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Carol of Narrabia Patch 3

- Fixed an issue with save stations
- Fixed an issue on level loading causing a black screen
- (Hopefully) Fixed an issue where abilities and stamina would disapear
- Scissors capacity increased from 5 to 6
- Scissors projectile speed increased
- Scissors spread reduced
- Scissors damage increased from 18 to 20 (60 total)
- Scissors use speed increased

Carol of Narrabia - Patch 2

- Fixed an issue that caused Atlas to be slippery
- Fixed an issue with spawners in the Borealis sea
- Fixed Stamina upgrades not being saved
- Reduced Regeneration elixir duration from 30 s to 20 s
- Added an extra Save station on the pirate boat in Al-Hibdae

Carol of Narrabia - Patch 1

- Fixed missing elixir machines in the Chroma falls
- Fixed transition from Inferno Valley to Rusty Canyon
- Fixed drills not working correctly

Carol of Narrabia Update !



Here it is, finaly, the big story update !
Welcome to Al-Hibdae, the city of science, magic and knowledge.



Play through the end of chapter 5 and chapter 6: A thousand and one mischiefs !

But to get to the city, Carol will have to ride the Clockwork Express !



We have decided this time to not put new weapons, gadgets and outfits in the patchnote, to leave it as a surprise for players, as we think it's more fun this way !


GAMEPLAY CHANGES:

Now let's get into the big gameplay changes.

- Gadgets and Elixirs have been completly overhauled.
We felt like players were not using gadgets and elixirs to their full potential, and that they felt limited as they had a ressource to take care of, often leading to players waiting for the "right time" to use them, but never actually using them.

-Gadgets work now like abilities:



-Carol can now only carry two gadgets, but both are bound to their own input now ( Q and E for Qwerty keyboards, LB and RB for controllers, use key have been moved to F by default, and weapon swap to the Dpad on controllers.)
-Imagination is gone, now gadgets work on cooldowns, some gadgets having multiple uses
-All gadgets have been adjusted to feel more impactful, into more powerful versions of themselves
-Mana wells and Creafizz machines have been removed



-Imagination shards have been turned into hourglasses that reduce cooldown when picked up
-Imagination expension are now STAMINA EXPENSIONS ! (They all respawned, so you have to find them in levels again)

-Elixirs now have their own slot (R by default, X on controller)
-A lot of elixirs have been merged into shorter, but way more powerful buffs.

-Carol now have her own magic canteen to drink elixirs from.

-After drinking an elixir, you have to charge it up again over time, or by dealing damage to enemies.
-Ragg's no longer sell elixirs, and they are gone from the toybox
-random elixirs machine have been removed from the adventure

-New elixir machine have remplaced them ! Those new machines are free, and let you pick the one you want out of 3 random elixirs, and automaticly fill it
-the New elixir machines have been added to Hunt maps
-Random elixir machines are still available in Tales maps, and Elixirs require more damage to charge after each wave (to balance the power gain the player get)

-Toybox Rework !

-Picked up weapons and gadgets are now automaticly unlocked in the toybox, no need to deposit them
-duplicates have been removed
-Weapons and gadgets abandonned in world are no longer lost
-Weapons and gadgets are now ordered by type in the toybox
-Ragg's no longer sell you items you already own

Misc changes:

The hairdryer got a new model, along with new visual effects

-the hairdryer can no longer headshot, but charge damage was increased to 50
-Melee charge damage have been increased to 60, and spin attack damage to 80
-New model for the Garnet revolver
-New model for the winchesters
-You are now able to go prone and dive in first person mode
-Improved first person animations
-Added extra animations for gadgets in first person
-Some outfits have extra hair physics on them (skater, for exemple)
-this won't be visible to the players, but we have made a new pooling system for projectiles, wich should increase the game performance quite a bit during fights.
-Fixed many many bugs !


There it is ! The big update ! We hope you will all enjoy it !

See you next update !

Year of the Bunbun patch 1

- Fixed Sentry guns not working
- Fixed the rocket punch in first person breaking Carol arms
- Falling off the map in Lunar Esplanade now deal 25 damage instead of instantly putting you to sleep