier to click on targets that are overlapping and are hard to select.
[h3]New Ping communications[/h3]
You can now use this function to provide more information to your teammates in Duo and Squad modes by holding the ALT key and clicking.
New Pings:

  • Air Supplies

  • Mastery details in the Mastery window (V)

  • Test Subject/Wild animal corpses

  • Skill (Cooldown, usable, not ready, not learned yet, etc)

  • Stats (Attack Power, Defense, HP, etc )

  • Rest button (rest request)


[h3]Spectator Mode Improvements[/h3]

  • Different colors used to display each team's HP bar in Team modes.

  • If a custom game room owner becomes a spectator, they retain authority over the room.

  • Skins are now normally displayed to spectators during spawn point selection


[h3]Gameplay vision increased (Camera location)[/h3]

  • As the camera moves away, the screen becomes wider.

  • Vision range extensions will now be easier to use with skills that affect them.


[h2]Character[/h2]
We looked at last week's performance and are adjusting character balance while considering the changes that we're making to the final restricted area system and damage. I know that balance is probably the biggest point of contention you all have with us, so I'm also working on a big writeup on balance, like our own balance framework, to give more details behind the scenes on what we do. Stay tuned for that.
A lot of the smaller character changes are anticipatory for the upcoming system revamps, so you may not see the context in those.
Broad changes

  • All character HP increase

    • Melee Characters +30

    • Ranged Characters +20

  • Defense Mastery Adjustments

    • Normal attack damage decrease per mastery level 1.2% → 1%

    • Skill Damage Reduction per mastery level 1.0% → 0.8%

    • Experience received

      • Damage taken from test subject 70 per 100 → 60 per 100

      • Slaying test subject 200 → 100
Lenox Lenox is still doing pretty well in team modes but her performance in solo could use a little boost. This will help her out in solo while keeping her pretty much the same in team modes.

  • SP 350 → 380

  • HP per level 75 → 80

  • Blue Viper(R)

    • Duration 3/4/5s → 4/4.5/5s

    • Cooldown 120/100/80s → 100/90/80s

  • Damage dealt in Duo mode 92% → 90%

  • Damage dealt in Squad mode 89% → 87%


Rozzi

  • Easy Shot (Q)

    • Damage 30/70/110/150/190(+ Attack Power 35%) → 30/70/110/150/190(+ Attack Power 25%)


Magnus Magnus's passive is kind of ignored and uneventful to level. This will give a slight incentive to put another point in it but making sure that 17 vs 1 doesn't shift too much because of it.

  • Tough Body (P)

    • Defense increased per 1% HP reduction 0.2/0.35/0.5% → 0.2/0.4/0.6%

  • 17 vs 1(W)

    • Damage 10x6/20x6/20x7/30x7/30x8 (+Attack Power 30%)(+Defense 30%) → 10x6/20x6/20x7/30x7/30x8(+Attack Power 40%)(+Defense 20%)

    • Cooldown 10s → 8s

    • Movement speed decrease 20% → 15%


Bernice Bernice was still doing a ton of damage to melee characters.

  • Buckshot (P)

    • Attack Power Damage 70/80/90%~91/120/144% → Attack Power 70/85/100~91/115/133%

  • Foothold Trap (W)

    • Recharge Time: 24/20/16/14/12 → 20/18/16/14/12

  • Falconry (E)

    • Vision increased 3/3/3.5/3.5/4 → 3/3/4/4/4.5


Shoichi

  • Defense per level 1.7 → 2.2


Silvia

  • Lumia Grand Prix (P)

    • [NEW] Skill amplification for reaching a new area 0.6/0.8/1%

    • Skill amplification for reaching all 15 areas 15% → Attack speed 5%, Skill amplification 5%

  • Shift Gears (R) Off-bike→ On Bike Cooldown 20/11/2s → 24/13/2s


Adela Adela's passive was giving her a bit too much mobility for free, so we're shifting this around to give her a more active playstyle.

