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Logic World Wednesdays: Season Finale

Logic World comes out in two days! TWOOOOOOOO DAAAAAAAAAYYYYYYSSSSSSSSSSSS!!!!!!!!!!!!!

Beautiful Main Menu - Jimmy


First impressions are important, so this week I added some beautiful panoramic backgrounds to Logic World's main menu. The panoramas are loaded from GameData, so mods can add their own backgrounds.

I'm gonna show off the new main menu below, and this is also the reveal of the *Logic World Theme*. In mid-2019, I contacted David Housden and asked if he'd be interested in writing a theme for Logic World. To my surprise and delight, he said yes! David is one of my all-time favorite video game composers, and working with him was a dream come true.

I really love the Theme, I think it beautifully captures the spirit of Logic World. Please enjoy!

[previewyoutube][/previewyoutube]


Help screen - Jimmy


Logic World has a lot of controls. When you play the game, I don't want you struggling to remember those controls; indeed, this concern is one of the main reasons I made the Action Wheel. But the Action Wheel doesn't fully solve the problem, so I also added a little list of available controls on the side of the screen. It can be toggled with F6 once you've learned them :)

[previewyoutube][/previewyoutube]


Sandbox Uploads - Felipe


For the past couple of weeks I've been working on the Creation Hub, where people will be able to share all of their sandboxes and subassemblies with other users. To upload to the Hub, you will press an in-game upload button, which will open your web browser to a form that's pre-filled with whatever title and description your creation had in-game. After that, you'll just have to press submit and your creation will be published to the Hub.



We're hoping to have the Hub launch at the same time the game does, so you can share your creations online right from the start!


Pagier Pages - Felipe


On logicworld.net if you navigate to, for example, a forum page, you will notice that not all of the posts load at the same time. Only a few load at first, then once your scroll down more posts will be automatically loaded and shown. This is called paging, although in this case you don't actually get to see the pages as by default the site uses infinite scrolling. (You can switch to a traditional paging style in the site settings.)

When I implemented paging along with infinite scrolling a while back, I decided to define a page "take X items after item Y". This worked great when sorting by a date such as the creation date, but it also meant that they could not be sorted by any other property. Instead, now pages are defined as the more traditional "skip X and take Y". This approach has the drawback that you may get duplicate items if a new item is created after you fetch one page and before you fetch the next, but this can be worked around with some simple filtering.

This means I will now be able to sort posts by other measurements such as comment count and score, although these will be more challenging since they are handled by separate services. As mentioned above, we want logicworld.net to be a centralized place for the community to share and talk about their creations, so I've got lots of updates planned to make the site really really awesome.


Yet more bugfixes - Jimmy


Oh god! So many bugs to fix, so little time! Our lovely beta testers have been breaking the game in every way imaginable, which I suppose I'm grateful for. I've fixed tons of bugs this week, and I'm happy to report that at this point Logic World seems to be mostly bug-free, and there are ZERO remaining critical game-breaking issues (that I'm aware of, at least!!!!!!!!)!!!

The most interesting bug was that on some systems, there would be errors loading the instrument data (used for synthesizing music sounds). This bug made me panic a lot, because A) it has to do with sound synthesis which oh god is so complicated and there are *so many different things that can go wrong*; and B) I could not reproduce it on my machine, and there was no clear pattern of when and how the bug was occuring. Both very bad signs.

But I worked with the affected testers, and we tracked down the issue!! See, the game loads instrument data from files on disk, which are stored in a human-readable text format. The instrument data has a bunch of numbers in it, and some of those numbers are fractional, using a period as the decimal separator.

BUT NOT EVERY REGION USES A PERIOD DECIMAL SEPARATOR!!!! Some crazy places use a comma instead. The cause of the bug was that some of our testers were in these crazy comma-using regions, so the numbers in those files were being parsed incorrectly!

This was an easy fix once we'd tracked it down. Just needed to tell the number parser to ignore the local format.


The Big Flag Rework - Jimmy


Last year I added flags to Logic World. The Flag solves several important design problems:
  1. Logic World needs decoration components, so you can personalize the things you build and make them look all pretty.
  2. In big worlds, players should have a way to get around quickly. Flags can be used as waypoints that you can teleport to.
  3. I am a big flag nerd and I want flags in my game.

Flags, as they've been shown off before, offered a selection from a list of real-world flags to choose from. At first, I thought this would work, but I see now that I was blinded by my personal fascination with vexillology. Real-world flags are extremely cool, but they just have too much baggage associated with them. Logic World is supposed to be a fantasy, a separate universe from our own, one where conflict and war and hate are non-existent. I realized a while ago that the real-world flags had to go.

This week I've started on the Big Flag Rework. As of the Early Access release, you'll be able to give each flag a color, a size, and an aspect ratio. This is nice for now, but in my opinion it could be a lot cooler and more awesome. Therefore, later in EA I'll be adding tools to make your own custom flag designs out of geometric patterns and shapes.




Localization Organization - Jimmy


I've done a big update to our community translation efforts! Every single string of text that will be in the Early Access release of Logic World is now available for translation there, and I've added translation guides for many strings.

