Hello friendos. Aesop here with the mid-week patch. It's a minor patch so there aren't a lot of big changes. For smaller balance changes and the like, I'm going to try and give you guys some context on as little blurbs for each character - 'ERBS Blurbs' if you will.
This update will go live from 6 PM to 9 PM (PST). Servers will be down for roughly 3 hours, so I'll see you all back on Lumia Island as soon as it's finished.
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Character[/h2]
Nadine
Crossbow
Damage Dealt in Squad Mode 83% → 87%
Li Dailin
Nunchaku
Damage Dealt in Duo Mode 103% → 100%
Damage Dealt in Squad Mode 103% → 100%
LukeHonestly, round numbers are just nicer to work with.
RozziRozzi has a pretty even and nice indicators across all tiers - but starts to get weaker in higher tiers. This change will promote more flashiness and be more rewarding for players that master her.
Flutter(W) Movement Speed Increase 100% → 110%
Gun Vault(E) (second use) Range 3.5m → 4.5m
MagnusMagnus has been a little weak following other changes across the game. These will help bring him back up to speed - which leaves him wondering if people really can stop that body's speed.
Base Attack Speed 0.12 → 0.14
Broken Bullet(Q)
Slow 22/29/36/43/50% → 30/36/42/48/54%
Bike From Hell(R)
Cooldown reduction 30s → 35s
XiukaiFollowing his passive changes last patch, Xiukai's late game was a little too unforgiving. We're curving his power a bit so that he can't get away easily with spamming abilities late and toning down the damage.
Lost in the Sauce(Q)
HP cost 25/35/45/55/65 → 20/35/50/65/80
Heavy Meal(W)
HP Cost 25/35/45/55/65 → 20/35/50/65/80
Wok it Off(E)
HP Cost 25/35/45/55/65 → 20/35/50/65/80
Damage proportional to Xiukai's max HP 3% → 2%
Damage to enemies with impaired movement 6% → 4%
Sissela
Girl in a Bubble (W)
Cooldown 21/19/17/15/13s → 19.5/18/16.5/15/13.5s
SilviaSimilar to how her motorcycle using cohort became a little too weak following changes, Silvia needs a buff to help her get back into shape.
Pistol
Damage dealt in Duo Mode 90% → 92%
Recovery in Duo Mode 85% → 90%
Damage Dealt in Squad Mode 86% → 90%
Recovery in Squad Mode 85% → 90%
Base Defense 20 → 24
Finish Line (W)
Cooldown 18/17/16/15/14s → 16/15/14/13/12s
Shift Gears (R)
Base Movement Speed Increase 0.15/0.3/0.45 → 0.25/0.35/0.45
Initial Bike Movement Speed Reduction 50/25/0% → 40/20/0%
Warm-Up' Time 1.8 → 1.5s
AdelaOkay, you probably all saw this coming. You guys mastered the Maven Tactician quicker than I thought you would. Often her opponents couldn't respond to her burst quickly enough, so we're adjusting that, along with her movement.
The first week is up, so A-Coin cost reduced! (9900 → 8020)
Rapier
Damage Dealt in Duo Mode 100% → 95%
Damage Dealt in Squad Mode 100% → 92%
Normal SP Regen 2.5 → 2.3
SP Regen per Level 0.1 → 0.08
Control the Center (P)
0.1 Attack speed to attack power ratio 0.4 → 0.2/0.4/0.6
Promotion (Q)
Pawn Damage 30/70/110/150/190(+Attack Power 40%) → 20/50/80/110/140(+Attack Power 50%)
Queen Damage 50/90/130/170/210(+Attack Power 50%) → 30/60/90/120/150(+Attack Power 70%)
Cooldown 3/2.7/2.4/2.1/1.8s → 4/3.5/3/2.5/2s
Knight Fork (W)
Distance 5m → 4.5m
Cooldown 17/16/15/14/13s → 16/15/14/13/12s
Activating' the damage of another piece → 50% Damage Reduction.
Castling (E)
Reactivation Range 12m → 11m
Cooldown 19/17/15/13/11s → 24/21/18/15/12s
Activating' the damage of another piece → 50% Damage Reduction.
Checkmate (R)
Damage 150/200/250 (+Attack Power 60%) → 100/200/300 (+Attack Power 50%)
Cooldown 80/75/70s → 85/75/65s
AdrianaAdriana's tertiary buffs brought her solo win rate up - she doesn't need the help anymore.
Throw
Damage Dealt in Solo Mode 103% → 100%
IsolIsol's early game is still a bit strong for a guy that does best when ratting to the late game.
Base Attack Power 30 → 27
Attack Power per level 2.6 → 2.9
EmmaToning up her late-game jusssst a touch, which is where she lacks the most these days. This also offsets her previous nerfs a bit.
Dove Dealer(Q)
Damage 40/80/120/160/200(+Attack Power 45%) → 40/80/120/160/200(+Attack Power 50%)
Bunnymorph(E)
Passive HP recovery for SP spent ratio 12/14/16/18/20% → 16/17/18/19/20%
Change★(R)
Bunny Movement Speed Reduction 0.6 → 0.8
※Base movement speed reduction was 0.6, however Change★'s tooltip incorrectly displayed it as 0.8.