  • Base Movement speed 3.05 → 3

  • Control the Center (P)

    • Critical Strike Chance increase 2/6/10% → 4/8/12%

    • [REMOVED] Extra Movement speed when dealing Critical Strike 4/8/12%

  • Promotion (Q)

    • SP cost 60/70/80/90/100 → 50/65/80/95/110

    • [NEW] Extra movement speed when Queen is ready Movement speed 4/6/8/10/12%

  • Castling (E)

    • Range for reactivation Reusable distance 10m → 8m

    • Cooldown 22/20.5/19/17.5/16s → 20/18.5/17/15.5/14s


Adriana

  • Damage dealt in Duo mode 86% → 84%


Isol Semtex Bomb's early game burst was a bit oppressive. We'd like to tone that down but keep Isol's strength. A Rebel Assault buff should help that and let it scale a little better.

  • Semtex Bomb (Q)

    • Damage 50/75/100/125/150(+Attack Power 50%) → 50/75/100/125/150(+Attack Power 40%)

    • Extra Damage 8/12/16/20/24(+Attack Power 30%) → 8/12/16/20/24(+Attack Power 20%)

  • Rebel Assault (W)

    • Damage 18/27/36/45/54(+Attack Power 50%)x4 → 18/27/36/45/54(+Attack Power 65%)x4


Zahir Zahir can now see better and fight in the late game a bit easier.

  • Attack Power per level 2.5 → 2.7

  • Bhargavastra (R)

    • [NEW] Creates an Eye of Azrael with the initial damage.


Jackie Instead of using Hack and Slash as an easy kill stealing button, we're adjusting it so that the bleed is a little more potent and toning down the active damage.

  • Hack and Slash(Q)

    • First Strike Damage 45/80/115/150/195 (+Attack Power 25%) → 30/65/100/135/180(+Attack Power 25%)

    • Second Strike Damage 30/55/80/105/130 (+Attack Power 65%) → 20/45/70/95/120(+Attack Power 65%)

    • Bleeding Damage every 5s 80/110/140/170/200 → every 5s 105/135/165/195/225
Cathy Rewarding the doc's positioning a bit more.

  • Amputation (W)

    • Damage 70/105/140/175/210 (+Attack Power 50%) → 40/75/110/145/180(+Attack Power 40%)

    • [NEW] Extra damage when hitting with the outer edge 40 (+Attack Power 10%)


Fiora Garde is more of a toggle. Attaque Composee rewards patience!

  • Compound Attack (W)

    • Cooldown reduction time when proccing Touché 4s → 5s

  • Garde

    • Damage 20/35/50 → 20/40/60

    • Cooldown 6s → 1s


Hart 30% defense shred? Maybe consider evolving W for once!

  • Overdrive(W)

    • Evolution effect: Defense reduction 25/35% → 30/40%

  • Flanger (E)

    • Evolution effect: Skill amplification 18/25% → 16/23%


Hyunwoo Glove weapon skill buff from the last patch made the highschool heavyweight a touch too strong. This should bring him back and also help him sustain in shorter skirmishes. We're also adjusting glove a bit. Check below in weapons.

  • Base Attack Power 36 → 34

  • Dogfight (P)

    • Activation stacks 70 → 55

    • HP recovery: 7/10/15% → 4/8/12% of Max HP

  • Stomping Foot (Q)

    • Damage 100/150/200/250/300 (+Attack Power 40%) → 100/150/200/250/300 (+Attack Power 30%)

    • Cooldown 10/9/8/7/6s → 9/8/7/6/5s


Hyejin

  • Five Omens (R)

    • Omens Damage 80/130/180 (Attack Power 40%) → 80/140/200 (Attack Power 40%)


[h2]Weapons[/h2]
Due to changes in the Damage formula, Critical Strike, Skill Amplification, and Extra Normal Attack Damage have been adjusted.
There has also been some change in nomenclature to things like Flat Skill Amp (now called Extra Skill Damage) and % ENAD (now Normal Attack Amplification)

Pistol

  • Normal Attack Amplification per weapon mastery level 4.5% → 4.1%

  • Devil's Marksman

    • Attack speed 10% → 15%

    • Extra Skill Damage 38 → 42

  • Magnum-Boa

    • Attack Power 95 → 90

    • Life Steal 20% → 22%

  • Electron Blaster

    • Extra Normal Attack Damage 27 → 31

    • Movement speed 0.1 → 0.12


Glove

  • Uppercut (D)