Thank you SO MUCH to all our volunteer translators. I see your hard work and I'm delighted by it. I am STOKED AS HELL to bring Logic World to people all around the world in their native languages.

If you speak a non-English language and you want to help out with translations, please click this link and start translating! Languages will be added to the game as soon as they are finished, and translators get their name in the in-game credits :)


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The Future


Well, we've reached the end of the pre-launch Logic World Wednesdays. So what happens next?
  1. We release the game!
  2. We patch any critical issues discovered after release
  3. We take a dang break for a couple of weeks!
  4. We come right back here, for many more Wednesdays and many more game updates :)

This blog post is our 108th LWW blog post. Holy cow. Thanks for sticking with us along the way, even when it seemed like the game would never come out. We'll be celebrating all Friday long in the discord voice chat; join us there for fun and excitement!

Logic World releases this Friday at 17:00 UTC. If you haven't already, wishlist Logic World on Steam and sign up for our newsletter to get updates mailed to your inbox.

Peace and love!

More Logic World Wednesdays

https://store.steampowered.com/app/1054340?snr=2_9_100003__apphubheader

Logic World releases in Early Access on October 22, 2021

Yes, you read that title correctly. After literally thousands of years in development, Logic World is releasing publicly on the 22nd of this month.

[previewyoutube][/previewyoutube]

Thanks for sticking with us. We can’t wait to get this game into your hands. There is much more to come; Early Access is just the beginning.



And by the way, we have a new FAQ for answers to all your burning questions.

See you on the 22nd!

https://store.steampowered.com/app/1054340/Logic_World/

Massive circuit-building game Logic World hits Early Access on October 22

After repeated delays it seems Mouse Hat Games have finally settled on an actual release date for Logic World. What was once called TUNG - The Ultimate Nerd Game, shall hit Early Access on October 22.

Read the full article here: https://www.gamingonlinux.com/2021/10/massive-circuit-building-game-logic-world-hits-early-access-on-october-22

Logic World Wednesdays: The "The release date will be announced Friday" Edition

That's right! Logic World comes out this month and in two days you'll know exactly what day of the month! Get your hype boots on!!!

Media Updates - Jimmy

This week I've updated the store pages on Steam, Itch.io and Gamejolt with new screenshots and fancy words. This was badly needed; the last time any of those pages got a significant update was March 2018, when we first announced Logic World.

It was particularly satisfying to select the new screenshots. These new screenshots replace the original promotional screenshots I took in 2018, and the difference in the game's quality is just amazing to look at. Shoutout to our beta testers for building all the amazing creations featured in those screenshots.



I've also been doing some more work on the Early Access Announcement Trailer, which is looking very sexy and cool. That will be my main project for the next two days, and if all goes according to plan it will come out Friday evening with the release date announcement :)

The Hub - Felipe

I've started working this week on the Creation Hub, a section of logicworld.net for sharing the things you make in Logic World! Hopefully, this feature will be available from day zero, when you'll be able to share your sandbox worlds and saved subassemblies. In the future the Hub will also be used to share mods, challenge packs, and more.

The Hub looks great so far, but it's not quite ready to show off yet. Next week I'll give a detailed writeup on the technology and show some pretty pictures.

Fixes & Polish - Jimmy

I've been going through the game to fix up all the bugs I can find and really polish up the newer features (like the action wheel and undo/redo). I've fixed dozens of bugs in just the last 24 hours. Yes, I'm very exhausted, thanks for asking.

The game is very nearly feature-complete at this point, so bug fixes and polish are the bulk of the remaining work. With the help of our beta testers, we'll be working over the next few weeks to make sure Logic World's launch is as smooth and high-quality as we can.


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We write a blog like this one every week, keeping you updated on Logic World development. To make sure you don't miss the next one, you can sign up for our newsletter. Be sure also to wishlist Logic World on Steam and join the official Discord.

See you on Friday :)

View this post on logicworld.net

More Logic World Wednesdays

https://store.steampowered.com/app/1054340/Logic_World/

An update for the Steam peeps!

Howdy hey hello,

Earlier this year, I stopped publishing our weekly devblog here on the Steam forums. I apologize for that. I was under a lot of stress, and I kind of shrunk away from a lot of my responsibilities. But we haven't stopped working on the game and we haven't stopped doing the blog! You can catch up on any Logic World Wednesdays you missed here on logicworld.net. All future LWWs will be posted here to Steam as well, starting this Wednesday.

Logic World is nearly ready for public release. Contrary to what we previously announced, we've decided to do Early Access, so you can play sooner and so we can gather more feedback during development. The game will launch in EA later this month, and if everything goes according to plan, the full version will come out next year. The specific date of the EA launch will be announced this Friday, accompanied by a sexy new trailer.

In the meantime, please check out the updated Steam store page! I added a bunch of new screenshots and wrote a new description. Most of the screenshots are 4k or 8k, you can view the full resolution by clicking on the image and then on "Download full-size version".

Thank you so much for your interest in Logic World, and thank you for your patience as we work to make it the best game we can. See you Friday :)

-Jimmy



https://store.steampowered.com/app/1054340/Logic_World/