YukiYuki still isn't where we'd like him to be. Similar to how we changed Rozzi, this should allow for Yuki players to bring a touch of extra flashy-ness into his play and help bring him up in strength where he often struggles: in the upper tiers of play.
Two-handed Sword
Damage dealt in Squad Mode 90% → 88%
Dual Swords
Damage dealt in Duo Mode 101% → 100%
Damage dealt in Squad Mode 101% → 100%
Defense per level 2 → 2.3
From Head to Toe (Q)
Damage 20/45/70/95/120 → 20/50/80/110/140
Dashing Gentleman (E)
Dash duration (speed) 0.43s → 0.39s
Skill 'queue' delay 0.13s → 0.07s
Coup de Grace (R)
Cooldown 140/110/80s → 120/100/80s
ZahirLittle love to late game Zahir.
Gandiva (W)
Damage 25/50/75/100/125 (+Attack Power 30%) → 20/50/80/110/140 (+Attack Power 30%)
JackieJackie has been jumping around to escape for a while. This should encourage some more fun offensive jumps.
CathyCathy struggles a bit in higher tiers. This change should help her stick to her enemies a bit more.
Amputation(W)
Grounded Duration 1s → 2s
Chiara
Hart
Guitar
Damage Dealt in Duo Mode 97% → 95%
Damage Dealt in Squad Mode 97% → 95%
HyunwooMr. Hyunwoo Jang showed to be a touch too strong recently - especially early. We're going to try and keep his late-game strengths the same.
Tonfa
Damage Dealt in Duo Mode 97% → 95%
Damage Dealt in Squad Mode 97% → 93%
Bluff (W)
Extra defense 9/23/37/51/65 → 6/20/34/48/62
Cooldown 28/25/22/19/16s → 32/28/24/20/16s
HyejinFollowing some deviations in Hyejin's performance across all tiers, we're trying to level it out. We're giving her some more strength to her late game but slightly toning down her team mode prowess.
Shuriken
Damage Taken in Duo mode 93% → 97%
Bow
Damage Dealt in Duo Mode 87% → 84%
Base HP Regen 0.6 → 0.8
Charm of the Nomad(E)
Cooldown 19/17/15/13/11s → 18/16/14/12/10s
Reactivation damage 50/80/110/140/170 (+Attack Power 60%) → 50/80/110/140/170 (+Attack Power 70%)
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Weapon[/h2]
Pistol
Guitar
Stairway to Heaven
Attack Power 61 → 66
Vision Range 4 → 3
Cooldown reduction 10% → 8%
Purple
Haze Attack Power 89 → 85
Dagger
Cloak and Dagger Cooldown 40/30s → 45/30s
Axe
Rapier
Bat
Full Swing(D) Cooldown 30s → 25s
Crossbow
Attack speed increase per mastery level 2.2% → 2.4%
Sharanga
Nunchaku
Skill Amplification increase per mastery level 3.5% → 3.2%
Sniper Rifle
Sniper (D)
Damage Attack Power 220/280% → 220/300%
Cooldown 40/30s → 35/25s
Sniper Projectile Speed 24m/s → 30m/s
Skill Amplification increase per mastery level 2.0% → 2.2%
Polaris
Movement Speed -0.03 [REMOVED]
Whip
Thunder Whip
Skill Amplification 20% → 24%
Throw
Smoke Bomb
Incendiary Bomb
Bow
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Armor[/h2]
Head
Close Helm
Movement Speed 0.1 → 0.08
Imperial Burgonet
Movement Speed 0.1 → 0.08
Defense 10 → 8
Chest
Arm
Creed of the Knight
Movement Speed Reduction -0.05 → -0.03
Leg
Maverick Runner
Attack Speed 15% → 10%
Out of Combat Movement Speed 0.5 → 0.45
Accessory
Fan
Skill Amplification 11 → 8
Gilded Quill Fan
Skill Amplification 12 → 10
Uchiwa
SP Regen 100% → 80%
Life Steal 15% → 17%
Lunar Embrace
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Area[/h2]
Archery Range
Rusty Sword 6 → 7
Snare 4 → 3
Chapel
Rusty Sword 6 → 5
Holy Grail 9 → 10
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Wild Animals[/h2]
Wild dog
First spawn time: 2 Minutes into game → 1 Minute
Initial Level 3 → 2
Boar
First spawn time: 1 Minute into game → 2 Minute
[h2]
Bug Fixes and Improvements[/h2]
You can now loot, search, and interact with your surroundings without any issues.
When facing high latency, we're adjusting the frequency and of server-client location error mitigation.
When ping is below 50ms, the 'mitigation' will not occur. Above 50ms, it may occur when standing at the end of a bush or at the edge of a restricted area.
This may resolve the issues that many of you may have faced in the past week - especially those of you that play with higher latency.
You can now search Tachyon Brace and Lunar Embrace in the option search.
We cleaned up Sniper(D) so it doesn't get jammed anymore when using. Stop putting peanut butter in your guns.
It's weird for bikes to stand upright - especially when their owners are gone. We did some tuning on Silvia's bike so this no longer happens.
- Skill Effects for Sissela's Go Get 'Em Wilson! (Q) are now displayed properly.
- Attack power per level is no longer displayed in Control the Center (P)'s skill tooltip.
- Adela's range for reactivating Castling (E) is now displayed properly after using Knight Fork (W) while moving with Castling (E)
- Crafting sound effects have been improved