    • Extra Attack Power Damage 140/240% → 140/200%

    • Cooldown 12s → 12/10s

  • Divine Fist

    • Extra Normal Attack Damage 33 → 39

  • Frost Petal Hand

    • Attack Power 30 → 35

  • White Claw Punch

    • Critical Strike Chance 25% → 30%

  • Buddha's Palm

    • Attack Power 39 → 43

    • Cooldown Reduction 18% → 19%

    • Skill amplification 18% → 19%


Guitar

  • Love & Peace (D) Damage Attack Power 150/250% → Attack Power 120/200%

  • Normal attack amplification per weapon mastery level 1.5% → 2.0%

  • Skill amplification per weapon mastery level 2.5% → 2.2%

  • Satisfaction

    • Extra Normal Attack Damage 11 → 13

  • Stairway to Heaven

    • Skill amplification 20% → 18%

    • Cooldown Reduction 8% → 5%

  • Teen Spirit

    • Extra Normal Attack Damage 20 → 22


Dagger

  • Mount Slicer

    • Cooldown Reduction 10% → 15%

  • Carnwennan

    • Cooldown Reduction 8% → 12%

  • Fragarach

    • Attack Power 90 → 95

    • Movement speed 0.2 → 0.22


Assault Rifle

  • Skill amplification per weapon mastery level 2% → 1.5%

  • [NEW] Type 95 (Epic)

    • Recipe: AK-47 + Steel

    • Stats

      • Attack Power 72

      • Vision 1.5

      • Base Attack Range +0.5 Base Attack Range

      • Ammo 30

  • Gatling Gun [REMOVED] / Machine Gun name changed to Gatling Gun

  • [NEW] Agni (Legendary)

    • Gatling Gun + Heated Oil

    • Stats

      • Attack Power 55

      • Attack speed 33%

      • Vision Range 2.5

      • Extra Normal Attack Damage 16

      • Ammo 30

  • AK-12

    • Critical Strike Chance 17% → 20%

  • XCR

    • Attack Power 60 → 63


Rapier

  • Durendal Mk2

    • Critical Strike Chance 10% → 12%

    • Cooldown Reduction 8% → 6%

  • Volticletto

    • Attack speed 35% → 45%

  • Meteor Claymore

    • Critical Strike Chance 17% → 20%


Hammer

  • Hammer of Dagda

    • HP Regen 150% → 200%

    • Extra Normal Attack Damage 20 → 22

  • Fang Mace

    • Extra Skill Damage 28 → 33


Bat

  • Full Swing (D) duration 0.66s → 0.42s

  • Statue of Soteria

    • SP Regen 60% → 80%

  • Spy Umbrella

    • Extra Skill Damage 28 → 30


Crossbow

  • The Golden Ghost

    • Extra Normal Attack Damage 37 → 44


Dual Swords

  • Skill amplification per mastery level 0.8% → 1.3%


Nunchaku

  • The Smiting Dragon

    • Extra Skill Damage 16 → 20


Shuriken

  • Mystic Jade Charm

    • Extra Skill Damage 10 → 15

  • Death Rune

    • Recharge Time: 40s → 30s

    • Icon changed!

  • Azure Dagger

    • Extra Normal Attack Damage 29 → 33

    • Extra Skill Damage 21 → 24

  • Fuhma Shuriken

    • Attack Power 55 → 58

    • Extra Normal Attack Damage 36 → 40

  • Flechette

    • Max Charges 20 → 24

  • Petal Torrent

    • Extra Normal Attack Damage 130 → 150

    • Extra Skill Damage 25 → 30

    • Recharge Time: 70s → 66s


Two-handed Sword

  • Arondight

    • Attack speed 25% → 30%

  • Laevateinn

    • Attack speed 8% → 10%

    • Extra Normal Attack Damage 20 → 25

  • Hovud

    • Critical Strike Chance 25% → 28%


Sniper

  • The Deadly Ray

    • Movement speed -0.07 → -0.03


Spear

  • Fangtian Huaji

    • Movement speed -0.1 → -0.07

  • Blazing Lance

    • HP Regen 1.5 → 2

    • SP Regen 1.5 → 2

  • Eighteen Foot Spear

    • Icon changed!


