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Survivalist: Invisible Strain News

New patch (v81)

Hello, I've released another stability patch. This one is mainly about fixing a bunch of different crashes and some out of syncs that were reported to me since the game shipped. Hopefully with these out the way I'll be able to work on more interesting things soon :) Here's the changelist:
  • Fix for terrain from previous co-op games sometimes being left visible when you start a new one (I think)
  • Fix for character showing idle pose all the time instead of animating in some situations on online co-op
  • A lot of crash and out of sync fixes

New patch (v80)

I've released another a new patch, this one's purely for stability as it fixes a bunch of crashes and out of sync errors that people have reported to me since the game launched. Let me know if you get any more crashes once you're running v80!

New patch (v79)

Hello everyone! It's been a mostly successful launch, I think! ːsteamhappyː I do have a lot of new feedback and bug reports to process and I'm going to be doing that over the following weeks.

First on my list is the difficulty, which a number of people have complained about. I kind of knew this would be the case as I got a number of similar comments during the beta, and had spent some time trying to make it easier in subtle ways (yep, it actually used to be even more difficult lol).

If you're wondering why make it so difficult, well it serves a purpose which is to try and encourage you to tackle things in more varied ways than just going in and hitting or shooting everything. Such as using stealth, hiding in buildings, digging traps, throwing meat as a distraction, and making use of the NPCs in the world. I find that once people are familiar with the mechanics, they don't generally find it too hard at all. I probably need to be messaging some of that stuff better though.

I think the biggest problem is that because there's no story mode as yet, there isn't a nice tutorial to introduce you gently to the game systems and you're kind of thrown in at the deep end in Sandbox mode. Story mode is going to take a long time to make, though, so to address the issue in the short term I'm adding difficulty modes!

When you start a game you'll now be presented with this dialog:



Your options are "Normal" and "Slightly Easier". The only difference currently is that in Slightly Easier mode, half the zombies will be spawned with leg injuries which means they limp and don't move fast. If you're a beginner let me know if you think that helps or if it's still too hard.

I also added an option to set where you want your saves to go, as some people have been having mysterious problems with access violation errors when using the normal place.

Here's the full changelist:
  • Added slightly easier difficulty setting
  • Make it possible to change the directory the game saves to by putting 'savedir c:\\foo' or suchlike in your launch parameters

New patch (v77)

I've released a new patch as I found some people are getting an issue where they're stuck in "aim" mode with their button prompts all showing ps4 button icons. Basically the game was thinking a controller was plugged in (though I'm not sure why) and treated it as a ps4 controller, this should stop that. Here's the full changelist:
  • Fix for trader followers starving to death
  • Fix for 'stuck in aim mode' issue

Survivalist: Invisible Strain is out now!

It's out now, I've just clicked the button to release it ːsteamhappyː Take advantage of the launch discount!

https://store.steampowered.com/app/1054510/Survivalist_Invisible_Strain/

This is a game about building a community in the zombie apocalypse. You can talk to anyone and they all have their own mood and opinion of you based on what they remember you did. You can also build anywhere, RTS-style, plant crops, chop down trees, craft stuff, etc. It's got stealth, you can hunt rabbits or people, skin them and throw the meat to distract zombies, set traps, lots of choices besides combat. Also online co-op!

I've been working on this game since about 2016, it has been in beta testing for almost a year and it'll continue to be worked on for at least that long again I expect as I need to write the story mode. Buy it and help shape the development over the next year or so!

[previewyoutube][/previewyoutube]