
Here it is, finaly, the big story update !
Welcome to Al-Hibdae, the city of science, magic and knowledge.

Play through the end of chapter 5 and chapter 6: A thousand and one mischiefs !
But to get to the city, Carol will have to ride the Clockwork Express !

We have decided this time to not put new weapons, gadgets and outfits in the patchnote, to leave it as a surprise for players, as we think it's more fun this way !
GAMEPLAY CHANGES:
Now let's get into the big gameplay changes.
- Gadgets and Elixirs have been completly overhauled.
We felt like players were not using gadgets and elixirs to their full potential, and that they felt limited as they had a ressource to take care of, often leading to players waiting for the "right time" to use them, but never actually using them.
-Gadgets work now like abilities:

-Carol can now only carry two gadgets, but both are bound to their own input now ( Q and E for Qwerty keyboards, LB and RB for controllers, use key have been moved to F by default, and weapon swap to the Dpad on controllers.)
-Imagination is gone, now gadgets work on cooldowns, some gadgets having multiple uses
-All gadgets have been adjusted to feel more impactful, into more powerful versions of themselves
-Mana wells and Creafizz machines have been removed

-Imagination shards have been turned into hourglasses that reduce cooldown when picked up
-Imagination expension are now STAMINA EXPENSIONS ! (They all respawned, so you have to find them in levels again)
-Elixirs now have their own slot (R by default, X on controller)
-A lot of elixirs have been merged into shorter, but way more powerful buffs.

-Carol now have her own magic canteen to drink elixirs from.

-After drinking an elixir, you have to charge it up again over time, or by dealing damage to enemies.
-Ragg's no longer sell elixirs, and they are gone from the toybox
-random elixirs machine have been removed from the adventure

-New elixir machine have remplaced them ! Those new machines are free, and let you pick the one you want out of 3 random elixirs, and automaticly fill it
-the New elixir machines have been added to Hunt maps
-Random elixir machines are still available in Tales maps, and Elixirs require more damage to charge after each wave (to balance the power gain the player get)
-Toybox Rework !

-Picked up weapons and gadgets are now automaticly unlocked in the toybox, no need to deposit them
-duplicates have been removed
-Weapons and gadgets abandonned in world are no longer lost
-Weapons and gadgets are now ordered by type in the toybox
-Ragg's no longer sell you items you already own
Misc changes:
The hairdryer got a new model, along with new visual effects

-the hairdryer can no longer headshot, but charge damage was increased to 50
-Melee charge damage have been increased to 60, and spin attack damage to 80
-New model for the Garnet revolver
-New model for the winchesters
-You are now able to go prone and dive in first person mode
-Improved first person animations
-Added extra animations for gadgets in first person
-Some outfits have extra hair physics on them (skater, for exemple)
-this won't be visible to the players, but we have made a new pooling system for projectiles, wich should increase the game performance quite a bit during fights.
-Fixed many many bugs !
There it is ! The big update ! We hope you will all enjoy it !
See you next update !