Whip

  • Gleipnir

    • Extra Skill Damage 35 → 40

  • Plasma Whip

    • Attack speed 30% → 40%

    • Extra Normal Attack Damage 12 → 15

  • Bloody Nine Tails

    • Attack Power 65 → 70


Throw

  • David's Sling

    • Extra Normal Attack Damage 27 → 33

    • HP Regen 150% → 200%

  • Grenade of Antioch

    • Extra Normal Attack Damage 85 → 95

    • Recharge Time: 50s → 45s


Tonfa

  • Quick Spin (D) Cooldown 30/25s → 25/20s


Bow

  • Elemental Bow

    • Movement speed 0.1 → 0.13

  • Ancient Bolt

    • Extra Normal Attack Damage 40 → 45


[h2]Armor[/h2]
Due to changes in the Damage formula, Critical Strike, Skill Amplification, and Extra Normal Attack Damage have been adjusted.
Healing reduction has been divided into 25%/40% for Ranged and Melee.

Chest

  • Sunset Armor

    • Defense 22 → 20

  • Optical Camouflage Suit

    • Defense 15 → 18

  • Rocker's Jacket

    • Extra Normal Attack Damage 11 → 15

    • Ranged characters: 25% healing reduction is applied.

  • Mithril Armor

    • Defense 62 → 60

    • Skill Damage Reduction 10 → 14

  • Battle Suit

    • Defense from Normal Attacks 12 → 15

  • Crusader Armor

    • Movement speed -0.02 [REMOVED]

  • Butler's Suit

    • Movement speed 0.1 → 0.12

  • EOD Suit

    • Defense from Normal Attacks 8 → 10

    • Max HP 270 → 250

  • Blazing Dress

    • Attack Power 16 → 20

    • Extra Normal Attack Damage 18 → 20

    • HP Regen 2.5 → 2


Head
New items call for recipe changes.
We have removed all Critical Strike damage reduction that was applied to Head Armor.

  • Crown

    • Recipe: Circlet + Gold → Beret + Gold

    • Defense 16

    • Max HP 160

    • Skill amplification 8%

  • Imperial Crown

    • Defense 18 → 20

    • Max HP 300 → 330

    • Skill amplification 8% → 10%

  • Chinese Opera Mask

    • Defense 16 → 10

    • Out of combat Movement speed 0.3 → 0.35

  • Crystal Tiara

    • Critical Strike Chance 20% → 22%

  • Imperial Burgonet

    • Defense 8 → 10

    • Max SP 200 → 300

  • Laurel Wreath

    • Defense 18 → 20

    • HP Regen 1.5 → 2

    • Extra Normal Attack Damage 15 → 21

  • [NEW] Elysian Halo (Legendary)

    • Recipe: Circlet + Force Core

    • Attack Power 40

    • Defense 30

    • Max SP 300

    • Critical Strike Damage Reduction 10%


Arm

  • Cube Watch

    • Rare → Epic

    • Recipe: Watch+Moonstone → Broken Watch+Moonstone

    • Defense 22 → 20

    • [NEW] Cooldown reduction 6%

  • Sword Stopper

    • Defense 30 → 33

    • Ranged characters: 25% healing reduction is applied.

  • Radar

    • Defense 15 → 18

  • Bracelet of Skadi

    • Extra Skill Damage 20 → 24


Leg

  • Straitjacket Sneakers

    • Movement speed 0.35 → 0.33

  • Mithril Boots

    • Defense 26 → 22

    • Movement speed 0.45 → 0.5

  • Bucephalus

    • Attack Power 5 → 10

  • White Rhinos

    • Ranged characters: 25% healing reduction is applied.

  • Glacial Shoes

    • Extra Skill Damage 15 → 20


Accessory

  • Fan

    • Extra Skill Damage 6 → 9

  • Gilded Quill Fan

    • Extra Skill Damage 7 → 12

    • Healing Reduction 40% → 25%

  • Moonlight Pendant

    • Attack Power 20 → 24

    • Life Steal 20% → 16%

  • White Crane Fan

    • Movement speed 0.1 → 0.12

    • Extra Skill Damage 16 → 18

    • Ranged characters: 25% healing reduction is applied.

