Logic World Wednesdays: The ‘We Will Announce The Release Date Tomorrow’ Edition
[h2]Relays - Jimmy[/h2]
This week I’ve added a very cool new component, called the Relay!
[previewyoutube][/previewyoutube]
Huge thanks to @TheWildJarvi for suggesting Relays. I can’t wait to see the builds they are used for.
[h2]Store Pages - Felipe[/h2]
As you may know, we’re going to sell Logic World directly from our website in addition to our third party stores like Steam. This week I’ve been working on the store page design.


[h2]Settings Menu Generation - Jimmy[/h2]
Last week and The week before, I was working on the design part of the settings menu. This week, I’ve given the menu functionality; the settings you tweak will now affect things in the game, and their values will be saved between sessions. Additionally, the settings menu now dynamically generates from values you set in the code.
[previewyoutube][/previewyoutube]
Getting the menu to dynamically generate, with all the different kinds of settings there are and all the different properties a setting type can have, was extraordinarily difficult. But the system works beautifully, and I am very proud of it.
I plan to open source this library - LogicSettings - sometime after Logic World launches.
---------------------------------------------
We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter or join the official Discord, and of course you can wishlist and follow the game right here on Steam.
See you next Wednesday!
View this post on logicworld.net. More Logic World Wednesdays
https://store.steampowered.com/app/1054340/Logic_World/
This week I’ve added a very cool new component, called the Relay!
[previewyoutube][/previewyoutube]
Huge thanks to @TheWildJarvi for suggesting Relays. I can’t wait to see the builds they are used for.
[h2]Store Pages - Felipe[/h2]
As you may know, we’re going to sell Logic World directly from our website in addition to our third party stores like Steam. This week I’ve been working on the store page design.


[h2]Settings Menu Generation - Jimmy[/h2]
Last week and The week before, I was working on the design part of the settings menu. This week, I’ve given the menu functionality; the settings you tweak will now affect things in the game, and their values will be saved between sessions. Additionally, the settings menu now dynamically generates from values you set in the code.
[previewyoutube][/previewyoutube]
Getting the menu to dynamically generate, with all the different kinds of settings there are and all the different properties a setting type can have, was extraordinarily difficult. But the system works beautifully, and I am very proud of it.
I plan to open source this library - LogicSettings - sometime after Logic World launches.
---------------------------------------------
We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter or join the official Discord, and of course you can wishlist and follow the game right here on Steam.
See you next Wednesday!
View this post on logicworld.net. More Logic World Wednesdays
https://store.steampowered.com/app/1054340/Logic_World/