  • Uchiwa

    • Life Steal 17% → 14%

    • Extra Skill Damage 21 → 23

  • Veritas Lux Mea

    • Skill amplification 8% → 10%

  • Decorative Flintlock

    • Life Steal 8% → 6%

  • Buccaneer Doubloon

    • Life Steal 8% → 6%

  • True Samadhi Fire

    • Extra Normal Attack Damage 13 → 15

  • Emerald Tablet

    • Attack Power 12 → 15

    • Defense 12 → 15


[h2]Consumables[/h2]
Food
Base HP has gone up, so the delicious meals will as well. Also, Adhesive Bandage was kinda bad for its rarity.

  • Adhesive Bandage HP Recovery 200 → 325

  • Oriental Herb HP Recovery 200 → 300

  • Chocolate HP Recovery 200 → 275

  • Bread HP Recovery 225 → 275

  • Dry Ramen HP Recovery 200 → 275

  • Curry Powder HP Recovery 250 → 200

  • Bun HP Recovery 600 → 650

  • Citrus Cake HP Recovery 360 → 380

  • Curry Bun HP Recovery 400 → 450

  • Curry HP Recovery 520 → 550

  • Curry Croquette HP Recovery 550 → 600

  • Stir Fried Ramen HP Recovery 550 → 600


Drinks
The researchers of Lumia have filtered the water before giving it to you. It's better now!

  • Water

    • SP Recovery 100 → 200

  • Soju

    • SP Recovery 350 → 400

  • Boiling Water

    • SP Recovery 200 → 300

  • Iced Coffee

    • SP Recovery 500 → 550

  • Hot Chocolate

    • SP Recovery 450 → 500

  • White Russian

    • SP Recovery 660 → 700

[h2]Traps[/h2]
The number of Traps will be adjusted for the new restricted area system.

  • Broad changes

    • Maximum trap stack 5 → 4
    • Epic trap damage -20
    • Uncommon/Rare damage - 15

  • Clang Clatter
    • Set number 5 → 3
    • Damage 40 → 60

[h2]Area & Drop Items[/h2]
Item value for all air supplies has been increased. Starting from Night 2, the chance to get Epic air supplies has been increased.

  • Uncommon Air Supplies: uncommon food, materials to craft rare food (Heated Oil, Heated Stone)

  • Rare Air Supplies: Rare food, rare equipment, rare materials (Mithril, etc)

  • Epic Air Supplies : Epic equipment, Epic special materials such as Force Core, Epic items like Fish And Chips.

  • Legendary Air Supplies: Legendary equipment, legendary items like Remote Mine.


Due to the sheer length of these patch notes, Steam rejects any further words from us.

Bug Fixes and General Improvements
can be found at the official Eternal Return Website here:

https://playeternalreturn.com/patch-notes/0-29-0/

(Check those out, they're really good)



Steam disallows larger file sizes, so the quality of the .GIFs has been modified accordingly.

April Fool's 24-hour Drip DROPS Event Will Soon Begin!

Join us on Nimble Neuron's official Twitch channel on April 1st at midnight to receive DROPS!



DROPS Info
  • Title: Drip DROPS
  • Rewards
    • 1-hour: 400 A-Coin
    • 24-hours: 9,600 A-Coin
  • DROPS Collection Period
    • Wednesday, March 31st 08:00 AM ~ 12:00 PM (PT)
    • Wednesday, March 31st 12:00 PM ~ 04:00 PM (PT)
    • Wednesday, March 31st 04:00 PM ~ 08:00 PM (PT)
    • Wednesday, March 31st 08:00 PM ~ 12:00 AM (PT)
    • Thursday, April 1st 12:00 AM ~ 04:00 AM (PT)
    • Thursday, April 1st 04:00 ~ Friday, April 2nd (PT)
  • DROPS Redemption Expiration: ~ Sunday, April 4th 07:59 AM (PT)
  • Please make sure to redeem your reward every hour to qualify for the next reward.

  • Official Channel: The Official Nimble Neuron Twitch Channel
  • Additional Reward: A Steam gift card will be given away by a random draw

* This event will be broadcast in Korean.